Difference between revisions of "Relentless"

From Sega Retro

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| genre=Action{{ref|https://web.archive.org/web/20231208023215/http://www.drawrick.com/relentless.html}}
 
| date={{MissedRelease|MD|1993{{fileref|Relentless MD US storyboard2.jpeg}}}}
 
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| status=Source code compiled{{ref|https://github.com/OldSkoolCode/Sega-Relentless}}
 
| status=Source code compiled{{ref|https://github.com/OldSkoolCode/Sega-Relentless}}
| development=Early{{ref|https://web.archive.org/web/20231208023215/http://www.drawrick.com/relentless.html}}
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| cancelledstate=Early{{ref|https://web.archive.org/web/20231208023215/http://www.drawrick.com/relentless.html}}
}}{{stub}}'''''{{PAGENAME}}''''' is an unreleased [[Sega Mega Drive]] side-scrolling action game developed by [[FutureScape Productions]] and slated to be published by [[Electronic Arts]]{{ref|https://web.archive.org/web/20231208023215/http://www.drawrick.com/relentless.html}} around 1993. Although the majority of the game's plot was storyboarded out, financial difficulties within FutureScape saw the project cancelled before it made it to production.{{ref|https://web.archive.org/web/20231208023215/http://www.drawrick.com/relentless.html}}
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}}{{stub}}'''''{{PAGENAME}}''''' is an unreleased [[Sega Mega Drive]] side-scrolling action game developed by [[FutureScape Productions]] and slated to be published by [[Electronic Arts]]{{ref|https://web.archive.org/web/20231208023215/http://www.drawrick.com/relentless.html}} around 1993.{{fileref|Relentless MD US storyboard2.jpeg}} Although the majority of the game's plot was storyboarded out, financial difficulties within FutureScape saw the project cancelled before it ever made it to production.{{ref|https://web.archive.org/web/20231208023215/http://www.drawrick.com/relentless.html}}
  
 
==Plot==
 
==Plot==
 
{{quote|RELENTLESS was an action/suspense game set in the [[wikipedia:San Francisco Bay Area|SF Bay area]] during the 1940's.|''[[FutureScape]] artist [[Rick Lucey]]''|ref={{ref|https://web.archive.org/web/20231208023215/http://www.drawrick.com/relentless.html}}}}
 
{{quote|RELENTLESS was an action/suspense game set in the [[wikipedia:San Francisco Bay Area|SF Bay area]] during the 1940's.|''[[FutureScape]] artist [[Rick Lucey]]''|ref={{ref|https://web.archive.org/web/20231208023215/http://www.drawrick.com/relentless.html}}}}
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==Gameplay==
 +
Existing storyboards show ''{{PAGENAME}}'' being played from a side-scrolling perspective. The protagonist, a [[wikipedia:film noir|film noir]]-inspired private investigator cloaked in a trenchcoat and wearing a fedora, has the ability to fire a pistol and attack with a knife.{{fileref|Relentless MD US storyboard1.jpeg}} One of the storyboards appears to depict a pair of identical protagonists in a possible two-player mode.{{fileref|Relentless MD US storyboard2.jpeg}}
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The plot evolves over multiple settings throughout the city of [[wikipedia:San Francisco|San Francisco]]. Pictured in the existing storyboards are a private investigator's office{{fileref|Relentless MD US storyboard1.jpeg}}, the interior and top of a running train{{fileref|Relentless MD US storyboard3.jpeg}}, a formal restaurant and its kitchen{{fileref|Relentless MD US storyboard4.jpeg}}, and a ladder-filled sewer system with multiple levels.{{fileref|Relentless MD US storyboard5.jpeg}}
  
 
==History==
 
==History==
 
===Development===
 
===Development===
[[FutureScape Productions]] artist [[Rick Lucey]] recalls that he, alongside another artist (likely [[Tom Collie]]), played a leading role in ''{{PAGENAME}}'''s planning.{{ref|https://web.archive.org/web/20231208023215/http://www.drawrick.com/relentless.html}}
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[[FutureScape Productions]] artist [[Rick Lucey]] recalls that he, alongside another artist (likely [[Tom Collie]]), played a leading role in ''{{PAGENAME}}'''s planning.{{ref|https://web.archive.org/web/20231208023215/http://www.drawrick.com/relentless.html}} Released source code reveals that a fair amount of material (mainly artwork) was created for the project{{ref|https://github.com/OldSkoolCode/Sega-Relentless}}, including a tentative title screen{{fileref|Relentless MD US titlescreen.png}}, but was ultimately left unreleased.
  
 
===Legacy===
 
===Legacy===

Revision as of 09:31, 14 April 2024

Relentless MD US titlescreen.png

Relentless
System(s): Sega Mega Drive
Publisher: Electronic Arts[1]
Developer: FutureScape Productions[2][3]
Planned release date(s): 1993[3]
Genre: Action[1]
Number of players: 1-2[3]
State before cancellation: Early[1]
Status of prototype(s): Source code compiled[4]
Sound driver: GEMS

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Relentless is an unreleased Sega Mega Drive side-scrolling action game developed by FutureScape Productions and slated to be published by Electronic Arts[1] around 1993.[3] Although the majority of the game's plot was storyboarded out, financial difficulties within FutureScape saw the project cancelled before it ever made it to production.[1]

Plot

RELENTLESS was an action/suspense game set in the SF Bay area during the 1940's.

FutureScape artist Rick Lucey[1]


Gameplay

Existing storyboards show Relentless being played from a side-scrolling perspective. The protagonist, a film noir-inspired private investigator cloaked in a trenchcoat and wearing a fedora, has the ability to fire a pistol and attack with a knife.[5] One of the storyboards appears to depict a pair of identical protagonists in a possible two-player mode.[3]

The plot evolves over multiple settings throughout the city of San Francisco. Pictured in the existing storyboards are a private investigator's office[5], the interior and top of a running train[6], a formal restaurant and its kitchen[7], and a ladder-filled sewer system with multiple levels.[8]

History

Development

FutureScape Productions artist Rick Lucey recalls that he, alongside another artist (likely Tom Collie), played a leading role in Relentless's planning.[1] Released source code reveals that a fair amount of material (mainly artwork) was created for the project[4], including a tentative title screen[9], but was ultimately left unreleased.

Legacy

Rick Lucey retained at least five storyboards from the project, and hosted them on his official website for public viewing.[1]

On November 20, 2020, the Video Game History Foundation and Gaming Alexandria announced the release of FutureScape Productions co-founder Kenneth Hurley's preserved development data. Alongside the source code to Nuclear Rush, Hurley had also retained the code to two of the studio's other projects, Monster Hunter and Relentless.[10][11]

Production credits

Source:
Developer statements


Artwork

Relentless MD US storyboard1.jpeg
Storyboard 1
Relentless MD US storyboard1.jpeg
Relentless MD US storyboard2.jpeg
Storyboard 2
Relentless MD US storyboard2.jpeg
Relentless MD US storyboard3.jpeg
Storyboard 3
Relentless MD US storyboard3.jpeg
Relentless MD US storyboard4.jpeg
Storyboard 4
Relentless MD US storyboard4.jpeg
Relentless MD US storyboard5.jpeg
Storyboard 5
Relentless MD US storyboard5.jpeg

References