Difference between revisions of "Fighting Vipers 2"

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{{Bob
 
{{Bob
 
| bobscreen=FightingVipers2 title.png
 
| bobscreen=FightingVipers2 title.png
| screenwidth=320
 
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
 
| developer=[[Sega AM2]], {{DC}}[[CRI]]
 
| developer=[[Sega AM2]], {{DC}}[[CRI]]
| distributor=[[Deith Leisure]] (UK)
+
| distributor=[[Deith Leisure]] (UK){{fileref|CVG UK 200.pdf|page=76}}
 
| system=[[Sega Model 3 Step 2.0]], [[Sega Dreamcast]]
 
| system=[[Sega Model 3 Step 2.0]], [[Sega Dreamcast]]
 
| romsize=
 
| romsize=
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| genre=Fighting
 
| genre=Fighting
 
| releases={{releases
 
| releases={{releases
| arcade_date_world=1998-08
+
| arcade_date_jp=1998-03{{ref|http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=24452}}
 +
| arcade_date_world=1998-08{{fileref|CVG UK 200.pdf|page=76}}
 +
}}
 +
{{releasesDC
 
| dc_date_eu=2001
 
| dc_date_eu=2001
 
| dc_code_eu=MK-51154-50
 
| dc_code_eu=MK-51154-50
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| dc_code_jp_d=HDR-0133-1
 
| dc_code_jp_d=HDR-0133-1
 
| dc_rrp_jp_d=2,800
 
| dc_rrp_jp_d=2,800
 +
| dc_date_au=2001
 +
| dc_rrp_au=89.95{{fileref|Hyper AU 093.pdf|page=68}}
 
}}
 
}}
 
| sega=all
 
| sega=all
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'''''{{PAGENAME}}''''' (ファイティングバイパーズ2) is the sequel to ''[[Fighting Vipers]]'', originally released for [[Sega Model 3 Step 2.0]] arcade hardware in 1998 before being ported to the [[Sega Dreamcast]] in 2001. The Dreamcast version of the game was not released in North America.
 
'''''{{PAGENAME}}''''' (ファイティングバイパーズ2) is the sequel to ''[[Fighting Vipers]]'', originally released for [[Sega Model 3 Step 2.0]] arcade hardware in 1998 before being ported to the [[Sega Dreamcast]] in 2001. The Dreamcast version of the game was not released in North America.
  
The game features all of the characters from the first game plus several new ones, and features improved graphics over its predecessor.
+
==Gameplay==
 +
''Fighting Vipers 2'' is an update over the original game, featuring all the original cast plus two new characters; Charlie and Emi. Mahler is also selectable from the start.
 +
 
 +
New to ''Fighting Vipers 2'' is a "route" system, avoiding previous trends where players would fight opponents in the same order every time. Opponents on the "upper" route are typically stronger, effectively creating multiple difficulty settings without the need for an arcade operator to tweak internal settings. Also added is a ranking system which rewards players for using complex and interesting moves, and penalises those which just use simple attacks.
 +
 
 +
The move from the original game's [[Model 2]] architecture allows for more complex background scenery, which characters can knock into when being slammed out of the arena walls.
  
==Production Credits==
+
==History==
===Arcade Version===
+
===Development===
 +
Work on ''Fighting Vipers 2'' began in early 1997, after the completion of the [[Sega Saturn]] game, ''[[Fighters Megamix]]''{{fileref|SSM UK 34.pdf|page=52}}. Members of the team travelled to [[wikipedia:Alcatraz Island|Alcatraz Island]], taking photos of the abandoned prison complex for inspiration{{fileref|SSM UK 34.pdf|page=52}}.
 +
 
 +
The project took roughly ten months to complete{{fileref|SSM UK 34.pdf|page=53}}, with three months of that work involving playtesting{{fileref|SSM UK 34.pdf|page=54}}. Initially the project used the Step 1.0 variant of Model 3 technology, however development migrated to Step 2.0 when it became available{{fileref|SSM UK 34.pdf|page=53}}. Like its predecessor (and unlike ''Virtua Fighter'') very little motion capture was used due to the exaggerated moves of the characters, the technology only coming into use for the introduction sequences and victory poses{{fileref|SSM UK 34.pdf|page=54}}. This means the majority of the animations were created by hand by AM2.
 +
 
 +
Character designs were created by Japanese artist "Imaitoons" rather by an in-house Sega developer. Emi's teddy bear robot suit is one of his notable creations{{fileref|SSM UK 34.pdf|page=54}}.
 +
 
 +
The T-Rex skeleton in Tokio's stage uses about 4,000 polygons{{fileref|SSM UK 34.pdf|page=53}}, despite it being purely for decoration (and as a piece of scenery to throw characters into at the end of matches).
 +
 
 +
==Production credits==
 +
===Arcade version===
 +
{{creditstable|
 
{{multicol|
 
{{multicol|
'''Director:''' [[Hiroshi Kataoka]]<br>
+
*'''Director:''' [[Hiroshi Kataoka]]
'''Game Coordinator:''' [[Daichi Katagiri]]<br>
+
*'''Game Coordinator:''' [[Daichi Katagiri]]
'''Chief Programmer:''' [[Hideya Shibazaki]]<br>
+
*'''Chief Programmer:''' [[Hideya Shibazaki]]
'''Chief Designer:''' [[Youji Kato]]<br>
+
*'''Chief Designer:''' [[Youji Kato]]
'''Sound Director:''' [[Hidenori Shoji]]<br>
+
*'''Sound Director:''' [[Hidenori Shoji]]
'''Programmers:''' [[Susumu Morii]], [[Syuji Takahashi]], [[Arata Hanashima]], [[Shinji Ohshima]], [[Masataka Daigo]], [[Masatoshi Shibata]]<br>
+
*'''Programmers:''' [[Susumu Morii]], [[Syuji Takahashi]], [[Arata Hanashima]], [[Shinji Ohshima]], [[Masataka Daigo]], [[Masatoshi Shibata]]
'''Motion Designers:''' [[Daichi Katagiri]], [[Shunan Sukawa]], [[Kasyo Oda]], [[Masahiro Onoguchi]], [[Taro Uozumi]]<br>
+
*'''Motion Designers:''' [[Daichi Katagiri]], [[Shunan Sukawa]], [[Kasyo Oda]], [[Masahiro Onoguchi]], [[Taro Uozumi]]
'''Character Desginers:''' [[Kentaro Nishimura|Kentarow Nishimura]], [[Kaoru Nagahama]], [[Makio Kida]]<br>
+
*'''Character Desginers:''' [[Kentaro Nishimura|Kentarow Nishimura]], [[Kaoru Nagahama]], [[Makio Kida]]
'''Original Character Designer:''' imaitoons<br>
+
*'''Original Character Designer:''' imaitoons
'''Stage Designers:''' [[Yasuo Kawagoshi]], [[Masaaki Somaki]], [[Hideyuki Takita]]<br>
+
*'''Stage Designers:''' [[Yasuo Kawagoshi]], [[Masaaki Somaki]], [[Hideyuki Takita]]
'''Visual Effect Designer:''' [[Shin Kataoka]]<br>
+
*'''Visual Effect Designer:''' [[Shin Kataoka]]
'''Special Thanks to:''' [[Kaori Yamamoto]], [[Munekazu Makino]], [[Hideki Miyake]], VirtuaFighter3 Team<br>
+
*'''Special Thanks to:''' [[Kaori Yamamoto]], [[Munekazu Makino]], [[Hideki Miyake]], VirtuaFighter3 Team
'''Publicity:''' [[Jun Kasahara]]<br>
+
*'''Publicity:''' [[Jun Kasahara]]
'''Assistant Companies:''' [http://www.anchorinc.co.jp/ Anchor Inc.], [[Attractive Action Club]], Beams, Half HP Studio, [[Sega Digital Studio]]<br>
+
*'''Assistant Companies:''' [[Anchor Inc.]], [[Attractive Action Club]], Beams, Half HP Studio, [[Sega Digital Studio]]
'''Presented by:''' [[Sega|Sega Enterprises, Ltd.]]<br>
+
*'''Presented by:''' [[Sega|Sega Enterprises, Ltd.]]
 
}}
 
}}
 
+
}}
===Dreamcast Version===
+
===Dreamcast version===
 
{{multicol|
 
{{multicol|
: '''FightingVipers2 Staff'''
+
{{creditstable|
'''Director:''' [[Hiroshi Kataoka]]<br>
+
{{creditsheader|'''FightingVipers2 Staff'''}}
'''Game Coordinator:''' [[Daichi Katagiri]]<br>
+
*'''Director:''' [[Hiroshi Kataoka]]
'''Chief Programmer:''' [[Hideya Shibazaki]]<br>
+
*'''Game Coordinator:''' [[Daichi Katagiri]]
'''Chief Designer:''' [[Youji Kato]]<br>
+
*'''Chief Programmer:''' [[Hideya Shibazaki]]
'''Sound Director:''' [[Hidenori Shoji]]<br>
+
*'''Chief Designer:''' [[Youji Kato]]
'''Programmers:''' [[Susumu Morii]], [[Syuji Takahashi]], [[Arata Hanashima]], [[Shinji Ohshima]], [[Masataka Daigo]], [[Masatoshi Shibata]]<br>
+
*'''Sound Director:''' [[Hidenori Shoji]]
'''Motion Designers:''' [[Daichi Katagiri]], [[Shunan Sukawa]], [[Kasyo Oda]], [[Masahiro Onoguchi]], [[Taro Uozumi]]<br>
+
*'''Programmers:''' [[Susumu Morii]], [[Syuji Takahashi]], [[Arata Hanashima]], [[Shinji Ohshima]], [[Masataka Daigo]], [[Masatoshi Shibata]]
'''Character Desginers:''' [[Kentaro Nishimura|Kentarow Nishimura]], [[Kaoru Nagahama]], [[Makio Kida]]<br>
+
*'''Motion Designers:''' [[Daichi Katagiri]], [[Shunan Sukawa]], [[Kasyo Oda]], [[Masahiro Onoguchi]], [[Taro Uozumi]]
'''Original Character Designer:''' imaitoons<br>
+
*'''Character Desginers:''' [[Kentaro Nishimura|Kentarow Nishimura]], [[Kaoru Nagahama]], [[Makio Kida]]
'''Stage Designers:''' [[Yasuo Kawagoshi]], [[Masaaki Somaki]], [[Hideyuki Takita]]<br>
+
*'''Original Character Designer:''' imaitoons
'''Visual Effect Designer:''' [[Shin Kataoka]]<br>
+
*'''Stage Designers:''' [[Yasuo Kawagoshi]], [[Masaaki Somaki]], [[Hideyuki Takita]]
'''Special Thanks to:''' [[Kaori Yamamoto]], [[Munekazu Makino]], [[Hideki Miyake]], VirtuaFighter3 Team<br>
+
*'''Visual Effect Designer:''' [[Shin Kataoka]]
'''Publicity:''' [[Jun Kasahara]]<br>
+
*'''Special Thanks to:''' [[Kaori Yamamoto]], [[Munekazu Makino]], [[Hideki Miyake]], VirtuaFighter3 Team
'''Assistant Companies:''' [http://www.anchorinc.co.jp/ Anchor Inc.], [[Attractive Action Club]], Half HP Studio, [[Sega Digital Studio]]<br>
+
*'''Publicity:''' [[Jun Kasahara]]
: '''Dreamcast version'''
+
*'''Assistant Companies:''' [[Anchor Inc.]], [[Attractive Action Club]], Half HP Studio, [[Sega Digital Studio]]
'''Director:''' [[Masanao Kita]]<br>
+
{{creditsheader|'''Dreamcast version'''}}
'''Chief Programmer:''' [[Toshio Arai]]<br>
+
*'''Director:''' [[Masanao Kita]]
'''Chief Designer:''' Ryuichi Noguchi<br>
+
*'''Chief Programmer:''' [[Toshio Arai]]
'''Sound Designer:''' Takafumi Nishimura<br>
+
*'''Chief Designer:''' Ryuichi Noguchi
'''Programmers:''' Takatuna Sawada, Jun Odaira<br>
+
*'''Sound Designer:''' Takafumi Nishimura
'''Designers:''' Takahiro Sakuma, Takashi Watanabe, [[Tohru Honda]], Masahiro Fujimori, Tsuyoki Iijima, Shunji Miyake<br>
+
*'''Programmers:''' Takatuna Sawada, Jun Odaira
'''In Cooperation with:''' Scarab<br>
+
*'''Designers:''' Takahiro Sakuma, Takashi Watanabe, [[Tohru Honda]], Masahiro Fujimori, Tsuyoki Iijima, Shunji Miyake
'''Presented by:''' [[Sega]]<br>
+
*'''In Cooperation with:''' Scarab
'''Original Game:''' © [[Sega|Sega Corporation]], 1998<br>
+
*'''Presented by:''' [[Sega]]
© [[Sega|Sega Corporation]]/[[CRI]], 2001<br>
+
*'''Original Game:''' © [[Sega|Sega Corporation]], 1998
 +
'''© [[Sega|Sega Corporation]]/[[CRI]], 2001'''<br>
 +
}}
 
}}
 
}}
  
==Physical Scans==
+
==Magazine articles==
===Model 3 Version===
+
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Artwork==
 +
<gallery>
 +
FightingVipers2 logo black.jpg
 +
FightingVipers2 logo white.jpg
 +
FightingVipers2 DC Art BAHN.jpg
 +
FightingVipers2 DC Art Charlie.jpg
 +
FightingVipers2 DC Art EMI.jpg
 +
FightingVipers2 DC Art GRACE.jpg
 +
FightingVipers2 DC Art HONEY.jpg
 +
FightingVipers2 DC Art JANE.jpg
 +
FightingVipers2 DC Art Mahler.jpg
 +
FightingVipers2 DC Art PICKY.jpg
 +
FightingVipers2 DC Art RAXEL.jpg
 +
FightingVipers2 DC Art SANMAN.jpg
 +
FightingVipers2 DC Art tokio.jpg
 +
</gallery>
 +
 
 +
==Physical scans==
 +
===Model 3 version===
 +
{{Scanbox
 +
| console=Arcade
 +
| region=JP
 +
}}
 +
{{Scanbox
 +
| console=Arcade
 +
| region=World
 +
}}
  
===Dreamcast Version===
+
===Dreamcast version===
 
{{ratings
 
{{ratings
 
| icon=DC
 
| icon=DC
Line 91: Line 141:
 
| consolesmax_source={{num|19|page=88}}
 
| consolesmax_source={{num|19|page=88}}
 
| consolesplus=82
 
| consolesplus=82
| consolesplus_source={{num|109|page=86/87}}
+
| consolesplus_source={{num|109|page=86/87|pdf=ConsolesPlus FR 109.pdf|pdfpage=86}}
| edge=50
 
| edge_source={{num|95|page=86}}
 
| playbox=56
 
| playbox_source={{num|3|page=56}}
 
 
| dmjp=87
 
| dmjp=87
| dmjp_source={{num|2001-02|page=22|pdf=DCM_JP_20010119.pdf}}
+
| dmjp_source={{num|2001-02|page=22|pdf=DCM JP 20010119.pdf}}
 
| dmjp_r=87
 
| dmjp_r=87
| dmjp_source_r={{num||page=34|pdf=Dorimaga_20021011_JP.pdf}}
+
| dmjp_r_source={{num|2002-18|page=34|pdf=Dorimaga 20021011 JP.pdf}}
 +
| edge=50
 +
| edge_source={{num|95|page=86|pdf=Edge UK 095.pdf}}
 
| egmes=63
 
| egmes=63
 
| egmes_source={{num|1|page=38}}
 
| egmes_source={{num|1|page=38}}
 
| famitsu=75
 
| famitsu=75
| famitsu_source={{num|632|page=32|pdf=}}
+
| famitsu_source={{num|632|page=32|pdf=}} <!-- {{num|915 Pt.2|page=52}} is same review. -->
 +
| playbox=56
 +
| playbox_source={{num|3|page=56|pdf=Playbox FR 03.pdf}}
 +
| videogames=77
 +
| videogames_source={{num|3/01|page=44|pdf=VideoGames DE 2001-03.pdf|pdfpage=16}}
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
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| square=yes
 
| square=yes
 
| disc=FV2 DC EU Disc.jpg
 
| disc=FV2 DC EU Disc.jpg
| item1=Fightingvipers2 dc eu white disc.jpg
+
}}{{Scanbox
| item1name=Pre-Production Disc
+
| console=Dreamcast
 +
| region=EU (White)
 +
| disc=Fightingvipers2 dc eu white disc.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
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| back=FV2 DC JP Box Back.jpg
 
| back=FV2 DC JP Box Back.jpg
 
| square=yes
 
| square=yes
| spinecard=FightingVipers2_DC_JP_Spinecard.jpg
+
| spinecard=FightingVipers2 DC JP Spinecard.jpg
| disc=FightingVipers2_DC_JP_Disc.jpg
+
| disc=FightingVipers2 DC JP Disc.jpg
| inlay=FightingVipers2_DC_JP_InlayBack.jpg
+
| inlay=FightingVipers2 DC JP InlayBack.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
Line 134: Line 188:
 
}}
 
}}
  
==External Links==
+
==Technical information==
*Sega of Japan catalogue pages (Japanese): [http://sega.jp/dc/010103/ Dreamcast]
+
In the Dreamcast version, Honey's character model is rendered with about 6300 polygons.
{{clear}}
+
 
 +
==External links==
 +
*Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/010103/ Dreamcast]
 +
 
 +
==References==
 +
<references/>
 +
 
 
{{FightingVipers}}
 
{{FightingVipers}}
 
[[Category:Model 3 games]]
 
[[Category:Model 3 games]]
 
[[Category:Model 3 Step 2.0 games]]
 
[[Category:Model 3 Step 2.0 games]]

Revision as of 16:28, 6 July 2017

n/a

FightingVipers2 title.png

Fighting Vipers 2
System(s): Sega Model 3 Step 2.0, Sega Dreamcast
Publisher: Sega
Developer:
Distributor: Deith Leisure (UK)[1]
Peripherals supported:
Sega Dreamcast
Dreamcast VGA Box, Dreamcast Jump Pack, Dreamcast Arcade Stick
Genre: Fighting

















Number of players: 1-2
Release Date RRP Code
Sega Dreamcast
JP
¥5,8005,800 HDR-0133
Sega Dreamcast
JP
(Dorikore)
¥2,8002,800 HDR-0133-1
Sega Dreamcast
EU
MK-51154-50
Sega Dreamcast
AU
$89.9589.95[2]

Fighting Vipers 2 (ファイティングバイパーズ2) is the sequel to Fighting Vipers, originally released for Sega Model 3 Step 2.0 arcade hardware in 1998 before being ported to the Sega Dreamcast in 2001. The Dreamcast version of the game was not released in North America.

Gameplay

Fighting Vipers 2 is an update over the original game, featuring all the original cast plus two new characters; Charlie and Emi. Mahler is also selectable from the start.

New to Fighting Vipers 2 is a "route" system, avoiding previous trends where players would fight opponents in the same order every time. Opponents on the "upper" route are typically stronger, effectively creating multiple difficulty settings without the need for an arcade operator to tweak internal settings. Also added is a ranking system which rewards players for using complex and interesting moves, and penalises those which just use simple attacks.

The move from the original game's Model 2 architecture allows for more complex background scenery, which characters can knock into when being slammed out of the arena walls.

History

Development

Work on Fighting Vipers 2 began in early 1997, after the completion of the Sega Saturn game, Fighters Megamix[3]. Members of the team travelled to Alcatraz Island, taking photos of the abandoned prison complex for inspiration[3].

The project took roughly ten months to complete[4], with three months of that work involving playtesting[5]. Initially the project used the Step 1.0 variant of Model 3 technology, however development migrated to Step 2.0 when it became available[4]. Like its predecessor (and unlike Virtua Fighter) very little motion capture was used due to the exaggerated moves of the characters, the technology only coming into use for the introduction sequences and victory poses[5]. This means the majority of the animations were created by hand by AM2.

Character designs were created by Japanese artist "Imaitoons" rather by an in-house Sega developer. Emi's teddy bear robot suit is one of his notable creations[5].

The T-Rex skeleton in Tokio's stage uses about 4,000 polygons[4], despite it being purely for decoration (and as a piece of scenery to throw characters into at the end of matches).

Production credits

Arcade version

Dreamcast version

FightingVipers2 Staff
Dreamcast version
  • Director: Masanao Kita
  • Chief Programmer: Toshio Arai
  • Chief Designer: Ryuichi Noguchi
  • Sound Designer: Takafumi Nishimura
  • Programmers: Takatuna Sawada, Jun Odaira
  • Designers: Takahiro Sakuma, Takashi Watanabe, Tohru Honda, Masahiro Fujimori, Tsuyoki Iijima, Shunji Miyake
  • In Cooperation with: Scarab
  • Presented by: Sega
  • Original Game: © Sega Corporation, 1998

© Sega Corporation/CRI, 2001

Magazine articles

Main article: Fighting Vipers 2/Magazine articles.

Artwork

Physical scans

Model 3 version

Arcade, JP

Arcade, World

Dreamcast version

Sega Retro Average 
Publication Score Source
65 №19, p88
82 №109, p86/87[6]
87 №2001-02, p22[7]
87 №2002-18, p34[8]
50 №95, p86[9]
63 №1, p38
75 №632, p32 
56 №3, p56[10]
77 №3/01, p44[11]
Sega Dreamcast
71
Based on
9 reviews
Sega Retro Average 
Publication Version Score
576 Konzol (HU)
45
[12]
Bonus (YU) NTSC
63
[13]
Consoles Max (FR) PAL
65
[14]
Consoles + (FR) PAL
82
[6]
DC-UK (UK) PAL
70
[15]
Digitiser (UK)
40
[16]
Dreamcast Magazine (JP) NTSC-J
87
[7]
Dreamcast Magazine (UK) PAL
65
[17]
Dorimaga (JP) NTSC-J
87
[18]
Dreamplanet (ES) PAL
73
[19]
Edge (UK) NTSC-J
50
[9]
Famitsu (JP) NTSC-J
75
[20]
Gamers' Republic (US) NTSC-J
58
[21]
Hyper (AU) PAL
72
[2]
MAN!AC (DE) PAL
74
[22]
Neo Plus (PL)
60
[23]
Next Generation (US) NTSC-J
50
[24]
Official Dreamcast Magazine (UK) PAL
60
[25]
Playbox (FR) PAL
56
[10]
PSX Extreme (PL) NTSC-J
67
[26]
Revista Oficial Dreamcast (ES) PAL
70
[27]
Strana Igr (RU)
73
[28]
Sega Dreamcast
65
Based on
22 reviews

Fighting Vipers 2

Dreamcast, EU
FV2 DC EU Box Back.jpgFV2 DC EU Box Front.jpg
Cover
FV2 DC EU Disc.jpg
Disc
Dreamcast, EU (White)

Fightingvipers2 dc eu white disc.jpg
Disc
Dreamcast, JP
FV2 DC JP Box Back.jpgFV2 DC JP Box Front.jpg
Cover
FightingVipers2 DC JP Spinecard.jpg
Spinecard
FightingVipers2 DC JP Disc.jpg
Disc
FightingVipers2 DC JP InlayBack.jpg
Inlay
Dreamcast, JP (Dorikore)

Technical information

In the Dreamcast version, Honey's character model is rendered with about 6300 polygons.

External links

  • Sega of Japan catalogue pages (Japanese): Dreamcast

References

  1. File:CVG UK 200.pdf, page 76
  2. 2.0 2.1 File:Hyper AU 093.pdf, page 68 Cite error: Invalid <ref> tag; name ":File:Hyper AU 093.pdf_p68" defined multiple times with different content
  3. 3.0 3.1 File:SSM UK 34.pdf, page 52
  4. 4.0 4.1 4.2 File:SSM UK 34.pdf, page 53
  5. 5.0 5.1 5.2 File:SSM UK 34.pdf, page 54
  6. 6.0 6.1 File:ConsolesPlus FR 109.pdf, page 86 Cite error: Invalid <ref> tag; name ":File:ConsolesPlus FR 109.pdf_p86" defined multiple times with different content
  7. 7.0 7.1 File:DCM JP 20010119.pdf, page 22 Cite error: Invalid <ref> tag; name ":File:DCM JP 20010119.pdf_p22" defined multiple times with different content
  8. File:Dorimaga 20021011 JP.pdf, page 34
  9. 9.0 9.1 File:Edge UK 095.pdf, page 86 Cite error: Invalid <ref> tag; name ":File:Edge UK 095.pdf_p86" defined multiple times with different content
  10. 10.0 10.1 File:Playbox FR 03.pdf, page 56 Cite error: Invalid <ref> tag; name ":File:Playbox FR 03.pdf_p56" defined multiple times with different content
  11. File:VideoGames DE 2001-03.pdf, page 16
  12. 576 Konzol, "Február 2001" (HU; 2001-xx-xx), page 26
  13. Bonus, "3/2001" (YU; 2001-04-25), page 44
  14. Consoles Max, "Février 2001" (FR; 2001-0x-xx), page 88
  15. DC-UK, "March 2001" (UK; 2001-02-15), page 48
  16. Digitiser (UK) (2001-03-06)
  17. Dreamcast Magazine, "No. 20" (UK; 2001-03-22), page 60
  18. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
  19. Dreamplanet, "Marzo 2001" (ES; 2001-02-15), page 44
  20. Famitsu, "2001-01-26" (JP; 2001-01-12), page 32
  21. Gamers' Republic, "March 2001" (US; 2001-xx-xx), page 82
  22. MAN!AC, "03/2001" (DE; 2001-02-07), page 66
  23. Neo Plus, "Kwiecień 2001" (PL; 2001-xx-xx), page 46
  24. Next Generation, "May 2001" (US; 2001-04-17), page 86
  25. Official Dreamcast Magazine, "March 2001" (UK; 2001-02-08), page 72
  26. PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 37
  27. Revista Oficial Dreamcast, "Marzo 2001" (ES; 2001-xx-xx), page 38
  28. Strana Igr, "Fevral 2001 2/2" (RU; 2001-xx-xx), page 56



Games in the Fighting Vipers Series
Arcade
Fighting Vipers (1995) | Fighting Vipers 2 (1998)
Sega Saturn
Fighting Vipers (1996) | Fighters Megamix (1996)
Sega Dreamcast
Fighting Vipers 2 (2001)
Sony PlayStation 2
Sega Ages 2500 Series Vol. 19: Fighting Vipers (2005)
Xbox 360
Sony PlayStation 3
Fighting Vipers (2012)
Fighting Vipers related media
Music
Fighting Vipers Original Soundtrack (1996) | Fighting Vipers Sega Saturn Original Soundtrack (1996) | Fighting Vipers 2 The Sound Album (1998)
Book
Fighting Vipers Technical Manual (1996) | Fighting Vipers: Crimson Angel (1996) | Fighting Vipers Sega Saturn Manual 2: Biting the Vipers (1996) | Fighting Vipers: My Sweet Honey (1996) | (1997) Fighting Vipers Perfect Guide (1997) | Fighters Mega Books Mix Ultimate Guide (1997) | Fighting Vipers 2 Official Guide (1998)
Film
Sega Official Video Library Vol. 1: Fighting Vipers (199x)