Difference between revisions of "Dragon Ball Z V.R.V.S."

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| bobscreen=DBZVRVS System32 Title.png
 
| bobscreen=DBZVRVS System32 Title.png
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega AM3]], [[Banpresto]]
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| developer=[[Sega AM3]],{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=131}} [[Sega AM4]], [[Banpresto]]
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| licensor=Bird Studio, [[Shueisha]], [[Fuji TV]], [[Toei Douga]]
 
| system=[[Sega System 32]]
 
| system=[[Sega System 32]]
| romsize=22.3 MB
 
 
| sounddriver=
 
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| genre=Fighting
 
| genre=Fighting
 
| releases={{releasesArcade
 
| releases={{releasesArcade
| sys32_date_jp=1993-08{{intref|Amusement Machine Show 1993}}
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| sys32_date_jp=1994-03{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=131}}
 
}}
 
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{{stub}}'''''{{PAGENAME}}''''' is a third-person fighting game based on the ''[[wikipedia:Dragon Ball Z|Dragon Ball Z]]'' franchise, and was released for [[Sega System 32]] arcade hardware exclusively in Japan. The cabinet features motion sensors, meaning it can be played by physically punching and kicking in a similar manner to the [[Sega Activator]].
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{{stub}}'''''{{PAGENAME}}''''' is a third-person fighting game based on the ''[[wikipedia:Dragon Ball Z|Dragon Ball Z]]'' franchise, and was released for [[Sega System 32]] arcade hardware exclusively in Japan. The cabinet features motion sensors, meaning it can be played by physically punching and kicking in a similar manner to the [[Sega Activator]]. The project was originally conceived to be a 4-player game at [[Joypolis]]{{ref|1=https://twitter.com/Hiro_H10th/status/1336980162999590912}}, then using the title '''''Dragon Ball Z VR Battle'''''.{{magref|harmony|122|5}}
  
 
==Gameplay==
 
==Gameplay==
Although the game uses 2D sprites, it uses third-person, over-the-shoulder camera angles positioned behind the characters along with sprite scaling to create a 3D-like experience. The game is controlled with a joysick and 3 buttons, while a deluxe edition of the game features motion sensors that allow the player to move his or her body to control the character in the game.
+
Although the game uses 2D sprites, it uses third-person, over-the-shoulder camera angles positioned behind the characters along with sprite scaling to create a 3D-like experience. The game is controlled with a joystick and 3 buttons, while a deluxe edition of the game features motion sensors that allow the player to move his or her body to control the character in the game.
  
The technology used was similar to that of the Sega Activator peripheral for the Mega Drive console, but with extra sensors to pull off better reaction sensing. This was thus the first successful example of full-body motion sensing in a video game.
+
The technology used was similar to that of the [[Sega Activator]] peripheral for the Mega Drive console, but with extra sensors to pull off better reaction sensing. This was thus the first successful example of full-body motion sensing in a video game.
  
 
===Playable characters===
 
===Playable characters===
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===Legacy===
 
===Legacy===
A modified version of ''Dragon Ball Z V.R.V.S.'' was at one point set for release on the 3DO as ''Dragon Ball Z: Cell to Kogeki Da'', however the project was scrapped. It is unknown if Sega had any involvement in this conversion.
+
A modified version of ''Dragon Ball Z V.R.V.S.'' was at one point set for release on the 3DO as ''Dragon Ball Z: Cell to Kogeki Da''{{ref|https://www.kamisama.com.br/3do-dragon-ball-z-cell-to-kogeki-da/}}; however, the project was ultimately scrapped. It is unknown if Sega had any involvement in this conversion.
  
 
==Production credits==
 
==Production credits==
{{multicol|
+
{{mainArticle|{{PAGENAME}}/Production credits}}
{{creditstable|
 
*'''{{rolloverText|開発|Developed}}:''' [[Sega AM3|第三AM開発研究部]], 七龍珠Z隊
 
*'''{{rolloverText|計劃|Planner}}:''' [[Tetsu Okano|岡野 哲]], 神山 明美
 
*'''{{rolloverText|電脳程式|Programmer}}:''' 香川 忠司, [[Hirofumi Okamoto|岡本 寛史]], [[Seiji Fujiwara|藤原 誠司]], 近藤 和正
 
*'''{{rolloverText|図書設計|Graphic Designer}}:''' 大溝 範子, [[Kazuko Noguchi|野口 和子]], 大藤 尚子
 
*'''{{rolloverText|音楽|Music}}:''' {{rolloverText|音楽開発課|Sound section}}, [[Hiroshi Kawaguchi|Hiro]], [[David Leytze|David R,Laytze]], [[Keitaro Hanada|花田 啓太郎]]
 
*'''{{rolloverText|硬體|Hardware}}:''' [[Sega AM4|第四AM開発研究部]], 石川 康夫, 河村 充, 石黒 吉英, 山口 俊哉, 奥村 友貴, 鈴木 弘益
 
*'''{{rolloverText|特別感謝|Special Thanks}}:''' 佐々木 衛, [[Jun Uriu|瓜生 潤]], [[Hisaki Nimiya‎|荷宮 尚樹]], [[Ayako Sasaki|佐々木 彩子]], [[Masahito Shimizu|清水 雅仁]]
 
| source=In-game credits {{ref|1=https://www.youtube.com/watch?v=GRVWH2uzRB8}}
 
| console=SYS32
 
}}
 
}}
 
  
 
==Magazine articles==
 
==Magazine articles==
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|{{gitem|DBZVRVS System32 JP Flyer.jpg|JP flyer}}
 
|{{gitem|DBZVRVS System32 JP Flyer.jpg|JP flyer}}
 
}}
 
}}
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==Photo gallery==
 +
<gallery>
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Dragon Ball Z V.R.V.S. cabinet.jpg|[[Amusement Machine Show 1993]]
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</gallery>
  
 
==Physical scans==
 
==Physical scans==

Latest revision as of 13:59, 12 February 2024

n/a

DBZVRVS System32 Title.png

Dragon Ball Z V.R.V.S.
System(s): Sega System 32
Publisher: Sega
Developer:
Licensor: Bird Studio, Shueisha, Fuji TV, Toei Douga
Genre: Fighting

















Number of players: 1-2
Release Date RRP Code
Arcade (System 32)
JP
¥? ?






























This short article is in need of work. You can help Sega Retro by adding to it.


Dragon Ball Z V.R.V.S. is a third-person fighting game based on the Dragon Ball Z franchise, and was released for Sega System 32 arcade hardware exclusively in Japan. The cabinet features motion sensors, meaning it can be played by physically punching and kicking in a similar manner to the Sega Activator. The project was originally conceived to be a 4-player game at Joypolis[2], then using the title Dragon Ball Z VR Battle.[3]

Gameplay

Although the game uses 2D sprites, it uses third-person, over-the-shoulder camera angles positioned behind the characters along with sprite scaling to create a 3D-like experience. The game is controlled with a joystick and 3 buttons, while a deluxe edition of the game features motion sensors that allow the player to move his or her body to control the character in the game.

The technology used was similar to that of the Sega Activator peripheral for the Mega Drive console, but with extra sensors to pull off better reaction sensing. This was thus the first successful example of full-body motion sensing in a video game.

Playable characters

  • Son Goku
  • Piccolo
  • Vegeta
  • Son Gohan
  • Trunks

History

Reception

The game was well-received upon its original debut at the Amusement Machine Show 1993. It was praised for its accurate motion detection and fun gameplay, and was popular with the crowd at the show.[4][5]

Legacy

A modified version of Dragon Ball Z V.R.V.S. was at one point set for release on the 3DO as Dragon Ball Z: Cell to Kogeki Da[6]; however, the project was ultimately scrapped. It is unknown if Sega had any involvement in this conversion.

Production credits

Main article: Dragon Ball Z V.R.V.S./Production credits.

Magazine articles

Main article: Dragon Ball Z V.R.V.S./Magazine articles.

Promotional material

DBZVRVS System32 JP Flyer.jpg
JP flyer
DBZVRVS System32 JP Flyer.jpg

Photo gallery

Physical scans

System 32, JP

References



Dragon Ball Z games for Sega systems
Arcade
Dragon Ball Z V.R.V.S. (1994)
Sega Mega Drive
Dragon Ball Z: Buyuu Retsuden (1994)
Sega Saturn
Dragon Ball Z: Shinbutouden (1995) | Dragon Ball Z Idainaru Dragon Ball Densetsu (1996)
Unlicensed Dragon Ball Z games for Sega systems
Sega Mega Drive
Dragon Ball: Final Bout (1998)