Difference between revisions of "Grand Prix"

From Sega Retro

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| genre=Racing
 
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| arcade_date_us=1969-08
 
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'''''Grand Prix''''' is a 1969 electro-mechanical [[arcade]] racing game produced by [[Sega]]. The player has control of a racing car in competition and can speed up or slow down by using the gas pedal at the cabinet's base. The object is to avoid and pass other cars without colliding into them. Collisions are accompanied by a crash sound and impact movement by the steering wheel.
 
'''''Grand Prix''''' is a 1969 electro-mechanical [[arcade]] racing game produced by [[Sega]]. The player has control of a racing car in competition and can speed up or slow down by using the gas pedal at the cabinet's base. The object is to avoid and pass other cars without colliding into them. Collisions are accompanied by a crash sound and impact movement by the steering wheel.
  
It had a first-person view, with a forward-scrolling road projected on a screen. It also had electronic sound, and a dashboard with a racing wheel and accelerator. It uses a similar projection display system as ''[[Duck Hunt]]'' and ''[[Missile]]'', released in early 1969, as well as ''[[Jet Rocket]]'' and ''[[Killer Shark]]''. The gameplay and projection is also similar to the electro-mechanical arcade racing game ''[http://www.pinrepair.com/arcade/k500.htm Indy 500]'', released by Kasco (Kansai Seiki Seisakusho Co.) in early 1969.
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It was a video projection game, with a a first-person view and forward-scrolling road projected on a screen. It also had electronic sound, and a dashboard with a racing wheel and accelerator. It is largely based on the earlier video projection game ''Indy 500'', with the gameplay and projection being based on the earlier racing game ''[http://www.pinrepair.com/arcade/k500.htm Indy 500]'', released by Kasco (Kansai Seiki Seisakusho Co.) in early 1969. Its projection display system is also similar to Sega's ''[[Duck Hunt]]'', ''[[Missile]]'', ''[[Jet Rocket]]'' and ''[[Killer Shark]]''.
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==History==
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The first video projection games were Kasco's ''Indy 500'', released in the late 1960s,{{ref|[http://shmuplations.com/kasco/ Kasco and the Electro-Mechanical Golden Age] (Interview), ''Classic Videogame Station ODYSSEY'', 2001}} and Sega's ''[[Duck Hunt]]'', released in 1968.{{ref|1=[https://books.google.com/books?id=b0UEAAAAMBAJ&pg=PA33 ''Billboard'' (December 28, 1968), page 33])}}{{ref|[http://www.pinrepair.com/arcade/sduckhu.htm 1969 SEGA Duck Hunt (Arcade Flyer)]}}{{ref|1=[https://www.arcade-museum.com/game_detail.php?game_id=13152 Duck Hunt (1969)]}}
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Kasco's ''Indy 500'' was a rear-projection driving/racing game designed by Kenzou Furukawa. It used rear image projection to display a first-person scrolling track on a video screen, along with rival cars the player needs to avoid crashing into, while the controls consisted of a steering wheel and accelerator pedal. It became a hit in Japan, selling 2,000 cabinets there, and inspired several clones in 1969, including Sega's ''Grand Prix'' and Chicago Coin's ''Speedway'', which became an even bigger hit in North America, selling 10,000 cabinets there and winning a prize.{{ref|[http://shmuplations.com/kasco/ Kasco and the Electro-Mechanical Golden Age] (Interview), ''Classic Videogame Station ODYSSEY'', 2001}} Sega's clone ''Grand Prix'' also had a first-person view, electronic sound, a dashboard with a racing wheel and accelerator,{{ref|1=[http://www.arcade-museum.com/game_detail.php?game_id=17382 Grand Prix]}} and a similar forward-scrolling road projected on a screen.{{ref|Bill Loguidice & Matt Barton (2009), ''Vintage games: an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time'', p. 198, Focal Press, ISBN 0-240-81146-1}} ''Indy 500'', and its clones ''Grand Prix'' and ''Speedway'', laid the foundations for racing video games.{{ref|[http://shmuplations.com/kasco/ Kasco and the Electro-Mechanical Golden Age] (Interview), ''Classic Videogame Station ODYSSEY'', 2001}}
  
 
==Specifications==
 
==Specifications==

Revision as of 04:09, 11 April 2017

n/a

Grandprix machine1.jpg

Grand Prix
System(s):
Arcade
Electro-mechanical
Publisher: Sega
Developer:
Genre: Racing

















Number of players: 1
Release Date RRP Code

Grand Prix is a 1969 electro-mechanical arcade racing game produced by Sega. The player has control of a racing car in competition and can speed up or slow down by using the gas pedal at the cabinet's base. The object is to avoid and pass other cars without colliding into them. Collisions are accompanied by a crash sound and impact movement by the steering wheel.

It was a video projection game, with a a first-person view and forward-scrolling road projected on a screen. It also had electronic sound, and a dashboard with a racing wheel and accelerator. It is largely based on the earlier video projection game Indy 500, with the gameplay and projection being based on the earlier racing game Indy 500, released by Kasco (Kansai Seiki Seisakusho Co.) in early 1969. Its projection display system is also similar to Sega's Duck Hunt, Missile, Jet Rocket and Killer Shark.

History

The first video projection games were Kasco's Indy 500, released in the late 1960s,[1] and Sega's Duck Hunt, released in 1968.[2][3][4]

Kasco's Indy 500 was a rear-projection driving/racing game designed by Kenzou Furukawa. It used rear image projection to display a first-person scrolling track on a video screen, along with rival cars the player needs to avoid crashing into, while the controls consisted of a steering wheel and accelerator pedal. It became a hit in Japan, selling 2,000 cabinets there, and inspired several clones in 1969, including Sega's Grand Prix and Chicago Coin's Speedway, which became an even bigger hit in North America, selling 10,000 cabinets there and winning a prize.[1] Sega's clone Grand Prix also had a first-person view, electronic sound, a dashboard with a racing wheel and accelerator,[5] and a similar forward-scrolling road projected on a screen.[6] Indy 500, and its clones Grand Prix and Speedway, laid the foundations for racing video games.[1]

Specifications

Height: 65"
Width: 29"
Depth: 34"

Gallery

Promotional material

  1. 1.0 1.1 1.2 Kasco and the Electro-Mechanical Golden Age (Interview), Classic Videogame Station ODYSSEY, 2001
  2. Billboard (December 28, 1968), page 33)
  3. 1969 SEGA Duck Hunt (Arcade Flyer)
  4. Duck Hunt (1969)
  5. Grand Prix
  6. [Bill Loguidice & Matt Barton (2009), Vintage games: an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time, p. 198, Focal Press, ISBN 0-240-81146-1 Bill Loguidice & Matt Barton (2009), Vintage games: an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time, p. 198, Focal Press, ISBN 0-240-81146-1]