Difference between revisions of "Fighting Vipers"

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{{Bob
 
{{Bob
 +
| tab1=Model 2
 +
| tab2=Saturn
 
| bobscreen=Fighting Vipers Title.png
 
| bobscreen=Fighting Vipers Title.png
| publisher=[[Sega]]
+
| bobscreen2=FightingVipers Saturn Title.png
| developer=[[Sega AM2]]
+
| publisher={{company|[[Sega]], [[Samsung]]|region=KR}}
| distributor={{Arcade}} [[Deith Leisure]] (UK){{fileref|CVG UK 169.pdf|page=72}}
+
| developer={{company|[[Sega AM2]]|system=MOD2}}
| system=[[Sega Model 2B CRX]], [[Sega Saturn]], [[PlayStation Network]], [[Xbox Live Arcade]], PlayStation Now
+
| distributor={{company|[[Deith Leisure]]{{magref|cvg|169|72}}|system=MOD2|region=UK}}
| romsize={{Arcade}} 51 MB{{ref|http://mamedb.com/game/fvipers}}, {{SAT}} 388MB
+
| licensor={{company|[[PepsiCo]]|system=SAT|region=JP}}
 +
| system=[[Sega Model 2B CRX]], [[Sega Saturn]], [[PlayStation Network]], [[Xbox 360]], PlayStation Now
 
| sounddriver={{SAT}} SCSP/CD-DA (18 tracks)
 
| sounddriver={{SAT}} SCSP/CD-DA (18 tracks)
| peripherals=
+
| peripherals={{SAT}} [[Saturn Backup Memory]]
 
| players=1-2
 
| players=1-2
| genre=Fighting
+
| genre=Fighting Action/Kakutou Action (格闘アクション){{fileref|Fightingvipers sat jp backcover.jpg}}, Action{{ref|https://web.archive.org/web/20200304081325/https://sega.jp/history/hard/segasaturn/software.html}}
| releases={{releases
+
| releases={{releasesArcade
| arcade_date_jp_1=1995-09{{fileref|CVG UK 168.pdf|page=74}}
+
| mod2_date_jp=1995-11{{ref|1=http://web.archive.org/web/20160404102838/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=24577}}{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=138}}
| arcade_type_jp_1=Incomplete{{fileref|SSM_UK_02.pdf|page=20}}
+
| mod2_type_jp=Complete
| arcade_date_jp_2=1995-11{{ref|1=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=24577}}
+
| mod2_date_us=1995
| arcade_type_jp_2=Complete
+
| mod2_date_uk=1996-02{{magref|cvg|172|74}}
| arcade_date_us=1995
 
| arcade_date_eu=1996-02{{fileref|CVG UK 172.pdf|page=74}}
 
 
}}
 
}}
 
{{releasesSat
 
{{releasesSat
| sat_date_jp=1996-08-30
+
| sat_date_jp=1996-08-30{{ref|https://web.archive.org/web/20200304081325/https://sega.jp/history/hard/segasaturn/software.html}}
 
| sat_code_jp=GS-9101
 
| sat_code_jp=GS-9101
 
| sat_rrp_jp=6,800
 
| sat_rrp_jp=6,800
| sat_date_us=1996-10-29{{intref|Press release: 1996-10-29: FIGHTING VIPERS -- THE SECOND WAVE OF SEGA SATURN'S BLOOD, SWEAT & TEARS EPIDEMIC TAKES OVER THE NATION}}
+
| sat_rating_jp=all
 +
| sat_date_us=1996-10-29{{intref|Press release: 1996-10-29: FIGHTING VIPERS -- THE SECOND WAVE OF SEGA SATURN'S BLOOD, SWEAT & TEARS EPIDEMIC TAKES OVER THE NATION}}{{ref|https://web.archive.org/web/19961215060911/http://sega-saturn.com/saturn/software/fvipers.htm}}
 
| sat_code_us=81041
 
| sat_code_us=81041
 +
| sat_rating_us=t
 
| sat_rrp_us=49.99{{intref|Press release: 1996-10-29: FIGHTING VIPERS -- THE SECOND WAVE OF SEGA SATURN'S BLOOD, SWEAT & TEARS EPIDEMIC TAKES OVER THE NATION}}
 
| sat_rrp_us=49.99{{intref|Press release: 1996-10-29: FIGHTING VIPERS -- THE SECOND WAVE OF SEGA SATURN'S BLOOD, SWEAT & TEARS EPIDEMIC TAKES OVER THE NATION}}
| sat_date_eu=1996-11-07{{fileref|CVG UK 180.pdf|page=49}}
+
 
 +
| sat_date_eu=1996-11-07
 
| sat_code_eu=MK81041-50
 
| sat_code_eu=MK81041-50
| sat_rrp_uk=44.99{{fileref|CVG UK 180.pdf|page=52}}<!--49.99{{fileref|MeanMachinesSega49UK.pdf|page=58}}-->
+
| sat_rating_eu=15
 +
| sat_date_uk=1996-10-31{{fileref|DailyMirror UK 1996-10-31 45.png}}
 +
| sat_code_uk=MK81041-50
 +
| sat_rating_uk=15
 +
| sat_rrp_uk=44.99{{magref|cvg|180|52}}<!--49.99{{magref|mms|49|58}}-->
 +
| sat_date_de=1996-11-07
 +
| sat_code_de=MK81041-50
 +
| sat_rating_de=12
 +
| sat_rrp_de=90{{magref|segamagazin|36|80}}
 
| sat_date_br=199x
 
| sat_date_br=199x
| sat_code_br=191x13
+
| sat_code_br=193446
 +
| sat_rating_br=18
 
| sat_date_kr=1996
 
| sat_date_kr=1996
 
| sat_code_kr=MK-81041-08
 
| sat_code_kr=MK-81041-08
 
| sat_date_au=199x
 
| sat_date_au=199x
 +
| sat_code_au=FFIG00SSC
 +
| sat_rating_au=m15
 +
| sat_date_pl=1996-12
 +
| sat_rrp_pl=219
 +
| sat_date_pt=199x
 +
| sat_date_lt=1996<ref>https://www.vz.lt/archive/news.php/id=388558</ref>
 +
| sat_rrp_lt=299
 
}}
 
}}
 
{{releases360
 
{{releases360
| xbla_date_jp=2012-11-28
+
| pts=yes
| xbla_rrp_jp=400
+
| 360_date_jp_d=2012-11-28{{ref|http://web.archive.org/web/20121201003121/http://marketplace.xbox.com:80/ja-JP/Product/Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d}}
| xbla_date_us=2012-11-28{{ref|http://blogs.sega.com/2012/11/20/am2-fighting-games-headed-to-xbla-and-psn/}}
+
| 360_rrp_jp_d=400{{ref|http://web.archive.org/web/20121201003121/http://marketplace.xbox.com:80/ja-JP/Product/Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d}}
| xbla_rrp_us=400
+
| 360_rating_jp_d=c
| xbla_date_eu=2012-11-28
+
| 360_date_jp_d_Otameshiban=2012-11-28{{ref|http://web.archive.org/web/20121201003121/http://marketplace.xbox.com:80/ja-JP/Product/Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d}}
| xbla_rrp_eu=400
+
| 360_rrp_jp_d_Otameshiban=free
| xbla_date_au=2012-11-28
+
| 360_rating_jp_d_Otameshiban=c
 +
| 360_date_us_d=2012-11-28{{ref|http://web.archive.org/web/20121130015925/http://blogs.sega.com/2012/11/20/am2-fighting-games-headed-to-xbla-and-psn}}
 +
| 360_rrp_us_d=400{{ref|http://web.archive.org/web/20121130231313/http://marketplace.xbox.com:80/en-US/Product/Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d}}
 +
| 360_rating_us_d=e10
 +
| 360_date_us_d_Trial Game=2012-11-28{{ref|http://web.archive.org/web/20121130231313/http://marketplace.xbox.com:80/en-US/Product/Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d}}
 +
| 360_rrp_us_d_Trial Game=free
 +
| 360_rating_us_d_Trial Game=e10
 +
| 360_date_uk_d=2012-11-28{{ref|http://web.archive.org/web/20121202052249/http://marketplace.xbox.com:80/en-GB/Product/Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d}}
 +
| 360_rrp_uk_d=400{{ref|http://web.archive.org/web/20121202052249/http://marketplace.xbox.com:80/en-GB/Product/Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d}}
 +
| 360_rating_uk_d=12
 +
| 360_date_uk_d_Trial Game=2012-11-28{{ref|http://web.archive.org/web/20121202052249/http://marketplace.xbox.com:80/en-GB/Product/Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d}}
 +
| 360_rrp_uk_d_Trial Game=free
 +
| 360_rating_uk_d_Trial Game=12
 +
| 360_date_eu_d=2012-11-28{{ref|http://web.archive.org/web/20121201003018/http://marketplace.xbox.com:80/fr-FR/Product/Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d}}
 +
| 360_rrp_eu_d=400{{ref|http://web.archive.org/web/20121201003018/http://marketplace.xbox.com:80/fr-FR/Product/Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d}}
 +
| 360_rating_eu_d=12
 +
| 360_date_eu_d_Trial Game=2012-11-28{{ref|http://web.archive.org/web/20121201003018/http://marketplace.xbox.com:80/fr-FR/Product/Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d}}
 +
| 360_rrp_eu_d_Trial Game=free
 +
| 360_rating_eu_d_Trial Game=12
 +
| 360_date_de_d=2012-11-28{{ref|http://web.archive.org/web/20121201002739/http://marketplace.xbox.com/de-DE/Product/Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d}}
 +
| 360_rrp_de_d=400{{ref|http://web.archive.org/web/20121201002739/http://marketplace.xbox.com/de-DE/Product/Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d}}
 +
| 360_rating_de_d=12
 +
| 360_date_de_d_Trial Game=2012-11-28{{ref|http://web.archive.org/web/20121201002739/http://marketplace.xbox.com/de-DE/Product/Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d}}
 +
| 360_rrp_de_d_Trial Game=free
 +
| 360_rating_de_d_Trial Game=12
 +
| 360_date_au_d=2012-11-28{{ref|http://web.archive.org/web/20121229145101/http://marketplace.xbox.com:80/en-AU/Product/Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d}}
 +
| 360_rrp_au_d=400{{ref|http://web.archive.org/web/20121229145101/http://marketplace.xbox.com:80/en-AU/Product/Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d}}
 +
| 360_rating_au_d=m
 +
| 360_date_au_d_Trial Game=2012-11-28{{ref|http://web.archive.org/web/20121229145101/http://marketplace.xbox.com:80/en-AU/Product/Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d}}
 +
| 360_rrp_au_d_Trial Game=free
 +
| 360_rating_au_d_Trial Game=m
 
}}
 
}}
 
{{releasesPS3
 
{{releasesPS3
| psn_date_jp=2012-11-28{{ref|https://web.archive.org/web/20121202015523/http://www.jp.playstation.com:80/software/title/jp0177npjb00252_00fightingvipers00.html}}
+
| ps3_date_jp_d=2012-11-28{{ref|https://web.archive.org/web/20121202015523/http://www.jp.playstation.com:80/software/title/jp0177npjb00252_00fightingvipers00.html}}
| psn_code_jp=NPJB-00252
+
| ps3_code_jp_d=NPJB-00252
| psn_rrp_jp=762 (''800''){{ref|https://web.archive.org/web/20121202015523/http://www.jp.playstation.com:80/software/title/jp0177npjb00252_00fightingvipers00.html}}
+
| ps3_rrp_jp_d=762 (''800''){{ref|https://web.archive.org/web/20121202015523/http://www.jp.playstation.com:80/software/title/jp0177npjb00252_00fightingvipers00.html}}
| psn_date_us=2012-11-27{{ref|http://blogs.sega.com/2012/11/20/am2-fighting-games-headed-to-xbla-and-psn/}}
+
| ps3_rating_jp_d=c
| psn_rrp_us=4.99{{ref|http://blogs.sega.com/2012/11/20/am2-fighting-games-headed-to-xbla-and-psn/}}
+
| ps3_date_us_d=2012-11-27{{ref|http://web.archive.org/web/20180427120559/http://blogs.sega.com/2012/11/20/am2-fighting-games-headed-to-xbla-and-psn/}}
| psn_code_us=NPUB-30929
+
| ps3_rrp_us_d=4.99{{ref|http://web.archive.org/web/20180427120559/http://blogs.sega.com/2012/11/20/am2-fighting-games-headed-to-xbla-and-psn/}}
| psn_date_eu=2012-12-05{{ref|http://blogs.sega.com/2012/11/20/am2-fighting-games-headed-to-xbla-and-psn/}}
+
| ps3_code_us_d=NPUB-30929
| psn_rrp_eu=4.49{{ref|http://blogs.sega.com/2012/11/20/am2-fighting-games-headed-to-xbla-and-psn/}}
+
| ps3_rating_us_d=e10
| psn_code_eu=NPEB-01164
+
| ps3_date_eu_d=2012-12-05{{ref|http://web.archive.org/web/20180427120559/http://blogs.sega.com/2012/11/20/am2-fighting-games-headed-to-xbla-and-psn/}}
| psn_date_uk=2012-12-05{{ref|http://blogs.sega.com/2012/11/20/am2-fighting-games-headed-to-xbla-and-psn/}}
+
| ps3_rrp_eu_d=4.49{{ref|http://web.archive.org/web/20180427120559/http://blogs.sega.com/2012/11/20/am2-fighting-games-headed-to-xbla-and-psn/}}
| psn_rrp_uk=3.69{{ref|http://blogs.sega.com/2012/11/20/am2-fighting-games-headed-to-xbla-and-psn/}}
+
| ps3_code_eu_d=NPEB-01164
| psn_code_uk=NPEB-01164
+
| ps3_rating_eu_d=12
| psn_date_au=2012-12-05{{fileref|FightingVipers PS3 AU PSStore.png}}
+
| ps3_date_de_d=2012-12-05{{ref|https://web.archive.org/web/20181127194340/https://store.playstation.com/de-de/product/EP0177-NPEB01164_00-FIGHTINGVIPERS00}}
| psn_rrp_au=6.75{{fileref|FightingVipers PS3 AU PSStore.png}}
+
| ps3_rrp_de_d=4.49{{ref|https://web.archive.org/web/20181127194340/https://store.playstation.com/de-de/product/EP0177-NPEB01164_00-FIGHTINGVIPERS00}}
| psn_code_au=NPEB-01164
+
| ps3_code_de_d=NPEB-01164
| psn_date_kr=2012-12-18{{ref|https://archive.is/y1MIB}}
+
| ps3_rating_de_d=12
| psn_rrp_kr=6,300{{fileref|FightingVipers PS3 KR PSStore.png}}
+
| ps3_date_uk_d=2012-12-05{{ref|http://web.archive.org/web/20180427120559/http://blogs.sega.com/2012/11/20/am2-fighting-games-headed-to-xbla-and-psn/}}
| psn_code_kr=NPHB-00516
+
| ps3_rrp_uk_d=3.69{{ref|http://web.archive.org/web/20180427120559/http://blogs.sega.com/2012/11/20/am2-fighting-games-headed-to-xbla-and-psn/}}
 +
| ps3_code_uk_d=NPEB-01164
 +
| ps3_rating_uk_d=12
 +
| ps3_date_au_d=2012-12-05{{ref|https://web.archive.org/web/20180330152440/https://store.playstation.com/en-au/product/EP0177-NPEB01164_00-FIGHTINGVIPERS00}}
 +
| ps3_rrp_au_d=6.75{{ref|https://web.archive.org/web/20180330152440/https://store.playstation.com/en-au/product/EP0177-NPEB01164_00-FIGHTINGVIPERS00}}
 +
| ps3_code_au_d=NPEB-01164
 +
| ps3_rating_au_d=m
 +
| ps3_date_kr_d=2012-12-18{{ref|https://web.archive.org/web/20180330152607/https://store.playstation.com/ko-kr/product/HP0177-NPHB00516_00-FIGHTINGVIPERS00}}
 +
| ps3_rrp_kr_d=6,300{{ref|https://web.archive.org/web/20180330152607/https://store.playstation.com/ko-kr/product/HP0177-NPHB00516_00-FIGHTINGVIPERS00}}
 +
| ps3_code_kr_d=NPHB-00516
 +
| ps3_rating_kr_d=12
 +
| ps3_date_tw_d=2012-12-18{{ref|https://web.archive.org/web/20231218054549/https://psdeals.net/tw-store/game/731630/fighting-vipers-full-game}}
 +
| ps3_rrp_tw_d=160{{ref|https://web.archive.org/web/20231218054549/https://psdeals.net/tw-store/game/731630/fighting-vipers-full-game}}
 +
| ps3_code_tw_d=NPHB-00516
 +
| ps3_rating_tw_d=
 
}}
 
}}
{{releasesPSNow
+
{{releasesCloud
 
| psnow_date_jp=2015-09-16{{ref|https://web.archive.org/web/20150918104656/http://www.jp.playstation.com:80/software/title/jp0177npjb00252_00fightingvipers00.html}}
 
| psnow_date_jp=2015-09-16{{ref|https://web.archive.org/web/20150918104656/http://www.jp.playstation.com:80/software/title/jp0177npjb00252_00fightingvipers00.html}}
 
}}
 
}}
| esrb=t
+
| properties={{Properties|SAT|truemotion}}
| usk=12
 
| elspa=15
 
| sega=all
 
| tectoy=18
 
| pegi=12
 
| oflc=m
 
| cero=c
 
 
}}
 
}}
 
+
'''''{{PAGENAME}}''''' (ファイティングバイパーズ) is a 3D fighting game developed by [[Sega AM2]] for the [[Sega Model 2B CRX]] in 1995. It was ported the same year to the [[Sega Saturn]] with significantly reduced graphics. A version of the game was released for the PlayStation 2 as part of the Sega Ages series in ''[[Sega Ages 2500 Series Vol. 19: Fighting Vipers]]''.
'''''Fighting Vipers''''' (ファイティングバイパーズ) is a 3D fighting game developed by [[Sega AM2]] for the [[Sega Model 2B CRX]] in 1995. It was ported the same year to the [[Sega Saturn]] with significantly reduced graphics. A version of the game was released for the PlayStation 2 as part of the Sega Ages series in ''[[Sega Ages 2500 Series Vol. 19: Fighting Vipers]]''.
 
  
 
==Story==
 
==Story==
Line 91: Line 147:
  
 
===Characters===
 
===Characters===
{{sectionsNewStart|imagewidths=100px}}
+
{{InfoTable|imagewidths=100|
{{SectionsNew
+
{{InfoRow
| name=Grace
+
| title=Grace
 
| image=FightingVipers Grace portrait.png
 
| image=FightingVipers Grace portrait.png
 
| desc=Grace is a 19 year old African-American born in Armstone City whose armor is themed after the protective gear for In-Line Skating, including the skates themselves. Grace is making her living as a fashion model, though she once dreamed of becoming a professional figure skater, though her lover and coach betrayed her, leaving her disillusioned.
 
| desc=Grace is a 19 year old African-American born in Armstone City whose armor is themed after the protective gear for In-Line Skating, including the skates themselves. Grace is making her living as a fashion model, though she once dreamed of becoming a professional figure skater, though her lover and coach betrayed her, leaving her disillusioned.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Bahn
+
| title=Bahn
 
| image=FightingVipers Bahn portrait.png
 
| image=FightingVipers Bahn portrait.png
 
| desc=Despite only being a 17 year old High School Student from Nishino Machi, Bahn is a powerful and imposing fighter in a long coat and hat, who has come overseas to find and fight his father, whom he has never met and abandoned him and his mother when they were small, he has declared himself 'Gengis Bahn III'.
 
| desc=Despite only being a 17 year old High School Student from Nishino Machi, Bahn is a powerful and imposing fighter in a long coat and hat, who has come overseas to find and fight his father, whom he has never met and abandoned him and his mother when they were small, he has declared himself 'Gengis Bahn III'.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Raxel
+
| title=Raxel
 
| image=FightingVipers Raxel portrait.png
 
| image=FightingVipers Raxel portrait.png
 
| desc=The narcissistic lead singer and guitarist for a hair metal band called 'Death Crunch' with KISS-styled armour (pretty much looking like Ace Frehley's outfit) and carrying a red Gibson Flying-V electric guitar, Raxel is the son of an Armstone City councilman, a drop out who left home after a fight with said father, Raxel has simply entered the tournament to heighten his own profile and become further famous.
 
| desc=The narcissistic lead singer and guitarist for a hair metal band called 'Death Crunch' with KISS-styled armour (pretty much looking like Ace Frehley's outfit) and carrying a red Gibson Flying-V electric guitar, Raxel is the son of an Armstone City councilman, a drop out who left home after a fight with said father, Raxel has simply entered the tournament to heighten his own profile and become further famous.
Line 109: Line 165:
 
Note: Raxel's name is strikingly similar to Guns N' Roses' frontman Axl Rose. There is no official confirmation however that he is in any way based on him, as he doesn't really look like Rose, but more like ex-Skid Row singer Sebastian Bach or Poison's vocalist Bret Michaels.
 
Note: Raxel's name is strikingly similar to Guns N' Roses' frontman Axl Rose. There is no official confirmation however that he is in any way based on him, as he doesn't really look like Rose, but more like ex-Skid Row singer Sebastian Bach or Poison's vocalist Bret Michaels.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Tokio
+
| title=Tokio
 
| image=FightingVipers Tokio portrait.png
 
| image=FightingVipers Tokio portrait.png
 
| desc=A 16 year old pretty boy rebelling against a strict kabuki actor's household, Tokio is a former leader of a street gang called 'Black Thunder' but left after feeling responsible for another gangmember's death. He has entered the tournament for a challenge and for thrills.
 
| desc=A 16 year old pretty boy rebelling against a strict kabuki actor's household, Tokio is a former leader of a street gang called 'Black Thunder' but left after feeling responsible for another gangmember's death. He has entered the tournament for a challenge and for thrills.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Sanman
+
| title=Sanman
 
| image=FightingVipers Sanman portrait.png
 
| image=FightingVipers Sanman portrait.png
 
| desc=A mysterious fat oriental-looking man about whom nothing is known, other than his birthday (3rd of March) and an obsession with the number 3, hence the name for which he goes (san in the Japanese for "three"). Sanman drives a large customised scooter.
 
| desc=A mysterious fat oriental-looking man about whom nothing is known, other than his birthday (3rd of March) and an obsession with the number 3, hence the name for which he goes (san in the Japanese for "three"). Sanman drives a large customised scooter.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Jane
+
| title=Jane
 
| image=FightingVipers Jane portrait.png
 
| image=FightingVipers Jane portrait.png
 
| desc=A butch and muscled 18 year old part-time construction worker, Jane trained her whole life to join the Navy, but did not make it past training. She was discharged after repeatedly losing control of herself during fights and injuring fellow seamen. Jane now wants to test just how tough she is, hence entering the Fighting Vipers tournament.
 
| desc=A butch and muscled 18 year old part-time construction worker, Jane trained her whole life to join the Navy, but did not make it past training. She was discharged after repeatedly losing control of herself during fights and injuring fellow seamen. Jane now wants to test just how tough she is, hence entering the Fighting Vipers tournament.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Candy/Honey
+
| title=Candy/Honey
 
| image=FightingVipers Honey portrait.png
 
| image=FightingVipers Honey portrait.png
 
| desc=A petite 16 year old Fashion Student with a pleasant nature, Candy designed her trademark plastic fairy suit herself, and has entered the tournament to promote her original fashion line. Candy became, by far, the most popular of the characters, and remains so, particularly in Japan.
 
| desc=A petite 16 year old Fashion Student with a pleasant nature, Candy designed her trademark plastic fairy suit herself, and has entered the tournament to promote her original fashion line. Candy became, by far, the most popular of the characters, and remains so, particularly in Japan.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Picky
+
| title=Picky
 
| image=FightingVipers Picky portrait.png
 
| image=FightingVipers Picky portrait.png
 
| desc=A 14 year old stereotypical skateboarder, Picky's armour is styled after protective gear for skateboarders, he carries his skateboard on his back, and hits opponents with it. Picky began skateboarding to impress his first love, but later on he left her for Candy.
 
| desc=A 14 year old stereotypical skateboarder, Picky's armour is styled after protective gear for skateboarders, he carries his skateboard on his back, and hits opponents with it. Picky began skateboarding to impress his first love, but later on he left her for Candy.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Mahler
+
| title=Mahler
 
| image=
 
| image=
 
| desc=The ninth character, not selectable, and unlockable in the Sega Saturn port, Mahler is a 20 year old mystery with a grudge against the Mayor of Armstone City [who has organised the tournament] wearing poisonous armour resembling a snake. He isn't officially registered as a member of the tournament.
 
| desc=The ninth character, not selectable, and unlockable in the Sega Saturn port, Mahler is a 20 year old mystery with a grudge against the Mayor of Armstone City [who has organised the tournament] wearing poisonous armour resembling a snake. He isn't officially registered as a member of the tournament.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=B.M.
+
| title=B.M.
 
| image=FightingVipers BM portrait.png
 
| image=FightingVipers BM portrait.png
 
| desc=B.M. is boss of the game and is a powered up version of Mahler.
 
| desc=B.M. is boss of the game and is a powered up version of Mahler.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=KumaChan
+
| title=KumaChan
| image=FightingVipers_SS_Kuma_portrait.png
+
| image=FightingVipers SS Kuma portrait.png
| desc=Background Character on Sanman stage. He playable in the Sega Saturn port by playing 50 games. 2 Player character is Pandachan.
+
| desc=Background Character on Sanman stage. He is playable in the Sega Saturn port by playing 50 games. 2 Player character is Pandachan.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Pepsiman
+
| title=Pepsiman
| image=FightingVipers_SS_Pepsi_portrait.png
+
| image=FightingVipers SS Pepsi portrait.png
 
| desc=Pepsiman is the mascot for Pepsi and Pepsi related products in Japan. He rescues those in need of thirst by delivering Pepsi, and often gets inflicted with pain from unforeseen consequences. He is only available in the Japanese version of the Sega Saturn version. To face him, you start the game in Arcade mode, and allow the CPU to attack you without fighting back. Before your HP reaches 0, the game will issue a "New Challenger" to which the game will return to the character select screen and slowly scroll to ''Pepsiman's'' position, while playing his theme song. Defeating ''Pepsiman'' allows you to play as him through the regular game. A new Option menu item will appear upon unlocking the character that allows you to revert the secret, causing the player to have to unlock him again.
 
| desc=Pepsiman is the mascot for Pepsi and Pepsi related products in Japan. He rescues those in need of thirst by delivering Pepsi, and often gets inflicted with pain from unforeseen consequences. He is only available in the Japanese version of the Sega Saturn version. To face him, you start the game in Arcade mode, and allow the CPU to attack you without fighting back. Before your HP reaches 0, the game will issue a "New Challenger" to which the game will return to the character select screen and slowly scroll to ''Pepsiman's'' position, while playing his theme song. Defeating ''Pepsiman'' allows you to play as him through the regular game. A new Option menu item will appear upon unlocking the character that allows you to revert the secret, causing the player to have to unlock him again.
 
}}
 
}}
|}
+
}}
  
 
The game also features the Pepsi logo in the background and on certain characters (such as Picky's skateboard).
 
The game also features the Pepsi logo in the background and on certain characters (such as Picky's skateboard).
Line 163: Line 219:
 
==History==
 
==History==
 
===Development===
 
===Development===
 +
{{mainPage|{{PAGENAME}}/Development}}
 +
 
===Release===
 
===Release===
The Sega Saturn version was recalled a few weeks after its Japanese launch due to a bug which could potentially wipe all game saves{{fileref|MeanMachinesSega49UK.pdf|page=11}}. Later releases of the game (including Western versions) were fixed.
+
The Sega Saturn version was recalled a few weeks after its Japanese launch due to a bug which could potentially wipe all game saves{{magref|mms|49|11}}. Later releases of the game (including Western versions) were fixed.
  
Honey (or Candy as she became known) presented a problem for US retailers, as one of the rewards for finishing the game as her is a render of the character in a suggestive pose. Given that the character is only 16 years of age, Sega of America took steps to censor the more risqué content from the game, also removing her schoolgirl outfit due to fears retailers would not stock the title. The PAL version remains uncensored{{fileref|MeanMachinesSega50UK.pdf|page=12}}.
+
Honey (or Candy as she became known) presented a problem for US retailers, as one of the rewards for finishing the game as her is a render of the character in a suggestive pose. Given that the character is only 16 years of age, Sega of America took steps to censor the more risqué content from the game, also removing her schoolgirl outfit due to fears retailers would not stock the title. The PAL version remains uncensored{{magref|mms|50|12}}.
  
===Versions===
+
==Versions==
''Fighting Vipers'' continues the steady progression of first-party Sega Saturn fighting games become more like their arcade counterparts, this time using version 2.1 of the [[Sega Graphics Library]]{{fileref|SSM UK 11.pdf|page=33}}. By rendering the the 3D cage (or walls) surrounding the playfield, it was one of the first games of its type to technically render 3D backgrounds (although these walls are promptly removed when showing the character's finishing pose).
+
''Fighting Vipers'' continues the steady progression of first-party Sega Saturn fighting games become more like their arcade counterparts, this time using version 2.1 of the [[Sega Graphics Library]]{{magref|ssm|11|33}}. By rendering the the 3D cage (or walls) surrounding the playfield, it was one of the first games of its type to technically render 3D backgrounds (although these walls are promptly removed when showing the character's finishing pose).
  
The Saturn ''Fighting Vipers'' took roughly eight months to produce{{fileref|SSM UK 13.pdf|page=59}}, with roughly half of the development time used to perfect the rendering system{{fileref|SSM UK 13.pdf|page=58}}. Much of the core engine was carried over from the Saturn ''Virtua Fighter 2''{{fileref|SSM UK 13.pdf|page=58}}, though collision detection routines were re-worked{{fileref|SSM UK 13.pdf|page=59}}.
+
The Saturn ''Fighting Vipers'' took roughly eight months to produce{{magref|ssm|13|59}}, with roughly half of the development time used to perfect the rendering system{{magref|ssm|13|58}}. Much of the core engine was carried over from the Saturn ''Virtua Fighter 2''{{magref|ssm|13|58}}, though collision detection routines were re-worked{{magref|ssm|13|59}}.
  
The high resolution of ''Virtua Fighter 2'' was dropped in favour of mimicking the arcade version's lighting system (the Saturn version of ''Virtua Fighter 2'' has no lighting, though most of the game takes place in direct sunlight anyway). This was not always the case, however - early screenshots of ''Fighting Vipers'' prior to the [['96 Tokyo Toy Show]] opted for a similar look to ''Virtua Fighter 2''. Also in play is gouraurd shading, absent in the arcade version but possible on the Saturn due to the lower number of polygons.  
+
The high resolution of ''Virtua Fighter 2'' was dropped in favour of mimicking the arcade version's lighting system (the Saturn version of ''Virtua Fighter 2'' has no lighting, though most of the game takes place in direct sunlight anyway). This was not always the case, however - early screenshots of ''Fighting Vipers'' prior to the [['96 Tokyo Toy Show]] opted for a similar look to ''Virtua Fighter 2''. Also in play is gouraud shading, absent in the arcade version but possible on the Saturn due to the lower number of polygons.
  
 
The Saturn ''Fighting Vipers'' offers versus, playback and training modes. Players can save their matches and play them again in playback Mode, while in training mode the player is talked though the moves of each character one-by-one. The Saturn version also includes a [[full motion video]] introduction, similar to its port of ''Virtua Fighter 2''.
 
The Saturn ''Fighting Vipers'' offers versus, playback and training modes. Players can save their matches and play them again in playback Mode, while in training mode the player is talked though the moves of each character one-by-one. The Saturn version also includes a [[full motion video]] introduction, similar to its port of ''Virtua Fighter 2''.
Line 181: Line 239:
 
In Japan ''Fighting Vipers'' is sponsored by Pepsi Cola and has several billboards, Picky's skateboard (and playable Pepsiman) advertising the product. All of this content was removed from international releases.
 
In Japan ''Fighting Vipers'' is sponsored by Pepsi Cola and has several billboards, Picky's skateboard (and playable Pepsiman) advertising the product. All of this content was removed from international releases.
  
==Production credits==
+
===Localised names===
===Arcade version===
+
{{aka
{{multicol|
+
|en_name=Fighting Vipers
{{creditstable|
+
|us_name=Fighting Vipers
{{creditsheader|}}
+
|jp_name=ファイティングバイパーズ
*'''Director:''' [[Hiroshi Kataoka]]
+
|jp_trans=Fighting Vipers
*'''Game Coordinator:''' [[Daichi Katagiri]]
+
|kr_name=파이팅바이퍼즈
*'''Programmers:''' [[Daichi Katagiri]], [[Susumu Morii]]
+
|kr_trans=Fighting Vipers
*'''D.S.P. Programmer:''' [[Katsunori Itai]]
 
*'''Character Designers:''' [[Masahiro Sugiyama|Masahiro "T" Sugiyama]], [[Kazunori Oh|Kaznori O]]
 
*'''Stage Designers:''' [[Yasuko Suzuki]], [[Hiroshi Kataoka]]
 
*'''Background Designer:''' [[Takako Kawaguchi]]
 
*'''Motion Designers:''' [[Daichi Katagiri]], [[Susumu Takatsuka]], [[Hiroki Iwasaki]]
 
*'''Sound Designers:''' [[David Leytze]], [[Kazuhiko Kouchi|Kazuhiro Kouchi]]
 
*'''Assistant Programmers:''' [[Eiji Ikuta]], [[Hiroshi Masui]], [[Norimasa Yoshizawa]]
 
*'''Assistant Designer:''' [[Manabu Sato]]
 
*'''Publicity by:''' Kanae Tomikawa, [[Akira Yamanaka]]
 
*'''Special Thanks:''' VirtuaFighter Team, VirtuaCOP2 Team, and All Members of AM R&D #2
 
*'''Producer:''' [[Yu Suzuki]]
 
*'''Presented by:''' [[Sega|Sega Enterprises, Ltd]]
 
| console=MOD2
 
}}
 
}}
 
===Saturn version===
 
{{multicol|
 
{{creditstable|
 
{{creditsheader|}}
 
*'''Director:''' [[Hiroshi Kataoka]]
 
*'''Chief Programmers:''' [[Tetsuya Sugimoto]], [[Hideya Shibazaki]]
 
*'''Programmers:''' [[Masatoshi Shibata]], [[Arata Hanashima]], [[Masaru Nakamura]], [[Susumu Morii]], [[Shinji Ohshima]], [[Yutaka Ito]]
 
*'''Chief Graphic Designer:''' [[Youji Kato|Yoji Kato]]
 
*'''Character Designers:''' [[Manabu Sato]], [[Kentaro Nishimura|Kentarow Nishimura]], [[Kaoru Nagahama]]
 
*'''Movie Staff:''' [[Masahiro Sugiyama]], [[Shin Kataoka]], [[Wataru Kawashima]]
 
*'''Assistant Graphic Designers:''' [[Takako Kawaguchi]], [[Kazufumi Ohashi]], [[Kazunori Oh|Kaznori O]]
 
*'''Music:''' [[David Leytze]]
 
*'''Sound Designers:''' [[Makito Nomiya]], [[Tetsuya Kawauchi]]
 
*'''Jacket Designer:''' [[Akira Yamanaka]]
 
*'''Publicity by:''' [[Fumio Kurokawa]], Kanae Tomikawa
 
*'''Exhibition Player:''' [[Motoki Shinohara]] (Bunbunmaru), Hisashi Obara (Ikebukuro Raxel), Kouichi Hirane (Daikumachi-Dark-Honey)
 
*'''Guest Voice Actor:''' Hideki Kuroda (Pepsiman)
 
*'''Special Thanks:''' [[Daichi Katagiri]], Arcade "Fighting Vipers" Team, and All Staff of AM R&D #2
 
*'''Producer:''' [[Yu Suzuki]]
 
*'''Presented by:''' [[Sega|Sega Enterprises, Ltd.]]
 
|source=In-game credits
 
| pdf=FightingV_Saturn_JP_SSEnding.pdf
 
| console=SAT
 
}}
 
{{creditstable|
 
{{creditsheader|'''US Staff'''}}
 
*'''Producer:''' [[Steve Hutchins]]
 
*'''Product Manager:''' [[Seth Gerson]]
 
*'''Assistant Localization Producer:''' Osamu Shibamiya
 
*'''Marketing Manager:''' [[Anne Moellering]]
 
*'''Production Manager:''' [[Eileen Sacman]]
 
*'''Art Director:''' [[Eric Smith]]
 
*'''Art Designers:''' Scott Allen, Masud Husain
 
*'''Special Thanks to:''' Arvin Carlson, [[Matt Dunbar]], Manny Granillo, Mike Needham, John Orantes, Undyne Stafford, Andrew Stein, [[Mark Subotnick]], The SEEDY Crew
 
*'''Lead Tester:''' Jeff B. Junio
 
*'''Assistant Leads:''' [[Lorne Asuncion]], Rick Greer, Peter Young
 
*'''Testers:''' Rey Alferez, Jason Bartholomew, Stephen Bourdet, Michael Dobbins, Essie Hamadani, Len Jung, Cesar Lemus, B. Lee, Dennis Lee, Christopher Lucich, Tony Lynch, Mark McCunney, Abraham Navarro, Sean Potter, Fred Selker, Timothy Spengler, Steve Thompson
 
|source=Other credits
 
| console=SAT
 
}}
 
 
}}
 
}}
  
==Track list==
+
==Production credits==
{{tracklist|
+
{{mainArticle|{{PAGENAME}}/Production credits}}
{{multicol|
 
{{track|[data track]}}
 
{{track|Fallen (An' I Can't Get Up)|from=Training|composer=David Leytze|time=02:29}}
 
{{track|Let it Ride/All Bets Off|from=Continue|composer=David Leytze|time=00:22}}
 
{{track|Game Over|from=Game Over|composer=David Leytze|time=00:06}}
 
{{track|Choose Your Weapon|from=Character select|composer=David Leytze|time=00:47}}
 
{{track|Pepsiman|from=Pepsiman|composer=James Shimoji|time=00:22}}
 
{{track|Pepsiman Win|from=Pepsiman Win|composer=James Shimoji|time=00:06}}
 
{{track|To Tell the Truth|from=Name Entry|composer=David Leytze|time=01:31}}
 
{{track|Sundance Kids|from=Bahn Stage|composer=David Leytze|time=02:22}}
 
{{track|The City by Night|from=Grace Stage|composer=David Leytze|time=02:57}}
 
{{track|Occam's Razor|from=Picky Stage|composer=David Leytze|time=02:37}}
 
{{track|Look to the Skies|from=Tokio Stage|composer=David Leytze|time=02:50}}
 
{{track|Thirty-30|from=Sanman Stage|composer=David Leytze|time=02:22}}
 
{{track|Bay Side Blues|from=Honey Stage|composer=David Leytze|time=01:58}}
 
{{track|The Trouble with Raxel|from=Raxel Stage|composer=David Leytze|time=02:09}}
 
{{track|Look Out Below|from=Jane Stage|composer=David Leytze|time=02:29}}
 
{{track|King of the Mountain|from=B.M. Stage|composer=David Leytze|time=02:22}}
 
{{track|Viper Venom|from=Opening|composer=David Leytze|time=01:22}}
 
{{track|Hills Like the Snake|from=Ending|composer=David Leytze|time=01:25}}
 
}}
 
}}
 
  
 
==Magazine articles==
 
==Magazine articles==
Line 275: Line 256:
  
 
==Promotional material==
 
==Promotional material==
<gallery>
+
{{mainArticle|{{PAGENAME}}/Promotional material}}
FightingVipers Saturn JP Flyer.pdf|Saturn JP flyer
 
FightingVipers Saturn UK TVAdvert.mp4|Saturn UK television advert
 
FightingVipers Arcade AU PrintAd.jpg|Arcade AU print advert
 
1996 11 - Fighting Vipers.jpg|Saturn ES print advert
 
FV Korean Print Ad.jpg|Saturn KR print advert
 
</gallery>
 
{{gallery
 
|{{galleryPrintAd
 
|text=Saturn print advert
 
|EGM2 US 29.pdf|egm2|29|7
 
}}
 
|{{galleryPrintAd
 
|text=Saturn print advert
 
|EGM US 089.pdf|egm|89|67-72
 
}}
 
|{{galleryPrintAd|text=Saturn print advert|SSM_JP_19960823_1996-14.pdf|ssmjp|1996-14|2,3}}
 
|{{galleryPrintAd|text=Saturn print advert|SSM_JP_19960913_1996-15.pdf|ssmjp|1996-15|248}}
 
|{{galleryPrintAd|text=Saturn print advert|SSM_JP_19960927_1996-16.pdf|ssmjp|1996-16|2-3}}
 
|{{galleryPrintAd
 
|text=Saturn print advert
 
|SSM UK 14.pdf|ssm|14|100
 
|SSM UK 15.pdf|ssm|15|100
 
}}
 
|{{galleryPrintAd
 
|MegaForce FR 54.pdf|megaforce|54|13,15
 
}}
 
|{{galleryPrintAd
 
|Hyper AU 039.pdf|hyper|39|15
 
}}
 
}}
 
  
 
==Physical scans==
 
==Physical scans==
 
===Model 2 version===
 
===Model 2 version===
{{Ratings
+
{{ratings|MOD2}}
| icon=Arcade
+
{{ScanArcade
| cvg=100
 
| cvg_source={{num|172|page=74-77|pdf=CVG UK 172.pdf|pdfpage=74}}
 
}}{{ScanArcade
 
 
| type=upright
 
| type=upright
 
| console=Model 2
 
| console=Model 2
Line 322: Line 270:
 
| region=JP
 
| region=JP
 
}}
 
}}
{{-}}
 
  
 
===Saturn version===
 
===Saturn version===
{{Ratings
+
{{ratings
 
| icon=SAT
 
| icon=SAT
| cvg=100
 
| cvg_source={{num|180|page=52-55|pdf=CVG UK 180.pdf|pdfpage=52}}
 
| edge=80
 
| edge_source={{num|38|page=60/61|pdf=Edge UK 038.pdf|pdfpage=60}}
 
| famitsu=93
 
| famitsu_source={{num|403|page=30|pdf=}}
 
| gamefan=96
 
| gamefan_source=''Vol 4'', {{num|11|page=18}}
 
| gamefan_1=95
 
| gamefan_2=94
 
| gamepro=85
 
| gamepro_source={{num|99|page=140/141}}
 
 
| gamesmaster=81
 
| gamesmaster=81
| gamesmaster_source={{num|48|page=42/43}}
+
| gamesmaster_source={{num|48|page=42-43}}
| gamesmastertv=88
+
<!--| gamesmastertv=88-->
| gamesmastertv_source={{num|99}}
+
<!--| gamesmastertv_source={{num|99}}-->
| hobbyconsolas=90
+
}}
| joypad=80
+
{{Scanbox
| joypad_source={{num|57|page=68/69|pdf=Joypad FR 057.pdf|pdfpage=68}}
+
| console=Saturn
| maniac=87
+
| region=JP
| mms=95
+
| front=Fightingvipers sat jp frontcover.jpg
| mms_source={{num|49|page=58/59|pdf=MeanMachinesSega49UK.pdf|pdfpage=58}}
+
| back=Fightingvipers sat jp backcover.jpg
| megafun=88
+
| square=yes
| megafun_source={{num|1996/10|page=40/41|pdf=MegaFun DE 1996-10.pdf|pdfpage=40}}
+
| spinecard=FightingVipers_Saturn_JP_Spinecard.jpg
| megaforce=90
+
| disc=Fightingvipers sat jp disc.jpg
| megaforce_source={{num|54|page=72-75|pdf=MegaForce FR 54.pdf|pdfpage=72}}
+
| manual=Fighting_Vipers_Sega_Saturn_Japan_Manual.pdf
| playerone=82
+
| inlay=FightingVipers_Saturn_JP_Box Inlay.jpg
| playerone_source={{num|69|page=104/105}}
 
| segapower=84
 
| segapower_source={{num|85|page=42/43/44/45}}
 
| ssm=94
 
| ssm_source={{num|12|page=66/67|pdf=SSM_UK_12.pdf|pdfpage=66}}
 
| ssmjp=90
 
| ssmjp_source={{num|1996-15|page=238|pdf=SSM_JP_19960913_1996-15.pdf|pdfpage=240}}
 
| ssmjp_r=88
 
| ssmjp_r_source={{num||page=9|pdf=SnGwSISDRZK Book JP.pdf|pdfpage=11}}
 
| stc=95
 
| stc_source={{num|94|page=10}}
 
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
Line 380: Line 304:
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
| region=JP
+
| region=PT
| front=Fightingvipers sat jp frontcover.jpg
+
| cover=FightingVipers Sat PT cover.jpg
| back=Fightingvipers sat jp backcover.jpg
+
| disc=Fightingvipers sat eu disc.jpg
| square=yes
+
}}{{Scanbox
| spinecard=FightingVipers_Saturn_JP_Spinecard.jpg
+
| console=Saturn
| disc=Fightingvipers sat jp disc.jpg
+
| region=PL (Comat)
| manual=Fighting_Vipers_Sega_Saturn_Japan_Manual.pdf
+
| front=Fightingvipers sat pl box front.jpg
| inlay=FightingVipers_Saturn_JP_Box Inlay.jpg
+
| disc=Fightingvipers sat eu disc.jpg
}}{{scanbox
+
}}
 +
{{Scanbox
 +
| console=Saturn
 +
| region=AU
 +
| front=FightingVipers Sat AU cover.jpg
 +
| back=FightingVipers Sat AU back.jpg
 +
| spinemissing=yes
 +
| disc=Fightingvipers sat eu disc.jpg
 +
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
 
| region=BR
 
| region=BR
 
| front=FightingVipers Saturn BR Box Front.jpg
 
| front=FightingVipers Saturn BR Box Front.jpg
}}{{scanbox
+
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
 
| region=KR
 
| region=KR
Line 406: Line 338:
 
| oxmuk=80
 
| oxmuk=80
 
| oxmuk_source=''March 2013, p85''
 
| oxmuk_source=''March 2013, p85''
 +
}}
 +
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|SAT|sha1= |md5= |crc32= |size=399,837,648|date= |source=CD-ROM(EU)|comments=MK81041-50 V1.000|quality=good|prototype=}}
 +
{{rom|SAT|sha1= |md5= |crc32= |size=406,935,984|date=1996-08-18|source=CD-ROM(JP)|comments=GS-9101 V1.010|quality=good|prototype=}}
 +
{{rom|SAT|sha1= |md5= |crc32= |size=406,935,984|date= |source=CD-ROM(JP)|comments=GS-9101 (Alt) V1.013|quality=|prototype=}}
 +
{{rom|SAT|sha1= |md5= |crc32= |size=399,837,648|date= |source=CD-ROM(KR)|comments=MK-81041-08 V1.002|quality=|prototype=}}
 +
{{rom|SAT|sha1= |md5= |crc32= |size=394,042,320|date= |source=CD-ROM(US)|comments=81041 V2.000|quality=|prototype=}}
 +
{{rom|SAT|sha1=|md5=|crc32=|size=|date=1996-07-05|source=CD-R|comments=|quality=|prototype=yes|protoname=Saturn prototype; 1996-07-05}}
 +
{{rom|SAT|sha1=|md5=|crc32=|size=|date=1996-09-06|source=CD-R|comments=|quality=|prototype=yes|protoname=Saturn prototype; 1996-09-06}}
 +
}}
 +
 +
===Track list===
 +
{{multicol|
 +
{{tracklist|
 +
{{track|data}}
 +
{{track|Fallen (An' I Can't Get Up)|from=Training|composer=David Leytze|time=2:29}}
 +
{{track|Let it Ride/All Bets Off|from=Continue|composer=David Leytze|time=0:22}}
 +
{{track|Game Over|from=Game Over|composer=David Leytze|time=0:06}}
 +
{{track|Choose Your Weapon|from=Character select|composer=David Leytze|time=0:47}}
 +
{{track|Pepsiman|from=Pepsiman|composer=James Shimoji|time=0:22}}
 +
{{track|Pepsiman Win|from=Pepsiman Win|composer=James Shimoji|time=0:06}}
 +
{{track|To Tell the Truth|from=Name Entry|composer=David Leytze|time=1:31}}
 +
{{track|Sundance Kids|from=Bahn Stage|composer=David Leytze|time=2:22}}
 +
{{track|The City by Night|from=Grace Stage|composer=David Leytze|time=2:57}}
 +
{{track|Occam's Razor|from=Picky Stage|composer=David Leytze|time=2:37}}
 +
{{track|Look to the Skies|from=Tokio Stage|composer=David Leytze|time=2:50}}
 +
{{track|Thirty-30|from=Sanman Stage|composer=David Leytze|time=2:22}}
 +
{{track|Bay Side Blues|from=Honey Stage|composer=David Leytze|time=1:58}}
 +
{{track|The Trouble with Raxel|from=Raxel Stage|composer=David Leytze|time=2:09}}
 +
{{track|Look Out Below|from=Jane Stage|composer=David Leytze|time=2:29}}
 +
{{track|King of the Mountain|from=B.M. Stage|composer=David Leytze|time=2:22}}
 +
{{track|Viper Venom|from=Opening|composer=David Leytze|time=1:22}}
 +
{{track|Hills Like the Snake|from=Ending|composer=David Leytze|time=1:25}}
 +
}}
 +
}}
 +
===Extra content===
 +
{{ExtraTable|console=SAT|region=JP|
 +
{{ExtraTableRow|README.DOC|TXT|8,178|Messages from the developers.}}
 +
{{ExtraTableRow|SSFV_ABS.TXT|TXT (Abstract)|22|About this game.}}
 +
{{ExtraTableRow|SSFV_BIB.TXT|TXT (Bibliographiced)|25|About original game}}
 +
{{ExtraTableRow|SSFV_CPY.TXT|TXT (Copyright)|41|Copyright}}
 
}}
 
}}
  
 
==External links==
 
==External links==
*''{{PAGENAME}}'' on Xbox Marketplace: [http://marketplace.xbox.com/en-GB/Product/Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d UK], [http://marketplace.xbox.com/en-US/Product/Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d US], [http://marketplace.xbox.com/ja-JP/Product/Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d JP]
+
* Sega of America webpage: [https://web.archive.org/web/19980223124446/http://www.sega.com:80/products/games/00143.html Saturn]
 +
*''{{PAGENAME}}'' on Xbox Marketplace: [http://marketplace.xbox.com/ja-JP/Product/Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d JP], [http://marketplace.xbox.com/en-US/Product/Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d US], [http://marketplace.xbox.com/en-GB/Product/Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d UK], [http://marketplace.xbox.com/en-AU/Product/Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d AU]
 
* ''{{PAGENAME}}'' on PlayStation.com: [http://www.jp.playstation.com:80/software/title/jp0177npjb00252_00fightingvipers00.html JP], [https://www.playstation.com/en-us/games/fighting-vipers-ps3/ US], [http://www.playstation.co.kr/game/2998 KR]
 
* ''{{PAGENAME}}'' on PlayStation.com: [http://www.jp.playstation.com:80/software/title/jp0177npjb00252_00fightingvipers00.html JP], [https://www.playstation.com/en-us/games/fighting-vipers-ps3/ US], [http://www.playstation.co.kr/game/2998 KR]
 
* ''{{PAGENAME}}'' on PlayStation Store: [https://store.playstation.com/#!/ja-jp/%e3%82%b2%e3%83%bc%e3%83%a0/fighting-vipers/cid=JP0177-NPJB00252_00-FIGHTINGVIPERS00 JP], [https://store.playstation.com/#!/ja-jp/%e3%82%b2%e3%83%bc%e3%83%a0/fighting-vipers/cid=JP0177-NPJB00252_00-PSPLUSFREEPLAY00 JP (PS Plus)], [https://store.playstation.com/#!/en-us/games/fighting-vipers/cid=UP0177-NPUB30929_00-FIGHTINGVIPERS00 US], [https://store.playstation.com/#!/en-gb/games/fighting-vipers/cid=EP0177-NPEB01164_00-FIGHTINGVIPERS00 UK], [https://store.playstation.com/#!/en-au/games/fighting-vipers/cid=EP0177-NPEB01164_00-FIGHTINGVIPERS00 AU], [https://store.playstation.com/#!/ko-kr/%ea%b2%8c%ec%9e%84/fighting-vipers-%ec%a0%9c%ed%92%88%ed%8c%90/cid=HP0177-NPHB00516_00-FIGHTINGVIPERS00 KR]
 
* ''{{PAGENAME}}'' on PlayStation Store: [https://store.playstation.com/#!/ja-jp/%e3%82%b2%e3%83%bc%e3%83%a0/fighting-vipers/cid=JP0177-NPJB00252_00-FIGHTINGVIPERS00 JP], [https://store.playstation.com/#!/ja-jp/%e3%82%b2%e3%83%bc%e3%83%a0/fighting-vipers/cid=JP0177-NPJB00252_00-PSPLUSFREEPLAY00 JP (PS Plus)], [https://store.playstation.com/#!/en-us/games/fighting-vipers/cid=UP0177-NPUB30929_00-FIGHTINGVIPERS00 US], [https://store.playstation.com/#!/en-gb/games/fighting-vipers/cid=EP0177-NPEB01164_00-FIGHTINGVIPERS00 UK], [https://store.playstation.com/#!/en-au/games/fighting-vipers/cid=EP0177-NPEB01164_00-FIGHTINGVIPERS00 AU], [https://store.playstation.com/#!/ko-kr/%ea%b2%8c%ec%9e%84/fighting-vipers-%ec%a0%9c%ed%92%88%ed%8c%90/cid=HP0177-NPHB00516_00-FIGHTINGVIPERS00 KR]
 +
*''[https://itsfantastic.moe/fighting-vipers-digital-collection-part-1/ Fighting Vipers Digital Collection – Part 1]'' article by Benjamin at ''[https://itsfantastic.moe/ It's Fantastic!]''
  
 
==References==
 
==References==
{{multicol|
 
 
<references/>
 
<references/>
}}
 
  
 +
{{FightingVipersOmni}}
 
{{FightingVipers}}
 
{{FightingVipers}}
[[Category:Model 2 games]]
 
[[Category:1995 Model 2 games]]
 
 
[[Category:Model 2B CRX games]]
 
[[Category:Model 2B CRX games]]

Latest revision as of 10:15, 11 January 2024

n/a

  • Model 2
  • Saturn

Fighting Vipers Title.png

FightingVipers Saturn Title.png

Fighting Vipers
System(s): Sega Model 2B CRX, Sega Saturn, PlayStation Network, Xbox 360, PlayStation Now
Publisher: Sega, Samsung (KR)
Developer:
Distributor:
Arcade (Model 2)
Deith Leisure[1] (UK)
Licensor:
Sega Saturn
PepsiCo (JP)
Sound driver:
Sega Saturn
SCSP/CD-DA (18 tracks)
Peripherals supported:
Sega Saturn
Saturn Backup Memory
Genre: Fighting Action/Kakutou Action (格闘アクション)[2], Action[3]

















Number of players: 1-2
Release Date RRP Code
Arcade (Model 2)
JP
¥? ?
Arcade (Model 2)
US
$? ?
Arcade (Model 2)
UK
£? ?























Sega Saturn
JP
¥6,8006,800 GS-9101
Sega Rating: All Ages
Sega Saturn
US
$49.9949.99[7] 81041
ESRB: Teen
Sega Saturn
EU
MK81041-50
ELSPA: 15+ OK
Sega Saturn
DE
DM 9090[11] MK81041-50
USK: 12
Sega Saturn
PT
Sega Saturn
UK
£44.9944.99[10] MK81041-50
ELSPA: 15+ OK
Sega Saturn
LT
Lt 299299
Sega Saturn
PL
219zł219
Sega Saturn
AU
FFIG00SSC
OFLC: M15
Sega Saturn
BR
193446
Tectoy: 18+
Sega Saturn
KR
MK-81041-08
Xbox 360
JP
400MSP400[13]
CERO: C
Xbox 360
JP
(Otameshiban)
FREEfree
CERO: C
Xbox 360
US
400MSP400[15]
ESRB: Everyone 10+
Xbox 360
US
(Trial Game)
FREEfree
ESRB: Everyone 10+
Xbox 360
EU
400MSP400[17]
PEGI: 12+
Xbox 360
EU
(Trial Game)
FREEfree
PEGI: 12+
Xbox 360
DE
400MSP400[18]
USK: 12
Xbox 360
DE
(Trial Game)
FREEfree
USK: 12
Xbox 360
UK
400MSP400[16]
PEGI: 12+
Xbox 360
UK
(Trial Game)
FREEfree
PEGI: 12+
Xbox 360
AU
400MSP400[19]
OFLC: Mature (M)
Xbox 360
AU
(Trial Game)
FREEfree
OFLC: Mature (M)
Sony PlayStation 3
JP
¥762 (800)762 (800)[20] NPJB-00252
CERO: C
Sony PlayStation 3
US
$4.994.99[21] NPUB-30929
ESRB: Everyone 10+
Sony PlayStation 3
EU
€4.494.49[21] NPEB-01164
PEGI: 12+
Sony PlayStation 3
DE
€4.494.49[22] NPEB-01164
USK: 12
Sony PlayStation 3
UK
£3.693.69[21] NPEB-01164
PEGI: 12+
Sony PlayStation 3
AU
$6.756.75[23] NPEB-01164
OFLC: Mature (M)
Sony PlayStation 3
KR
₩6,3006,300[24] NPHB-00516
GRB: 12
Sony PlayStation 3
TW
NT$160160[25] NPHB-00516
PlayStation Now
JP

Fighting Vipers (ファイティングバイパーズ) is a 3D fighting game developed by Sega AM2 for the Sega Model 2B CRX in 1995. It was ported the same year to the Sega Saturn with significantly reduced graphics. A version of the game was released for the PlayStation 2 as part of the Sega Ages series in Sega Ages 2500 Series Vol. 19: Fighting Vipers.

Story

Hyper-adrenal combatants in full-body armour, battling night and day in back-alley rings - only such young gurba warriors have earned the right to be called VIPERS...

Now in Armstone City, the mayor has formally announced a fighting tournament on a grand scale, with the final bout to be held atop the staggering City Tower in the centre of town.

With City Tower as their ultimate goal, eight young VIPERS start down the path to victory, a path which only one will see the end...

Gameplay

Fighting Vipers features a similar style of gameplay to Sega AM2's more renowned Virtua Fighter series, specifically Virtua Fighter 2, using a simply Guard, Punch and Kick attack buttons with a focus on combo moves (the Saturn version using its three extra buttons for three smaller combos).

The game is set apart with two unique features. Most notably, each of the 9 characters featured in the game sports armor of some kind or another, this armor can be broken off by opponents leaving characters much more vulnerable and able to take much more damage, a human shaped meter in the top corners of the screen monitors the damage to your armor. Secondly walls surround each arena, caging the combatants in, allowing for attacks in conjunction with them (bouncing off etc), if the correct combination is hit at the round's finale, characters can punch their opponent straight through the walls.

Characters

FightingVipers Grace portrait.png Grace
Grace is a 19 year old African-American born in Armstone City whose armor is themed after the protective gear for In-Line Skating, including the skates themselves. Grace is making her living as a fashion model, though she once dreamed of becoming a professional figure skater, though her lover and coach betrayed her, leaving her disillusioned.
FightingVipers Bahn portrait.png Bahn
Despite only being a 17 year old High School Student from Nishino Machi, Bahn is a powerful and imposing fighter in a long coat and hat, who has come overseas to find and fight his father, whom he has never met and abandoned him and his mother when they were small, he has declared himself 'Gengis Bahn III'.
FightingVipers Raxel portrait.png Raxel
The narcissistic lead singer and guitarist for a hair metal band called 'Death Crunch' with KISS-styled armour (pretty much looking like Ace Frehley's outfit) and carrying a red Gibson Flying-V electric guitar, Raxel is the son of an Armstone City councilman, a drop out who left home after a fight with said father, Raxel has simply entered the tournament to heighten his own profile and become further famous.

Note: Raxel's name is strikingly similar to Guns N' Roses' frontman Axl Rose. There is no official confirmation however that he is in any way based on him, as he doesn't really look like Rose, but more like ex-Skid Row singer Sebastian Bach or Poison's vocalist Bret Michaels.

FightingVipers Tokio portrait.png Tokio
A 16 year old pretty boy rebelling against a strict kabuki actor's household, Tokio is a former leader of a street gang called 'Black Thunder' but left after feeling responsible for another gangmember's death. He has entered the tournament for a challenge and for thrills.
FightingVipers Sanman portrait.png Sanman
A mysterious fat oriental-looking man about whom nothing is known, other than his birthday (3rd of March) and an obsession with the number 3, hence the name for which he goes (san in the Japanese for "three"). Sanman drives a large customised scooter.
FightingVipers Jane portrait.png Jane
A butch and muscled 18 year old part-time construction worker, Jane trained her whole life to join the Navy, but did not make it past training. She was discharged after repeatedly losing control of herself during fights and injuring fellow seamen. Jane now wants to test just how tough she is, hence entering the Fighting Vipers tournament.
FightingVipers Honey portrait.png Candy/Honey
A petite 16 year old Fashion Student with a pleasant nature, Candy designed her trademark plastic fairy suit herself, and has entered the tournament to promote her original fashion line. Candy became, by far, the most popular of the characters, and remains so, particularly in Japan.
FightingVipers Picky portrait.png Picky
A 14 year old stereotypical skateboarder, Picky's armour is styled after protective gear for skateboarders, he carries his skateboard on his back, and hits opponents with it. Picky began skateboarding to impress his first love, but later on he left her for Candy.
Mahler
The ninth character, not selectable, and unlockable in the Sega Saturn port, Mahler is a 20 year old mystery with a grudge against the Mayor of Armstone City [who has organised the tournament] wearing poisonous armour resembling a snake. He isn't officially registered as a member of the tournament.
FightingVipers BM portrait.png B.M.
B.M. is boss of the game and is a powered up version of Mahler.
FightingVipers SS Kuma portrait.png KumaChan
Background Character on Sanman stage. He is playable in the Sega Saturn port by playing 50 games. 2 Player character is Pandachan.
FightingVipers SS Pepsi portrait.png Pepsiman
Pepsiman is the mascot for Pepsi and Pepsi related products in Japan. He rescues those in need of thirst by delivering Pepsi, and often gets inflicted with pain from unforeseen consequences. He is only available in the Japanese version of the Sega Saturn version. To face him, you start the game in Arcade mode, and allow the CPU to attack you without fighting back. Before your HP reaches 0, the game will issue a "New Challenger" to which the game will return to the character select screen and slowly scroll to Pepsiman's position, while playing his theme song. Defeating Pepsiman allows you to play as him through the regular game. A new Option menu item will appear upon unlocking the character that allows you to revert the secret, causing the player to have to unlock him again.

The game also features the Pepsi logo in the background and on certain characters (such as Picky's skateboard).

Achievements

Main article: Fighting Vipers/Achievements.

History

Development

Template:MainPage

Release

The Sega Saturn version was recalled a few weeks after its Japanese launch due to a bug which could potentially wipe all game saves[27]. Later releases of the game (including Western versions) were fixed.

Honey (or Candy as she became known) presented a problem for US retailers, as one of the rewards for finishing the game as her is a render of the character in a suggestive pose. Given that the character is only 16 years of age, Sega of America took steps to censor the more risqué content from the game, also removing her schoolgirl outfit due to fears retailers would not stock the title. The PAL version remains uncensored[28].

Versions

Fighting Vipers continues the steady progression of first-party Sega Saturn fighting games become more like their arcade counterparts, this time using version 2.1 of the Sega Graphics Library[29]. By rendering the the 3D cage (or walls) surrounding the playfield, it was one of the first games of its type to technically render 3D backgrounds (although these walls are promptly removed when showing the character's finishing pose).

The Saturn Fighting Vipers took roughly eight months to produce[30], with roughly half of the development time used to perfect the rendering system[31]. Much of the core engine was carried over from the Saturn Virtua Fighter 2[31], though collision detection routines were re-worked[30].

The high resolution of Virtua Fighter 2 was dropped in favour of mimicking the arcade version's lighting system (the Saturn version of Virtua Fighter 2 has no lighting, though most of the game takes place in direct sunlight anyway). This was not always the case, however - early screenshots of Fighting Vipers prior to the '96 Tokyo Toy Show opted for a similar look to Virtua Fighter 2. Also in play is gouraud shading, absent in the arcade version but possible on the Saturn due to the lower number of polygons.

The Saturn Fighting Vipers offers versus, playback and training modes. Players can save their matches and play them again in playback Mode, while in training mode the player is talked though the moves of each character one-by-one. The Saturn version also includes a full motion video introduction, similar to its port of Virtua Fighter 2.

As with all Sega's Model 2-to-Saturn fighting game ports, backgrounds once rendered as (simple) 3D objects in the arcade are replaced with large, 2D backdrops on the Saturn. While every stage takes a hit, Tokio's is perhaps the most notable, as it is missing the plane taking off on the runway the characters are fighting on. That being said, unlike Virtua Fighter 2, the floor surrounding the arena is modelled in 3D, reducing some of the problems caused by these clashing perspectives.

In Japan Fighting Vipers is sponsored by Pepsi Cola and has several billboards, Picky's skateboard (and playable Pepsiman) advertising the product. All of this content was removed from international releases.

Localised names

Also known as
Language Localised Name English Translation
English Fighting Vipers Fighting Vipers
English (US) Fighting Vipers Fighting Vipers
Japanese ファイティングバイパーズ Fighting Vipers
Korean 파이팅바이퍼즈 Fighting Vipers

Production credits

Main article: Fighting Vipers/Production credits.

Magazine articles

Main article: Fighting Vipers/Magazine articles.

Promotional material

Main article: Fighting Vipers/Promotional material.

Physical scans

Model 2 version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Computer & Video Games (UK)
100
[6]
Next Generation (US) NTSC-U
50
[32]
Arcade (Model 2)
75
Based on
2 reviews

Fighting Vipers

Model 2, US
Model 2, JP

Saturn version

Sega Retro Average 
Publication Score Source
81 №48, p42-43
Sega Saturn
81
Based on
1 review
Sega Retro Average 
Publication Version Score
576 KByte (HU)
89
[33]
CD Consoles (FR) PAL
100
[34]
Computer & Video Games (UK)
100
[10]
Edge (UK) NTSC-J
80
[35]
Electronic Gaming Monthly (US) NTSC-U
66
[36]
Famitsu (JP) NTSC-J
93
[37]
Freak (IL)
94
[38]
Fun Generation (DE) NTSC-J
90
[39]
Gambler (PL)
93
[40]
GameFan (US) NTSC-U
95
[41]
GamePro (US) NTSC-U
85
[42]
Gry Komputerowe (PL)
95
[43]
Hobby Consolas (ES)
90
[44]
Intelligent Gamer (US) NTSC-U
91
[45]
Joypad (FR) NTSC-J
80
[46]
MAN!AC (DE) PAL
87
[47]
Mega Force (FR) PAL
90
[48]
Mega Fun (DE) PAL
88
[49]
Mean Machines Sega (UK) PAL
95
[50]
Next Generation (US)
100
[51]
Player One (FR)
82
[52]
Saturn Fan (JP) NTSC-J
81
[53]
Saturn Fan (JP) NTSC-J
81
[54]
Saturn+ (UK) PAL
90
[55]
Secret Service (PL)
90
[56]
Sega Power (UK) PAL
84
[57]
Świat Gier Komputerowych (PL)
100
[58]
Sega Saturn Magazine (UK) PAL
94
[59]
Sega Saturn Magazine (JP) NTSC-J
88
[60]
Sega Saturn Magazine (JP) NTSC-J
90
[61]
Sonic the Comic (UK) PAL
95
[62]
Strana Igr (RU)
100
[63]
Total Saturn (UK) PAL
93
[64]
Total Saturn (UK) PAL
93
[65]
Ultra Game Players (US) NTSC-U
94
[66]
Video Games (DE) NTSC-J
82
[67]
Sega Saturn
90
Based on
36 reviews

Fighting Vipers

Saturn, JP
Fightingvipers sat jp backcover.jpgFightingvipers sat jp frontcover.jpg
Cover
FightingVipers Saturn JP Spinecard.jpg
Spinecard
Fightingvipers sat jp disc.jpg
Disc
Fighting Vipers Sega Saturn Japan Manual.pdf
Manual
FightingVipers Saturn JP Box Inlay.jpg
Inlay
Saturn, US
FightingVipers Saturn US Box Back.jpgFightingvipers sat us frontcover.jpg
Cover
FightingVipers Saturn US Disc.jpg
Disc
Fightingvipers sat us manual.pdf
Manual
Saturn, EU
Fightingvipers sat eu cover.jpg
Cover
Fightingvipers sat eu disc.jpg
Disc
Fighting Vipers Sat EU Manual.pdf
Manual
Saturn, PT
FightingVipers Sat PT cover.jpg
Cover
Fightingvipers sat eu disc.jpg
Disc
Saturn, PL (Comat)
Fightingvipers sat pl box front.jpg
Cover
Fightingvipers sat eu disc.jpg
Disc
Saturn, AU
FightingVipers Sat AU back.jpgNospine.pngFightingVipers Sat AU cover.jpg
Cover
Fightingvipers sat eu disc.jpg
Disc
Saturn, BR
FightingVipers Saturn BR Box Front.jpg
Cover
Saturn, KR
FightingVipers Saturn KR Box Back.jpgNospine-small.pngFightingVipers Saturn KR Box Front.jpg
Cover

XBLA version

Sega Retro Average 
Publication Score Source
80 March 2013, p85
Xbox Live Arcade
80
Based on
1 review
Sega Retro Average 
Publication Version Score
Xbox Live Arcade
N/A
Based on
0 reviews

Fighting Vipers


Technical information

Main article: Fighting Vipers/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
399,837,648 CD-ROM(EU) MK81041-50 V1.000
Sega Saturn
CRC32
MD5
SHA-1
406,935,984 1996-08-18 CD-ROM(JP) GS-9101 V1.010
Sega Saturn
 ?
CRC32
MD5
SHA-1
406,935,984 CD-ROM(JP) GS-9101 (Alt) V1.013
Sega Saturn
 ?
CRC32
MD5
SHA-1
399,837,648 CD-ROM(KR) MK-81041-08 V1.002
Sega Saturn
 ?
CRC32
MD5
SHA-1
394,042,320 CD-ROM(US) 81041 V2.000
Sega Saturn
 ?
CRC32
MD5
SHA-1
1996-07-05 CD-R Page
Sega Saturn
 ?
CRC32
MD5
SHA-1
1996-09-06 CD-R Page

Track list

1. Data track  
2. Fallen (An' I Can't Get Up) (2:29) 
From: Training
Composed by: David Leytze
3. Let it Ride/All Bets Off (0:22) 
From: Continue
Composed by: David Leytze
4. Game Over (0:06) 
From: Game Over
Composed by: David Leytze
5. Choose Your Weapon (0:47) 
From: Character select
Composed by: David Leytze
6. Pepsiman (0:22) 
From: Pepsiman
Composed by: James Shimoji
7. Pepsiman Win (0:06) 
From: Pepsiman Win
Composed by: James Shimoji
8. To Tell the Truth (1:31) 
From: Name Entry
Composed by: David Leytze
9. Sundance Kids (2:22) 
From: Bahn Stage
Composed by: David Leytze
10. The City by Night (2:57) 
From: Grace Stage
Composed by: David Leytze
11. Occam's Razor (2:37) 
From: Picky Stage
Composed by: David Leytze
12. Look to the Skies (2:50) 
From: Tokio Stage
Composed by: David Leytze
13. Thirty-30 (2:22) 
From: Sanman Stage
Composed by: David Leytze
14. Bay Side Blues (1:58) 
From: Honey Stage
Composed by: David Leytze
15. The Trouble with Raxel (2:09) 
From: Raxel Stage
Composed by: David Leytze
16. Look Out Below (2:29) 
From: Jane Stage
Composed by: David Leytze
17. King of the Mountain (2:22) 
From: B.M. Stage
Composed by: David Leytze
18. Viper Venom (1:22) 
From: Opening
Composed by: David Leytze
19. Hills Like the Snake (1:25) 
From: Ending
Composed by: David Leytze
Running time: 30:36

Extra content

This game has extra content which can be viewed when accessing the disc on a PC.

Saturn (JP) Extra files
Folder / File Type Size description
README.DOC TXT 8,178 Messages from the developers.
SSFV_ABS.TXT TXT (Abstract) 22 About this game.
SSFV_BIB.TXT TXT (Bibliographiced) 25 About original game
SSFV_CPY.TXT TXT (Copyright) 41 Copyright


External links

References

  1. Computer & Video Games, "December 1995" (UK; 1995-11-10), page 72
  2. File:Fightingvipers sat jp backcover.jpg
  3. 3.0 3.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-04 08:13)
  4. http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=24577 (Wayback Machine: 2016-04-04 10:28)
  5. Sega Arcade History, Enterbrain, page 138
  6. 6.0 6.1 Computer & Video Games, "March 1996" (UK; 1996-02-09), page 74
  7. 7.0 7.1 Press release: 1996-10-29: FIGHTING VIPERS -- THE SECOND WAVE OF SEGA SATURN'S BLOOD, SWEAT & TEARS EPIDEMIC TAKES OVER THE NATION
  8. http://sega-saturn.com/saturn/software/fvipers.htm (Wayback Machine: 1996-12-15 06:09)
  9. File:DailyMirror UK 1996-10-31 45.png
  10. 10.0 10.1 Computer & Video Games, "November 1996" (UK; 1996-10-09), page 52
  11. Sega Magazin, "November 1996" (DE; 1996-10-09), page 80
  12. https://www.vz.lt/archive/news.php/id=388558
  13. 13.0 13.1 13.2 Xbox LIVE Marketplace (ja-JP; Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d) (Wayback Machine: 2012-12-01 00:31)
  14. http://blogs.sega.com/2012/11/20/am2-fighting-games-headed-to-xbla-and-psn (Wayback Machine: 2012-11-30 01:59)
  15. 15.0 15.1 Xbox LIVE Marketplace (en-US; Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d) (Wayback Machine: 2012-11-30 23:13)
  16. 16.0 16.1 16.2 Xbox LIVE Marketplace (en-GB; Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d) (Wayback Machine: 2012-12-02 05:22)
  17. 17.0 17.1 17.2 Xbox LIVE Marketplace (fr-FR; Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d) (Wayback Machine: 2012-12-01 00:30)
  18. 18.0 18.1 18.2 Xbox LIVE Marketplace (de-DE; Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d) (Wayback Machine: 2012-12-01 00:27)
  19. 19.0 19.1 19.2 Xbox LIVE Marketplace (en-AU; Fighting-Vipers/66acd000-77fe-1000-9115-d8025841129d) (Wayback Machine: 2012-12-29 14:51)
  20. 20.0 20.1 http://www.jp.playstation.com:80/software/title/jp0177npjb00252_00fightingvipers00.html (Wayback Machine: 2012-12-02 01:55)
  21. 21.0 21.1 21.2 21.3 21.4 21.5 http://blogs.sega.com/2012/11/20/am2-fighting-games-headed-to-xbla-and-psn/ (Wayback Machine: 2018-04-27 12:05)
  22. 22.0 22.1 PlayStation Store (de-de; EP0177-NPEB01164_00-FIGHTINGVIPERS00) (Wayback Machine: 2018-11-27 19:43)
  23. 23.0 23.1 PlayStation Store (en-au; EP0177-NPEB01164_00-FIGHTINGVIPERS00) (Wayback Machine: 2018-03-30 15:24)
  24. 24.0 24.1 PlayStation Store (ko-kr; HP0177-NPHB00516_00-FIGHTINGVIPERS00) (Wayback Machine: 2018-03-30 15:26)
  25. 25.0 25.1 https://psdeals.net/tw-store/game/731630/fighting-vipers-full-game (Wayback Machine: 2023-12-18 05:45)
  26. http://www.jp.playstation.com:80/software/title/jp0177npjb00252_00fightingvipers00.html (Wayback Machine: 2015-09-18 10:46)
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  31. 31.0 31.1 Sega Saturn Magazine, "November 1996" (UK; 1996-10-17), page 58
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  33. 576 KByte, "December 1996" (HU; 1996-xx-xx), page 11
  34. CD Consoles, "Novembre 1996" (FR; 1996-xx-xx), page 102
  35. Edge, "November 1996" (UK; 1996-09-20), page 60
  36. Electronic Gaming Monthly, "November 1996" (US; 1996-xx-xx), page 76
  37. Famitsu, "1996-09-06" (JP; 1996-08-23), page 1
  38. Freak, "10/96" (IL; 1996-xx-xx), page 1
  39. Fun Generation, "11/96" (DE; 1996-10-09), page 76
  40. Gambler, "2/1997" (PL; 1997-xx-xx), page 1
  41. GameFan, "Volume 4, Issue 11: November 1996" (US; 1996-xx-xx), page 20
  42. GamePro, "December 1996" (US; 1996-xx-xx), page 142
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  45. Intelligent Gamer, "November 1996" (US; 1996-1x-xx), page 98
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  49. Mega Fun, "10/96" (DE; 1996-09-18), page 40
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  51. Next Generation, "December 1996" (US; 1996-11-19), page 266
  52. Player One, "Novembre 1996" (FR; 1996-xx-xx), page 104
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  54. Saturn Fan, "1996 No. 21" (JP; 1996-10-04), page 62
  55. Saturn+, "Issue 4" (UK; 1996-10-24), page 12
  56. Secret Service, "Styczeń 1997" (PL; 1997-01-01), page 18
  57. Sega Power, "November 1996" (UK; 1996-09-26), page 42
  58. Świat Gier Komputerowych, "1/1997" (PL; 1997-xx-xx), page 1
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  60. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
  61. Sega Saturn Magazine, "1996-15 (1996-09-13)" (JP; 1996-08-23), page 240
  62. Sonic the Comic, "6 January 1997" (UK; 1996-12-24), page 10
  63. Strana Igr, "Iyul 1997 2/2" (RU; 1997-xx-xx), page 88
  64. Total Saturn, "Volume One Issue Three" (UK; 1996-11-29), page 53
  65. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 27
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  67. Video Games, "10/96" (DE; 1996-09-25), page 88


Fighting Vipers

Fighting Vipers Title.png

Main page | Comparisons | Achievements | Credits | Hidden content | Development | Magazine articles | Video coverage | Reception | Promotional material | Merchandise | Bootlegs


Books: Fighting Vipers Technical Manual (1996) | Fighting Vipers 4 Koma Gag Battle (1996) | Fighting Vipers: Crimson Angel (1996) | Fighting Vipers: My Sweet Honey (1996) | Fighting Vipers Perfect Guide (1997)
Music: Fighting Vipers Original Soundtrack (1996) | Fighting Vipers Sega Saturn Original Soundtrack (1996)
Videos: Sega Official Video Library Vol. 1: Fighting Vipers (199x)

Sega Saturn
Prototypes: 1996-07-05 | 09-06



Games in the Fighting Vipers Series
Arcade
Fighting Vipers (1995) | Fighting Vipers 2 (1998)
Sega Saturn
Fighting Vipers (1996) | Fighters Megamix (1996)
Sega Dreamcast
Fighting Vipers 2 (2001)
Sony PlayStation 2
Sega Ages 2500 Series Vol. 19: Fighting Vipers (2005)
Xbox 360
Sony PlayStation 3
Fighting Vipers (2012)
Fighting Vipers related media
Music
Fighting Vipers Original Soundtrack (1996) | Fighting Vipers Sega Saturn Original Soundtrack (1996) | Fighting Vipers 2 The Sound Album (1998)
Book
Fighting Vipers Technical Manual (1996) | Fighting Vipers: Crimson Angel (1996) | Fighting Vipers Sega Saturn Manual 2: Biting the Vipers (1996) | Fighting Vipers: My Sweet Honey (1996) | (1997) Fighting Vipers Perfect Guide (1997) | Fighters Mega Books Mix Ultimate Guide (1997) | Fighting Vipers 2 Official Guide (1998)
Film
Sega Official Video Library Vol. 1: Fighting Vipers (199x)