|Fighting Vipers 2|
|Developer: Sega AM2, CRI|
|Distributor: Deith Leisure (UK)|
|System(s): Sega Model 3 Step 2.0, Sega Dreamcast|
|Peripherals supported: Dreamcast VGA Box, Dreamcast Jump Pack, Dreamcast Arcade Stick|
|Number of players: 1-2|
Fighting Vipers 2 (ファイティングバイパーズ2) is the sequel to Fighting Vipers, originally released for Sega Model 3 Step 2.0 arcade hardware in 1998 before being ported to the Sega Dreamcast in 2001. The Dreamcast version of the game was not released in North America.
Fighting Vipers 2 is an update over the original game, featuring all the original cast plus two new characters; Charlie and Emi. Mahler is also selectable from the start.
New to Fighting Vipers 2 is a "route" system, avoiding previous trends where players would fight opponents in the same order every time. Opponents on the "upper" route are typically stronger, effectively creating multiple difficulty settings without the need for an arcade operator to tweak internal settings. Also added is a ranking system which rewards players for using complex and interesting moves, and penalises those which just use simple attacks.
The move from the original game's Model 2 architecture allows for more complex background scenery, which characters can knock into when being slammed out of the arena walls.
Work on Fighting Vipers 2 began in early 1997, after the completion of the Sega Saturn game, Fighters Megamix. Members of the team travelled to Alcatraz Island, taking photos of the abandoned prison complex for inspiration.
The project took roughly ten months to complete, with three months of that work involving playtesting. Initially the project used the Step 1.0 variant of Model 3 technology, however development migrated to Step 2.0 when it became available. Like its predecessor (and unlike Virtua Fighter) very little motion capture was used due to the exaggerated moves of the characters, the technology only coming into use for the introduction sequences and victory poses. This means the majority of the animations were created by hand by AM2.
Character designs were created by Japanese artist "Imaitoons" rather by an in-house Sega developer. Emi's teddy bear robot suit is one of his notable creations.
The T-Rex skeleton in Tokio's stage uses about 4,000 polygons, despite it being purely for decoration (and as a piece of scenery to throw characters into at the end of matches).
|Sega Retro Average|
| Based on|
|Dreamcast, JP (Dorikore)|
In the Dreamcast version, Honey's character model is rendered with about 6300 polygons.
|Games in the Fighting Vipers Series|
|Fighting Vipers (1995) | Fighting Vipers 2 (1998)|
|Fighting Vipers (1996) | Fighters Megamix (1996)|
|Fighting Vipers 2 (2001)|
|Sega Ages 2500 Series Vol. 19: Fighting Vipers (2005)|
|Fighting Vipers (2012)|
|Fighting Vipers related media|
|Fighting Vipers Original Soundtrack (1996) | Fighting Vipers Sega Saturn Original Soundtrack (1996) | Fighting Vipers 2 The Sound Album (1998)|
|Fighting Vipers (1996) | Fighting Vipers: Crimson Angel (1996) | Fighting Vipers Sega Saturn Manual 2: Biting the Vipers (1996) | Fighting Vipers: My Sweet Honey (1996) | (1997) Fighting Vipers Perfect Guide (1997) | Fighters Mega Books Mix Ultimate Guide (1997) | Fighting Vipers 2 Official Guide (1998)|
|Sega Official Video Library Vol. 1: Fighting Vipers (199x)|