Difference between revisions of "Sega Ages 2500 Series Vol. 16: Virtua Fighter 2"
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''Virtua Fighter 2'' is simply a port of the arcade version of ''[[Virtua Fighter 2]]'', with various options including the ability to change the resolution to 640x480 and the framerate to 60FPS (it runs at 57.5FPS in the arcades). It is missing team battle and practice modes found in the [[Sega Saturn]] version and has some graphical glitches. | ''Virtua Fighter 2'' is simply a port of the arcade version of ''[[Virtua Fighter 2]]'', with various options including the ability to change the resolution to 640x480 and the framerate to 60FPS (it runs at 57.5FPS in the arcades). It is missing team battle and practice modes found in the [[Sega Saturn]] version and has some graphical glitches. | ||
+ | |||
+ | ==Production Credits== | ||
+ | {{multicol| | ||
+ | '''Main programmer:''' [[Toru Ikebuchi]]<br> | ||
+ | '''Main designer:''' [[Kazuhiro Izaki]]<br> | ||
+ | |||
+ | : '''Programmers''' | ||
+ | '''Motion choreographer:''' [[Shin Kimura]]<br> | ||
+ | '''Variety:''' [[Tetsuya Kaku]]<br> | ||
+ | '''Enemy:''' [[Daichi Katagiri]]<br> | ||
+ | '''Object:''' [[Kazuhiko Yamada]]<br> | ||
+ | '''Character Effects:''' [[Takeshi Suzuki]]<br> | ||
+ | '''Co-processor:''' [[Eisuke Miura]]<br> | ||
+ | '''AI & Rank mode:''' [[Kota Matsumoto]]<br> | ||
+ | '''Motion set:''' [[Shinji Ohshima]]<br> | ||
+ | '''Stage Effects:''' [[Takashi Fujimura]]<br> | ||
+ | '''Scroll:''' [[Goho Ogura]]<br> | ||
+ | |||
+ | : '''Designers''' | ||
+ | '''Motion designers:''' [[Toshiya Inoue]], [[Takayuki Ota]], [[Naotake Nishimura]], [[Yasuo Kawagoshi]], [[Kaoru Nagahama]]<br> | ||
+ | '''Character designers:''' [[Tomohiro Ishii]], [[Kaori Yamamoto]]<br> | ||
+ | '''Stage designers:''' [[Toshihiro Nagoshi]], [[Yasuko Suzuki]], [[Takafumi Kagaya]], [[Makoto Osaki]]<br> | ||
+ | '''Texture designers:''' Kenji Okada, [[Takashi Isono]], [[Kazunori Oh|Kazunori O]], [[Jeffery Buchanan|Jeffry Buchanan]], [[Yukinobu Arikawa]]<br> | ||
+ | '''Scroll designer:''' [[Hideaki Kato]]<br> | ||
+ | '''Motion capture:''' [[Susumu Takatsuka]]<br> | ||
+ | |||
+ | '''Planning support:''' [[Manabu Tsukamoto]], [[Hiroshi Masui]]<br> | ||
+ | '''Sound designers:''' [[Takayuki Nakamura]], [[Takenobu Mitsuyoshi]], [[Yuichi Ueda|Youichi Ueda]], [[Akiko Hashimoto]], [[Kazuhiko Kouchi]]<br> | ||
+ | '''Publicist:''' [[Fumio Kurokawa]]<br> | ||
+ | '''Special Thanks:''' Attractive Action Club, Action Data Stunt Team, 81 Produce, [[Kazunari Uchida]]<br> | ||
+ | '''Producer & Director:''' [[Yu Suzuki]]<br> | ||
+ | }} | ||
==Physical Scans== | ==Physical Scans== |
Revision as of 12:07, 8 August 2012
Sega Ages 2500 Series Vol. 16: Virtua Fighter 2 | |||||
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System(s): Sony PlayStation 2 | |||||
Publisher: Sega | |||||
Developer: Sega | |||||
Genre: Fighting | |||||
Number of players: 1-2 | |||||
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Sega Ages 2500 Series Vol. 16: Virtua Fighter 2 (SEGA AGES 2500シリーズ Vol.16 バーチャファイター2) is the sixteenth entry in the Sega Ages 2500 series for the Sony PlayStation 2.
Virtua Fighter 2 is simply a port of the arcade version of Virtua Fighter 2, with various options including the ability to change the resolution to 640x480 and the framerate to 60FPS (it runs at 57.5FPS in the arcades). It is missing team battle and practice modes found in the Sega Saturn version and has some graphical glitches.
Production Credits
Main programmer: Toru Ikebuchi
Main designer: Kazuhiro Izaki
- Programmers
Motion choreographer: Shin Kimura
Variety: Tetsuya Kaku
Enemy: Daichi Katagiri
Object: Kazuhiko Yamada
Character Effects: Takeshi Suzuki
Co-processor: Eisuke Miura
AI & Rank mode: Kota Matsumoto
Motion set: Shinji Ohshima
Stage Effects: Takashi Fujimura
Scroll: Goho Ogura
- Designers
Motion designers: Toshiya Inoue, Takayuki Ota, Naotake Nishimura, Yasuo Kawagoshi, Kaoru Nagahama
Character designers: Tomohiro Ishii, Kaori Yamamoto
Stage designers: Toshihiro Nagoshi, Yasuko Suzuki, Takafumi Kagaya, Makoto Osaki
Texture designers: Kenji Okada, Takashi Isono, Kazunori O, Jeffry Buchanan, Yukinobu Arikawa
Scroll designer: Hideaki Kato
Motion capture: Susumu Takatsuka
Planning support: Manabu Tsukamoto, Hiroshi Masui
Sound designers: Takayuki Nakamura, Takenobu Mitsuyoshi, Youichi Ueda, Akiko Hashimoto, Kazuhiko Kouchi
Publicist: Fumio Kurokawa
Special Thanks: Attractive Action Club, Action Data Stunt Team, 81 Produce, Kazunari Uchida
Producer & Director: Yu Suzuki