Difference between revisions of "Game Genie (Mega Drive)"

From Sega Retro

m (spelling/grammar)
Line 10: Line 10:
 
Because they patch the program code of a game, Game Genie codes are sometimes referred to as patch codes. These codes can have a variety of effects. The most popular codes give the player some form of invulnerability, infinite ammunition, level skipping, or other modifications that allow the player to be more powerful than intended by the developers. In rare cases, codes even unlock hidden game features that developers had scrapped and rendered unreachable in normal play (an example of this is the final [[sonic:Hidden Palace Zone|Hidden Palace Zone]] in ''[[sonic:Sonic the Hedgehog 2 (16-bit)|Sonic 2]]'').
 
Because they patch the program code of a game, Game Genie codes are sometimes referred to as patch codes. These codes can have a variety of effects. The most popular codes give the player some form of invulnerability, infinite ammunition, level skipping, or other modifications that allow the player to be more powerful than intended by the developers. In rare cases, codes even unlock hidden game features that developers had scrapped and rendered unreachable in normal play (an example of this is the final [[sonic:Hidden Palace Zone|Hidden Palace Zone]] in ''[[sonic:Sonic the Hedgehog 2 (16-bit)|Sonic 2]]'').
  
==Mega Drive==
+
==Mega Drive/Genesis==
On the [[Sega Mega Drive/Genesis]], the Game Genie can function as a country converter cartridge since most of these games are only "locked" to their respective regions by the shape of the cartridges and a set of a few bytes in the header of the ROM. In other cases Game Genie codes can be entered to allow a game to be played on any region console.
+
On the [[Sega Mega Drive/Genesis]], the Game Genie can function as a country converter and bypass the [[TMSS]] (TradeMark Security System) since most of these games are only "locked" to their respective regions by the shape of the cartridges and a set of a few bytes in the header of the ROM. In other cases Game Genie codes can be entered to allow a game to be played on any region console.
  
 
The Game Genie was usually sold with a small booklet of discovered codes for use with the system. However, these booklets would eventually become inadequate as new codes were discovered and new games were released that were not covered. To address this, an update system was implemented, where subscribers would receive quarterly booklet updates for a fee. In addition Galoob also ran ads in certain gaming publications (such as [[GamePro]]) that featured codes for newer games. Today, these codes and many others discovered by players can be found for free online.
 
The Game Genie was usually sold with a small booklet of discovered codes for use with the system. However, these booklets would eventually become inadequate as new codes were discovered and new games were released that were not covered. To address this, an update system was implemented, where subscribers would receive quarterly booklet updates for a fee. In addition Galoob also ran ads in certain gaming publications (such as [[GamePro]]) that featured codes for newer games. Today, these codes and many others discovered by players can be found for free online.

Revision as of 22:25, 31 January 2012

Game Genie - Sega Mega Drive version
File:GGGameGenie.jpg
Game Genie - Sega Game Gear version

The Game Genie is a series of cheat cartridges designed by Codemasters and sold by Camerica and Galoob for the Nintendo Entertainment System, Super Nintendo Entertainment System, Game Boy, Sega Mega Drive/Genesis, and Sega Game Gear that modifies game data, allowing the player to cheat, manipulate various aspects of games, and sometimes view unused content and functions. Although there are currently no Game Genie products on the market, most video game console emulators feature Game Genie support and allow for a near unlimited amount of codes to be entered. The Action Replay and GameShark hacking devices are similar devices.

Operation

The Game Genie attaches to the end of a cartridge and is then inserted into the cartridge port of the console for which it was designed.

Upon starting the console, the player may enter a series of characters referred to as a "code" or several such series that reference addresses in the ROM of the cartridge. Each code contains an integer value that is read by the system in place of the data actually present on the cartridge. The Game Genie cannot manipulate RAM, though it can make the console read different values from SRAM.

Because they patch the program code of a game, Game Genie codes are sometimes referred to as patch codes. These codes can have a variety of effects. The most popular codes give the player some form of invulnerability, infinite ammunition, level skipping, or other modifications that allow the player to be more powerful than intended by the developers. In rare cases, codes even unlock hidden game features that developers had scrapped and rendered unreachable in normal play (an example of this is the final Hidden Palace Zone in Sonic 2).

Mega Drive/Genesis

On the Sega Mega Drive/Genesis, the Game Genie can function as a country converter and bypass the TMSS (TradeMark Security System) since most of these games are only "locked" to their respective regions by the shape of the cartridges and a set of a few bytes in the header of the ROM. In other cases Game Genie codes can be entered to allow a game to be played on any region console.

The Game Genie was usually sold with a small booklet of discovered codes for use with the system. However, these booklets would eventually become inadequate as new codes were discovered and new games were released that were not covered. To address this, an update system was implemented, where subscribers would receive quarterly booklet updates for a fee. In addition Galoob also ran ads in certain gaming publications (such as GamePro) that featured codes for newer games. Today, these codes and many others discovered by players can be found for free online.

Game Gear

The Sega Game Gear's Game Genie had a more complicated design than those for other systems. When inserted into the cartridge slot, another slot would pop-up to insert the Game Gear cartridge. It also had a compartment which contained a book of codes.

The codes were printed on sticky labels to put on the back of the Game Gear cartridge. When entering codes, the player could easily see what to type in rather than looking through the book. Many of these codes can now be found online as well.

On the screen in which a code is entered for the Game Gear Game Genie, a player typing the word "DEAD" will cause the screen to move up and down, possibly as an Easter egg.

Scrapped Game Genies

New Game Genies called "Game Genie 2" were in the works in 1993 which would store codes and not require codes to be entered each time booting up the system. It was also going to have code searching features similar to the Pro Action Replay. This means it could probably alter RAM as searching for codes that affect ROM would have been more difficult. Due to some Game Genies recently being released it was decided to hold off the release of the new version till at least the following year but wound up being scrapped instead.

A scrapped Sega Mega CD version of the Game Genie was also in the works and was designed to fit in between the Mega CD and Mega Drive and would intercept code as it passed in between the two. It was only known to work with the Mega Drive 2 and the Sega Mega CD 2.[1]

Programming Your Own Codes

Codes listed on the Internet give you an idea of the kind of effects you can create by programming your own codes.

  • The easiest way to make your own codes is to make slight changes in existing codes. In the next section, there are simple tables that show you how to change the codes you find to create effects you might enjoy.
  • If you are making small changes to existing codes, you must have eight characters in the code.
  • You can also program codes simply by using random characters. You must have eight characters in the code.
  • Using two or more codes at the same time is a more difficult way to program random codes, since it's harder to tell which code is making the effect happen.
  • Some kinds of codes are easier to program. The best ones are codes with numbers in them (number of lives, number of rings, minutes on the timer).
  • Some kind of codes are harder to program, such as "infinite lives" or "super mega power."
  • Many codes you create will have some effect, but often it will be such a small change that you will not notice any difference. You many have to try many random codes before you get an interesting effect.
  • If you find a random code that has an interesting effect, then try changing it by using the program technique in the next section. This way, you are more likely to hone in on a really good effect.

Your success in code programming will depend a lot on luck. Keep trying! Of course, some of the effects you create you may not like. Almost any effect is possible — good, bad, interesting, annoying, fun or just plain silly.

If a code you program interrupts the game or causes an undesired effect, just turn the power off and then on again, and program different codes to play.

How to Program

There are two basic methods used to program your own codes by changing existing codes:

  1. Using Method 1, you change the 6th character of the code.
  2. Using Method 2, you change the 1st and/or 2nd character of the code.

Remember, these methods work best when the code you wish to change has numbers in it. They will usually not work on a code like "infinite rings."

The best way to proceed is to write down the original code, look up the choices in the tables below, and then write down all the variations underneath the original code. This way, you can return to your Game Genie with your own list of codes to try.

For both methods, refer to the table below. Find the character you want to change in one of the columns, then substitute one of the letters in the same column.

Column 1 Column 2 Column 3 Column 4
A B C D
E F G H
J K L M
N P R S
T V W X
Y Z 0 1
2 3 4 5
6 7 8 9

Gallery

External Links


Sega Mega Drive
Topics Technical specifications (Hardware comparison) | History | List of games | Magazine articles | Promotional material | Merchandise | Cartridges | TradeMark Security System
Hardware Japan | North America | Western Europe | Eastern Europe | South America | Asia | South Korea | Australasia | Africa
EZ Games | LaserActive | Mega Jet | Mega PC | Mega Play | Mega-Tech System | Nomad | Teradrive | Mega Drive Mini | Mega Drive Mini 2
New Mega Drive | Tianli VCD/DVD Players | "Consoles on a chip" | Licensed clones (Magic 2 | Mega Game II | Power Pegasus | Super Bitman)
Unlicensed clones
Add-ons Game Box | Power Base Converter | Mega-CD | 32X (Mega-CD 32X) | Mega Modem | Demo System DS-16
Cases Sega Genesis Nomad Carrying Case | System Carry Case
Controllers Control Pad | Six Button Control Pad | 6 Button Arcade Pad | Arcade Power Stick 6B | Konami Justifier | MK-1470
Action Chair | Activator | Arcade Power Stick | Keyboard | MegaFire | Mouse | Mega Stick | Menacer | Remote Arcade System | Ten Key Pad | Third Party Controllers
Accessories 4 Way Play | Cleaning System | Control Pad Extension Cord | Genesis Speakers | Headset | HeartBeat Catalyst | Microphone | Region converter cartridges | Mega Terminal | Nomad PowerBack | RF Unit (Mega Drive 2) | SCART Cable (Mega Drive 2) | Stereo Audio Video Cable | Team Player | Video Monitor Cable | Third Party Accessories
Network services Sega Channel | Sega Game Toshokan | Mega Anser | Mega Net | TeleBradesco Residência | XB∀ND
Development tools ERX 308P | ERX 318P | Sprobe | SNASM68K | SNASM2 (Mega Drive) | SNASM2 (32X) | PSY-Q Development System (Mega Drive) | PSY-Q Development System (32X) | 32X CartDev | Sega Mars Development Aid System | Sega 32X Development Target
Unreleased Edge 16 | Floppy Disk Drive | Mega Play 1010 | Sega VR | Teleplay System | Video Jukebox
Sega Game Gear
Topics Sega Game Gear | History | Magazine articles | Promotional material | Merchandise
Hardware Japan | North America | Western Europe | Eastern Europe | Asia | South America | Australasia | Africa
Wide Gear
Add-ons Pro Action Replay | Game Genie | X-Terminator | Master Gear Converter (Gear Master | Nuby Converter) | Stereo FM Tuner | TV Tuner
Cases Carry-All | Deluxe Carry-All Case | Gear Bag | Holster Case | Standard Carrying Case | Soft Case | Third Party (Play & Carry Case)
Accessories A/V Cable | Battery Pack | Car Adaptor | Car Antenna | Cleaning Gear | Gear-to-Gear Cable | PowerBack (Third Party) | Screen Magnifier (Wide Gear | Super Wide Gear | Third-Party)

Handy Gear | Master Link Cable