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===Featured Article===
 
===Featured Article===
[[File:Sf1_md_us.png|right|160px]]'''''Shining Force: The Legacy of Great Intention''''', also simply known as '''''Shining Force''''' is a turn-based tactical role-playing game released in 1992 published by Sega for the Mega Drive and the first of the tactical ''[[Shining (series)|Shining Force]]'' series. Its development was a conjoined effort between the independent studio [[Climax Entertainment]] and [[Sonic Co.]], a Sega second party that was formed to create the previous Shining game, ''[[Shining in the Darkness]]''. It was rereleased several times for other systems and was remade in 2004 by [[Amusement Vision]], renamed '''''[[Shining Force: Resurrection of the Dark Dragon]]''''', but this title is not considered to be canon to the series. Other media associated with this game include an encyclopedia, several game guides, two soundtrack releases, a manga series (3 volumes) and ''[[The Curse of Zeon]]'', a six part story published in [[sonic:Sonic the Comic|Sonic the Comic]] (issues #[[sonic:Sonic the Comic 073|73]]-[[sonic:Sonic the Comic 078|78]]).
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[[File:Aaronix.jpg|right|160px]]A '''clone console''' or '''console clone''', is usually an unlicensed reproduction of an officially branded video game console. They usually exist to fund the pirate trade in an attempt to gain money off the works of other companies.
  
'''[[Shining Force|Read full article]]'''...
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Clone consoles exist because popular video game manufacturers such as Sega or Nintendo were often slow to market their products in every region of the world. Traditionally a video game console is released in Japan first, then brought to North America, then to PAL regions such as Europe and Australia. But the world is much bigger than these regions, and it often takes months if not years for products to make it to smaller markets such as South America, Asia and Africa. Often the big companies decide against marketing their products in these places as they do not feel they can make a big enough return, or because piracy or various laws prevent them from doing so.
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'''[[Clone console|Read full article]]'''...
 
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Revision as of 12:51, 26 July 2010

Welcome to Sega Retro, a new project from the people behind Sonic Retro. We aim to cover everything possible about Sega from the 1940s to today. We currently are working on 13,988 articles and have many more that are requested to be worked on.

While this wiki is designed to help the community by providing information, it is also dependent on the community to be updated. Anyone with an account may edit the wiki. As you feel more comfortable with the site, please feel free to make any changes or additions that you feel necessary.

Featured Article

Aaronix.jpg
A clone console or console clone, is usually an unlicensed reproduction of an officially branded video game console. They usually exist to fund the pirate trade in an attempt to gain money off the works of other companies.

Clone consoles exist because popular video game manufacturers such as Sega or Nintendo were often slow to market their products in every region of the world. Traditionally a video game console is released in Japan first, then brought to North America, then to PAL regions such as Europe and Australia. But the world is much bigger than these regions, and it often takes months if not years for products to make it to smaller markets such as South America, Asia and Africa. Often the big companies decide against marketing their products in these places as they do not feel they can make a big enough return, or because piracy or various laws prevent them from doing so.

Read full article...

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