Difference between revisions of "Jet Rocket"

From Sega Retro

m (Text replace - "Electro-Mechanical Arcade Games]]" to "Electro-mechanical arcade games]]")
(22 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[File:Jetrocket machine1.jpg|frameless|right]]
+
{{Bob
'''''Jet Rocket''''' is an August 1970 electro-mechanical flight simulator manufactured by [[Sega]]. Using controls mocked up to look like that of a cockpit, the player controls the jet by handle and aims rockets to intercept target areas such as fuel dumps, missile sites, island fortresses and air strips in a night mission. Pushing the firing button fires the rocket. When a target is hit, the rocket explodes and score (5 points per hit) is indicated. Ground impact explosions are marked by light and sound effects.
+
| bobscreen=Jetrocket machine1.jpg
 +
| publisher=[[Sega]]
 +
| developer=[[Sega Production and Engineering Department]]
 +
| system={{Arcade}} Electro-mechanical
 +
| players=1
 +
| genre=Simulation
 +
| releases={{releases
 +
| arcade_date_jp=1970
 +
| arcade_date_us=1970-08
 +
}}
 +
}}
 +
'''''Jet Rocket''''' is a 1970 electro-mechanical [[arcade]] flight simulator manufactured by [[Sega]].
 +
 
 +
The player aircraft is viewed from a first-person perspective, and the landscape and targets are displayed on a screen, using a projection display system similar to ''[[Duck Hunt]]'', ''[[Grand Prix]]'', ''[[Missile]]'' and ''[[Killer Shark]]''.
 +
 
 +
It features free-roaming, first-person flight shooting gameplay. It was the first flight simulator game, the earliest first-person shooter, the first open-world game, and the first action-adventure game.
  
 
==Specifications==
 
==Specifications==
Line 7: Line 22:
 
:'''Length''': 47.5"
 
:'''Length''': 47.5"
  
==Gallery==
+
==Gameplay==
 +
Using controls which look like that of a cockpit, the player controls the jet by joystick handle and aims rockets to intercept target areas such as fuel dumps, missile sites, island fortresses and air strips in a night mission. Pushing the firing button fires the rocket. When a target is hit, the rocket explodes and score (5 points per hit) is indicated. Ground impact explosions are marked by light and sound effects.
 +
 
 +
The cockpit controls move the player aircraft around the 3D landscape displayed on a screen and shoot missiles onto targets that explode when hit.
 +
 
 +
==Development and release==
 +
[[Sega Production and Engineering Department]], led by [[Hisashi Suzuki]], developed ''Jet Rocket'' in the late 1960s. Before its wide American release in August 1970, Sega had previously sent out prototypes for testing, after which it was cloned by three Chicago manufacturers.{{fileref|NextGeneration US 24.pdf|page=11}} The clones included [[Bally Midway|Bally]]'s ''[http://www.pinrepair.com/arcade/targzer.htm Target Zero]'' and [[Williams]]' ''[http://www.pinrepair.com/arcade/flotill.htm Flotilla]'', both released in December 1970. This negatively affected the game's performance in America, and temporarily put a halt to Sega's export business, before recovering later.{{fileref|NextGeneration US 24.pdf|page=12}}
 +
 
 +
==Legacy==
 +
It featured shooting and flight movement in a 3D environment from a first-person perspective, like first-person vehicle combat video games such as ''Battlezone'' (1980) and ''Hovertank 3D'' (1991). This makes ''Jet Rocket'' the earliest first-person shooter.{{ref|Carl Therrien, [http://gamestudies.org/1502/articles/therrien Inspecting Video Game Historiography Through Critical Lens: Etymology of the First-Person Shooter Genre], ''Game Studies: The International Journal of Computer Game Research'', Volume 15, issue 2, December 2015, ISSN 1604-7982}}
 +
 
 +
The game had free-roaming flight movement over an open-ended 3D landscape, for the first time in an electronic game. This makes it the first example of an [http://gaming.wikia.com/wiki/Open-world_video_games open world] game. ''Jet Rocket'', along with its clones ''Target Zero'' and ''Flotilla'', influenced the development of free-roaming flight simulator video games such as ''Flight Simulator'' (1980), which in turn influenced open-world space flight simulators such as ''[[Elite]]'' (1984), and which in turn influenced ''[[Grand Theft Auto]]'' (1997).
 +
 
 +
''Jet Rocket'' was also the first [http://gaming.wikia.com/wiki/Action-adventure action-adventure game], combining action gameplay with open-world adventure exploration.
 +
 
 +
''Jet Rocket'' was featured in a scene from the 1980 film ''[[wikipedia:Midnight Madness (film)|Midnight Madness]]''.{{ref|http://www.mameworld.info/mameinfo/movies/movies2.htm}}
 +
 
 +
==Promotional material==
 
<gallery>
 
<gallery>
File:Jetrocket flyer1.jpg|Arcade flyer (front)
+
File:Jetrocket flyer1.jpg|Flyer (front)
File:Jetrocket flyer2.jpg|Arcade flyer (back)
+
File:Jetrocket flyer2.jpg|Flyer (back)
 
</gallery>
 
</gallery>
  
[[Category:1970 Electro-mechanical arcade games]]
+
==Physical scans==
 +
{{ScanArcade
 +
| type=upright
 +
| console=
 +
| region=US
 +
| item1=JetRocket PartsCatalog.pdf
 +
| item1name=Parts catalog
 +
}}
 +
 
 +
==References==
 +
<references/>
 +
 
 +
[[Category:1970 electro-mechanical arcade games]]
 
[[Category:Electro-mechanical arcade games]]
 
[[Category:Electro-mechanical arcade games]]

Revision as of 10:49, 17 October 2017

n/a

Jetrocket machine1.jpg

Jet Rocket
System(s):
Arcade
Electro-mechanical
Publisher: Sega
Developer:
Genre: Simulation

















Number of players: 1
Release Date RRP Code

Jet Rocket is a 1970 electro-mechanical arcade flight simulator manufactured by Sega.

The player aircraft is viewed from a first-person perspective, and the landscape and targets are displayed on a screen, using a projection display system similar to Duck Hunt, Grand Prix, Missile and Killer Shark.

It features free-roaming, first-person flight shooting gameplay. It was the first flight simulator game, the earliest first-person shooter, the first open-world game, and the first action-adventure game.

Specifications

Height: 71.5"
Width: 31.5"
Length: 47.5"

Gameplay

Using controls which look like that of a cockpit, the player controls the jet by joystick handle and aims rockets to intercept target areas such as fuel dumps, missile sites, island fortresses and air strips in a night mission. Pushing the firing button fires the rocket. When a target is hit, the rocket explodes and score (5 points per hit) is indicated. Ground impact explosions are marked by light and sound effects.

The cockpit controls move the player aircraft around the 3D landscape displayed on a screen and shoot missiles onto targets that explode when hit.

Development and release

Sega Production and Engineering Department, led by Hisashi Suzuki, developed Jet Rocket in the late 1960s. Before its wide American release in August 1970, Sega had previously sent out prototypes for testing, after which it was cloned by three Chicago manufacturers.[1] The clones included Bally's Target Zero and Williams' Flotilla, both released in December 1970. This negatively affected the game's performance in America, and temporarily put a halt to Sega's export business, before recovering later.[2]

Legacy

It featured shooting and flight movement in a 3D environment from a first-person perspective, like first-person vehicle combat video games such as Battlezone (1980) and Hovertank 3D (1991). This makes Jet Rocket the earliest first-person shooter.[3]

The game had free-roaming flight movement over an open-ended 3D landscape, for the first time in an electronic game. This makes it the first example of an open world game. Jet Rocket, along with its clones Target Zero and Flotilla, influenced the development of free-roaming flight simulator video games such as Flight Simulator (1980), which in turn influenced open-world space flight simulators such as Elite (1984), and which in turn influenced Grand Theft Auto (1997).

Jet Rocket was also the first action-adventure game, combining action gameplay with open-world adventure exploration.

Jet Rocket was featured in a scene from the 1980 film Midnight Madness.[4]

Promotional material

Physical scans

US
JetRocket PartsCatalog.pdf
Parts catalog

References

  1. File:NextGeneration US 24.pdf, page 11
  2. File:NextGeneration US 24.pdf, page 12
  3. [Carl Therrien, Inspecting Video Game Historiography Through Critical Lens: Etymology of the First-Person Shooter Genre, Game Studies: The International Journal of Computer Game Research, Volume 15, issue 2, December 2015, ISSN 1604-7982 Carl Therrien, Inspecting Video Game Historiography Through Critical Lens: Etymology of the First-Person Shooter Genre, Game Studies: The International Journal of Computer Game Research, Volume 15, issue 2, December 2015, ISSN 1604-7982]
  4. http://www.mameworld.info/mameinfo/movies/movies2.htm