Shenmue II

From Sega Retro

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ShenmueII title.png

Shenmue II
System(s): Sega Dreamcast, Xbox
Publisher: Sega
Developer:
Peripherals supported:
Sega Dreamcast
Dreamcast VGA Box, Dreamcast Jump Pack
Genre: RPG

















Number of players: 1
Release Date RRP Code
Sega Dreamcast
JP
¥7,8007,800 HDR-0164
Sega Dreamcast
JP
(Dorikore)
¥2,8002,800 HDR-0211
Sega Dreamcast
JP
(Limited Edition)
¥7,8007,800 HDR-0179
Sega Dreamcast
EU
MK-51184-50
Xbox
US
Z10-00001
Xbox
EU
Z10-00009

Shenmue II (シェンムー II) is the direct sequel to Shenmue produced and directed by Yu Suzuki and developed by Sega AM2. It was originally released for the Sega Dreamcast in 2001 and later the Xbox. Due to exclusivity rights obtained by Microsoft, the Dreamcast version of the game was not released in North America, although had been pencilled in for a release on the 4th December 2001.

Story

Shenmue II begins shortly after the first installment concluded. While Shenmue told the story of the first chapter of the saga, the second game tells the story of the third, fourth, and fifth chapters. It is possible that at one point, each chapter would receive its own game, however it was likely condensed due to the ambitious scope of the project, and poor Western sales of the first game.

Shenmue II skips the second chapter of the story, detailing events of Ryo Hazuki's trip from Yokosuka to Hong Kong. It was originally released as a comic book (available as an extra in the Xbox version of the game) is only briefly mentioned during the beginning of the game. Instead, Shenmue II starts at the third chapter of the saga, when Ryo has just arrived in Hong Kong.

Following the events of the first game Ryo has travelled to Hong Kong in order to locate Master Lishao Tao. After a difficult search, Ryo finally meets Master Lishao Tao, a woman named Xiuying; but she is unwilling to assist him in what she considers an immoral quest for vengeance. The two part ways, although Xiuying continues to monitor Ryo's progress and they continue to meet on occasion. Through his continued search, Ryo discovers another individual who may be able to assist him in locating Lan Di.

The fourth chapter of the saga takes place in Kowloon, as Ryo attempts to locate Yuanda Zhu; a martial arts expert who sent Iwao Hazuki a letter warning of his impending murder, a warning that arrived too late. At this juncture, several confrontations ensue between Ryo and his allies and the dangerous Yellowheads organization, who are aiming to kidnap Yuanda Zhu on behalf of Lan Di.

The fifth chapter takes place in Guilin. Shortly after arriving, Ryo encounters a young woman named Ling Shenhua. She had previously appeared to Ryo through several dreams throughout the first chapter of the series. As the two converse, it is revealed that the Shenhua family is connected with the legacy of the dragon and phoenix mirrors. Shenhua leads Ryo to a stone quarry on the outskirts of the village to meet with her father, but he is nowhere to be found. The episode comes to an ambiguous end when the pair discover a cryptic note and sword, which Ryo combines with the phoenix mirror and unwittingly sets off a device revealing a huge depiction of the two mirrors. At the game's cliffhanger ending, the sword is seen to float in mid-air.

Gameplay

Shenmue II features gameplay similar to that of its predecessor, Shenmue and shares much of its assets, as the development of multiple Shenmue games overlapped each other. Many assets developed for but unused in the first Shenmue make an appearance in Shenmue II, some of which appeared in pre-releases and demos of the first game, only to be relocated to this one.

If given a Shenmue save file, the Dreamcast Shenmue II will continue where the player left off in the last game, carrying over any items, the current date (Shenmue starts in November 1986, but ends depending on how fast the player completes his/her quest) and any helpful statistics. While the series was effectively "cancelled" before getting to this point, the original idea was that events may change depending on the choices made in preceeding games. One example is that some optional fighting moves could only be learned in the original Shenmue, and would in theory be inaccessible to those starting from Shenmue II.

This situation is known to have caused some problems, particularly with the Xbox version which has no way of communicating with the first game. As such, blank Shenmue II save files generally have all the items and moves from the first game already set up, including items which serve no practical purpose (which can be therefore be sold for quick cash). Furthermore the game is region locked, in the sense that, for example, a Japanese Shenmue save file will not work with a European copy of Shenmue II. This can be overcome with external utilities.

Unlike the original Shenmue, Shenmue II on the Dreamcast does not have an English voice dub, instead relying on the Japanese one with added subtitles. The Xbox version has this English dub, however (and fan-made patches have subsequently led to English Dreamcast versions too).

Production credits

Dreamcast version

Producer/Director/Game Story: Yu Suzuki
Plotter: Masahiro Yoshimoto
Screenplay: Takao Yotsuji
Game Directors: Shinichi Yoshino, Yoshihiro Okabayashi
Scenario Director: Takao Yotsuji
Planning Director: Eigo Kasahara
Program Director: Makoto Wada
Design Director: Takehiko Mikami
Sound Director: Yasuhiro Takagi
Motion Capture Unit Director: Hiroaki Jinno
Real Time Movie Director: Kazuya Murata
Voice Recording Directors: Susumu Aketagawa, Takao Yotsuji
Promotion Director: Shigeru Ueda
Production Manager: Mitsuo Kashiwagi
Sound Production Manager: Tatsutoshi Narita
Scenario Supervisor: Yu Yamamoto
Total Advisers: Makoto Osaki, Hiroshi Kataoka
Assistant Producer: Masanori Ohe

Scenario

Director: Takao Yotsuji
Plotter: Masahiro Yoshimoto
Free Scenario Managers: Junichi Yoshida, Makoto Goya
Free Scenario Writers: Yasushi Ohtake, Masatoshi Kurakata, Yoshijiroh Muramatsu, Hideyo Ikeda, Yoshihiro Miyashita, Kiyomi Mizushima
Free Scenario Checkers: Shu Hiratoh, Katsuyuki Sugano
Free Scenario Coordinator: Shin Ishikawa
Free Scenario Proofreader: Tadafumi Wagatsuma
Free Scenario Character Data Management: Yoshiyuki Fukushima, Yasushi Funakoshi
Main Dialogue Editor: Toshirou Sasaki
Dialogue Editors: Izumi Saito, Yasuyo Kudo
Scenario Section Assistants: Tomohide Takaiwa, Kikuo Shinomiya

Planning

Director: Eigo Kasahara
Chief Scenario Flow Editor: Shinichi Yoshino
Scenario Flow Editors: Masanobu Fukazawa, Daisuke Tazaki, Akira Uematsu
Chief System Planner: Hideo Choumabayashi
System Planners: Ken Odanaga, Masaaki Somaki, Yasuhiro Kondou
Event Manager: Yoshihiro Okabayashi
Chief Event Planner: Misako Hamada
Event Planners: Satoru Tsuji, Takehiro Imai, Yuuichi Taniguchi, Makoto Suda, Yuji Sobue
Battle System Manager: Yoshihiro Okabayashi
Battle System Planners: Hiroyuki Matsumoto, Kentaro Arakawa
Chief Map & Property Layout Planner: Shin Ishikawa
Map & Property Layout Planner: Koumei Akazawa
Script Data Manager: Shin Ishikawa
Script Data Writers: Tatsuya Ohmachi, Kenji Ishikawa, Masayoshi Takatori, Nobuhiro Onodera
Script Data Minutes: Tadafumi Wagatsuma, Shinsuke Imai
Script Data Planning Section Assistants: Junya Kuroki, Hiroshi Nonaka

Software

Director: Makoto Wada
Main Programmer: Makoto Wada
Programmers: Shin Kuroiwa, Tomofumi Mturamatsu, Yoichi Ugajin
Chief System Programmers: Makoto Wada, Takayuki Iida
System Program Adviser: Takeshi Hirai (UGA)
System Programmers: Masayuki Sumi, Shigenobu Iga, Norimasa Yoshizawa, Satoru Takeshima, Yoshikazu Nagasawa, Yoshinori Isoda, Toshihiko Gouya, Tetsuya Ino, Souta Kageyama
Chief Event System Programmers: Takeshi Hisajima, Yusuke Shimizu, Takayuki Iida
Event System Programmers: Kouji Hanaoka, Takashi Yamaguchi, Takashi Suwa, Takeshi Machida, Shin Kuroiwa, Takayuki Ohta, Tamio Munekata, Tomofumi Muramatsu
Chief Life Control System Unit Programmer: Takayuki Iida
Life Control System Unit Programmer: Kensaku Maeda
Life Control System Unit Data Management: Yusuke Matsuyama
Life Control System Unit Data Production: Hidetomo Hara, Hitoshi Kagawa, Junichi Yabuki
Chief Battle System Programmer: Hiroaki Shoji
Battle System Programmers: Norihiro Sekine, Yasutaka Igarashi, Hideaki Miyagushi
Chief Real Time Movie Programmer: Yoichi Ugajin
Real Time Movie Programmer: Kazuhiro Nomura
Chief 3D Library & Effect Programmer: Takeyuki Ogura
3D Library & Effect Programmers: Kazunori Masuda, Junichi Komori, Susumu Morii
3D Library & Effect Hang On Porting: Masatoshi Hashimoto, Shinichirou Mukaigashira
3D Library & Effect Software Section Assistant: Naoko Kikuchi

Graphics Design

Supervisor: Masanori Ohe
Director: Takehiko Mikami
Main 2D Graphics Designer: Kenji Miyawaki
2D Graphics Designers: Masaya Saida, Hiroshi Kandou, Erika Aihara
Main 3D Character Designer: Tetsunari Iwasaki
3D Character Designers: Daisuke Saito, Keita Yoshino, Yumiko Sonoyama, Takeshi Itou, Miyuki Noda, Atsuo Takayasu, Rie Sakurai, Eiko Takahashi, Takahito Minei, Chizuka Tamehira, Takashi Yamaguchi, Kayo Yoshida, Hiroshi Hiraga
3D Back Ground Managers: Takehiko Mikami, Takumi Matsui
Main 3D Back Ground Designers: Tatsuya Wakabayashi (Aberdeen), Masahiko Yagi (Wan Chai), Itsuki Watanabe (Wan Chai), Hiroyasu Tamura (Kowloon), Hiroshi Yamada (Kowloon), Masato Nishimura (Guilin), Hiroshi Sengoku (Property)
3D Back Ground Designers: Shinya Inoue, Mami Abe, Hiromitsu Sasaki, Makoto Onuma, Haruhiko Miwa, Takahiko Kimura, Yoshimi Soshi, Wataru Sakomura, Norikazu Hirai
Motion Manager: Toshiya Inoue
Main Motion Designers: Hiroshi Kawasaki (Battle Motion), Masaya Kusunose (Life Motion), Shigemi Ohmori (Capture)
Motion Designers: Makiko Ishikawa, Masatoshi Murakami, Naoki Ito, Hideaki Fukai, Hiroshi Mitsuzuka, Takayuki Sorimachi, Shinya Shimada, Katsuhiro Fujita, Kazuyoshi Asami, Takashi Ohta, Takehisa Yoshimura
Real Time Movie Director: Kazuya Murata
Chief Real Time Movie Designers: Hiroya Eguchi, Hiroshi Noguchi
Real Time Movie Designers: Daisuke Tachibana, Shungo Seki, Yuichi Uchida, Takeya Sekiguchi, Jinya Ito, Yoshihiko Suzuki, Eisuke Abe, Naoya Shiozaki, Takashi Furue
Main Motion Camera Director: Kazuya Murata
Chief Motion Camera Director: Kazuhiro Fushimi
Motion Camera Directors: Kazuya Murata, Jun Nakamura, Akihiro Ishihara, Tomokuni Nishimine, Masataka Saito, Yoichi Kaiya
Motion Camera Design Technical Manager: Nobuyuki Matsuda
Motion Camera Design Section Assistant: Nozomi Watanabe

Motion Capture Unit

Director: Hiroaki Jinno
Action & Stunt Director: Sho Tagaya
Assistant Directors: Kazuhiro Tsuboy, Rei Kato, Genichirou Suzuki, Hitoshi Tawada, Yoko Aoyagi, Yufu Shiomi, Kunihiko Matsunaga
Research and Development: Hans Van Veenendaal
Unit Assistants: Tomoko Morikawa, Takeyuki Izumi, Daigo Iwatani
Cast: Hiroshi Fujioka (Iwao Hazuki), Masaya Matsukaze (Ryo Hazuki), Haduki Ishigaki (Shenhua Ling), Takumi Hagiwara (Wuying Ren)
Motion Actors/Actresses: Takakazu Tsukamoto, Takuya Tsukamoto, Mayumi Sato, Wataru Murakami, Tetsuhiro Ikeda, Chidori Hirano, Tonbou Horiguchi, Naoyuki Yoshihisa, Yumiko Watanabe
Stunt Actors/Actresses: Yuichi Aida, Yasuhiko Kashiwa, Yuko Watanabe
Action Actors/Actresses: Koji Hatta, Ryosuke Shira, Emi Nishitsuji, Misako Nagashima, Sho Tagaya
Action & Stunt Presents: Wild JP, Phoenix

Sound & Music

Director: Yasuhiro Takagi
Sound Section Assistants: Seiichi Hamada, Takenobu Mitsuyoshi
Music Composers: Takenobu Mitsuyoshi, Yuzo Koshiro, Ryuji Iuchi, Takeshi Yanagawa, Satoshi Miyashita, Koji Sakurai, Masataka Nitta, Shinji Otsuka, Fumio Ito, Megumi Takano, Osamu Murata, Shinichi Goto
Erhu Performed By: Jia Peng-Fang, Yuiran Oyama
Clipper Tool Supervisor: Takashi Nozawa
Clipper Tool Programmer: Masao Oshimi
Sound Effects & Editors: Masataka Nitta, Shinji Otsuka, Masanori Miyamoto, Fumio Ito, Osamu Murata, Shinichi Goto, Seiichi Hamada
Sound Production Manager: Tatsutoshi Narita

Orchestration

Arranged By: Hayato Matsuo, Toshiyuki Watanabe
Album Production: Hiroki Horio, Hideyuki Fujii
Conducted By: Hiroshi Kumagai
Music Performed by: Kanagawa Philharmony Orchestra

Voice Recording

Director: Susumu Aketagawa
Assistant Director: Jin Aketagawa
Booking Manager: Naoto Matsuse
Voice Editors: Ryohei Kohno, Akihiko Onda, Hideaki Miyamoto
Voice Recorders: Naoyuki Machida, Satoru Higashi
Casting: Kenichi Kuramochi
Assistant Casting: Toshie Tabata

Song of Shenhua

Performed By: Ioli
Written By: Yumi Asada
Composed By: Ryuji Iuchi
Orchestra Arranged By: Hayato Matsuo

Asamoya No Namioto

Composed & Orchestra Arranged By: Toshiyuki Watanabe

Joy

Vocal: Minoru Niihara
Bass: Sachio Ogawa
Guitar: Yasuo Yokozawa
Drums: Hisamitu Imai
Written By: Tomoaki Inoue
Composed By: Shinji Otsuka
Directed By: Tatsutoshi Narita

Development Support

Technical Research Dept. General Manager: Takashi Fujimura
Technical Research Dept. Assistant General Manager: Kanji Omatsu
Technical Research Dept. Section Manager: Shigenobu Nakamura
Technical Research Dept. Section: Toshinobu Sakurai, Masaya Takeshige, Tatsuya Suizu, Takashi Tanaka, Takeharu Tanimura, Takeshi Ogawa, Akira Kudo, Kai Ogura
Technical Research Dept. Motion Capture Section: Hans Van Veenendaal, Yaekko Okadaya, Takeo Iwata
Technical Research Dept. Network Section Manager: Tohru Kobayashi
Technical Research Dept. Network Section: Keishi Suzuki, Yoshitaka Higashiyama, Yasuyuki Komiya, Yuji Miyata, Takahiro Igarashi, Haruki Kubota

Debugging

Director: Shinichi Yoshino
Debug Management: Hiroshi Nishida, Kazuyoshi Terada
Debug Foremen: Motokazu Tsubono, Atsushi Miyamoto, Daisuke Hosogi, Yu Furukawa
Debuggers: Daisuke Yamaguchi, Kouji Ohno, Motoyo Ishikawa, Kei Terui, Shinichiro Inoue, Kanako Kuwabara, Yousuke Ito, Masaichi Taira, Makoto Tanaka, Jun Matsumoto, Kazutoshi Watanabe, Hiroyuki Natsume, Yasumoto Kanemaru, Takahiro Kodama, Takeshi Yokoyama, Manabu Sato, Shoji Uehara, Takehiro Suzuki, Kouji Nishiyama, Kouhei Imura, Mitsuaki Kato, Tomoko Ogura, Kazumi Suzuki, Hironobu Oka, Makoto Hosaka

Promotion & Publicity

Producer: Shigeru Ueda
Manager: Yasunobu Masahiro, Yasushi Nagumo
Coordinators: Junichiro Hirata, Takayoshi Ohuchi, Kazuhiro Asami
Marketing Producer: Nasanao Madea
Marketing Manager: Seurio Sannabe, Hiroyuki Yamashita
Marketing Director: Yasushi Yamashita
Publicity Staff: Fumio Goto, Kenji Arui, Taku Kihara, Goro Iwasaki, Tetsune Nakazone, Hajime Hiratsuka
Publicity Designers: Akira Yamanka, Kazunori Oii

Production

Managers: Mitsuo Kashiwagi, Yasushi Nakajima
Assistant Managers: Miki Komine, Takami Shibasaki, Sayaka Watanabe, Yukiko Hirano

Overseas version

Director: Shin Ishikawa
Localization Staff: Hiroshi Noguchi, Izumi Satio, Masayoshi Takatori, Nobuhiro Onodera, Shu Hiratou, Toshirou Sasaki, Yasuyo Kudo, Yuichi Taniguchi
Tenslation Producer: Koji Kobayashi (Jay Film Co. Ltd.)
Tenslation Supervisor: Kay Miura (Jay Film Co. Ltd.)
Draft Tenslation: Word box Inc.
Main Software Programmer: Makoto Wada
Software Programmers: Shin Kuroiwa, Tomofumi Mturamatsu, Yoichi Ugajin
2D Graphics Main Designer: Kenji Miyawaki, Masaya Saida, Hiroshi Kandou, Erika Aihara

Sega of America Dreamcast, Inc.

U.S. Executive in Charge: Shinobu Toyoda
Localization Coordination: Jin Shimazaki, Osamu Shibamiya
Script Editors: Berjes Enriquez, Mabel Chung, Demetrius Grippin, Catherine Yu, Jason Kuo
Senior Product Manager: Rob Alvarez
Assistant Product Manager: Cord Smith
Director Product Marketing: John Golden
Public Relations: Gwen Marker, Teri Higgns
Director Event Planning: Kathleen Joyce
Creative Services: Angela Santos, Robert Schonfisch
Test Lead: Berjes Enriquez
Assistant Test Leads: Mavel Chung, Demetrius Griffin, Catherine Yu
Testers: Tom Fong, Kari Hattner, Derek Wong, John Yu, Blaier Sondker

Sega Europe Ltd.

Director Of PD: Kats Sato
Localization Producer: Kuniyo Matsumoto
Product Marketing Manager: Jim Pride, Mathew Quaeck
Text Translator (France): Caroline Ruiz
Text Translator (Germany): Jens Geffert
Text Translator (Spain): Enrique Gonzalez
Lead Tester: Matthew Brooks

Special Thanks To

Hakkyuku Ken Motions Supervisor: Master Gorenshi
Writer: Toshiyuki Tanka
Planners: Katsunori Yamaji, Shigeki Terajima, Isao Murayama, Akihito Ohta, Kenji Takei, Kenichi Oguchi, Masaki Harada, Yousuke Yamashita, Toshiaki Motozawa, Norihiro Sawada, Chie Ishigaki
Programmers: Keiji Okayasu, Masashi Hayashida, Nobuyuki Sugano, Keiichi Yamamoto, Hiroyuki Tsuzuki, Manabu Matsumoto, Hajime Ikebe, Sumito Aso, Takatoshi Tatsumi, Kenichi Matsumura, Kennosuke Koga, Hirohiko Yoneda
Designers: Hideki Kawabata, Yasushi Kameda, Kentarou Nishimura, Hideyuki Ohi, Yumiko Dobashi, Mio Saito, Takehiro Izumo, Teruya Suzuki, Eui Tokumori, Fumiyo Tanaka, Tomotaka Shuroichi, Kentarou Hikita, Manabu Satou, Takahiro Matsumoto
Publicity Section: Ai Kotani, Akemi Shimizutani, Utako Okukawa, Ryoko Raita
Production Assistants: Sadako Hattori, Mio Oguchi

Promotional Material Production

R&D Dept.#2 Visual Editing Supervisor: Masanori Ohe
R&D Dept.#2 Visual Editing Manager: Makoto Ando
R&D Dept.#2 Visual Editors: Naonori Wantanabe, Mikako Suzuki, Takeya Sekiguchi
JAY FILM Executive Producer: Shuichi Kakesu
JAY FILM Producer: Koji Kobayashi
JAY FILM Assistant Producer: Soutaro Maeda

The Producer Wish To Thank The Following

Promotion: Libero, Polydor K.K
Acotors/Actresses & Extra: Phoenix, Wild Stunt Team, Himitsukiti
Voice: 81 Produce, Office C.A Planning, Magic Capsule Co. Ltd
Production: Advanced Technology & Information, Ancient, Arc System Works Co. Ltd, Avant Inc., Creek & River Co. Ltd, CSK Research Institute Corp., DigitalScape Co. Ltd, Garguyle Mechanics Inc., Hitachi Ltd., Media Desgin & Art Ltd., Media Entertainment, Junge Corp., Orental Light & Music Inc., Receuit Staffing Co. Ltd., Sims Co. Ltd., Studio Limited Partership, Toshiba Emi, T's Music, Arewana, DDL Corporation, Dreams Co. Ltd., Rutubo Games, Shangrila Corporation, Studio Cilps
Marerial Offer: Amusement Vision Ltd., Hitmaker Co. Ltd, Overworks Ltd., Smilebit Corp., Sonic Team Ltd., WOW Entertainment Inc.
Development Tools: ADX, MPEG Sofdec, ROFS
The Up With: Soft Drinks, Timex, Zippo, Hitachi
Created By: Sega AM2
Presented by: Sega

Xbox version

Executive Producer: Hisao Oguchi
Producer: Yu Suzuki
Director: Yu Suzuki, Shin Ishikawa

Planning

Chief Planner: Misako Hamada
Planners: Shu Hiratou, Masahiro Katsuta, Nobuhiro Onodera, Akihiko Sasaki
Main Dialogue Data & Script Data Editors: Toshirou Sasaki, Nobuhiro Onodera
Dialogue Data & Script Data Coordinator: Hiroshi Noguchi

Translation (JAY FILM Co.,Ltd.)

Producer: Koji Kobayashi
Translation Supervisor: Kei Miura
Draft Translation: Word Box Inc.

Software

Director: Hironobu Tsujikawa
Programmers: Makoto Sato, Ryutaro Hayakawa, Masatoshi Kawada, Tomonori Sato, Norimasa Yoshizawa, Masanori Sato, Masanori Sakurai, Kenichiro Tabata, Hajime Iwamoto, Takashi Kato (Multimedia Laboratory)
Hang On Porting: Masatoshi Hashimoto, Shinichirou Mukaigashira
Space Harrier Porting: Rutubo Games
OutRun Porting: Rutubo Games
Afterburner II Porting: Rutubo Games
Program Supervisor: Makoto Wada

Graphics Design

Main 2D Graphic Designer: Kenji Miyawaki
2D Graphic Designers: Masaya Saida, Erika Aihara
Main 3D Graphic Designer: Mami Abe
3D Graphic Designers: Kouhei Nozaki, Kozue Suzuki
3D Graphic Design Supervisor: Toshiyuki Adachi

Sound & Music

Director: Seiichi Hamada
Sound Section Assistant: Yasuhiro Takagi
Sound Effects & Editors: Seiichi Hamada, Yasuhiro Takagi
5.1ch Sound Director: Tatsutoshi Narita
5.1ch Sound Editor: Shinichi Goto
Voice Editors: Keisuke Tsukahara, Hideaki Miyamoto, Seiichi Hamada
Voice Recorders: Naoyuki Machida, Satoru Higashi, Hideaki Miyamoto
Sound Production Manager: Tatsutoshi Narita
Executive Voice Recording Producer (JAY FILM Co.,Ltd.): Shuichi Kakesu
Voice Recording Producer (JAY FILM Co.,Ltd.): Koji Kobayashi
Voice Recording Supervisor (JAY FILM Co.,Ltd.): Kei Miura
Voice Recording Director (JAY FILM Co.,Ltd.): Hirotaka Tashiro
Assistant Voice Recording Director (JAY FILM Co.,Ltd.): Hiroshi Noguchi
Voice Recording Chinese Supervisor (JAY FILM Co.,Ltd.): Chen Yu
Voice Recording Production Coordinator (JAY FILM Co.,Ltd.): Megumi Igei
Assistant Voice Recording Manager (JAY FILM Co.,Ltd.): Yu Tamura
Voice Recording Production Account (JAY FILM Co.,Ltd.): Naoko Kawasaki

Debugging

Director: Misako Hamada
Debuggers: Yousuke Ito, Takeshi Yokoyama, Ayumi Kudou, Atsushi Miyamoto
Foreign Debuggers Management Director: Hiroshi Noguchi
Foreign Debuggers Management Coordinator: Megumi Igei
Foreign Debuggers: William Burden, David Schaaf, Steven Levithan, Nicholas J. Schaaf, Chia Gilli
Translation Foremen: Hiroshi Noguchi, Shu Hirato

Publicity Staff

Publicity: Kazuyoshi Terada
Visual Editing Section Editor: Naonori Watanabe
Assistant Visual Editing Section Editor: Hidekuni Ohta

Special Thanks To

Localization Supervisor: Keisuke Chiwata
3D Graphics Designers: Satoshi Fujinuma, Seiji Aoki, Kazuya Suzuki, Masayuki Takahashi, Kazuya Morita, Yuichi Matsui
Special Thanks: Masanao Maeda, Masahiro Nakagawa, Hitoshi Okuno, Kouji Kuroki, Sega of America Dreamcast Inc., Sega Europe Ltd.

The Producers Wish to Thank the Following

Actors/Actresses & Extras: Phoenix, Wild Stunt Team, Himitsukiti
Voices: Compozila Co. Ltd, Aoni Production Co. Ltd, Inagawa Motoko Office, Ist Co. Ltd, Triple Sun Talent, Word Box Inc
Production: Advanced Technology & Information Inc, Ancient, Arc System Works Co. Ltd, Avant Inc., Creek & River Co. Ltd., Digitalscape Co. Ltd, Gargoyle Mechanics Inc., Hitachi Ltd., Jay Film Co. Ltd, Jungle Corp., Media Design & Art Ltd., Media Entertainment Inc., Oriental Light & Magic Inc., Recruit Staffing Co. Ltd., Sims Co. Ltd., Studiofake Limited Partnership, Toshiba Emi, T's Music Co. Ltd., Arowana, DDL Corporation, Dreams Co. Ltd, Rutubo Games, Shangri-La Cotporation, Studio Clips
Material Offer: Amusement Vision Ltd., Hitmaker Co. Ltd., Overworks Ltd., Smilebit Corp., Sonic Team Ltd., WOW Entertainment Inc.
Development Tools & Middleware: CRI Middleware Co. Ltd., MPEG Sofdec, ADX, ROFS
The Up With: Sapporo Soft Drinks, Timex, Zippo, Hitachi, Microsoft, Sega
Created By: Sega AM2
Presented by: Sega

Promotional material

Physical scans

Dreamcast version

Sega Retro Average 
Publication Score Source
94 2001-12-12
100 CCC
92 №117, p120/121/122/123
80 №2001-08ex, p34[1]
91
Expression error: Unrecognized punctuation character "'".
94 №30, p38-43[3]
80 №105, p84
80 №665, p33
100 Gaming Age
100 2010-12-20
90 №115, p80-81
95 2001-09-07
94 2001-12-30
92 №13, p32-37
90 RPGamer
Sega Dreamcast
Expression error: Unexpected < operator.
Based on
16 reviews
Sega Retro Average 
Publication Version Score
100% Consoles (FR) PAL
95
[4]
576 Konzol (HU)
100
[5]
Bonus (YU)
97
[6]
Consoles + (FR) PAL
92
[7]
Digitiser (UK)
60
[8]
Dreamcast Magazine (UK) PAL
94
[9]
Dorimaga (JP) NTSC-J
80
[10]
Dorimaga (JP) NTSC-J
91
[11]
Edge (UK)
80
[12]
Entsiklopediya igr dlya Dreamcast (RU)
97
[13]
Famitsu (JP) NTSC-J
80
[14]
GamesMaster (UK) PAL
90
[15]
MAN!AC (DE) PAL
91
[16]
Playbox (FR) PAL
92
[17]
Play (PL)
90
[18]
PSX Extreme (PL)
90
[19]
PSX Extreme (PL) PAL
87
[20]
Power Unlimited (NL)
90
[21]
Strana Igr (RU)
90
[22]
Sega Dreamcast
89
Based on
19 reviews

Shenmue II

Dreamcast, EU (cover)
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Cover
Dreamcast, EU (Discs 1 & 2)
Shenmue2 dc eu back1cover.jpgShenmue2 dc eu innercover.jpg
Cover
Shen2 dc eu disc1.jpg
Disc 1
Shen2 dc eu disc2.jpg
Disc 2
Dreamcast, EU (Discs 3 & 4)
Shenmue2 dc eu back2cover.jpgShenmue2 dc eu innercover.jpg
Cover
Shen2 dc eu disc3.jpg
Disc 3
Shen2 dc eu disc4.jpg
Disc 4
Dreamcast, JP
Shenmue2 jp dc back cover.jpgShenmue2 dc jp front cover.jpg
Cover
Dreamcast, JP (Limited Edition)
ShenmueII DC JP Box Front LE.jpg
Cover

Xbox version

Sega Retro Average 
Publication Score Source
80 №111
91 Gaming Age
100 2002-12, p60
85 2003-01-21 (AU)
88 2002-11-21
90 2003-07-03
87 2002-04-11
91 2002-10-29
90 RPGamer
100 2002-11-11
90 03-08-04 (NZ)
100 Xbox World
Xbox
91
Based on
12 reviews
Sega Retro Average 
Publication Version Score
Consoles + (FR) PAL
89
[23]
Electronic Gaming Monthly (US) NTSC-U
70
[24]
GameNOW (US) NTSC-U
100
[25]
GamePro (US) NTSC-U
88
[26]
Hyper (AU) PAL
85
[27]
Official Xbox Magazine (UK) PAL
80
[28]
PSX Extreme (PL) NTSC-U
83
[29]
Quit (IT)
80
[30]
Super Juegos (ES)
90
[31]
Xbox Zone (DE) PAL
83
[32]
Xbox
85
Based on
10 reviews

Shenmue II

Xbox, US
Shenmue II Xbox US Box.jpg
Cover
Shenmue II Xbox US Disc.jpg
Disc
Xbox, UK
Shenmue II Xbox EU Box.jpg
Cover
Shenmue II Xbox EU Disc.jpg
Disc
Shenmue II Xbox EU Disc 2.jpg
Shenume: the Movie disc
Xbox, FR
ShenmueII Xbox FR Box.jpg
Cover
Xbox, DE
ShenmueII Xbox DE Box.jpg
Cover
Xbox, ES

External links

  • Sega of Japan catalogue pages (Japanese): Dreamcast



Shenmue series of games
Sega Dreamcast
What's Shenmue (1999) | Shenmue (1999) | Shenmue II (2001)
Xbox
Shenmue II (2002)
Windows PC
Shenmue Online (Unreleased) | Shenmue I & II (2018) | Shenmue III (2019)
Mobile phone
Shenmue Gai (2010)
Sony PlayStation 4
Shenmue I & II (2018) | Shenmue III (2019)
Xbox One
Shenmue I & II (2018)
Shenmue Characters
Ryo Hazuki
Shenmue related media
Music
Shenmue/Shenhua (1998) | Shenhua: Jiang Qing Ri Bao Hua Ge (1999) | Shenmue Orchestra Version (1999) | You're My Only: Shenmue no Sasayaki (1999) | Shenmue JukeBox (1999) | Shenmue: Ichishou Yokosuka Original Sound Track (2000) | Shenmue (2015) | Shenmue II (2021)
Book
Shenmue: Ichishou Yokosuka Saisoku Kouryaku Guide (2000) | Shenmue: Ichishou Yokosuka Kanzen Seiha no Sho (2000) | Shenmue: Ichishou Yokosuka Complete Guide (2000) | Official Shenmue Perfect Guide (2000) | Prima's Official Strategy Guide: Shenmue (2000) | Shenmue II Premiere Guide (2001) | Shenmue II Saisoku Kouryaku Guide (2001) | Shenmue II Guide Book (2001) | Shenmue II Kanzen Kouryaku Shinsho (2001) | Shenmue II Complete Guide (2001) | Prima's Official Strategy Guide: Shenmue II (2002)
Film
What's Shenmue (1999) | Shenmue: The Movie (2001) | Shenmue: The Movie II (200x) | Shenmue the Animation (2022)
  1. File:Dorimaga_JP_20010921_2001-08ex.pdf, page 34
  2. File:Dorimaga_20021011_JP.pdf, page 32
  3. File:DreamcastMagazine UK 30.pdf, page 38
  4. 100% Consoles, "Décembre 2001" (FR; 2001-1x-xx), page 100
  5. 576 Konzol, "November 2001" (HU; 2001-xx-xx), page 50
  6. Bonus, "1/2002" (YU; 2002-01-25), page 60
  7. Consoles +, "Octobre 2001" (FR; 2001-xx-xx), page 120
  8. Digitiser (UK) (2001-12-21)
  9. Dreamcast Magazine, "No. 29" (UK; 2001-11-29), page 38
  10. Dorimaga, "2001-08 extra (2001-09-21)" (JP; 2001-09-07), page 34
  11. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 32
  12. Edge, "Christmas 2001" (UK; 2001-11-29), page 84
  13. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 206
  14. Famitsu, "2001-09-14" (JP; 2001-08-31), page 33
  15. GamesMaster, "Xmas 2001" (UK; 2001-1x-xx), page 80
  16. MAN!AC, "01/2002" (DE; 2001-12-05), page 56
  17. Playbox, "Février 2002" (FR; 200x-xx-xx), page 32
  18. Play, "Marzec 2002" (PL; 2002-xx-xx), page 27
  19. PSX Extreme, "11/2001" (PL; 2001-1x-xx), page 23
  20. PSX Extreme, "01/2002" (PL; 2002-0x-xx), page 53
  21. Power Unlimited, "Jaargang 10, Nummer 2, Februari 2002" (NL; 2002-0x-xx), page 44
  22. Strana Igr, "Oktyabr 2001 2/2" (RU; 2001-xx-xx), page 48
  23. Consoles +, "Avril 2003" (FR; 2003-0x-xx), page 102
  24. Electronic Gaming Monthly, "December 2002" (US; 2002-11-05), page 273
  25. GameNOW, "December 2002" (US; 2002-11-12), page 60
  26. GamePro, "January 2003" (US; 200x-xx-xx), page 136
  27. Hyper, "March 2003" (AU; 2003-02-05), page 68
  28. Official Xbox Magazine, "February 2003" (UK; 2003-xx-xx), page 94
  29. PSX Extreme, "01/2003" (PL; 2003-0x-xx), page 71
  30. Quit, "Marzo 2003" (IT; 2003-0x-xx), page 25
  31. Super Juegos, "Junio 2003" (ES; 2003-0x-xx), page 60
  32. Xbox Zone, "02/2003" (DE; 2003-0x-xx), page 46