Scud Race

From Sega Retro

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ScudRace Title.png

Scud Race
System(s): Sega Model 3 Step 1.5
Publisher: Sega
Developer:
Genre: Racing

















Number of players: 1-4
Release Date RRP Code

Scud Race, known as Sega Super GT in North America, is a racing game developed for Sega Model 3 Step 1.5 hardware in late 1996. The first Model 3 racing game, Scud Race is a spiritual sequel to Daytona USA with very similar controls, HUD and visual style, though features supercars rather than NASCAR-style stock cars. The working title of this game was simply Supercar, though European flyers suggest that at one point the Scud Race name wasn't deemed final either. "Scud" stands for "Sport Car Ultimate Drive".

Like Daytona USA, Scud Race was based on a real life racing event - the BPR Global GT Series, being sponsored by the BPR Organization. It also features four real-life cars - the Porsche 911 GT2, the Ferrari F40 GTE, the Dodge Viper GTS-R and the McLaren F1 GTR. Renault Alpine GTA/A610s are also featured, but are driven by the computer and cannot be selected by the player.

Scud Race was due to be ported to the Sega Saturn before development moved over to the Sega Dreamcast. The Dreamcast version of the game was used in a tech demo in the 1998 Dreamcast Presentation, but the port was cancelled for unknown reasons. Some Dreamcast development kits have sections of Scud Race built in for example purposes. Scud Race was likely intended to show off the capabilities of the Model 3 hardware as it contains many bright, colourful and detailed stages all played through at fast speeds while retaining the 60FPS refresh rate. The AI algorithms are reportedly identical to that of Daytona USA.

Despite seeing no console release of its own, the four tracks in Scud Race appear in the Xbox port of OutRun 2, complete with original music. The official soundtrack was released in Japan, as was an updated version of the game, Scud Race Plus.

Cars

ScudRace Porsche Icon.png Porsche 911 GT2, "Easy Driving"
Top speed: 337km/h (AT), 344km/h (MT)

The Porsche is the easy option, being the simplest and safest car of the four to drive. It is, however, the slowest, and so is mainly aimed at beginners.

ScudRace Ferrari Icon.png Ferrari F40 GTE, "Normal Driving"
Top speed: 349km/h (AT), 359 km/h (MT)

The Ferrari is a little quicker and therefore a little harder to control, but is generally the more balanced option.

ScudRace Dodge Icon.png Dodge Viper GTS-R, "High Torque"
Top speed: 338km/h (AT), 349km/h (MT)

Though a bit slower than the F40, the Dodge Viper is an easier car to control and very good with corners.

ScudRace McLaren Icon.png McLaren F1 GTR, "High Speed"
Top speed: 355km/h (AT), 369km/h (MT)

At the time, the McLaren F1 was the fastest road car available to the general public, so it makes sense that it is also the fasest in Scud Race. But the speed comes at a cost - the car is much more difficult to control than the others.

Tracks

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Production Credits

Producer & game director: Toshihiro Nagoshi
Programmers: Takuji Masuda (program director), Kouki Koiwa, Takashi Fujimura, Kazuhiko Takata, Takashi Isowaki, Takayuki Kazama, Ryo Ikawa
Designers: Yasuo Kawagoshi (design director), Daisuke Sato, Akihito Hiroyoshi, Junichi Yamanaka, Yukinobu Arikawa, Makio Kida, Kazufumi Ohashi, Hidenobu Miyakita, Junichi Yamada, Makoto Osaki, Kazuhiro Izaki, Naotake Nishimura, Shinichiro Shimano
Sound: Hideaki Miyamoto, Toru Nakabayashi, Fumio Ito, Hidenori Shoji

Cabinet Engineers: Masao Yoshimoto (mechanical supervisor), Eiji Nishimura, Eiji Inoue, Yumiko Ara, Hiroyuki Takahashi, Hideyuki Yamada, Mikio Tsuda, Keisuke Tsukahara
Publicity: Koji Umeda
Special Thanks: BPR Organization, Japan Airlines, Car Graphic, S.S. Company ltd., Cobra Company Japan, Yu Suzuki
Presented by: Sega

Gallery

Artwork

Physical Scans

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External Link