Difference between revisions of "Cyber Speedway"

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Revision as of 05:05, 1 November 2014

n/a

CyberSpeedway title.png

Cyber Speedway
System(s): Sega Saturn
Publisher: Sega
Developer:
Genre: Racing

















Number of players: 1-2
Release Date RRP Code

Cyber Speedway, called Gran Chaser (グランチェイサー) in Japan, is a 1995 racing game by Nextech under contract from Sega for the Sega Saturn.

Story

War and Peace—the Cyber Speedway

Imagine. Sometime in the future. A universe free from wars. Civilizations developed to the extent that planets no longer need to attack and destroy each other.

Despite the intergalactic pacts and treaties that protect the universal peace, a few backward outposts continue their primitive practices.

Now two of these offenders are locked together in battle. The savage inhabitants of Kaladasia have been at war with the armed forces of another barbaric planet for so long that no one is sure why they are fighting anymore. No solution has been forthcoming.

Kaladasia's enemy: Earth. No more than a speck of mud spinning around a second-rate star in a forgotten corner of the galaxy. But, it is one of the last barriers to universal peace.

At last, there may be a solution. The leaders from uncountable planets in all the galaxies of the universe gathered to find a way to reform it's delinquent members. Cyber Speedway, they call it.

In place of the battlefield there is the cyber-race course. Instead of planes and tanks, hi-tech sleds.Armies of millions no longer need to perish. All disputes can be decided by the outcome of the race. The conflict with Kaladasia and the future of universal peace both depend on the hero that drives the winning sled. Is that hero you?

Modes

Story Mode: In Story Mode, you represent Earth in a series of races to determine the outcome of its conflicts with the Kaladasians and other war-mongering planets.

Free Run Mode: Free Run Mode allows you to practice on courses you encounter in the Story Mode. You can race the clock in the Time Trial, try your skill against a computer opponent in the 1P VS COM Mode, or go head-to-head against a friend in the 1P VS 2P Mode.

Sleds

There are five sleds available.

Terra: This Earth-made sled features high speed and stable steering. Its all-around performance is completed by a robust body.

Kaladasia: Produced by Earth's archenemy in the current war—this sled has the highest speed of all models available. While this gives it the edge on the straightaways, cornering is tricky.

Alcmaeon: The Alcmaeons, bound in military alliance to Earth, display their ingenuity in this sled, which is notable for it's stable cornering.

Drum: The Drums produced this sled using parts imported from their allies, the Kaladasians. It boasts high acceleration and deceleration response but lacks flat-out speed.

Cerebun: Cerebun is a neutral party in the current disputes. This sled represents the culmination of Cerebun technological expertise, with solid overall performance, notably stable cornering and powerful acceleration.

Courses

The Cyber Speedway arena spans six planets. On all except Armasatelles, there is a Standard and Advanced-level course.

Terra: The home ground for humans. This course was built as a research facility on Earth.

Glacies: A world of ice and darkness. Sled control on this course is hindered by the frozen road surface. Look out for pillars of ice.

Vastitas: Vertical land displacements call for tricky driving to counter the leaps and drops in the rock and sand. Beware of poor visibility.

Nubes: An airbound course featuring high-speed driving through clouds of thick gasses. Keep an eye out for the sharp corners and undulations in the course surface.

Evoflammas: A newly built course on which it is very difficult to make up a lead once lost. The erratic lava flow ensures that the action never cools down.

Armasatelles: This course was constructed on an artificial satellite. It is full of sharp bends and long straights. No standard level is available for this course.

Production Credits

Cyber Speedway Staff
Visual Concept Designers: Syd Mead, Nick Pausback
Programmers: Hiroaki Sano, Toshio Toyota, Satoshi Ohtake, Yukihiko Tani, Hiroshi Fukuda
Planning & Production: Hiroaki Sano, Tetsuya Maeda
Assistant Producers: Seiichi Sekine, Yoshitaka Maki
Object Modeling & Texture Mapping: Yoshihisa Shimizu, Kazushige Nagai
Course Modeling & Texture Mapping: Yoshihisa Shimizu, Masahiro Sato, Munemoto Matsushima
Assistant Design & Texture Mapping: Kazuhiro Nagata
CG Movie Works: Hitoshi Masuda, Hideyuki Kikuchi
Special Thanks: Yayoi Onda, Toshio Yamamoto, Eiichi Kitano, Yuji Tamaya, Ryousuke Tei
Music Composer: Kouji Hayama
Character Design: Yasuhiro Suzuki
Executive Producer: Katsuji Aoyama
Computer Design By: Nextech
Supervision
SEGA Side Staff Executive Producer: Mamoru Shigeta
Producers: Yoji Ishii, Makoto Oshitani, Yutaka Sugano
Technical Director: Shuichi Katagi
Technical Support: Yoshiki Ooka, Hirokazu Takase
(c) SEGA 1995
All rights reserved

SEGA of America

Producer: Dante Anderson
Product Manager: Sarah Mason Richmond
Lead Tester: Steve Bourdet
Assistant Leads: David Paniagua, Todd Slepian
Testers: Lorne Ascuncion, Tracy Johnson, Aron Drayer, Nick Katakis, Tim Turner, Stan Weaver, Mark Dawson, Sako Bezdjian, Matt Prescott, Neil Musser
Away Team: Dante Anderson, Steve Apour, Eric Rawlins, Max Taylor, Steve Payne
CD Technical: Jef Feltman, Larry Loth
Manual: Neil Blacknell
Special Thanks: James Spahn, Steve Payne, Eric Rawlins, Spencer Nilsen, Dave Albert, Mark Miller, Adam Sevillia, Joyce Takakura, John Couch, J. Tony Smith, Max Taylor, Tim Dunley, Mike Williams, Sarah Wittmer, Sega Consumer Service, Dave Grohl

Music Credits

"Going Blind," "Dayglo Blues," "Tabitha," "Call Me Crazy," "Da Jam" and "Why" composed and performed by bygone dogs. "I Will Not Take It" composed by Alvarez, Alan and Aknin.
Produced by Spencer Nilsen and bygone dogs.
Recorded by Dave Young for Sega Music Group.
bygone dogs are Joel Alvares, guitar and vocals; Time Alan, bass; and Brad Kaiser, drums.

Physical Scans

Sega Retro Average 
Publication Score Source
52 №9, p126/127/128/129
91 №45, p144/145
89 №49, p173
40 №23, p74
66 №14, p60/61
74 №44, p30/31 (international)
92 №48, p44
40 №2, p147
59 №34, p76/77
79 №59, p150
92 №70, p52/53
72 №48, p60/61
68 №2, p86/87
62 №9, p72/73/74/75
Sega Saturn
70
Based on
14 reviews
Sega Retro Average 
Publication Version Score
CD Consoles (FR)
52
[1]
Consoles + (FR)
91
[2]
Consoles + (FR)
89
[3]
Computer & Video Games (UK) NTSC-J
71
[4]
Edge (UK)
40
[5]
Electronic Entertainment (US) NTSC-J
50
[6]
Famitsu (JP) NTSC-J
55
[7]
Fusion (US) NTSC-U
63
[8]
Game Players (US) NTSC-U
82
[9]
GamePro (US) NTSC-U
75
[10]
Gamers (DE)
47
[11]
Games World: The Magazine (UK)
66
[12]
HiTech (ES) NTSC-J
70
[13]
Hobby Consolas (ES) PAL
84
[14]
Joypad (FR) NTSC-J
74
[15]
Joypad (FR)
92
[16]
MAN!AC (DE) NTSC-J
64
[17]
MAN!AC (DE) PAL
64
[18]
Maximum (UK)
25
[19]
Mega Force (FR) NTSC-J
80
[20]
Mega Force (FR) PAL
75
[21]
Mega Fun (DE) NTSC-J
67
[22]
Mean Machines Sega (UK) NTSC-J
59
[23]
Mean Machines Sega (UK) PAL
53
[24]
Player One (FR)
79
[25]
Saturn Fan (JP) NTSC-J
62
[26]
Saturn+ (UK) PAL
86
[27]
Sega Power (UK) NTSC-J
92
[28]
Sega Pro (UK) NTSC-J
72
[29]
SuperGamePower (BR)
60
[30]
Sega Megazone (AU)
79
[31]
Sega Saturn Magazine (UK) PAL
68
[32]
Sega Saturn Magazine (JP) NTSC-J
47
[33]
Sega Saturn Magazine (JP) NTSC-J
66
[34]
Super Juegos (ES)
82
[35]
Todo Sega (ES)
87
[36]
Total Saturn (UK) PAL
57
[37]
Ultimate Future Games (UK)
62
[38]
Última Generación (ES)
64
[39]
Video Games (DE) NTSC-J
51
[40]
VideoGames (US) NTSC-U
40
[41]
Sega Saturn
67
Based on
41 reviews

Cyber Speedway

Saturn, US
CyberSpeedway Saturn US Box Back.jpgCyberSpeedway Saturn US Box Front.jpg
Cover
CyberSpeedway Saturn US Disc.jpg
Disc
Cyberspeedway sat us manual.pdf
Manual
Saturn, EU
CyberSpeedway Saturn EU Box.jpg
Cover
Saturn, JP
GranChaser Saturn JP Box Back.jpgGranChaser Saturn JP Box Front.jpg
Cover
CyberSpeedway Saturn JP Spinecard.jpg
Spinecard
CyberSpeedway Saturn JP Disc.jpg
Disc
Saturn, BR
CyberSpeedway Saturn BR Box Front.jpg
Cover
  1. CD Consoles, "Juillet/Août 1995" (FR; 1995-xx-xx), page 126
  2. Consoles +, "Juillet/Août 1995" (FR; 1995-0x-xx), page 144
  3. Consoles +, "Décembre 1995" (FR; 1995-1x-xx), page 173
  4. Computer & Video Games, "August 1995" (UK; 1995-07-12), page 46
  5. Edge, "August 1995" (UK; 1995-06-29), page 74
  6. Electronic Entertainment, "September 1995" (US; 1995-0x-xx), page 81
  7. Famitsu, "1995-06-02" (JP; 1995-05-19), page 1
  8. Fusion, "Volume 1, Number 5: December 1995" (US; 1995-1x-xx), page 120
  9. Game Players, "Vol. 8 No. 11 November 1995" (US; 1995-1x-xx), page 54
  10. GamePro, "October 1995" (US; 1995-xx-xx), page 54
  11. Gamers, "November 1995" (DE; 1995-10-11), page 51
  12. Games World: The Magazine, "August 1995" (UK; 1995-06-29), page 60
  13. HiTech, "Julio/Agosto 1995" (ES; 1995-06-30), page 60
  14. Hobby Consolas, "Noviembre 1995" (ES; 1995-xx-xx), page 106
  15. Joypad, "Juillet/Août 1995 (Joypad International supplement)" (FR; 1995-0x-xx), page 30
  16. Joypad, "Décembre 1995" (FR; 1995-1x-xx), page 44
  17. MAN!AC, "08/95" (DE; 1995-07-12), page 34
  18. MAN!AC, "10/95" (DE; 1995-09-13), page 65
  19. Maximum, "November 1995" (UK; 1995-11-xx), page 147
  20. Mega Force, "Été 1995" (FR; 1995-0x-xx), page 94
  21. Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 88
  22. Mega Fun, "09/95" (DE; 1995-08-23), page 90
  23. Mean Machines Sega, "August 1995" (UK; 1995-06-26), page 76
  24. Mean Machines Sega, "January 1996" (UK; 1995-11-xx), page 92
  25. Player One, "Décembre 1995" (FR; 1995-1x-xx), page 150
  26. Saturn Fan, "1995 August" (JP; 1995-07-07), page 66
  27. Saturn+, "Christmas 1995" (UK; 1995-12-14), page 62
  28. Sega Power, "September 1995" (UK; 1995-07-20), page 52
  29. Sega Pro, "August 1995" (UK; 1995-07-13), page 60
  30. SuperGamePower, "Agosto 1995" (BR; 1995-0x-xx), page 42
  31. Sega Megazone, "September 1995" (AU; 1995-0x-xx), page 24
  32. Sega Saturn Magazine, "December 1995" (UK; 1995-11-24), page 86
  33. Sega Saturn Magazine, "June 1995" (JP; 1995-05-08), page 114
  34. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
  35. Super Juegos, "Octubre 1995" (ES; 1995-xx-xx), page 96
  36. Todo Sega, "Diciembre 1995" (ES; 1995-1x-xx), page 42
  37. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 18
  38. Ultimate Future Games, "August 1995" (UK; 1995-07-01), page 72
  39. Última Generación, "Julio/Agosto 1995" (ES; 1995-0x-xx), page 62
  40. Video Games, "8/95" (DE; 1995-07-26), page 63
  41. VideoGames, "November 1995" (US; 1995-10-24), page 86