Difference between revisions of "Hisashi Suzuki"

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[[File:Hisashi-Suzuki.jpg|thumb|right|200px]]
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{{PersonBob
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| image=Hisashi-Suzuki.jpg
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| birthplace=
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| dob=1941-11-17{{ref|http://web.archive.org/web/20030413233954/http://sega.jp/studio/am2.html}}
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| dod=
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| employment={{Employment|
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| company=[[Nihon Kikai Seizou]]
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| start=1962{{ref|http://web.archive.org/web/20030413233954/http://sega.jp/studio/am2.html}}
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}}
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{{Employment|
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| company=[[Sega of Japan]]
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| divisions=[[Sega R&D 1]],{{fileref|SHO20A CD JP Booklet.pdf|page=6}} [[Sega Software R&D Dept. 2]]{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=20}}
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}}
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{{Employment|
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| company=[[CSK Research Institute]]
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| divisions=[[AM2 of CRI]]{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=20}}
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| start=2000{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=20}}
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| end=2001
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}}
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{{Employment|
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| company=[[Sega-AM2 (company)|Sega-AM2]]
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| start=2001{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=20}}
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| end=2003
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}}
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{{Employment|
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| company=[[CRI Middleware]]
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| start=2003
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| end=2014-12
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}}
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| role=Executive, Director, Lead Engineer
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| education=
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}}
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{{stub}}'''{{PAGENAME}}''' (鈴木 久司) is a Japanese businessman and engineer and the first documented employee of [[Sega of Japan]], known for his crucial work in the company's critically-acclaimed [[:Category:Electro-mechanical arcade games|electro-mechanical]] arcade game engineering, and for overseeing much of the company's growth and success during that era, eventually rising to become the company's long-term head of R&D for over two decades.
  
'''Hisashi Suzuki''' is the earliest documented Sega employee, joining the [[Sega Production and Engineering Department]] in 1962. He helped create a lot of electro-mechanical games in the 1960s and 1970s moving up the corporate ladder, to the head of R&D at Sega, and was mainly involved in the arcade aspects of the company. He has a close relationship to former Sega Chairman [[Isao Okawa]] and was on the Board of Directors of Sega from 1999 onwards. From 2001 to 2003, he held the presidental role of Sega AM2, demoting Yu Suzuki from his position. In 2003 he gave this position to [[Hiroshi Kataoka]]. Since 2003, he became part of the [[CSK Research Institute]] (now CRI Middleware), founded by Isao Okawa. He held the Chairman and Advsior role for the company. In December 2014, he retired from this position at the age of 75.
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==History==
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{{PAGENAME}} is the earliest documented Sega employee, joining the company in 1962{{ref|http://web.archive.org/web/20030413233954/http://sega.jp/studio/am2.html}} ([[Nihon Kikai Seizou]]). He led the [[Sega Production and Engineering Department]] from 1965 to 1984. As the lead engineer, he created many [[:Category:Electro-mechanical arcade games|electro-mechanical]] [[arcade]] games in the 1960s and 1970s. He was largely responsible for Sega's early breakthroughs in the arcade industry, from ''[[Periscope]]'' (1966) and ''[[Duck Hunt]]'' (1969) to ''[[Jet Rocket]]'' (1970) and ''[[Killer Shark]]'' (1972).
  
==Production History==
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He gradually moved up the corporate ladder, to the head of R&D at Sega, and was mainly involved in the arcade aspects of the company and was on the Board of Directors of Sega from 1999 onwards. From 2001 to 2003, he held the presidental role of [[Sega AM2]], demoting [[Yu Suzuki]] from his position. In 2003, he gave this position to [[Hiroshi Kataoka]]. Since 2003, he became part of the [[CSK Research Institute]] (now CRI Middleware), founded by Isao Okawa. He held the Chairman and Advsior role for the company. In December 2014, he retired from this position at the age of 75.
* ''[[Sonic the Hedgehog 2]]'' (1992) — Executive Supporter
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* ''[[Sonic the Hedgehog 3]]'' (1993) — Project Manager
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Common colleagues include [[Isao Okawa]], [[Hayao Nakayama]], [[Hideki Sato]] and [[Yu Suzuki]].
* ''[[Sonic & Knuckles]]'' (1994) — Project Manager
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* ''[[Sonic the Hedgehog 3 & Knuckles]]'' (1994) — Project Manager
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==Production history==
* ''[[Die Hard Arcade]]'' (1997) — Executive Producer
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{{ProductionHistory|Hisashi Suzuki|SUZUKI,Hisashi|すずき ひさし|鈴木 久司}}
* ''[[Space Channel 5]]'' (1999) — Very Executive Producer
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* ''[[Dynamite Cop]]'' (1999) — Executive Producer
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[[Category:Uncredited role]]
* ''[[Sega Smash Pack 2]]'' (2000) — Special Thanks
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[[Category:Use ProductionHistory template]]
* ''[[Samba de Amigo]]'' (2000) — Executive Manager
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* ''[[Periscope]]'' (1966)
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* ''[[Duck Hunt]]'' (1969)
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* ''[[Grand Prix]]'' (1969)
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* ''[[Missile]]'' (1969)
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* ''[[Gun Fight]]'' (1970)
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* ''[[Jet Rocket]]'' (1970)
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* ''[[Killer Shark]]'' (1972)
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* ''[[Moto Champ]]'' (1973)
 
* ''[[Space Channel 5: Part 2]]'' (2002) — Very Executive Producer
 
* ''[[Space Channel 5: Part 2]]'' (2002) — Very Executive Producer
* ''[[The King of Route 66]]'' (2003) — Executive Producer
 
* ''[[Virtua Cop 3]]'' (2003) — Executive Producer
 
* ''[[Virtua Fighter 4: Evolution]] (PS2 Version)'' (2003) — Executive Producer
 
* ''[[Virtua Fighter 4 Final Tuned]]'' (2004) — Executive Producer
 
  
[[Category:Sega Executives]]
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==Photographs==
{{SegaJPExecs}}
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:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
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==Magazine articles==
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{{mainArticle|{{PAGENAME}}/Magazine articles}}
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==External links==
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*''[https://www.4gamer.net/games/999/G999905/20190302005/ Video Game Storytellers Part 11: Sega's arcade game golden age, where Mr. Hisashi Suzuki poured his soul into]'' article by [[Fumio Kurokawa]] at ''[https://www.4gamer.net 4Gamer.net]'' (Japanese)
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==References==
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<references/>

Latest revision as of 05:48, 28 January 2024

Hisashi-Suzuki.jpg
Hisashi Suzuki
Date of birth: 1941-11-17[1] (age 82)
Employment history:
Divisions:
Divisions:
Sega-AM2 (2001[3] – 2003)
CRI Middleware (2003 – 2014-12)
Role(s): Executive, Director, Lead Engineer

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Hisashi Suzuki (鈴木 久司) is a Japanese businessman and engineer and the first documented employee of Sega of Japan, known for his crucial work in the company's critically-acclaimed electro-mechanical arcade game engineering, and for overseeing much of the company's growth and success during that era, eventually rising to become the company's long-term head of R&D for over two decades.

History

Hisashi Suzuki is the earliest documented Sega employee, joining the company in 1962[1] (Nihon Kikai Seizou). He led the Sega Production and Engineering Department from 1965 to 1984. As the lead engineer, he created many electro-mechanical arcade games in the 1960s and 1970s. He was largely responsible for Sega's early breakthroughs in the arcade industry, from Periscope (1966) and Duck Hunt (1969) to Jet Rocket (1970) and Killer Shark (1972).

He gradually moved up the corporate ladder, to the head of R&D at Sega, and was mainly involved in the arcade aspects of the company and was on the Board of Directors of Sega from 1999 onwards. From 2001 to 2003, he held the presidental role of Sega AM2, demoting Yu Suzuki from his position. In 2003, he gave this position to Hiroshi Kataoka. Since 2003, he became part of the CSK Research Institute (now CRI Middleware), founded by Isao Okawa. He held the Chairman and Advsior role for the company. In December 2014, he retired from this position at the age of 75.

Common colleagues include Isao Okawa, Hayao Nakayama, Hideki Sato and Yu Suzuki.

Production history

Photographs

Main article: Photos of Hisashi Suzuki

Magazine articles

Main article: Hisashi Suzuki/Magazine articles.

External links

References