Difference between revisions of "Dragon Ball Z V.R.V.S."

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| publisher=[[Sega]]
| developer=[[Sega AM3]], [[Banpresto]]
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| developer=[[Sega AM3]],{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=131}} [[Sega AM4]], [[Banpresto]]
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| licensor=Bird Studio, [[Shueisha]], [[Fuji TV]], [[Toei Douga]]
 
| system=[[Sega System 32]]
 
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| romsize=22.3 MB
 
 
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| players=1-2
 
| players=1-2
 
| genre=Fighting
 
| genre=Fighting
| releases={{releases
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| releases={{releasesArcade
| arcade_date_jp=1993-08{{intref|Amusement Machine Show 1993}}
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| sys32_date_jp=1994-03{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=131}}
 
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'''''Dragon Ball Z V.R.V.S.''''' is a third-person fighting game based on the ''[[wikipedia:Dragon Ball Z|Dragon Ball Z]]'' franchise, and was released for [[Sega System 32]] arcade hardware exclusively in Japan. The cabinet features motion sensors, meaning it can be played by physically punching and kicking in a similar manner to the [[Sega Activator]].
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{{stub}}'''''{{PAGENAME}}''''' is a third-person fighting game based on the ''[[wikipedia:Dragon Ball Z|Dragon Ball Z]]'' franchise, and was released for [[Sega System 32]] arcade hardware exclusively in Japan. The cabinet features motion sensors, meaning it can be played by physically punching and kicking in a similar manner to the [[Sega Activator]]. The project was originally conceived to be a 4-player game at [[Joypolis]]{{ref|1=https://twitter.com/Hiro_H10th/status/1336980162999590912}}, then using the title '''''Dragon Ball Z VR Battle'''''.{{magref|harmony|122|5}}
  
 
==Gameplay==
 
==Gameplay==
Although the game uses 2D sprites, it uses third-person, over-the-shoulder camera angles positioned behind the characters along with sprite scaling to create a 3D-like experience. The game is controlled with a joysick and 3 buttons, while a deluxe edition of the game features motion sensors that allow the player to move his or her body to control the character in the game.
+
Although the game uses 2D sprites, it uses third-person, over-the-shoulder camera angles positioned behind the characters along with sprite scaling to create a 3D-like experience. The game is controlled with a joystick and 3 buttons, while a deluxe edition of the game features motion sensors that allow the player to move his or her body to control the character in the game.
  
The technology used was similar to that of the Sega Activator peripheral for the Mega Drive console, but with extra sensors to pull off better reaction sensing. This was thus the first successful example of full-body motion sensing in a video game.
+
The technology used was similar to that of the [[Sega Activator]] peripheral for the Mega Drive console, but with extra sensors to pull off better reaction sensing. This was thus the first successful example of full-body motion sensing in a video game.
  
 
===Playable characters===
 
===Playable characters===
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==History==
 
==History==
 
===Reception===
 
===Reception===
The game was well-received upon its original debut at the [[Amusement Machine Show 1993]]. It was praised for its accurate motion detection and fun gameplay, and was popular with the crowd at the show.{{fileref|Edge UK 002.pdf|page=17}}{{fileref|EGM US 051.pdf|page=222}}
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The game was well-received upon its original debut at the [[Amusement Machine Show 1993]]. It was praised for its accurate motion detection and fun gameplay, and was popular with the crowd at the show.{{magref|edge|2|17}}{{magref|egm|51|222}}
  
 
===Legacy===
 
===Legacy===
A modified version of ''Dragon Ball Z V.R.V.S.'' was at one point set for release on the 3DO as ''Dragon Ball Z: Cell to Kogeki Da'', however the project was scrapped. It is unknown if Sega had any involvement in this conversion.
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A modified version of ''Dragon Ball Z V.R.V.S.'' was at one point set for release on the 3DO as ''Dragon Ball Z: Cell to Kogeki Da''{{ref|https://www.kamisama.com.br/3do-dragon-ball-z-cell-to-kogeki-da/}}; however, the project was ultimately scrapped. It is unknown if Sega had any involvement in this conversion.
 +
 
 +
==Production credits==
 +
{{mainArticle|{{PAGENAME}}/Production credits}}
  
 
==Magazine articles==
 
==Magazine articles==
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==Promotional material==
 
==Promotional material==
 +
{{gallery
 +
|{{gitem|DBZVRVS System32 JP Flyer.jpg|JP flyer}}
 +
}}
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 +
==Photo gallery==
 
<gallery>
 
<gallery>
DBZVRVS System32 JP Flyer.jpg|JP flyer
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Dragon Ball Z V.R.V.S. cabinet.jpg|[[Amusement Machine Show 1993]]
 
</gallery>
 
</gallery>
  
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==References==
 
==References==
<references />
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<references/>
  
 
{{DragonBallZ}}
 
{{DragonBallZ}}
 
[[Category:1993 System 32 games]]
 
[[Category:System 32 games]]
 

Latest revision as of 13:59, 12 February 2024

n/a

DBZVRVS System32 Title.png

Dragon Ball Z V.R.V.S.
System(s): Sega System 32
Publisher: Sega
Developer:
Licensor: Bird Studio, Shueisha, Fuji TV, Toei Douga
Genre: Fighting

















Number of players: 1-2
Release Date RRP Code
Arcade (System 32)
JP
¥? ?






























This short article is in need of work. You can help Sega Retro by adding to it.


Dragon Ball Z V.R.V.S. is a third-person fighting game based on the Dragon Ball Z franchise, and was released for Sega System 32 arcade hardware exclusively in Japan. The cabinet features motion sensors, meaning it can be played by physically punching and kicking in a similar manner to the Sega Activator. The project was originally conceived to be a 4-player game at Joypolis[2], then using the title Dragon Ball Z VR Battle.[3]

Gameplay

Although the game uses 2D sprites, it uses third-person, over-the-shoulder camera angles positioned behind the characters along with sprite scaling to create a 3D-like experience. The game is controlled with a joystick and 3 buttons, while a deluxe edition of the game features motion sensors that allow the player to move his or her body to control the character in the game.

The technology used was similar to that of the Sega Activator peripheral for the Mega Drive console, but with extra sensors to pull off better reaction sensing. This was thus the first successful example of full-body motion sensing in a video game.

Playable characters

  • Son Goku
  • Piccolo
  • Vegeta
  • Son Gohan
  • Trunks

History

Reception

The game was well-received upon its original debut at the Amusement Machine Show 1993. It was praised for its accurate motion detection and fun gameplay, and was popular with the crowd at the show.[4][5]

Legacy

A modified version of Dragon Ball Z V.R.V.S. was at one point set for release on the 3DO as Dragon Ball Z: Cell to Kogeki Da[6]; however, the project was ultimately scrapped. It is unknown if Sega had any involvement in this conversion.

Production credits

Main article: Dragon Ball Z V.R.V.S./Production credits.

Magazine articles

Main article: Dragon Ball Z V.R.V.S./Magazine articles.

Promotional material

DBZVRVS System32 JP Flyer.jpg
JP flyer
DBZVRVS System32 JP Flyer.jpg

Photo gallery

Physical scans

System 32, JP

References



Dragon Ball Z games for Sega systems
Arcade
Dragon Ball Z V.R.V.S. (1994)
Sega Mega Drive
Dragon Ball Z: Buyuu Retsuden (1994)
Sega Saturn
Dragon Ball Z: Shinbutouden (1995) | Dragon Ball Z Idainaru Dragon Ball Densetsu (1996)
Unlicensed Dragon Ball Z games for Sega systems
Sega Mega Drive
Dragon Ball: Final Bout (1998)