Difference between revisions of "Gods"

From Sega Retro

m
Line 27: Line 27:
 
*The Underworld
 
*The Underworld
  
Each world is splt into three sections. Between these individual sections, new weapons, power ups and other items may be purchased at a traveling merchant's shop.
+
Each world is split into three sections. Between these individual sections, new weapons, power ups and other items may be purchased at a traveling merchant's shop.
  
 
==Gameplay==
 
==Gameplay==
 
Compared to the original release on the Amiga, the [[Sega Mega Drive]] version plays considerably faster. As a consequence of this, the difficulty level became higher.
 
Compared to the original release on the Amiga, the [[Sega Mega Drive]] version plays considerably faster. As a consequence of this, the difficulty level became higher.
 +
 +
The game has a self adaptive difficulty level, sometimes giving out health and extra lives to players instead of score related items.
  
 
{{A}} shoots your weapon (which you carry one of and find throughout each level). {{B}} jumps. By pressing {{up}}, you face the wall, and can then use {{A}} to do things like flip switches on the wall. You can carry up to four extra items with you, such as keys (used to open doors). To take an item, hold {{down}} to switch to item grabbing mode and hit {{A}} to pick the item up and put it in one of four slots (shown in the HUD), and then hit {{A}} again to move the cursor to the next slot. To drop an item, move the cursor onto an item and leave item grabbing mode. You do not need to drop items to use keys; they activate automatically when you approach a door.
 
{{A}} shoots your weapon (which you carry one of and find throughout each level). {{B}} jumps. By pressing {{up}}, you face the wall, and can then use {{A}} to do things like flip switches on the wall. You can carry up to four extra items with you, such as keys (used to open doors). To take an item, hold {{down}} to switch to item grabbing mode and hit {{A}} to pick the item up and put it in one of four slots (shown in the HUD), and then hit {{A}} again to move the cursor to the next slot. To drop an item, move the cursor onto an item and leave item grabbing mode. You do not need to drop items to use keys; they activate automatically when you approach a door.
Line 36: Line 38:
 
Passwords are given out at the end of each world after defeating the respective boss.
 
Passwords are given out at the end of each world after defeating the respective boss.
  
Points are accumulated by defeating enemies, collecting treasure, often hidden away in secret areas that can only be accessed by solving puzzle sections. Extra lives and bonus points are rewarded for certain scores. As all score is lost when powering off the console, a play session focusing on score needs to be done in one sitting.
+
Points are accumulated by defeating enemies and collecting treasure, often hidden away in secret areas that can only be accessed by solving puzzle sections. A lot of the bonus sections are very hard to find without the use of external resources. Extra lives and bonus points are rewarded for certain scores. As all score is lost when powering off the console, a play session focusing on score needs to be done in one sitting.
 +
 
 +
==Version differences==
 +
*All versions are region locked. The PAL version has speed up music but slower gameplay. Disabling the region lock with a cheating devices makes the game and music run at the correct speed.  Content wise, the games are identical aside from translation differences.
 +
*Compared to the Amiga release, the game features a new, animated intro screne (without the image song). Ingame music was added, while the Amiga release was silent. Some palette changes were also made (e.g. the hero's armor is slightly blue colored compared to the gray Amiga versions armor).
  
 
==Production Credits==
 
==Production Credits==

Revision as of 03:40, 20 October 2014


This short article is in need of work. You can help Sega Retro by adding to it.


n/a

Gods MDTitleScreen.png

Gods
System(s): Sega Mega Drive
Publisher: US Mindscape JP PCM Complete EU Accolade
Developer:
Genre: Action

















Release Date RRP Code

Gods is a 1991 platformer by The Bitmap Brothers, originally released for the Commodore Amiga and later ported to a variety of home consoles and computers, including a 1992 port to the Sega Mega Drive. This version was the first game published by Accolade after acquiring an official license after winning Sega v. Accolade (though they still presumably continued to press unlicensed games).

"Four guardians" have broken the citadel used to protect the city of the gods, and have asked any warrior to retake the citadel in return for a favor. You play as one such warrior, who asks to become a god himself, equal to the others.

Game Worlds

  • The City
  • The Temple
  • The Labyrinth
  • The Underworld

Each world is split into three sections. Between these individual sections, new weapons, power ups and other items may be purchased at a traveling merchant's shop.

Gameplay

Compared to the original release on the Amiga, the Sega Mega Drive version plays considerably faster. As a consequence of this, the difficulty level became higher.

The game has a self adaptive difficulty level, sometimes giving out health and extra lives to players instead of score related items.

A shoots your weapon (which you carry one of and find throughout each level). B jumps. By pressing Up, you face the wall, and can then use A to do things like flip switches on the wall. You can carry up to four extra items with you, such as keys (used to open doors). To take an item, hold Down to switch to item grabbing mode and hit A to pick the item up and put it in one of four slots (shown in the HUD), and then hit A again to move the cursor to the next slot. To drop an item, move the cursor onto an item and leave item grabbing mode. You do not need to drop items to use keys; they activate automatically when you approach a door.

Passwords are given out at the end of each world after defeating the respective boss.

Points are accumulated by defeating enemies and collecting treasure, often hidden away in secret areas that can only be accessed by solving puzzle sections. A lot of the bonus sections are very hard to find without the use of external resources. Extra lives and bonus points are rewarded for certain scores. As all score is lost when powering off the console, a play session focusing on score needs to be done in one sitting.

Version differences

  • All versions are region locked. The PAL version has speed up music but slower gameplay. Disabling the region lock with a cheating devices makes the game and music run at the correct speed. Content wise, the games are identical aside from translation differences.
  • Compared to the Amiga release, the game features a new, animated intro screne (without the image song). Ingame music was added, while the Amiga release was silent. Some palette changes were also made (e.g. the hero's armor is slightly blue colored compared to the gray Amiga versions armor).

Production Credits

From the title screen roll:

  • Design: Eric Matthews, Steve Tall
  • Original Coding: Steve Tall
  • Graphics: Mark Coleman
  • Original Music: John Foxx
  • Sega Conversion: Gary J. Foreman at Graftgold Ltd.
  • Sega Sound: Jason Page
  • Additional Graphics: Mark Coleman, Eric Matthews, Philip Williams

Physical Scans

Sega Retro Average 
Publication Score Source
83 №139, p99
87 №146, p71
91 №3, p38/39/40
76 №16, p87
83 №1, p65
68 №2, p40/41/42
89 №11, p50/51/52
89 №2, p90-92[1]
75 №37, p156
87 №49, p98/99
92 №13, p36/37
92 №18, p65
81 №25, p62/63
92 №1, p60/61/62
86 №18, p12
Sega Mega Drive
85
Based on
15 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
70
[2]
Alaab Alcomputtar (SA)
85
[3]
Aktueller Software Markt (DE)
92
[4]
Beep! MegaDrive (JP) NTSC-J
53
[5]
Consoles + (FR)
88
[6]
Computer & Video Games (UK)
83
[7]
Computer & Video Games (UK)
87
[8]
Digitiser (UK)
60
[9]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
70
[10]
Mean Machines: The Essential Sega Guide (UK)
78
[11]
Famitsu (JP) NTSC-J
55
[12]
GameFan (US) NTSC-U
87
[13]
GamePro (US) NTSC-U
95
[14]
Hippon Super (JP) NTSC-J
40
[15]
MAN!AC (DE)
59
[16]
Sega Mega Drive Advanced Gaming (UK)
91
[17]
Sega Mega Drive Advanced Gaming (UK) NTSC-U
91
[18]
Mega (UK) NTSC
76
[19]
Mega (UK) NTSC-U
76
[20]
Mega Action (UK) NTSC
83
[21]
Mega Action (UK) PAL
88
[22]
Mega Force (FR)
82
[23]
Mega Fun (DE) NTSC-U
68
[24]
Mega Machines (UK) PAL
68
[25]
MegaTech (UK) NTSC
89
[26]
Marukatsu Mega Drive (JP) NTSC-J
65
[27]
Mean Machines Sega (UK) NTSC-U
89
[1]
Player One (FR)
75
[28]
Play Time (DE)
81
[29]
Power Unlimited (NL)
82
[30]
Sega Power (UK) PAL
87
[31]
Sega Pro (UK) NTSC
92
[32]
Sega Pro (UK) NTSC-U
92
[33]
Sega Pro (UK) PAL
81
[34]
Sega Zone (UK) NTSC-U
92
[35]
Sega Zone (UK) PAL
74
[36]
Sega Force (SE)
60
[37]
Sega Mega Drive Review (RU)
68
[38]
Sega Saturn Magazine (JP) NTSC-J
52
[39]
Sonic the Comic (UK) PAL
86
[40]
Todo Sega (ES) PAL
77
[41]
Tricks 16 bit (RU)
79
[42]
Video Games (DE)
72
[43]
Sega Mega Drive
77
Based on
43 reviews

Gods

Mega Drive, US
Gods MD US Box.jpg
Cover
Gods md us cart.jpg
Cart
Mega Drive, EU
Gods MD EU Box.jpg
Cover
Gods MD EU Cart.jpg
Cart
Mega Drive, JP
Gods MD JP Box.jpg
Cover
  1. 1.0 1.1 File:MeanMachinesSega02UK.pdf, page 90 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega02UK.pdf_p90" defined multiple times with different content
  2. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 89
  3. Alaab Alcomputtar, "" (SA; 1995-08-xx), page 73
  4. Aktueller Software Markt, "Juli 1994" (DE; 1994-06-06), page 118
  5. Beep! MegaDrive, "May 1993" (JP; 1993-04-08), page 23
  6. Consoles +, "Décembre 1993" (FR; 1993-1x-xx), page 172
  7. Computer & Video Games, "June 1993" (UK; 1993-05-15), page 99
  8. Computer & Video Games, "January 1994" (UK; 1993-12-15), page 71
  9. Digitiser (UK) (1993-04-09)
  10. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 319
  11. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 52
  12. Famitsu, "1993-04-16" (JP; 1993-04-02), page 37
  13. GameFan, "Volume 1, Issue 1: October 1992" (US; 1992-xx-xx), page 6
  14. GamePro, "January 1993" (US; 199x-xx-xx), page 60
  15. Hippon Super, "January 1993" (JP; 1992-12-04), page 83
  16. MAN!AC, "12/93" (DE; 1993-11-10), page 47
  17. Sega Mega Drive Advanced Gaming, "November 1992" (UK; 1992-xx-xx), page 38
  18. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 92
  19. Mega, "January 1994" (UK; 1993-12-16), page 87
  20. Mega, "April 1994" (UK; 1994-03-17), page 63
  21. Mega Action, "June 1993" (UK; 1993-05-20), page 65
  22. Mega Action, "December 1993" (UK; 1993-11-04), page 42
  23. Mega Force, "Décembre 1993" (FR; 1993-12-10), page 90
  24. Mega Fun, "11/92" (DE; 1992-10-xx), page 39
  25. Mega Machines, "January 1994" (UK; 1993-12-09), page 40
  26. MegaTech, "November 1992" (UK; 1992-10-20), page 50
  27. Marukatsu Mega Drive, "January 1993" (JP; 1992-12-xx), page 107
  28. Player One, "Décembre 1993" (FR; 1993-1x-xx), page 157
  29. Play Time, "5/93" (DE; 1993-04-07), page 106
  30. Power Unlimited, "Nummer 5, December 1993" (NL; 1993-12-01), page 42
  31. Sega Power, "December 1993" (UK; 1993-11-xx), page 98
  32. Sega Pro, "November 1992" (UK; 1992-10-08), page 34
  33. Sega Pro, "April 1993" (UK; 1993-03-11), page 65
  34. Sega Pro, "November 1993" (UK; 1993-10-14), page 62
  35. Sega Zone, "November 1992" (UK; 1992-10-28), page 60
  36. Sega Zone, "December 1993" (UK; 1993-11-25), page 54
  37. Sega Force, "2/94" (SE; 1994-02-23), page 12
  38. Sega Mega Drive Review, "1" (RU; 1995-04-03), page 57
  39. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
  40. Sonic the Comic, "February 4th 1994" (UK; 1994-01-22), page 12
  41. Todo Sega, "Diciembre 1993" (ES; 1993-1x-xx), page 76
  42. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 16
  43. Video Games, "12/92" (DE; 1992-11-23), page 64