Difference between revisions of "Cyber Troopers Virtual-On"
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| publisher=[[Sega]] | | publisher=[[Sega]] | ||
− | | developer=[[Sega AM3]], {{SAT}} [[CRI]] | + | | developer=[[Sega AM3]], {{SAT}} [[CRI]] {{PC}} [[SEGA PC]] |
| system=[[Sega Model 2B CRX]], [[Sega Saturn]], [[PlayStation 3]] (PSN), [[Xbox Live Arcade]], Windows PC, PlayStation Now | | system=[[Sega Model 2B CRX]], [[Sega Saturn]], [[PlayStation 3]] (PSN), [[Xbox Live Arcade]], Windows PC, PlayStation Now | ||
| romsize={{SAT}} 367MB | | romsize={{SAT}} 367MB | ||
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| pc_code_jp=HCJ-0123 | | pc_code_jp=HCJ-0123 | ||
| pc_date_kr=199x | | pc_date_kr=199x | ||
+ | | pc_date_tw=199x | ||
}} | }} | ||
{{releasesPS3 | {{releasesPS3 | ||
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}} | }} | ||
'''''{{PAGENAME}}''''', known as '''''Dennou Senki Virtual-On''''' (電脳戦機バーチャロン) in Japan, is an arcade game initially created created for the [[Sega Model 2B CRX]] arcade platform by [[Sega AM3]] in 1995. | '''''{{PAGENAME}}''''', known as '''''Dennou Senki Virtual-On''''' (電脳戦機バーチャロン) in Japan, is an arcade game initially created created for the [[Sega Model 2B CRX]] arcade platform by [[Sega AM3]] in 1995. | ||
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}}{{Scanbox | }}{{Scanbox | ||
| console=Saturn | | console=Saturn | ||
− | | region=KR | + | | region=KR (Samsung) |
+ | | front=Virtual On Saturn KR Samsung Box Front.jpg | ||
+ | | back=Virtual On Saturn KR Samsung Box Back.jpg | ||
+ | | spine=Virtual On Saturn KR Samsung Box Side.jpg | ||
+ | | square=yes | ||
+ | | spinecard=Virtual On Saturn KR Samsung Box Spinecard.jpg | ||
+ | }}{{Scanbox | ||
+ | | console=Saturn | ||
+ | | region=KR (Kama) | ||
| front=VirtualOn Sat KR cover.jpg | | front=VirtualOn Sat KR cover.jpg | ||
| back=VirtualOn Saturn KR Box Back.jpg | | back=VirtualOn Saturn KR Box Back.jpg | ||
− | | | + | | spine=VirtualOn Saturn KR Box Spinecard.jpg |
| square=yes | | square=yes | ||
}} | }} | ||
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| back= | | back= | ||
| disc= | | disc= | ||
+ | }}{{scanbox | ||
+ | | console=PC | ||
+ | | region=TW | ||
+ | | cover= | ||
}} | }} | ||
==External links== | ==External links== | ||
− | *Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/pc/von/ PC] | + | *Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/19981202022703/http://www.sega.co.jp:80/sega/p_cafe/DB/09099/09099.html Saturn], [https://web.archive.org/web/*/http://sega.jp/pc/von/ PC] |
*''{{PAGENAME}}'' on Xbox Marketplace: [http://marketplace.xbox.com/ja-JP/Product//66acd000-77fe-1000-9115-d802584113c5 JP] | *''{{PAGENAME}}'' on Xbox Marketplace: [http://marketplace.xbox.com/ja-JP/Product//66acd000-77fe-1000-9115-d802584113c5 JP] | ||
* ''{{PAGENAME}}'' on PlayStation.com: [http://www.jp.playstation.com:80/software/title/jp0177npjb00321_00virtualonomg0000.html JP] | * ''{{PAGENAME}}'' on PlayStation.com: [http://www.jp.playstation.com:80/software/title/jp0177npjb00321_00virtualonomg0000.html JP] |
Revision as of 10:40, 10 September 2017
Cyber Troopers Virtual-On | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Model 2B CRX, Sega Saturn, PlayStation 3 (PSN), Xbox Live Arcade, Windows PC, PlayStation Now | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega AM3, CRI SEGA PC | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (26 tracks) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Saturn Twin-Stick | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Template:ReleasesPSNow
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CERO
Missing Parameter! |
Cyber Troopers Virtual-On, known as Dennou Senki Virtual-On (電脳戦機バーチャロン) in Japan, is an arcade game initially created created for the Sega Model 2B CRX arcade platform by Sega AM3 in 1995.
The release of sequels (specifically the Xbox 360 version of Dennou Senki Virtual-On: Force) has seen this entry in the series retroactively subtitled Operation Moongate (shortened to OMG) - this is a name occasionally referred to in Japanese merchandising but not within the game itself (and not overseas).
Contents
Plot
“ |
The Virtual Century has Begun The world is under new management. It is the age of economic feudalism; governments have been privatized, multinational conglomerates have carved the world into enterprise zones and sprawling business entities stretch their tentacles into every sector of public and private life. V.C. 0084 The delicate balace of power maintained by the rival trade consortiums was thrown awry when a lunar-core mining survey commissioned by the DN Group uncovered an extensive ruined outpost of incredible complexity and indeterminate age beneath the desolate surface of earth's moon. The DN Group appropriated esoteric machinery from the lunar ruins and implemented a revolutionary R&D program under the tighest security blanked - OT (OverTechnology) Systems. Years of secret research culminated in the development and release of a new line of neurally-directed combat droides with battleground precision and attack capabilities far beyond any mechanized warriors produced by the competition. OT Systems gave DN Group a total monopoly, cementing its dominance of the world economy. But, more disturbingly, the internal security programs of the lunar base were accidentally re-armed by DN Group technicians, unleashing virtual pandemonium on the surface of the moon. "Operation Moongate" was initiated to shut down the base before the chaos could extend to earth. V.C. 00 a. 0 (Present Day) The battle for control of the moon is underway, with OT Systems combat machines arrayed against the formidable remnants of the lunar complex defense forces. The DN Group forces have numerical superiority but are being tactically outclassed by the experienced droids defending the base. In a desperate effort to recruit talented virtual pilots, the DN Military Support Division has opened a Test and Training program designed to cultivated maxium combat skills in the shortest possible time. As one of thousands of test candidates, you must prove yourself in a simulation warfare against increasingly powerful DN test droids before qualifying for the Mindshift into real-time combat in teh lunar theater. |
„ |
— US Sega Saturn Manual[7] |
Gameplay
Cyber Troopers Virtual-On is a versus fighting game featuring robots known as "Virtuaroids" who are armed with a variety of weapons. The game is played from a third-person perspective with players traversing across a three-dimensional field, attacking each other primarily with projectile weapons. Like other fighting games, the object of the game is to destroy all of your opponents in succession.
Cyber Troopers Virtual-On was designed to accommodate a digital "twin-stick" control scheme, similar in part to older arcade games such as Robotron 2084 and Smash TV, but with two buttons on each stick. Moving the sticks cause the player's Virtuaroid to move, while the buttons fire. Virtual-On supports up to 32 projectiles from each player on-screen at once, meaning a maxiumum of 64[8].
Virtuaroids
All Virtuaroids are powered by Sega Saturns.
History
Legacy
The success of the arcade game led to Cyber Troopers Virtual-On becoming a well established franchise in Japan, with plastic models, original soundtracks, trading figurines, light novels and audio drama CDs being among the merchandise released in this region.
Virtual-On was also released as Sega Ages 2500 Series Vol. 31: Cyber Troopers Virtual-On in Japan with improved graphics, a better quality soundtrack and various other extra features. Two player online versions of the game were also released for the Sega Saturn version in America and Japan for the Sega NetLink and XB∀ND services.
The game was followed up by a sequel in Cyber Troopers Virtual-On: Oratorio Tangram.
Versions
Virtual-On was an extremely popular arcade game at the time of release, which led to the game being ported to the Sega Saturn with significant cutbacks the following year. The Saturn version makes cutbacks to accommodate the weaker graphical hardware over the Model 2 arcade board, but also adds a variety of modes not found in the arcade version.
For the authentic arcade feel, Sega manufactured the Saturn Twin-Stick, of which the game was bundled with in Japan. While the control scheme can be replicated on a standard control pad, all six face buttons are utilised in addition to and
. Conversely, the shape of the Twin-Stick means it is easier for players to understand which actions move their Virtuaroid, and which buttons fire. The Twin-Stick was never released outside of Japan, however plans seem to have been in place at one stage to release the perihperal in North America as a separate product, as it is both advertised[9] and its control scheme listed in the US manual[10].
The Saturn version of the game aims for a 30FPS refresh rate (half that of the arcade) and uses an in-house engine not reliant on the Sega Graphics Library[11]. Most, though not all, of the underlying code (and to a lesser extent assets) were brought directly from the arcade version[11]. Like Sega's Model 2-to-Saturn fighting game conversions, 3D polygonal backgrounds were replaced with 2D variants. The Saturn version also includes two split screen options, both "horizontal" and "vertical".
In 1997 another verion of the game was released that was compatible with Netlink, like all other Netlink games can now be played over a high speed internet connection with Voip[12]
1997 also saw a Windows PC release derived from the Saturn game, however unlike previous Sega PC games, Virtual-On required a 166MHz Pentium MMX processor to run, which at the time was only available as part of high-end machines[13]. Despite this, the game was unable to hit a stable frame rate with the recommended hardware, and 3D accelerator cards were not supported. In Japan compatibility for said cards was added, though no configuration matches the Model 2 version's visuals and performance (although the PC versions can output higher resolution graphics).
Furthermore, no Twin-Stick-esque peripherals were available for PC owners at launch, meaning players usually had to resort to the keyboard.
Production credits
Arcade version
- Programming: Yoshihiro Sonoda, Masahiko Kobayashi, Takeshi Yamazaki, Kenji Yamamoto, Yoshifumi Ishihata
- Character Design: Hajime Katoki
- Graphics: Takeshi Sano, Hiroshi Yoshida, Koji Ono, Koichi Ozaki, Yasuhito Tanaka, Nobukazu Naruke, Kunio Watanabe, Michinari Terada, Atsushi Saitoh, Hiromi Itoh, Satoshi Kitahara
- Music & Sound Effects: Kentaro Koyama
- Mechanics: Yasuo Ishikawa, Masayoshi Yamada, Hidemi Takabayashi
- Electric Works: Mitsuru Kawamura, Hiroki Koyama, Hideki Inoue
- Cabinet Design: Yutaka Okumura, Minoru Matsuba
- Product Promotion: Kazuko Hayasaka, Nobutaka Arii
- Product Design: Koichi Ozaki
- Game Design: Juro Watari
- Directors: Juro Watari, Manabu Washio
- Producer: Hisao Oguchi
- Special Thanks to: Hisaki Nimiya, Kazunari Shimamura, Shinichi Nakagawa, Takashi Hasegawa, Junichiro Tanabe, Publicity Section AM#2, Staff of "Ikebukuro Gigo", "Kamata Cinemagic", "Shinjuku Sportsland #3", "Hi-Tech Sega Shibuya", All Members of AM R&D Dept. #3, and All The Players of "Virtual-On"
- Presented by: Sega
Saturn version
- Chief Programmer: Toru Kujirai
- Programmers: Hironobu Tsujikawa, Masayoshi Iwai, Kazunori Masuda, Yukinori Kaneko, Hajime Take, Takuo Kaneko
- Chief Designer: Norihito Omoda
- Designers: Masakazu Yanagida, Satoshi Fujinuma, Hiroko Katoh, Kazuya Suzuki
- Planner: Yasuhiro Nishimoto
- Music & Effects: Naoshi Kunisawa
- Special Thanks: Hiroshi Aso, Hisao Oguchi, Masayuki Hasegawa, Nobutaka Arii, Jun Kasahara, Yoshimi Fujii, Hiroyuki Kashima, Yuuri Ohtake
- Producer: Makoto Oshitani, Keisuke Chiwata
- Director: Katsuhiro Hasegawa
- Character Design: Hajime Katoki
- Program Technical Advisor: Yoshihiro Sonoda
- Design Technical Advisor: Hiroshi Yoshida, Kohichi Ozaki, Nobukazu Naruke
- Music Advisor: Kentaro Koyama
- Supervisor: Juro Watari
- Producer: Steve Hutchins
- SOJ Liaison: Ryoichi Hasegawa
- Product Manager: Andrew Stein
- Asst. Producer: Michael S. Jablonn
- Lead Tester: Tony Lynch
- Assistant Leads: Lance Nelson, Fred Selker, Alan Tan
- Thanks To: Granillo, Stolar, Taka, Lindstrom & SEEDY
- Reprogrammed by: CSK Research Institute Corp. (CRI)
- Presented by: Sega
- Testers: Rey Alferez, Nicolas J. Azizian, Anthony Borba, Jesse Caceres, Anthony Chau, Marc Dawson, John Diamonon, David Dodge, Jeff Hedges, Jeff B. Junio, Lloyd Kinoshita, Michael Kwan, Dennis Lee, Christopher Lucich, Grant Luke, Dan Madar, Marcus Montgomery, Mark Paniagua, Dave Portera, Sean Potter, Todd Slepian, Carl Street, Fernando Valderrama, Ferdinand Villar, Polly Villatuya, Peter Young, Michael Weavil
- Packaging Design: Robert Schonfisch, Eric Smith, Sarah Wittmer
- Manual: Doulas Sipp
- Thanks to: Matt Dunbar, Manny Granillo, Mark Lindstrom, Anne Moellering, SEEDY, Undyne Stafford, Bernard Stolar, Tak
PC version
- Chief Programmer: Toshinori Suzuki
- Programmers: Takahiro Nagata, Hitoshi Ohta, Noritaka Yakita, Yoshihiko Toyoshima, Kei Takashima
- Graphic Designers: Katsufumi Yoshimori, Tomoharu Tanaka, Hisayoshi Yoshida, Tomonori Saguchi
- Director and Planner: Jun-etsu Kakuta
- Sound Data Convert Engineer: Masaru Setsumaru
- Producer: Shun Arai, Toshinori Asai
- Publicity: Hiroyuki Otaka
- Marketing: Yasuo Koike, Yasuhide Nagasawa, Ryosuke Kaji
- Character Design: Hajime Katoki
- Program Technical Adviser: Yoshihiro Sonoda
- Design Technical Adviser: Hiroshi Yoshida, Koh-ichi Ozaki, Nobukazu Naruke
- Music Adviser: Kentaro Koyama
- Supervisor: Juro Watari
- Testers: Youichiro Inoue, Tomohisa Nakayasu, Kazuyuki Hagiwara, Noriko Hori
- Special Thanks: Original "Virtual-On" Staff, Sega AM#3 Dept., "Virtual-On" Saturn version Staff, Sega Digital Media Planning & Development Dept., Human Interface Communications (HIC), Yasushi Nagumo, Jun Kasahara, and ALL The Players of "Virtual-On"
- Presented by: Sega
Track list
Saturn version
Magazine articles
- Main article: Cyber Troopers Virtual-On/Magazine articles.
Promotional material
Model 2 version
VirtualOn Model2 US Flyer.pdf¦page#1,2¦Model 2 US flyerVirtualOn Model2 JP Flyer.pdf¦page#1,2¦Model 2 JP flyer
Saturn version
VirtualOn Saturn JP Flyer.pdf¦page#1,2¦Saturn JP flyerVirtualOn Saturn JP Flyer SegaNet.pdf¦page#1,2¦Saturn JP flyer (SegaNet)
also published in:
- Intelligent Gamer (US) #8: "January 1997" (1996-xx-xx)[14]
Photo gallery
Artwork
Physical scans
Model 2 version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Model 2, US | ||||
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Model 2, JP | ||||
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Saturn version
81 | |
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Based on 34 reviews |
PC version
PC, US (Expert Software) |
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PC, KR |
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PC, TW |
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External links
- Sega of Japan catalogue pages (Japanese): Saturn, PC
- Cyber Troopers Virtual-On on Xbox Marketplace: JP
- Cyber Troopers Virtual-On on PlayStation.com: JP
- Cyber Troopers Virtual-On on PlayStation Store: JP
References
- ↑ File:CVG UK 181.pdf, page 38
- ↑ 2.0 2.1 2.2 File:MeanMachinesSega51UK.pdf, page 38 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega51UK.pdf_p38" defined multiple times with different content - ↑ Press release: 1997-08-05: Console Network Gaming Becomes A Reality -- Sega Saturn Net Link Games Now Shipping
- ↑ Press release: 1996-05-16: SEGA ANNOUNCES EXCLUSIVE ARCADE HITS FOR SEGA SATURN
- ↑ Press release: 1997-01-08: Sega's Arcade Hit "Virtual On" For Intel's MMX Technology Sets New PC Gaming Standard
- ↑ 6.0 6.1 http://www.jp.playstation.com:80/software/title/jp0177npjb00321_00virtualonomg0000.html (Wayback Machine: 2013-02-26 14:35)
- ↑ File:Virtualon sat us manual.pdf, page 4
- ↑ File:SSM UK 14.pdf, page 20
- ↑ File:Virtualon sat us manual.pdf, page 26
- ↑ File:Virtualon sat us manual.pdf, page 7
- ↑ 11.0 11.1 File:SSM UK 14.pdf, page 19
- ↑ http://www.dreamcast-talk.com/forum/viewtopic.php?f=2&t=8453
- ↑ File:MeanMachinesSega53UK.pdf, page 12
- ↑ Intelligent Gamer, "January 1997" (US; 1996-xx-xx), page 44
- ↑ File:CVG UK 169.pdf, page 74
- ↑ File:GameInformer US 041.pdf, page 49
- ↑ 17.0 17.1 File:CDConsoles FR 24.pdf, page 96 Cite error: Invalid
<ref>
tag; name ":File:CDConsoles FR 24.pdf_p96" defined multiple times with different content - ↑ 18.0 18.1 File:ConsolesPlus FR 061.pdf, page 130 Cite error: Invalid
<ref>
tag; name ":File:ConsolesPlus FR 061.pdf_p130" defined multiple times with different content - ↑ 19.0 19.1 File:CVG UK 182.pdf, page 86 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 182.pdf_p86" defined multiple times with different content - ↑ 20.0 20.1 File:GMR US 09.pdf, page 90 Cite error: Invalid
<ref>
tag; name ":File:GMR US 09.pdf_p90" defined multiple times with different content - ↑ 21.0 21.1 File:IntelligentGamer US 08.pdf, page 52 Cite error: Invalid
<ref>
tag; name ":File:IntelligentGamer US 08.pdf_p52" defined multiple times with different content - ↑ 22.0 22.1 File:PlayerOne FR 071.pdf, page 94 Cite error: Invalid
<ref>
tag; name ":File:PlayerOne FR 071.pdf_p94" defined multiple times with different content - ↑ File:SSM_UK_15.pdf, page 66
- ↑ File:SSM_JP_19961122_1996-20.pdf, page 213
- ↑ 25.0 25.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 11 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p11" defined multiple times with different content - ↑ Digitiser (UK) (1997-01-15)
- ↑ Edge, "January 1997" (UK; 1996-12-27), page 87
- ↑ Electronic Gaming Monthly, "January 1997" (US; 199x-xx-xx), page 61
- ↑ Famitsu, "1996-12-06" (JP; 1996-11-22), page 1
- ↑ Freak, "1/97" (IL; 1997-xx-xx), page 1
- ↑ Fun Generation, "01/97" (DE; 1996-12-18), page 111
- ↑ GameFan, "Volume 5, Issue 1: January 1997" (US; 199x-xx-xx), page 22
- ↑ Game Power, "Gennaio 1997" (IT; 199x-xx-xx), page 77
- ↑ GamePro, "February 1997" (US; 1997-xx-xx), page 84
- ↑ Hacker Plus, "Travanj 1998" (HR; 1998-xx-xx), page 20
- ↑ MAN!AC, "01/97" (DE; 1996-12-11), page 98
- ↑ Mega Force, "Janvier/Février 1997" (FR; 199x-xx-xx), page 62
- ↑ Mega Fun, "01/97" (DE; 1996-12-11), page 64
- ↑ Next Generation, "February 1997" (US; 1997-01-xx), page 130
- ↑ Saturn Fan, "1996 No. 24" (JP; 1996-11-15), page 187
- ↑ Saturn Fan, "1997 No. 1" (JP; 1996-12-27), page 200
- ↑ Saturn Fan, "1997 No. 2" (JP; 1997-01-17), page 70
- ↑ Saturn+, "Issue 5" (UK; 1996-12-19), page 6
- ↑ Secret Service, "Luty 1997" (PL; 1997-xx-xx), page 68
- ↑ Sega Power, "January 1997" (UK; 1996-12-19), page 46
- ↑ Sega Saturn Magazine, "January 1997" (UK; 1996-12-17), page 66
- ↑ Sega Saturn Magazine, "1996-20 (1996-11-22)" (JP; 1996-11-08), page 213
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 10
- ↑ Super Power, "2 1997" (FI; 1997-0x-xx), page 38
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 64
- ↑ Video Games, "1/97" (DE; 1996-12-18), page 105
Games in the Cyber Troopers Virtual-On Series | |
---|---|
Cyber Troopers Virtual-On (for Power VR) (1995) | Cyber Troopers Virtual-On: Oratorio Tangram M.S.B.S. Ver. 5.2 (Ver. 5.4 | Ver. 5.66 | Special) (1998-2000) | Dennou Senki Virtual-On: Force (2001) | Cyber Troopers Virtual-On: Marz (2003) | Sega Ages 2500 Series Vol. 31: Cyber Troopers Virtual-On (2007) | |
Dennou Senki Virtual-On x Toaru Majutsu no Index: Toaru Majutsu no Virtual-On (2018) | |
Compilations | |
Dennou Senki Virtual-On Masterpiece 1995-2001 (2019) | |
Cyber Troopers Virtual-On related media | |
Dennou Senki Virtual-On Official Sound Data (1996) | Dennou Senki Virtual-On Oratorio Tangram Official Sound Data DNA Side (1999) | Dennou Senki Virtual-On Oratorio Tangram Official Sound Data RNA Side (1999) | Dennou Senki Virtual-On Oratorio Tangram For Dreamcast Official Sound Data (1999) | Dennou Senki Virtual-On Oratorio Tangram For Dreamcast Club Trax Sound (2000) | Dennou Senki Virtual-On Force Official Sound Data Ver 7.5 (2001) | Dennou Senki Virtual-On Marz Official Sound Data (2003) | Dennou Senki Virtual-On Original Sound Track (2007) | Dennou Senki Virtual-On Official Sound Data 4x6 (2010) | Cyber Troopers Virtual-on Official Sound Data 18 (2018) | |
Dennou Senki Virtual-On "Cyber Net Rhapsody": Episode 14 (1996) | Dennou Senki Virtual-On Episode 16: Counterpoint 009A (1997) | Dennou Senki Virtual-On Force Official Sound Data: Marsinal (2002) | |
Arcade Game Hisshou Hou Special: Dennou Senki Virtual-On (1996) | Dennou Senki Virtual-On Dennou Kouryaku Manual (1996) | Dennou Senki Virtual-On Virtuaroid Technical Manual (1996) | Dennou Senki Virtual-On Operating Manual (1996) | Arcade Game Hisshou Hou Special: Dennou Senki Virtual-On More Advanced Book (1996) | Dennou Senki Virtual-On Ace Pilot Yousei Text (1996) | Dennou Senki Virtual-On Pilot Manual for Saturn (1997) | Dennou Senki Virtual-On Perfect Guide (1997) | Cyber Troopers Virtual-On Graphics Perspective (1997) | Cyber Troopers Virtual-On Reference Schematic (1997) | Dennou Senki Virtual-On Oratorio Tangram (1998) | Dennou Senki Virtual-On Oratorio Tangram Ultimate Mission (1998) | Dennou Senki Virtual-On Oratorio Tangram Official Guide (1998) | Dennou Senki Virtual-On Oratorio Tangram Perfect Guide: Weapon & Technique Hen (1999) | Dreamcast Hisshou Hou Special: Dennou Senki Virtual-On Oratorio Tangram Perfect Playing Manual (2000) | Dennou Senki Virtual-On Oratorio Tangram: The Book of Cyberspace Divers (2000) | Dennou Senki Virtual-On Oratorio Tangram Perfect Guide: Network & Battle Hen (2000) | Dennou Senki Virtual-On Oratorio Tangram Shinjitsu no Tama (2000) | Dennou Senki Virtual-On Force Handbook (2002) | Dennou Senki Virtual-On Marz: The Complete Guide (2003) | Dennou Senki Virtual-On Marz Koushiki Guide Book (2003) | Dennou Senki Virtual-On Marz Perfect Book (2003) | Dennou Senki Virtual-On: Marz TEMJIN 747J Modeling Support CG Shuu: Detail -TEMJIN 747J- (2004) | Dennou Senki Virtual-On Force Masters Guide (2010) | Toaru Majutsu no Index x Dennou Senki Virtual-On: Toaru Majutsu no Virtual-On (2016) | |
Sega Official Video Library Vol. 3: Dennou Senki Virtual-On (1996) | Dennou Senki Virtual-On Oratorio Tangram Manual or Visual (2000) | Dennou Senki Virtual-On 10th Anniversary We are the Champions (2006) | |
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