Contra: Hard Corps

From Sega Retro

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ContraHardCorps TitleScreen.PNG

Contra: Hard Corps
System(s): Sega Mega Drive
Publisher: Konami
Developer:
Genre: Action

















Series: Contra series
Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
JP
¥9,0009,000 T-95093
Sega Mega Drive
US
T-95106
Sega Mega Drive
EU
T-95106-50
Sega Mega Drive
DE
DM 129,95129,95[3]
Sega Mega Drive
AU
Sega Mega Drive
KR
GM94017JT

Contra: Hard Corps, known in Japan as Contra: The Hard Corps (魂斗羅 ザ・ハードコア) and in Europe and Australia as Probotector, is a side-scroling run and gun-style shoot-em-up for the Sega Genesis by Konami. It is the only Contra installment on the Sega console aside from Contra: Legacy of War. The game is also notable for being one of the hardest games in the Contra franchise in the west, as the hit points system from the Japanese version was removed.

The game's story takes place after Contra 3 (never released on the Sega hardware) and revolves around the theft of an alien cell. The story unfolds in a nonlinear fashion due two two crossroad points in the game. Depending on the players selection, the following stages become different. A total of 5 endings exist, one is a spoof ending found by clearing the secret arena in stage 3 (climb up the wall before going to the boss)

Gameplay

Each player can shoot with B (aiming and rapid-fire work the same as with any Contra title or other Konami titles like Sunset Riders), change weapons with A (as unlike other Contra games, you accumulate weapons), and jump with C. Down+C slides, which also grants full body invincibility for the duration of the slide. Pushing A and B simulatneously switches shooting mode between "I" and "II". "I" allows to run and fire at the same time, while "II" forces the player to stop while firing.

The functions of A, B and C can be remapped from the default key config via the options menu. With a 6 Button Arcade Pad, X, Y or Z can be used to switch between shooting modes without the need to press two buttons.

Characters

In the game you can control one of four characters.Each character has his or her own special weapons special to them. The only shared weapons are the standard gun and smartbombs. Also, a second player can join in at any time during the action.

  • Ray Poward a male soldier
  • Sheena Etranzi a female soldier
  • Brad Fang a cyborg genetically-altered werewolf
  • Browny a tiny robot.

Versions

  • The Japanese release has a three point health bar for each character. Getting hit removes one point and grants a short timeframe of invincibility
  • The American release removed the health bar system. A single hit results in death, which is consistent with most games in the series
  • The European release replaced living humans with robots or aliens, consequently replacing Ray, Sheena, and Fang with CX-1, CX-2, and CX-3, respectively. Browny was simply renamed to CX-4. The story was rewritten to remove elements of human betrayal and the alien cell was replaced with the mechanical X-Drive. This version also lacks the health bar. Not standard for the time of it's release, it features a langauge select option. Otherwise, especially concerning gameplay, no changes were made. As with most PAL games, no optimization was performed. Booting up the game in 50Hz mode and switching to 60Hz after the Sega logo makes the game run at the correct speed.

Trivia

  • A parody of Simon Belmont, from the Castlevania series (also by Konami) is featured as an optional boss. He also has his respective theme, Simon1994RD, a remixed version of Vampire Killer.
  • The development team called themselves "TEAM機知GUY" (Team Kichi Guy). This is actualy pun and not present in the western staff roll. The Japanese "機知"(Kichi) alone translates to "wit", but together with "GUY" is sounds like "きちがい" (Kichigai), a slang word for crazy.

Magazine articles

Main article: Contra: Hard Corps/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in GamePro (US) #64: "November 1994" (1994-xx-xx)
also published in:
  • GamePro (US) #66: "January 1995" (199x-xx-xx)[4]
Logo-pdf.svg
Logo-pdf.svg
Print advert in Joypad (FR) #36: "Novembre 1994" (1994-1x-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in GamePro (DE) #1994-12: "Dezember 1994" (1994-11-25)
also published in:
  • MAN!AC (DE) #1995-02: "02/95" (1995-01-11)[3]
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
60 №2, p140-143[5]
92 №156, p94-95[2]
92
93 №23, p40-42[6]
89 №6, p15
88 №36, p122/123[7]
94 №25, p60-64[8]
88 №26, p42/43
60 №1, p99[9]
89 №47, p128/129[10]
74 №60, p53
74 №39, p70/71
Sega Mega Drive
83
Based on
12 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU) NTSC-U
80
[11]
1700 igr dlya Sega (RU) PAL
50
[12]
Beep! MegaDrive (JP) NTSC-J
78
[13]
CD Consoles (FR) PAL
60
[5]
Cool Gamer (RU)
80
[14]
Computer & Video Games (UK) PAL
92
[2]
Electronic Games (1992-1995) (US) NTSC-U
75
[15]
Electronic Gaming Monthly (US) NTSC-U
73
[16]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
80
[17]
Entsiklopediya luchshikh igr Sega. Vypusk 3 (RU)
60
[18]
Famitsu (JP) NTSC-J
60
[19]
Game Players (US) NTSC-U
92
[20]
Game Players (US)
92
[21]
GamePro (US) NTSC-U
90
[22]
GamePro (DE) PAL
80
[23]
GamesMaster (UK) PAL
93
[6]
Games World: The Magazine (UK) PAL
89
[24]
Hobby Consolas (ES) PAL
90
[25]
Joypad (FR) PAL
88
[7]
Mega (UK) PAL
88
[26]
Mega Fun (DE) PAL
87
[27]
Mean Machines Sega (UK) PAL
94
[8]
Next Generation (US) NTSC-U
50
[9]
Player One (FR)
89
[28]
Play Time (DE) PAL
87
[29]
Sega Power (UK) PAL
74
[30]
Sega Pro (UK) PAL
74
[31]
Sega Mega Drive Review (RU)
90
[32]
Sega Saturn Magazine (JP) NTSC-J
84
[33]
Todo Sega (ES)
89
[34]
Tricks 16 bit (RU) NTSC-U
78
[35]
Tricks 16 bit (RU) PAL
74
[36]
Video Games (DE) PAL
82
[37]
VideoGames (US) NTSC-U
90
[38]
Sega Mega Drive
80
Based on
34 reviews

Contra: Hard Corps

Mega Drive, US
ContraHardCorps MD US Box.jpg
Cover
Contra Hard Corps MD US Cart.jpg
Cart
Contrahardcorps md us manual.pdf
Manual
Mega Drive, EU
Probotector MD EU Box.jpg
Cover
Probotector MD EU Cart.jpg
Cart
Mega Drive, JP
Contra Hard Corps MD JP Box.jpg
Cover
ContraHardCorps MD JP CartTop.jpg
ContraHardCorps MD JP Cart.jpg
Cart
Contra md jp manual.pdf
Manual
Mega Drive, KR
ContraHardCorps MD KR Box.jpg
Cover
Contra MD KR carttop.jpg
Contra MD KR cartback.jpgContraHardCorps MD KR cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 c579f45e
MD5 2bd30479556da5c310d8f2a1fe66e8fa
SHA-1 68ea84146105bda91f6056932ff4fb42aa3eb4a7
2MB 1994-09 Cartridge (US)
Sega Mega Drive
CRC32 bc597d48
MD5 22289fe42b00a5fe5df3299747480fc0
SHA-1 69d905751ffa6a921586767263e45ddeb73333c2
2MB 1994-10 Cartridge (EU)
Sega Mega Drive
CRC32 2ab26380
MD5 3d94f57af4258416e65197a9da854219
SHA-1 0a9d263490497c85d7010979765c48f98d9927bd
2MB 1994-09 Cartridge (JP)

References

  1. File:SegaMagazine UK 11.pdf, page 76
  2. 2.0 2.1 2.2 File:CVG UK 156.pdf, page 94 Cite error: Invalid <ref> tag; name ":File:CVG UK 156.pdf_p94" defined multiple times with different content
  3. 3.0 3.1 File:MAN!AC DE 1995-02.pdf, page 15 Cite error: Invalid <ref> tag; name ":File:MAN!AC DE 1995-02.pdf_p15" defined multiple times with different content
  4. GamePro, "January 1995" (US; 199x-xx-xx), page 52
  5. 5.0 5.1 File:CDConsoles FR 02.pdf, page 140 Cite error: Invalid <ref> tag; name ":File:CDConsoles FR 02.pdf_p140" defined multiple times with different content
  6. 6.0 6.1 File:GamesMaster UK 023.pdf, page 40 Cite error: Invalid <ref> tag; name ":File:GamesMaster UK 023.pdf_p40" defined multiple times with different content
  7. 7.0 7.1 File:Joypad FR 036.pdf, page 122 Cite error: Invalid <ref> tag; name ":File:Joypad FR 036.pdf_p122" defined multiple times with different content
  8. 8.0 8.1 File:MeanMachinesSega25UK.pdf, page 60 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega25UK.pdf_p60" defined multiple times with different content
  9. 9.0 9.1 File:NextGeneration US 01.pdf, page 105 Cite error: Invalid <ref> tag; name ":File:NextGeneration US 01.pdf_p105" defined multiple times with different content
  10. File:PlayerOne FR 047.pdf, page 124
  11. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 50
  12. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 181
  13. Beep! MegaDrive, "October 1994" (JP; 1994-09-08), page 20
  14. Cool Gamer, "9" (RU; 2002-10-13), page 55
  15. Electronic Games (1992-1995), "October 1994" (US; 1994-xx-xx), page 88
  16. Electronic Gaming Monthly, "October 1994" (US; 1994-xx-xx), page 34
  17. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 302
  18. Entsiklopediya luchshikh igr Sega. Vypusk 3, "" (RU; 2000-xx-xx), page 28
  19. Famitsu, "1994-09-30" (JP; 1994-09-16), page 41
  20. Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 92
  21. Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 51
  22. GamePro, "November 1994" (US; 1994-xx-xx), page 78
  23. GamePro, "Oktober 1994" (DE; 1994-09-30), page 40
  24. Games World: The Magazine, "December 1994" (UK; 1994-10-28), page 15
  25. Hobby Consolas, "Diciembre 1994" (ES; 1994-xx-xx), page 110
  26. Mega, "November 1994" (UK; 1994-10-27), page 42
  27. Mega Fun, "11/94" (DE; 1994-10-19), page 63
  28. Player One, "Novembre 1994" (FR; 1994-1x-xx), page 128
  29. Play Time, "12/94" (DE; 1994-11-09), page 102
  30. Sega Power, "November 1994" (UK; 1994-09-29), page 53
  31. Sega Pro, "December 1994" (UK; 1994-11-03), page 70
  32. Sega Mega Drive Review, "1" (RU; 1995-04-03), page 33
  33. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  34. Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 40
  35. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 11
  36. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 201
  37. Video Games, "10/94" (DE; 1994-09-28), page 96
  38. VideoGames, "November 1994" (US; 1994-1x-xx), page 83