Difference between revisions of "Daytona USA 2: Power Edition"

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'''''Daytona USA 2 Power Edition''''' is an update to ''[[Daytona USA 2: Battle on the Edge]]'', and was released for [[Sega Model 3 Step 2.1]] hardware in 1998. ''Power Edition'' serves as an update to ''Battle on the Edge'' in a similar way to how ''[[Daytona USA: Championship Circuit Edition]]'' updates ''[[Daytona USA]]''. It is mostly the same game, bar a new introduction, rebranding and a few additions.
+
'''''Daytona USA 2 Power Edition''''' (デイトナUSA2 パワーエディション) is an update to ''[[Daytona USA 2: Battle on the Edge]]'', and was released for [[Sega Model 3 Step 2.1]] hardware in 1998. ''Power Edition'' serves as an update to ''Battle on the Edge'' in a similar way to how ''[[Daytona USA: Championship Circuit Edition]]'' updates ''[[Daytona USA]]''. It is mostly the same game, bar a new introduction, rebranding and a few additions.
  
The obvious change between the two versions if the beginner track's environment, which drops the concept of it being in an indoor forest and returns the setting to a open NASCAR-esque course, similar to other ''Daytona USA'' games. It also adds a fourth "challenge" track - a very long marathon race which combines the three previous courses into one.
+
The obvious change between the two versions if the beginner track's environment, which drops the concept of it being in an indoor forest and returns the setting to a open NASCAR-esque course, similar to other ''Daytona USA'' games. It also adds a fourth "challenge" track - a very long marathon race which combines the three previous courses into one. Additionally, the vehicle handling has been tweaked slightly, with the drift physics in particular receiving some changes.
  
It also adds a fourth "Special" car "for Hornet fans" - the ''Daytona USA'' Hornet which is the staple car of the series. The Hornet is a direct copy of the car from the first game, with the same handling characteristics.  
+
It also adds a fourth "Special" car "for Hornet fans" - the ''Daytona USA'' Hornet which is the staple car of the series. The Hornet is a direct copy of the car from the first game, with the same handling characteristics.
  
 
Like ''Battle on the Edge'', ''Daytona USA: Power Edition'' saw no home ports. However its three tracks are included as part of ''[[OutRun 2 (Xbox)|OutRun 2]]'' for the [[Xbox]].
 
Like ''Battle on the Edge'', ''Daytona USA: Power Edition'' saw no home ports. However its three tracks are included as part of ''[[OutRun 2 (Xbox)|OutRun 2]]'' for the [[Xbox]].
  
 
==Production credits==
 
==Production credits==
 +
{{creditstable|
 
{{multicol|
 
{{multicol|
'''Director:''' [[Makoto Osaki]]<br>
+
*'''Director:''' [[Makoto Osaki]]
'''Design Director:''' [[Naotake Nishimura]]<br>
+
*'''Design Director:''' [[Naotake Nishimura]]
'''Program Director:''' [[Takashi Fujimura]]<br>
+
*'''Program Director:''' [[Takashi Fujimura]]
: '''Programming Team'''
+
{{creditsheader|Programming Team}}
'''Car Control Program:''' [[Takashi Fujimura]], [[Masaki Katoh]]<br>
+
*'''Car Control Program:''' [[Takashi Fujimura]], [[Masaki Katoh]]
'''Network Program:''' [[Tetsuya Sugimoto]], [[Takashi Fujimura]]<br>
+
*'''Network Program:''' [[Tetsuya Sugimoto]], [[Takashi Fujimura]]
'''Effect Program:''' [[Takeshi Iwasaki]], [[Dai Matsuzaki]]<br>
+
*'''Effect Program:''' [[Takeshi Iwasaki]], [[Dai Matsuzaki]]
'''Enemy Car Program:''' [[Koki Koiwa]]<br>
+
*'''Enemy Car Program:''' [[Koki Koiwa]]
'''Navigation & Attract Mode Program:''' [[Hideki Tanaka]]<br>
+
*'''Navigation & Attract Mode Program:''' [[Hideki Tanaka]]
'''Crash & Collision Program:''' [[Tetsuya Sugimoto]], [[Hiroshi Masui]]<br>
+
*'''Crash & Collision Program:''' [[Tetsuya Sugimoto]], [[Hiroshi Masui]]
'''Camera Program:''' [[Takayuki Kazama]]<br>
+
*'''Camera Program:''' [[Takayuki Kazama]]
'''Live Mode Program:''' [[Hiroshi Masui]]<br>
+
*'''Live Mode Program:''' [[Hiroshi Masui]]
'''Sound & Cabinet Control Program:''' [[Koki Koiwa]]<br>
+
*'''Sound & Cabinet Control Program:''' [[Koki Koiwa]]
: '''Design Team'''
+
{{creditsheader|Design Team}}
'''Course Design:''' [[Naoaki Tasaka]], [[Naotake Nishimura]]<br>
+
*'''Course Design:''' [[Naoaki Tasaka]], [[Naotake Nishimura]]
'''Course Side Design:''' [[Jun-ichi Yamanaka]], [[Naoaki Tasaka]], [[Kazufumi Ohashi]], [[Shigetaka Kyoya]]<br>
+
*'''Course Side Design:''' [[Jun-ichi Yamanaka]], [[Naoaki Tasaka]], [[Kazufumi Ohashi]], [[Shigetaka Kyoya]]
'''Car Design:''' [[Shigetaka Kyoya]], [[Jun-ichi Yamanaka]]<br>
+
*'''Car Design:''' [[Shigetaka Kyoya]], [[Jun-ichi Yamanaka]]
'''Effect Design:''' [[Ringo Manabe]], [[Naotake Nishimura]], [[Takeshi Iwasaki]]<br>
+
*'''Effect Design:''' [[Ringo Manabe]], [[Naotake Nishimura]], [[Takeshi Iwasaki]]
'''Scroll Design:''' [[Naotake Nishimura]], [[Kazufumi Ohashi]]<br>
+
*'''Scroll Design:''' [[Naotake Nishimura]], [[Kazufumi Ohashi]]
'''Motion Design:''' [[Kazuhiro Izaki]] (AM11), [[Ringo Manabe]]<br>
+
*'''Motion Design:''' [[Kazuhiro Izaki]] (AM11), [[Ringo Manabe]]
: '''Sound Team'''
+
{{creditsheader|Sound Team}}
'''Sound Producer & Composer:''' [[Takenobu Mitsuyoshi]]<br>
+
*'''Sound Producer & Composer:''' [[Takenobu Mitsuyoshi]]
'''Sound Director & Composer:''' [[Fumio Ito]]<br>
+
*'''Sound Director & Composer:''' [[Fumio Ito]]
: '''Cabinet Development Team'''
+
{{creditsheader|Cabinet Development Team}}
'''Product Supervisor:''' [[Masao Yoshimoto]]<br>
+
*'''Product Supervisor:''' [[Masao Yoshimoto]]
'''Industrial Designer:''' Ztton Design<br>
+
*'''Industrial Designer:''' Ztton Design
'''Mechanical Engineers'''<br>
+
*'''Mechanical Engineers'''
: (Chief Engineer) [[Yasuo Ishikawa]], [[Seiji Ishii]]
+
**(Chief Engineer) [[Yasuo Ishikawa]], [[Seiji Ishii]]
: [[Motohiko Higashiguchi]], [[Eiji Inoue]], [[Yumiko Ara]], [[Eiji Nishimura]], [[Toshiya Yamaguchi]], [[Masaharu Inoue]]
+
**[[Motohiko Higashiguchi]], [[Eiji Inoue]], [[Yumiko Ara]], [[Eiji Nishimura]], [[Toshiya Yamaguchi]], [[Masaharu Inoue]]
'''Electronic Engineers'''<br>
+
*'''Electronic Engineers'''
: (Chief Engineer) [[Hiroki Koyama]]
+
**(Chief Engineer) [[Hiroki Koyama]]
: [[Hiroyuki Takahashi]], [[Hideyuki Yamada]], [[Tomoyuki Goto]], [[Yoshiaki Yamamoto]]
+
**[[Hiroyuki Takahashi]], [[Hideyuki Yamada]], [[Tomoyuki Goto]], [[Yoshiaki Yamamoto]]
: '''Publicity Team'''
+
{{creditsheader|Publicity Team}}
'''Publicity:''' [[Ai Kotani]]<br>
+
*'''Publicity:''' [[Ai Kotani]]
'''Design:''' [[Akira Yamanaka]]<br>
+
*'''Design:''' [[Akira Yamanaka]]
: '''Special Thanks'''
+
{{creditsheader|Special Thanks}}
'''Design Support (AM11):''' [[Kazuhiro Izaki]], [[Daisuke Sato]], [[Yukinobu Arikawa]], [[Jun-ichi Yamada]]<br>
+
*'''Design Support (AM11):''' [[Kazuhiro Izaki]], [[Daisuke Sato]], [[Yukinobu Arikawa]], [[Jun-ichi Yamada]]
'''Sound Support (AM2):''' [[Hidenori Shoji]]<br>
+
*'''Sound Support (AM2):''' [[Hidenori Shoji]]
'''Recording & Mix (NY):''' [[Atsushi Kosugi|Atsushi "Sushi" Kosugi]] (Beat on Beat, Inc)<br>
+
*'''Recording & Mix (NY):''' [[Atsushi Kosugi|Atsushi "Sushi" Kosugi]] (Beat on Beat, Inc)
'''Recording & Mix (TYO):''' [[Tatsutoshi Narita]], [[Naoyuki Machida]], [[Yoshitada Miya]]<br>
+
*'''Recording & Mix (TYO):''' [[Tatsutoshi Narita]], [[Naoyuki Machida]], [[Yoshitada Miya]]
'''Voice Recording:''' Yasuhide Takeuchi (Half HP Studio)<br>
+
*'''Voice Recording:''' Yasuhide Takeuchi (Half HP Studio)
'''Advisor:''' [[Masahiro Nakagawa]] (Sega AM R&D), [[Bill Freeman]] (Sega Gameworks FL), [[Tomoaki Inoue]] (Sega AM2), [[Takeshi Inoue]] (Sega Oversea Dept.), [[Yuka Sadano]] (Sega U.S. Sales Dept.), [[Toshihiko Ikeda]] (Sega U.S. Sales Dept.)<br>
+
*'''Advisor:''' [[Masahiro Nakagawa]] (Sega AM R&D), [[Bill Freeman]] (Sega Gameworks FL), [[Tomoaki Inoue]] (Sega AM2), [[Takeshi Inoue]] (Sega Oversea Dept.), [[Yuka Sadano]] (Sega U.S. Sales Dept.), [[Toshihiko Ikeda]] (Sega U.S. Sales Dept.)
'''Producer:''' [[Toshihiro Nagoshi]]<br>
+
*'''Producer:''' [[Toshihiro Nagoshi]]
 
}}
 
}}
 +
}}
 +
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
 
==Promotional material==
 
==Promotional material==

Revision as of 03:23, 16 September 2016

n/a

DaytonaUSAPowerEdition title.png

Daytona USA 2: Power Edition
System(s): Sega Model 3 Step 2.1
Publisher: Sega
Developer:
Genre: Racing

















Number of players: 1-16
Release Date RRP Code

Daytona USA 2 Power Edition (デイトナUSA2 パワーエディション) is an update to Daytona USA 2: Battle on the Edge, and was released for Sega Model 3 Step 2.1 hardware in 1998. Power Edition serves as an update to Battle on the Edge in a similar way to how Daytona USA: Championship Circuit Edition updates Daytona USA. It is mostly the same game, bar a new introduction, rebranding and a few additions.

The obvious change between the two versions if the beginner track's environment, which drops the concept of it being in an indoor forest and returns the setting to a open NASCAR-esque course, similar to other Daytona USA games. It also adds a fourth "challenge" track - a very long marathon race which combines the three previous courses into one. Additionally, the vehicle handling has been tweaked slightly, with the drift physics in particular receiving some changes.

It also adds a fourth "Special" car "for Hornet fans" - the Daytona USA Hornet which is the staple car of the series. The Hornet is a direct copy of the car from the first game, with the same handling characteristics.

Like Battle on the Edge, Daytona USA: Power Edition saw no home ports. However its three tracks are included as part of OutRun 2 for the Xbox.

Production credits

Programming Team
Design Team
Sound Team
Cabinet Development Team
Publicity Team
Special Thanks

Magazine articles

Main article: Daytona USA 2: Power Edition/Magazine articles.

Promotional material

Physical scans

Model 3, JP



Daytona USA series of games
Arcade
Daytona USA (1994) | Daytona USA 2: Battle on the Edge (1998) | Daytona USA 2: Power Edition (1998) | Sega Racing Classic (2009) | Daytona Championship USA (2017)
Sega Saturn
Daytona USA (1995) | Daytona USA: Championship Circuit Edition (1996) | Daytona USA Circuit Edition (1997) | Daytona USA: CCE Netlink Edition (1998)
Sega Dreamcast
Daytona USA 2001 (2001)
LCD handheld game
Daytona USA (199x) | Daytona USA (199x)
Windows PC
Daytona USA (1996) | Daytona USA Deluxe (1997) | Daytona USA Deluxe Special Edition (199x)
Xbox Live Arcade
PlayStation 3 PlayStation Network
Daytona USA (2011)
Daytona USA related media
Music
Daytona USA (1994) | Daytona USA Circuit Edition Original Sound Track (1997) | Daytona USA 2 Sound Tracks (1998) | Let's Go Away: The Video Game Daytona USA Anniversary Box (2009)
Book
Daytona USA Koushiki Guide Book (1994) | Sega Saturn Hisshou Hou Special: Daytona USA Kanzen Guide Book (1995) | Daytona USA Official Guide Book (1995) | Daytona USA Circuit Edition Hisshou Kouryaku Hou (1997) | Sega Saturn Hisshou Hou Special: Daytona USA Circuit Edition (1997) | Daytona USA 2 Official Guide (1998)
Film
Daytona USA CGMV (1994)