Difference between revisions of "Primal Rage"
From Sega Retro
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A [[Sega Mega-CD 32X]] version was planned, but cancelled. | A [[Sega Mega-CD 32X]] version was planned, but cancelled. | ||
− | == | + | ==Story== |
− | A Meteor strikes the Earth and causes the continents to shift into the shape of a dinosaur skull breathing fire in an event known as the "Great Cataclysm". Sleeping giants of long ago are awakened from their slumber by these events and become gods for humanity to worship. With old Earth in ruins, humanity now sides with one of six gods and one goddess. From the ruins of old Earth comes the birth of New Urth. (that is indeed the correct spelling for this word in game: Urth.) Now, five dinosaur gods and two great ape gods fight to rule the New Urth. Conquering the others' lands in the total conquest for world domination. | + | A Meteor strikes the Earth and causes the continents to shift into the shape of a dinosaur skull breathing fire in an event known as the "Great Cataclysm". Sleeping giants of long ago are awakened from their slumber by these events and become gods for humanity to worship. With old Earth in ruins, humanity now sides with one of six gods and one goddess. From the ruins of old Earth comes the birth of New Urth. (that is indeed the correct spelling for this word in game: Urth.) Now, five dinosaur gods and two great ape gods fight to rule the New Urth. Conquering the others' lands in the total conquest for world domination. |
− | ==Mega Drive | + | ==Versions== |
+ | ===Mega Drive Version=== | ||
+ | *Limitations and Changes | ||
+ | :The Mega Drive port isn't one of the better ports of the game. While most of the combos from Arcade version 2.3 were carried over, the port is more based upon the older Arcade versions 1.9 or 1.7. This means each character has only two fatalities since the 2.3 fatalities aren't there. Attacks exclusive to version 2.3 were also not included. Also, Talon's Shredder Fatality does what it did in the older versions of the Arcade game. Rather than leaving the opponent standing all mangled and cut up like in Arcade version 2.3, blood just flies everywhere like in the older Arcade versions 1.7 or 1.9. The sprites were scaled to fit the limitations of the Mega Drive hardware, which is often met by harsh criticism. The Color Palletes are also limited as well. Combos work much like that of the 2.3 version but there are some differences. Diablo's Fireball fatality is different than his Arcade rendition. Instead of firing a gigantic but pixelated fireball at his opponent like in the arcade, Diablo fires three small fireballs at the opponent and they spin around the opponent frying them. | ||
− | + | *Exclusive Features and Easter Eggs | |
− | + | :Although the Mega Drive port had it's problems, it had some exclusive features and an exclusive Easter Egg. The main exclusive feature was to be able to customize the six button controller in options to allow two of the buttons to use one of the character's special attacks. There are three special attacks for each character available on the options to choose from but the player can only play with two at a time on the six button controller. The Easter Egg exclusive to the Mega Drive version involved going to the cheat menu and selecting the option "Okay Right?", then selecting Diablo to play as. Diablo's worshipers would be replaced by a devil with a picture of one of the developer's heads on it. The devil will bounce up and down at the end of the battle regardless if Diablo wins or not. | |
− | + | *Controversy | |
− | + | :The Mega Drive version was also controversial. There were reports of the game being removed from the shelves of some stores after a mother caught her 11 year old son playing Primal Rage and executing Chaos' Golden Shower Fatality (which is where Chaos urinates on the opponent with urine so acidic that it melts away the opponent's flesh leaving only the bones.) The mother was so disgusted by this that she not only returned the game but launched a "grass roots" campaign that caused the game to be removed from some stores at various locations, regardless of what system it was on. Even the SNES version which had this fatality censored on it was also removed from store shelves. | |
− | === | + | ===Game Gear Version=== |
− | The | + | *Limitations and Changes |
+ | :The game had to be severely watered down in order to be successfully ported. Only some of the moves and combos are present. Each character has only one fatality and Vertigo was excluded from this port. Most of the changes for this port are identical to those of the Game Boy Version of Primal Rage. However, unlike the Game Boy version of Primal Rage which had Golden Shower replaced with a new acidic puking fatality for Chaos, the Game Gear version still had Golden Shower in it. In addition to that, the Game Gear version was in color (albeit less colorful than some of the other versions though.). | ||
− | == | + | ===32X Version=== |
+ | *Enhancements Over the Mega Drive Version | ||
+ | :The Sega 32X version is identical to the Mega Drive version aside from better sprite scaling, a more vibrant color pallete, higher quality sound effects with some extra sound channels for a few of the music tracks, and the odd removal of the "Okay Right?" cheat in the cheat menu. | ||
− | === | + | ===Saturn Version=== |
− | The | + | *Exclusive Features and Issues |
+ | :The Sega Saturn port is actually nearly the same as the PlayStation port except that it has some exclusive features. The Saturn version featured not only the opening cutscene seen in the PlayStation version but also extra introductory cutscenes for each character. The Character endings are also replaced with FMV's by default. There is an option in the Options menu that turns the FMV's off and makes the game act like other ports. Complete with the Arcade Endings. However, it does not display combo names like the PlayStation version does. It also suffers from long loading times. However, most of the problems relating to music and loading present in the PlayStation version were fixed in the Saturn version and the disc features Redbook audio. (the playstation version does as well but the redbook can be rather glitchy at times.) Animations actually work properly and move much faster than the PlayStation port. However, like the PlayStation version, Blizzard's death and win sounds are switched. Some of the sound effects are also missing. The AI is also much closer to the arcade version 2.3. During the final battle, the opponent's skeletons don't stay on the ground after dying for some reason. | ||
− | + | *Prototype Dump | |
+ | :[[drx]] of hidden-palace.org recently obtained an alpha build of the Sega Saturn port of Primal Rage. | ||
− | + | ==Production credits== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ==Production | ||
===Game Gear Version=== | ===Game Gear Version=== | ||
{{multicol| | {{multicol| | ||
− | + | ;'''Time Warner Interactive:''' | |
− | + | ;'''Original Coin Op Development:''' | |
'''Producer & Programmer:''' Dennis Harper<br> | '''Producer & Programmer:''' Dennis Harper<br> | ||
'''Programmer Designer:''' Frank Kuan<br> | '''Programmer Designer:''' Frank Kuan<br> | ||
Line 98: | Line 96: | ||
'''Audio Designer:''' Jeanne Parson<br> | '''Audio Designer:''' Jeanne Parson<br> | ||
'''Associate Producer:''' Steve Riesenberger<br> | '''Associate Producer:''' Steve Riesenberger<br> | ||
− | + | ;'''Consumer Development:''' | |
'''Senior Producer:''' Ken Humphries<br> | '''Senior Producer:''' Ken Humphries<br> | ||
'''Associate Producer:''' Thomas MacDevitt<br> | '''Associate Producer:''' Thomas MacDevitt<br> | ||
'''TWI Testers:''' Rob Boone, Kevin Filson, Mike Kruse, John Arvay Jr.<br> | '''TWI Testers:''' Rob Boone, Kevin Filson, Mike Kruse, John Arvay Jr.<br> | ||
− | + | ;'''Probe Entertainment:''' | |
'''Programmer:''' Cameron Sheppard<br> | '''Programmer:''' Cameron Sheppard<br> | ||
'''Artist:''' Terry Ford<br> | '''Artist:''' Terry Ford<br> | ||
Line 115: | Line 113: | ||
===32X Version=== | ===32X Version=== | ||
{{multicol| | {{multicol| | ||
− | ~In-game credits~ | + | ::~In-game credits~<br> |
− | + | ;'''For Time Warner Interactive:''' | |
− | + | ;'''Original Coin-Op Development:''' | |
− | |||
'''Producer/Programmer:''' Dennis Harper<br> | '''Producer/Programmer:''' Dennis Harper<br> | ||
'''Programmer/Designer:''' Frank Kuan<br> | '''Programmer/Designer:''' Frank Kuan<br> | ||
Line 125: | Line 122: | ||
'''Audio Designer:''' Jeanne Parson<br> | '''Audio Designer:''' Jeanne Parson<br> | ||
'''Associate Producer:''' Steve Riesenberger<br> | '''Associate Producer:''' Steve Riesenberger<br> | ||
− | + | ;'''Consumer Development:''' | |
'''Senior Producer:''' Ken Humphries<br> | '''Senior Producer:''' Ken Humphries<br> | ||
'''Associate Producer:''' Tom MacDevitt<br> | '''Associate Producer:''' Tom MacDevitt<br> | ||
− | '''Testers:''' Rob Boone, Kevin Filson, Mike Kruse, John Arvay Jr., Brian Fritts | + | '''Testers:''' Rob Boone, Kevin Filson, Mike Kruse, John Arvay Jr., Brian Fritts<br> |
− | + | ::~US manual credits~<br> | |
− | ~US manual credits~ | ||
− | |||
'''Test Manager:''' Curtis Soldano<br> | '''Test Manager:''' Curtis Soldano<br> | ||
− | + | ;'''Product Marketing:''' | |
'''Manager:''' John Golden<br> | '''Manager:''' John Golden<br> | ||
'''Manual:''' Jon Mongelluzzo<br> | '''Manual:''' Jon Mongelluzzo<br> | ||
'''Special Thanks:''' John Fisher and Derryl DePriest<br> | '''Special Thanks:''' John Fisher and Derryl DePriest<br> | ||
− | + | ;'''Probe Entertainment:''' | |
'''Producer:''' Robert O'Farrell<br> | '''Producer:''' Robert O'Farrell<br> | ||
'''Assistant Producers:''' James Stewart, Tim Bradstock<br> | '''Assistant Producers:''' James Stewart, Tim Bradstock<br> | ||
Line 149: | Line 144: | ||
}} | }} | ||
− | ==Promotional | + | ==Promotional material== |
<gallery> | <gallery> | ||
File:PrimalRage UK PrintAdvert.jpg|UK print advert | File:PrimalRage UK PrintAdvert.jpg|UK print advert | ||
Line 155: | Line 150: | ||
</gallery> | </gallery> | ||
− | ==Physical | + | ==Physical scans== |
===Mega Drive Version=== | ===Mega Drive Version=== | ||
{{ratings | {{ratings | ||
Line 315: | Line 310: | ||
| square=yes | | square=yes | ||
}} | }} | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
[[Category:Sega Channel games]] | [[Category:Sega Channel games]] | ||
[[Category:Unreleased Mega-CD 32X games]] | [[Category:Unreleased Mega-CD 32X games]] |
Revision as of 20:46, 10 February 2016
Primal Rage | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive, Sega 32X, Sega Game Gear, Sega Saturn | |||||||||||||||||||||||||
Publisher: Time Warner Interactive Sega Time Warner Interactive (US/EU), Game Bank (JP) | |||||||||||||||||||||||||
Developer: Atari Games Probe Entertainment | |||||||||||||||||||||||||
Developer(s) of original games: Atari Games | |||||||||||||||||||||||||
Sound driver: Probe/Andy Brock | |||||||||||||||||||||||||
Peripherals supported: Gear-to-Gear Cable | |||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Primal Rage (プライマルレイジ) is a 1994 arcade fighting game by Atari Games. The following year the game saw ports to the Sega Mega Drive, Sega 32X, Sega Game Gear and Sega Saturn, amongst other platforms, developed by Probe Entertainment and published by Time Warner Interactive, with the exception of the 32X version which, like T-MEK, was strangely published by Sega instead.
The Japanese Saturn release is notable for being the only port of that time to be released under the Midway name, as Time Warner Interactive was absorbed into Midway's home division a few years prior. Said version removes any mention of TWI outright.
A Sega Mega-CD 32X version was planned, but cancelled.
Contents
Story
A Meteor strikes the Earth and causes the continents to shift into the shape of a dinosaur skull breathing fire in an event known as the "Great Cataclysm". Sleeping giants of long ago are awakened from their slumber by these events and become gods for humanity to worship. With old Earth in ruins, humanity now sides with one of six gods and one goddess. From the ruins of old Earth comes the birth of New Urth. (that is indeed the correct spelling for this word in game: Urth.) Now, five dinosaur gods and two great ape gods fight to rule the New Urth. Conquering the others' lands in the total conquest for world domination.
Versions
Mega Drive Version
- Limitations and Changes
- The Mega Drive port isn't one of the better ports of the game. While most of the combos from Arcade version 2.3 were carried over, the port is more based upon the older Arcade versions 1.9 or 1.7. This means each character has only two fatalities since the 2.3 fatalities aren't there. Attacks exclusive to version 2.3 were also not included. Also, Talon's Shredder Fatality does what it did in the older versions of the Arcade game. Rather than leaving the opponent standing all mangled and cut up like in Arcade version 2.3, blood just flies everywhere like in the older Arcade versions 1.7 or 1.9. The sprites were scaled to fit the limitations of the Mega Drive hardware, which is often met by harsh criticism. The Color Palletes are also limited as well. Combos work much like that of the 2.3 version but there are some differences. Diablo's Fireball fatality is different than his Arcade rendition. Instead of firing a gigantic but pixelated fireball at his opponent like in the arcade, Diablo fires three small fireballs at the opponent and they spin around the opponent frying them.
- Exclusive Features and Easter Eggs
- Although the Mega Drive port had it's problems, it had some exclusive features and an exclusive Easter Egg. The main exclusive feature was to be able to customize the six button controller in options to allow two of the buttons to use one of the character's special attacks. There are three special attacks for each character available on the options to choose from but the player can only play with two at a time on the six button controller. The Easter Egg exclusive to the Mega Drive version involved going to the cheat menu and selecting the option "Okay Right?", then selecting Diablo to play as. Diablo's worshipers would be replaced by a devil with a picture of one of the developer's heads on it. The devil will bounce up and down at the end of the battle regardless if Diablo wins or not.
- Controversy
- The Mega Drive version was also controversial. There were reports of the game being removed from the shelves of some stores after a mother caught her 11 year old son playing Primal Rage and executing Chaos' Golden Shower Fatality (which is where Chaos urinates on the opponent with urine so acidic that it melts away the opponent's flesh leaving only the bones.) The mother was so disgusted by this that she not only returned the game but launched a "grass roots" campaign that caused the game to be removed from some stores at various locations, regardless of what system it was on. Even the SNES version which had this fatality censored on it was also removed from store shelves.
Game Gear Version
- Limitations and Changes
- The game had to be severely watered down in order to be successfully ported. Only some of the moves and combos are present. Each character has only one fatality and Vertigo was excluded from this port. Most of the changes for this port are identical to those of the Game Boy Version of Primal Rage. However, unlike the Game Boy version of Primal Rage which had Golden Shower replaced with a new acidic puking fatality for Chaos, the Game Gear version still had Golden Shower in it. In addition to that, the Game Gear version was in color (albeit less colorful than some of the other versions though.).
32X Version
- Enhancements Over the Mega Drive Version
- The Sega 32X version is identical to the Mega Drive version aside from better sprite scaling, a more vibrant color pallete, higher quality sound effects with some extra sound channels for a few of the music tracks, and the odd removal of the "Okay Right?" cheat in the cheat menu.
Saturn Version
- Exclusive Features and Issues
- The Sega Saturn port is actually nearly the same as the PlayStation port except that it has some exclusive features. The Saturn version featured not only the opening cutscene seen in the PlayStation version but also extra introductory cutscenes for each character. The Character endings are also replaced with FMV's by default. There is an option in the Options menu that turns the FMV's off and makes the game act like other ports. Complete with the Arcade Endings. However, it does not display combo names like the PlayStation version does. It also suffers from long loading times. However, most of the problems relating to music and loading present in the PlayStation version were fixed in the Saturn version and the disc features Redbook audio. (the playstation version does as well but the redbook can be rather glitchy at times.) Animations actually work properly and move much faster than the PlayStation port. However, like the PlayStation version, Blizzard's death and win sounds are switched. Some of the sound effects are also missing. The AI is also much closer to the arcade version 2.3. During the final battle, the opponent's skeletons don't stay on the ground after dying for some reason.
- Prototype Dump
- drx of hidden-palace.org recently obtained an alpha build of the Sega Saturn port of Primal Rage.
Production credits
Game Gear Version
- Time Warner Interactive:
- Original Coin Op Development:
Producer & Programmer: Dennis Harper
Programmer Designer: Frank Kuan
Art Director: Jason Leong
Game Designer: J. Cameron Petty
Audio Designer: Jeanne Parson
Associate Producer: Steve Riesenberger
- Consumer Development:
Senior Producer: Ken Humphries
Associate Producer: Thomas MacDevitt
TWI Testers: Rob Boone, Kevin Filson, Mike Kruse, John Arvay Jr.
- Probe Entertainment:
Programmer: Cameron Sheppard
Artist: Terry Ford
Musician: Andy Brock
QA Manager: Gary Patino
Testers: Nick McGee, Mike Movell, Mark Viccary, James Brown, Cliff Ramsey
Producer: Robert O'Farrell
Assistant Producers: James Stewart, Tim Bradstock
Thanks to: Balor Knight, Keith Burkhill
32X Version
- ~In-game credits~
- ~In-game credits~
- For Time Warner Interactive:
- Original Coin-Op Development:
Producer/Programmer: Dennis Harper
Programmer/Designer: Frank Kuan
Art Director: Jason Leong
Game Designer: J. Cameron Petty
Audio Designer: Jeanne Parson
Associate Producer: Steve Riesenberger
- Consumer Development:
Senior Producer: Ken Humphries
Associate Producer: Tom MacDevitt
Testers: Rob Boone, Kevin Filson, Mike Kruse, John Arvay Jr., Brian Fritts
- ~US manual credits~
- ~US manual credits~
Test Manager: Curtis Soldano
- Product Marketing:
Manager: John Golden
Manual: Jon Mongelluzzo
Special Thanks: John Fisher and Derryl DePriest
- Probe Entertainment:
Producer: Robert O'Farrell
Assistant Producers: James Stewart, Tim Bradstock
Programmer: Cameron Sheppard
Artist: Terry Ford
Musician: Andy Brock
QA Manager: Gary Patino
Testers: Nick McGee, Mike Movell, Mark Viccary, James Brown, Cliff Ramsey
Special Thanks: Ralor Knight and Keith Burkhill
Sega Special Thanks To: Steve Ackrich, Joy Sneer, Jane Chaney, J. Tony Smith, Brian Paw, Steve Goodale, Jeff Gregg, Earl Malit, Curtis Clarkson
Promotional material
Physical scans
Mega Drive Version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
74 | |
---|---|
Based on 32 reviews |
Game Gear Version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
76 | |
---|---|
Based on 13 reviews |
32X Version
Sega Retro Average | ||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
77 | |
---|---|
Based on 6 reviews |
Saturn Version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
62 | |
---|---|
Based on 14 reviews |
References
- ↑ 1.0 1.1 File:Joypad FR 046.pdf, page 77
- ↑ 2.0 2.1 File:MeanMachinesSega36UK.pdf, page 78 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega36UK.pdf_p78" defined multiple times with different content - ↑ 3.0 3.1 File:PlayerOne FR 057.pdf, page 126 Cite error: Invalid
<ref>
tag; name ":File:PlayerOne FR 057.pdf_p126" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 179
- ↑ Consoles +, "Novembre 1995" (FR; 1995-1x-xx), page 158
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 162
- ↑ Digitiser (UK) (1995-08-29)
- ↑ Electronic Games (1992-1995), "June 1995" (US; 1995-0x-xx), page 86
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 348
- ↑ Game Players, "Vol. 8 No. 9 September 1995" (US; 1995-0x-xx), page 46
- ↑ GamePro, "September 1995" (US; 1995-xx-xx), page 50
- ↑ 12.0 12.1 GamePro, "November 1995" (DE; 1995-10-04), page 54
- ↑ 13.0 13.1 Joypad, "Octobre 1995" (FR; 1995-xx-xx), page 76
- ↑ MAN!AC, "10/95" (DE; 1995-09-13), page 76
- ↑ Mega Force, "Octobre 1995" (FR; 1995-xx-xx), page 92
- ↑ 16.0 16.1 Mega Fun, "09/95" (DE; 1995-08-23), page 38
- ↑ Next Generation, "October 1995" (US; 1995-09-19), page 125
- ↑ Players, "Dez 95" (BR; 1995-1x-xx), page 20
- ↑ Power Up!, "Saturday, September 09, 1995" (UK; 1995-09-09), page 1
- ↑ Secret Service, "Październik 1996" (PL; 1996-10-01), page 72
- ↑ Sega Magazin, "September 1995" (DE; 1995-08-16), page 30
- ↑ Sega Magazine, "October 1995" (UK; 1995-09-12), page 90
- ↑ Sega Power, "September 1995" (UK; 1995-07-20), page 42
- ↑ Sega Pro, "October 1995" (UK; 1995-09-07), page 50
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 97
- ↑ Sega Megazone, "August 1995" (AU; 1995-0x-xx), page 32
- ↑ Super Juegos, "Octubre 1995" (ES; 1995-xx-xx), page 116
- ↑ Todo Sega, "Septiembre 1995" (ES; 1995-0x-xx), page 32
- ↑ Top Consoles, "Octobre 1995" (FR; 1995-xx-xx), page 76
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 139
- ↑ Videogame Advisor, "Volume 1, Number 3: July 1995" (US; 1995-0x-xx), page 28
- ↑ Video Games, "9/95" (DE; 1995-08-30), page 110
- ↑ VideoGames, "September 1995" (US; 1995-08-22), page 78
- ↑ 34.0 34.1 File:MeanMachinesSega36UK.pdf, page 84 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega36UK.pdf_p84" defined multiple times with different content - ↑ Digitiser (UK) (1995-09-05)
- ↑ Game Players, "Vol. 8 No. 10 October 1995" (US; 1995-xx-xx), page 81
- ↑ GamePro, "August 1995" (US; 1995-xx-xx), page 91
- ↑ GamePro, "November 1995" (UK; 1995-09-xx), page 37
- ↑ Sega Magazin, "September 1995" (DE; 1995-08-16), page 86
- ↑ Sega Magazine, "October 1995" (UK; 1995-09-12), page 96
- ↑ Sega Pro, "November 1995" (UK; 1995-10-05), page 66
- ↑ Todo Sega, "Noviembre 1995" (ES; 1995-1x-xx), page 58
- ↑ VideoGames, "August 1995" (US; 1995-0x-xx), page 89
- ↑ 44.0 44.1 File:MeanMachinesSega41UK.pdf, page 86 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega41UK.pdf_p86" defined multiple times with different content - ↑ 45.0 45.1 File:SegaPro UK 57.pdf, page 24 Cite error: Invalid
<ref>
tag; name ":File:SegaPro UK 57.pdf_p24" defined multiple times with different content - ↑ GameFan, "Volume 3, Issue 11: November 1995" (US; 1995-xx-xx), page 22
- ↑ GamePro, "February 1996" (US; 199x-xx-xx), page 68
- ↑ Sega Power, "May 1996" (UK; 1996-03-14), page 54
- ↑ VideoGames, "December 1995" (US; 1995-11-21), page 92
- ↑ 50.0 50.1 File:MeanMachinesSega47UK.pdf, page 84 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega47UK.pdf_p84" defined multiple times with different content - ↑ 51.0 51.1 File:SSM UK 10.pdf, page 76 Cite error: Invalid
<ref>
tag; name ":File:SSM UK 10.pdf_p76" defined multiple times with different content - ↑ 52.0 52.1 File:SSM JP 19980403 1998-10.pdf, page 195 Cite error: Invalid
<ref>
tag; name ":File:SSM JP 19980403 1998-10.pdf_p195" defined multiple times with different content - ↑ Famitsu, "1998-04-03" (JP; 1998-03-20), page 1
- ↑ Fun Generation, "08/96" (DE; 1996-07-10), page 85
- ↑ GameFan, "Volume 4, Issue 6: June 1996" (US; 1996-xx-xx), page 18
- ↑ GamePro, "July 1996" (US; 1996-xx-xx), page 74
- ↑ Hobby Consolas, "Diciembre 1996" (ES; 199x-xx-xx), page 120
- ↑ Mega Fun, "08/96" (DE; 1996-07-17), page 72
- ↑ Saturn Fan, "1998 No. 6" (JP; 1998-03-13), page 152
- ↑ Saturn Fan, "1998 No. 10" (JP; 1998-05-15), page 116
- ↑ Secret Service, "Październik 1996" (PL; 1996-10-01), page 21
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 43
- ↑ VideoGames, "June 1996" (US; 1996-05-21), page 61
- Pages with reference errors
- Gear-to-Gear Cable-compatible games
- 1-2 player games
- US Game Gear games
- EU Game Gear games
- Game Gear games
- 1995 Game Gear games
- All 1995 games
- Game Gear action games
- US 32X games
- EU 32X games
- 32X games
- 1995 32X games
- 32X action games
- Old content rating field
- Use romtable template
- All games
- Old-style rating (consolesplus)
- Rating without PDF source
- Old-style rating (digitiser)
- Rating without source
- Old-style rating (gameplayers)
- Old-style rating (gamesmaster)
- Old-style rating (joypad)
- Use magref
- Old-style rating (maniac)
- Old-style rating (mms)
- Old-style rating (playerone)
- Old-style rating (segamaguk)
- Old-style rating (segapower)
- Old-style rating (segapro)
- Old-style rating (vgce)
- Update ratings template
- 11 old ratings
- 6 old ratings
- Old-style rating (gamefan)
- 5 old ratings
- Old-style rating (famitsu)
- Old-style rating (fungeneration)
- Old-style rating (ssm)
- Old-style rating (ssmjp)
- Sega Channel games
- Unreleased Mega-CD 32X games