Difference between revisions of "Ghostbusters (Master System)"

From Sega Retro

m (Text replacement - "|CVG UK 096.pdf|cvg|96|118" to "|CVG UK 096.pdf|cvg|96|118 |ACE UK 26.pdf|ace|26|111 ")
Line 73: Line 73:
 
| ace_source={{num|28|page=50|pdf=ACE UK 28.pdf}}
 
| ace_source={{num|28|page=50|pdf=ACE UK 28.pdf}}
 
| cgtc=85
 
| cgtc=85
| cgtc_source={{num|1|page=86}}
+
| cgtc_source={{num|1|page=86|pdf=CompleteGuideToConsoles_UK_01.pdf}}
 
| cgtc_1=86
 
| cgtc_1=86
 
| cgtc_source_1={{num|4|page=97|pdf=CGtC UK 04.pdf}}
 
| cgtc_source_1={{num|4|page=97|pdf=CGtC UK 04.pdf}}

Revision as of 23:34, 24 October 2016


This short article is in need of work. You can help Sega Retro by adding to it.


n/a

Ghostbusters SMSTitleScreen.png

Ghostbusters
System(s): Sega Master System
Publisher: Sega
Developer:
Genre: Action

















Release Date RRP Code
Sega Master System
US
5065
Sega Master System
EU
5065
Sega Master System
AU
Sega Master System
BR
Sega Master System
KR
GB1024JG

Ghostbusters is a 1984 game developed by Activision for the Atari 800 and Commodore 64 to capitalize on the success of the 1984 film Ghostbusters. It was ported to a variety of systems (most infamously to the Nintendo Entertainment System) before being licensed off to Sega for a Sega Master System port, which Sega would hand off to Compile for development.

This port was completed and released in 1987 exclusively in the US and Europe (despite code for Sega Mark III bootup existing in the game). Compile and Sega would later work on a Mega Drive Ghostbusters which is completely different from this game.

Gameplay

Upon starting the game, you must select a vehicle to drive and some weapons and traps. You need at least one trap to begin. After buying the trap, you will be taken to the main screen. This is a grid-like map containing three decorated buildings — the Zuul building, the Shop, and the Ghostbusters headquarters ("GHQ"). To enter a building, first move to that building, hold the direction in which the building faces in relation to the logo, and hit 2 to enter it. Before being allowed to go to the building, you must travel on a rod on which you may only hit Left and Right to dodge things passing by.

Occasionally a building on the map will flash red. Go to that building before it stops flashing red and you will be able to catch ghosts. Place your trap by moving left or right and hitting 1. Then, control one of the Ghostbusters using the D-pad. Hold 1 to fire your tractor beam to pull a ghost toward you, bring the ghost over the trap, and release 1 to suck it into the trap. You will get money for every ghost trapped. 2 switches which Ghostbuster you control. After using a trap, you must go to the Ghostbusters HQ to empty it before being able to trap more ghosts.

If the City's PK Energy bar on the top of the screen fills yellow, the Stately Puft Marshmallow Man will come out at random to destroy buildings. If it fills red, the game ends.

Eventually you should be able to enter the Zuul building, where you must ascend a flight of stairs and face off with Gozer to win the game.

Hints

Magazine articles

Main article: Ghostbusters (Master System)/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Computer & Video Games (UK) #96: "November 1989" (1989-10-16)
also published in:
  • ACE (UK) #26: "November 1989" (1989-10-xx)[4]
Logo-pdf.svg
Logo-pdf.svg
Print advert in Computer & Video Games (UK) #97: "December 1989" (1989-11-16)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Computer & Video Games (UK) #100: "March 1990" (1990-02-16)
also published in:
  • ACE (UK) #30: "March 1990" (1990-02-01)[6]
  • ACE (UK) #31: "April 1990" (1990-03-xx)[7]
Logo-pdf.svg
Logo-pdf.svg
Print advert in Computer & Video Games (UK) #101: "April 1990" (1990-03-16)
also published in:
  • ACE (UK) #32: "May 1990" (1990-04-xx)[8]
Logo-pdf.svg
Logo-pdf.svg
Print advert in Computer & Video Games (UK) #111: "February 1991" (1991-01-16)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
72 №28, p50[1]
85 №1, p86[9]
86 №4, p97[10]
85 №93b, p100
22 №22, p96[11]
58 №1, p139[12]
79 №22, p70[13]
70 №2/21
58 №2, p21
80 №23, p57
59 №3, p19[14]
Sega Master System
69
Based on
11 reviews
Sega Retro Average 
Publication Version Score
ACE (UK)
73
[1]
Aktueller Software Markt (DE)
38
[15]
Complete Guide to Consoles (UK)
88
[16]
Complete Guide to Consoles (UK)
85
[17]
Complete Guide to Consoles (UK)
86
[10]
The Complete Guide to Sega (UK) PAL
86
[18]
Console XS (UK) PAL
60
[19]
Computer & Video Games (UK) PAL
85
[20]
The Games Machine (UK)
22
[11]
Joystick (FR) PAL
58
[12]
K (IT)
79
[21]
Micromanía (segunda época) (ES)
70
[22]
Mean Machines Sega (UK)
86
[23]
Power Play (DE)
60
[24]
S: The Sega Magazine (UK) PAL
58
[25]
Sega Power (UK) PAL
75
[26]
Sega Pro (UK)
59
[14]
Sega Pro (UK) PAL
50
[27]
Smash (DE) PAL
61
[28]
Sega Master System
67
Based on
19 reviews

Ghostbusters (Master System)

Master System, US
Ghostbusters sms us cover.jpg
Cover
Ghostbusters sms us cart.jpg
Cart
Ghostbusters sms us manual.pdf
Manual
SegaAdventure SMS US Poster Back.jpgSegaAdventure SMS US Poster Front.jpg
Poster
Master System, US (re-release)
Ghostbusters SMS US Box Rerelease.jpg
Cover
Ghostbusters SMS US Cart Rerelease.jpg
Cart
Master System, EU
Ghostbusters SMS EU Box NoR.jpg
Cover
Master System, EU
® variant
Ghostbusters SMS EU Box R.jpg
Cover
Ghostbusters SMS EU Cart R.jpg
Cart
Master System, AU
Ghostbusters SMS AU Cover.jpg
Cover
Ghostbusters SMS AU Cart.jpg
Cart
Master System, BR
Ghostbusters SMS BR Box Back.jpgNospine.pngGhostbusters SMS BR cover.jpg
Cover
Ghostbusters SMS BR Cart.jpg
Cart
Ghostbusters SMS BR Manual.pdf
Manual
Master System, KR
Ghostbusters SMS KR backcover.jpgNospine.pngGhostbusters SMS KR cover.jpg
Cover
Ghostbusters SMS KR cart.jpg
Cart

References

  1. 1.0 1.1 1.2 File:ACE UK 28.pdf, page 50 Cite error: Invalid <ref> tag; name ":File:ACE UK 28.pdf_p50" defined multiple times with different content
  2. File:CVG UK 097.pdf, page 36
  3. File:Supergame BR 02.pdf, page 27
  4. ACE, "November 1989" (UK; 1989-10-xx), page 111
  5. Computer & Video Games, "January 1990" (UK; 1989-12-16), page 115
  6. ACE, "March 1990" (UK; 1990-02-01), page 70
  7. ACE, "April 1990" (UK; 1990-03-xx), page 64
  8. ACE, "May 1990" (UK; 1990-04-xx), page 12
  9. File:CompleteGuideToConsoles_UK_01.pdf, page 86
  10. 10.0 10.1 File:CGtC UK 04.pdf, page 97 Cite error: Invalid <ref> tag; name ":File:CGtC UK 04.pdf_p97" defined multiple times with different content
  11. 11.0 11.1 File:TGM UK 22.pdf, page 96 Cite error: Invalid <ref> tag; name ":File:TGM UK 22.pdf_p96" defined multiple times with different content
  12. 12.0 12.1 File:Joystick FR 001.pdf, page 139 Cite error: Invalid <ref> tag; name ":File:Joystick FR 001.pdf_p139" defined multiple times with different content
  13. File:K UK 22.pdf, page 72
  14. 14.0 14.1 File:SegaPro UK 03.pdf, page 19 Cite error: Invalid <ref> tag; name ":File:SegaPro UK 03.pdf_p19" defined multiple times with different content
  15. Aktueller Software Markt, "Oktober 1989" (DE; 1989-08-28), page 70
  16. Complete Guide to Consoles, "" (UK; 1989-10-16), page 56
  17. Complete Guide to Consoles, "" (UK; 1989-10-16), page 86
  18. The Complete Guide to Sega, "" (UK; 1991-05-xx), page 56
  19. Console XS, "June/July 1992" (UK; 1992-04-23), page 140
  20. Computer & Video Games, "August 1989" (UK; 1989-07-15), page 100
  21. K, "Novembre 1990" (IT; 1990-xx-xx), page 72
  22. Micromanía (segunda época), "Febrero 1990" (ES; 1990-0x-xx), page 34
  23. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 133
  24. Power Play, "12/89" (DE; 1989-11-13), page 84
  25. S: The Sega Magazine, "January 1990" (UK; 1989-11-xx), page 21
  26. Sega Power, "October 1991" (UK; 1991-09-05), page 57
  27. Sega Pro, "April 1993" (UK; 1993-03-11), page 71
  28. Smash, "July/August 1989" (DE; 1989-06-23), page 54