Difference between revisions of "Darxide"

From Sega Retro

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The game is a 3D shooter, similar to ''Asteroids'' but with an extra dimension. The player's task is to eliminate all asteroids and alien ships within a certain time limit, and is said to be extremely difficult as a result. It is one of the few 32X games to make use of textured polygons however, setting it aside from most other 32X games which stuck with two dimensions.
 
The game is a 3D shooter, similar to ''Asteroids'' but with an extra dimension. The player's task is to eliminate all asteroids and alien ships within a certain time limit, and is said to be extremely difficult as a result. It is one of the few 32X games to make use of textured polygons however, setting it aside from most other 32X games which stuck with two dimensions.
 
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==Physical Scans==
 
==Physical Scans==
 
<gallery>
 
<gallery>
 
File:Darxide 32X EU Box Front.jpg|EU front cover
 
File:Darxide 32X EU Box Front.jpg|EU front cover
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File:Darxide 32X EU box back.jpg|EU back cover
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File:Darxide 32X EU cart.jpg|EU cart
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File:Darxide 32X US box front.jpg|US front cover (canceled)
 
</gallery>
 
</gallery>
 
[[Category:1995 Sega 32X Games]]
 
[[Category:1995 Sega 32X Games]]
 
[[Category:Sega 32X Games]]
 
[[Category:Sega 32X Games]]
 
[[Category:Sega 32X Shoot-'em-Up Games]]
 
[[Category:Sega 32X Shoot-'em-Up Games]]

Revision as of 20:53, 23 November 2010

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Darxide Title.png

Darxide
System(s): Sega 32X
Publisher: Sega
Developer:
Genre: Shoot-'em-Up

















Darxide is a Sega 32X game developed by Frontier Developments and published by Sega. It is notable for being one of two 32X games only to be released in Europe, and the only one which is region locked. Darxide was developed with the canceled system the Sega Neptune in mind, and was planned to be a launch title for the console, however wound up being the final 32X game released during the add-on's lifespan.

The game is a 3D shooter, similar to Asteroids but with an extra dimension. The player's task is to eliminate all asteroids and alien ships within a certain time limit, and is said to be extremely difficult as a result. It is one of the few 32X games to make use of textured polygons however, setting it aside from most other 32X games which stuck with two dimensions.

Physical Scans