Difference between revisions of "Line of Fire"

From Sega Retro

(line of mistranslated)
Line 51: Line 51:
 
| region=EU
 
| region=EU
 
| front=
 
| front=
 +
| item1=LineOfFire Amiga EU Disk.jpg
 +
| item1name=Disk
 
}}
 
}}
 
===Amstrad CPC Version===
 
===Amstrad CPC Version===
 
{{Scanbox
 
{{Scanbox
 
| console=Amstrad CPC
 
| console=Amstrad CPC
| region=EU (Cassette)
+
| region=EU (cassette)
 
| front=
 
| front=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Amstrad CPC
 
| console=Amstrad CPC
| region=EU (Disk)
+
| region=EU (disk)
 
| front=
 
| front=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Amstrad CPC
 
| console=Amstrad CPC
| region=ES (Cassette) (Erbe)
+
| region=ES (cassette)
 
| front=
 
| front=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Amstrad CPC
 
| console=Amstrad CPC
| region=ES (Disk) (Erbe)
+
| region=ES (disk)
 
| front=
 
| front=
 
}}
 
}}
Line 89: Line 91:
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=ZX Spectrum
 
| console=ZX Spectrum
| region=ES (Erbe)
+
| region=ES
 
| front=
 
| front=
 
}}
 
}}
  
 
[[Category:X Board games]]
 
[[Category:X Board games]]

Revision as of 13:54, 24 May 2014

n/a

LineofFire title.png

Line of Fire
System(s): Sega X Board, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum
Publisher: Sega
Amiga
Amstrad CPC
ZX Spectrum
U.S. Gold
Developer:
Genre: Shoot-'em-Up

















Number of players: 1
Release Date RRP Code

This teeny-tiny article needs some work. You can help us by expanding it.


Line of Fire, called Bakudan Yarou (爆弾野郎) in Japan, is a Sega X Board light gun game released in 1989. In the game, you play as two escaping POWs who were captured after either disabling or seizing a "secret machine gun unit" from the enemy. The game is presented in 3D first person, though walls will only meet at right angles.

The game was ported to several home computers in Europe by U.S. Gold, but never to a Sega home console. A retooled version with vastly different gameplay was released for the Sega Master System.

Production Credits

Amiga version

The production credits are found in a rant located in the file s/startup-sequence, which explains that Sega would not allow them to put their names in the game.

  • Programming: Richard Aplin
  • Music: Uncle Art
  • Graphics:
    • extracting bitmaps from the original arcade game's video output: Andy Heike, Nick Vincent
    • extracting sprites from the original arcade game ROM: Richard Aplin
    • color reduction for the Amiga: Andy Heike, Nick Vincent, "and some students in Manchester"
  • PCM sample extraction: Richard Aplin
  • Copy protection: Tiertex
  • Management: Steve Fitton (US Gold), Tony Porter (US Gold)

Atari ST version

The rant mentioned above notes that Richard Aplin is also the programmer for that version, but unlike most Sega Amiga ports, this version was developed later.

Physical Scans

Arcade Version

Template:Scanflyer

Amiga Version

Amiga, EU

LineOfFire Amiga EU Disk.jpg
Disk

Amstrad CPC Version

Amstrad CPC, EU (cassette)

Amstrad CPC, EU (disk)

Amstrad CPC, ES (cassette)

Amstrad CPC, ES (disk)

Atari ST Version

Atari ST, EU

Commodore 64 Version

Commodore 64, EU

ZX Spectrum Version

ZX Spectrum, EU

ZX Spectrum, ES