Difference between revisions of "Hirokazu Yasuhara"

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[[Image:yasuhara.jpg|thumb|right|Hirokazu Yasuhara's corporate photo from Naughty Dog.]]
 
[[Image:yasuhara.jpg|thumb|right|Hirokazu Yasuhara's corporate photo from Naughty Dog.]]
 
Another pivotal name in the early years of [[Sonic]], '''Hirokazu Yasuhara''' was the original game and level designer. He was probably the most actively involved in the early development of the series, and remained one of the chief map designers all the way through [[Sonic R]] in 1997. He even had a hand in the design of the shelved [[Sonic X-treme]]. In 2002, Yasuhara left Sega where, according to [[Yuji Naka]], he had become "useless," and joined the creators of Crash Bandicoot at Naughty Dog, where he has since worked on Jak II.
 
Another pivotal name in the early years of [[Sonic]], '''Hirokazu Yasuhara''' was the original game and level designer. He was probably the most actively involved in the early development of the series, and remained one of the chief map designers all the way through [[Sonic R]] in 1997. He even had a hand in the design of the shelved [[Sonic X-treme]]. In 2002, Yasuhara left Sega where, according to [[Yuji Naka]], he had become "useless," and joined the creators of Crash Bandicoot at Naughty Dog, where he has since worked on Jak II.

Revision as of 22:18, 26 June 2006

Hirokazu Yasuhara's corporate photo from Naughty Dog.

Another pivotal name in the early years of Sonic, Hirokazu Yasuhara was the original game and level designer. He was probably the most actively involved in the early development of the series, and remained one of the chief map designers all the way through Sonic R in 1997. He even had a hand in the design of the shelved Sonic X-treme. In 2002, Yasuhara left Sega where, according to Yuji Naka, he had become "useless," and joined the creators of Crash Bandicoot at Naughty Dog, where he has since worked on Jak II.

Production History