Difference between revisions of "Contra: Hard Corps"
From Sega Retro
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==Versions== | ==Versions== | ||
− | *The Japanese release has a three point health bar for each character. Getting hit removes one point and grants a short timeframe of invincibility | + | *The Japanese release has a three point health bar for each character. Getting hit removes one point and grants a short timeframe of invincibility. Continues are unlimited. There are also various cheat codes that were disabled in the other versions such as a stage select and a 70-lives code. |
− | *The American release removed the health bar system. A single hit results in death, which is consistent with most games in the series | + | *The American release removed the health bar system. A single hit results in death, which is consistent with most games in the series. Continues are limited to four retries. |
− | *The European release replaced living humans with robots or aliens, consequently replacing Ray, Sheena, and Fang with CX-1, CX-2, and CX-3, respectively. Browny was simply renamed to CX-4. The story was rewritten to remove elements of human betrayal and the alien cell was replaced with the mechanical X-Drive. This version also lacks the health bar. Not standard for the time of it's release, it features a langauge select option. Otherwise, especially concerning gameplay, no changes were made. As with most PAL games, no optimization was performed. Booting up the game in 50Hz mode and switching to 60Hz after the Sega logo makes the game run at the correct speed. | + | *The European release replaced living humans with robots or aliens, consequently replacing Ray, Sheena, and Fang with CX-1, CX-2, and CX-3, respectively. Browny was simply renamed to CX-4. The story was rewritten to remove elements of human betrayal and the alien cell was replaced with the mechanical X-Drive. This version also lacks the health bar and the number of continues have been reduced to three retries. Not standard for the time of it's release, it features a langauge select option. Otherwise, especially concerning gameplay, no changes were made. As with most PAL games, no optimization was performed. Booting up the game in 50Hz mode and switching to 60Hz after the Sega logo makes the game run at the correct speed. |
==Trivia== | ==Trivia== |
Revision as of 15:04, 12 March 2017
Contra: Hard Corps | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||
Publisher: Konami | |||||||||||||||||||||||||||||||||||
Developer: Konami | |||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||
Series: Contra series | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||
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Contra: Hard Corps, known in Japan as Contra: The Hard Corps (魂斗羅 ザ・ハードコア) and in Europe and Australia as Probotector, is a side-scroling run and gun-style shoot-em-up for the Sega Genesis by Konami. It is the only Contra installment on the Sega console aside from Contra: Legacy of War. The game is also notable for being one of the hardest games in the Contra franchise in the west, as the hit points system from the Japanese version was removed.
The game's story takes place after Contra 3 (never released on the Sega hardware) and revolves around the theft of an alien cell. The story unfolds in a nonlinear fashion due two two crossroad points in the game. Depending on the players selection, the following stages become different. A total of 5 endings exist, one is a spoof ending found by clearing the secret arena in stage 3 (climb up the wall before going to the boss)
Contents
Gameplay
Each player can shoot with (aiming and rapid-fire work the same as with any Contra title or other Konami titles like Sunset Riders), change weapons with (as unlike other Contra games, you accumulate weapons), and jump with . + slides, which also grants full body invincibility for the duration of the slide. Pushing and simulatneously switches shooting mode between "I" and "II". "I" allows to run and fire at the same time, while "II" forces the player to stop while firing.
The functions of , and can be remapped from the default key config via the options menu. With a 6 Button Arcade Pad, , or can be used to switch between shooting modes without the need to press two buttons.
Characters
In the game you can control one of four characters.Each character has his or her own special weapons special to them. The only shared weapons are the standard gun and smartbombs. Also, a second player can join in at any time during the action.
- Ray Poward a male soldier
- Sheena Etranzi a female soldier
- Brad Fang a cyborg genetically-altered werewolf
- Browny a tiny robot.
Versions
- The Japanese release has a three point health bar for each character. Getting hit removes one point and grants a short timeframe of invincibility. Continues are unlimited. There are also various cheat codes that were disabled in the other versions such as a stage select and a 70-lives code.
- The American release removed the health bar system. A single hit results in death, which is consistent with most games in the series. Continues are limited to four retries.
- The European release replaced living humans with robots or aliens, consequently replacing Ray, Sheena, and Fang with CX-1, CX-2, and CX-3, respectively. Browny was simply renamed to CX-4. The story was rewritten to remove elements of human betrayal and the alien cell was replaced with the mechanical X-Drive. This version also lacks the health bar and the number of continues have been reduced to three retries. Not standard for the time of it's release, it features a langauge select option. Otherwise, especially concerning gameplay, no changes were made. As with most PAL games, no optimization was performed. Booting up the game in 50Hz mode and switching to 60Hz after the Sega logo makes the game run at the correct speed.
Trivia
- A parody of Simon Belmont, from the Castlevania series (also by Konami) is featured as an optional boss. He also has his respective theme, Simon1994RD, a remixed version of Vampire Killer.
- The development team called themselves "TEAM機知GUY" (Team Kichi Guy). This is actualy pun and not present in the western staff roll. The Japanese "機知"(Kichi) alone translates to "wit", but together with "GUY" is sounds like "きちがい" (Kichigai), a slang word for crazy.
Magazine articles
- Main article: Contra: Hard Corps/Magazine articles.
Promotional material
Physical scans
80 | |
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Based on 34 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
|
2MB | 1994-09 | Cartridge (US) | ||||||||||
✔ |
|
2MB | 1994-10 | Cartridge (EU) | ||||||||||
✔ |
|
2MB | 1994-09 | Cartridge (JP) |
References
- ↑ File:SegaMagazine UK 11.pdf, page 76
- ↑ 2.0 2.1 2.2 File:CVG UK 156.pdf, page 94 Cite error: Invalid
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tag; name ":File:CVG UK 156.pdf_p94" defined multiple times with different content - ↑ 3.0 3.1 File:MAN!AC DE 1995-02.pdf, page 15 Cite error: Invalid
<ref>
tag; name ":File:MAN!AC DE 1995-02.pdf_p15" defined multiple times with different content - ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 52
- ↑ 5.0 5.1 File:CDConsoles FR 02.pdf, page 140 Cite error: Invalid
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tag; name ":File:CDConsoles FR 02.pdf_p140" defined multiple times with different content - ↑ 6.0 6.1 File:GamesMaster UK 023.pdf, page 40 Cite error: Invalid
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<ref>
tag; name ":File:NextGeneration US 01.pdf_p105" defined multiple times with different content - ↑ File:PlayerOne FR 047.pdf, page 124
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 50
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 181
- ↑ Beep! MegaDrive, "October 1994" (JP; 1994-09-08), page 20
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 55
- ↑ Electronic Games (1992-1995), "October 1994" (US; 1994-xx-xx), page 88
- ↑ Electronic Gaming Monthly, "October 1994" (US; 1994-xx-xx), page 34
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 302
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 3, "" (RU; 2000-xx-xx), page 28
- ↑ Famitsu, "1994-09-30" (JP; 1994-09-16), page 41
- ↑ Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 92
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 51
- ↑ GamePro, "November 1994" (US; 1994-xx-xx), page 78
- ↑ GamePro, "Oktober 1994" (DE; 1994-09-30), page 40
- ↑ Games World: The Magazine, "December 1994" (UK; 1994-10-28), page 15
- ↑ Hobby Consolas, "Diciembre 1994" (ES; 1994-xx-xx), page 110
- ↑ Mega, "November 1994" (UK; 1994-10-27), page 42
- ↑ Mega Fun, "11/94" (DE; 1994-10-19), page 63
- ↑ Player One, "Novembre 1994" (FR; 1994-1x-xx), page 128
- ↑ Play Time, "12/94" (DE; 1994-11-09), page 102
- ↑ Sega Power, "November 1994" (UK; 1994-09-29), page 53
- ↑ Sega Pro, "December 1994" (UK; 1994-11-03), page 70
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 33
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 40
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 11
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 201
- ↑ Video Games, "10/94" (DE; 1994-09-28), page 96
- ↑ VideoGames, "November 1994" (US; 1994-1x-xx), page 83
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