Difference between revisions of "Takashi Fujimura"

From Sega Retro

m
(6 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 +
{{PersonBob
 +
| image=
 +
| birthplace=
 +
| dob=
 +
| dod=
 +
| role=Programmer
 +
| education=
 +
}}
 
'''Takashi Fujimura''' is an [[AM2]] employee employed during the '90s who originally dealt with the programming of stage effects for the arcade incarnations of the [[Virtua Fighter]] series.  He later became involved with racing games, eventually becoming the director of programming for ''[[Daytona USA 2]].''
 
'''Takashi Fujimura''' is an [[AM2]] employee employed during the '90s who originally dealt with the programming of stage effects for the arcade incarnations of the [[Virtua Fighter]] series.  He later became involved with racing games, eventually becoming the director of programming for ''[[Daytona USA 2]].''
  
 
His last known [[Sega]] role is for ''[[Shenmue II]]'', where he served as General Manager of [[AM2]]'s Technical Research Section.
 
His last known [[Sega]] role is for ''[[Shenmue II]]'', where he served as General Manager of [[AM2]]'s Technical Research Section.
  
==Production History==
+
==Production history==
* ''[[Virtua Fighter 2]]'' (Arcade Version) (1994) — Stage Effects (Programmers)
+
* ''[[Virtua Fighter 2]]'' (Arcade version) (1994) — Stage Effects (Programmers)
 
* ''[[Virtua Fighter 3]]'' (1996) — Collision, Pin Point Light, Utility (Assistant Programmers)
 
* ''[[Virtua Fighter 3]]'' (1996) — Collision, Pin Point Light, Utility (Assistant Programmers)
 
* ''[[Scud Race]]'' (1996) — Programmer
 
* ''[[Scud Race]]'' (1996) — Programmer
* ''[[Virtua Fighter 3tb]]'' (1997) — Collision, Pin Point Light, Utility (Assistant Programmers)
+
* ''[[Virtua Fighter 3tb]]'' (1997/1998) — Collision, Pin Point Light, Utility (Assistant Programmers)
 
* ''[[Daytona USA 2: Battle on the Edge]]'' (1998) — Program Director, Car Control Program (Programming Team), Network Program (Programming Team)
 
* ''[[Daytona USA 2: Battle on the Edge]]'' (1998) — Program Director, Car Control Program (Programming Team), Network Program (Programming Team)
 
* ''[[Daytona USA 2: Power Edition]]'' (1998) — Program Director, Car Control Program (Programming Team), Network Program (Programming Team)
 
* ''[[Daytona USA 2: Power Edition]]'' (1998) — Program Director, Car Control Program (Programming Team), Network Program (Programming Team)
 
* ''[[Shenmue]]'' (1999) — Programer (R&D Dept. #2) (Development Support)
 
* ''[[Shenmue]]'' (1999) — Programer (R&D Dept. #2) (Development Support)
 
* ''[[Shenmue II]]'' (Dreamcast Version) (2001) — General Manager (Technical Research Dept.) (Development Support)
 
* ''[[Shenmue II]]'' (Dreamcast Version) (2001) — General Manager (Technical Research Dept.) (Development Support)
* ''[[Sega Ages 2500 Series Vol. 16: Virtua Fighter 2]]'' (2004) — Stage Effects (Programmers)
 
  
{{DEFAULTSORT:Fujimura, Takashi}}
+
[[Category:Sega of Japan employees]]
[[Category:Sega AM2 Developers]]
+
[[Category:Lead Programmers]]

Revision as of 13:57, 23 April 2017

Notavailable.svg
Takashi Fujimura
Role(s): Programmer

Takashi Fujimura is an AM2 employee employed during the '90s who originally dealt with the programming of stage effects for the arcade incarnations of the Virtua Fighter series. He later became involved with racing games, eventually becoming the director of programming for Daytona USA 2.

His last known Sega role is for Shenmue II, where he served as General Manager of AM2's Technical Research Section.

Production history

  • Virtua Fighter 2 (Arcade version) (1994) — Stage Effects (Programmers)
  • Virtua Fighter 3 (1996) — Collision, Pin Point Light, Utility (Assistant Programmers)
  • Scud Race (1996) — Programmer
  • Virtua Fighter 3tb (1997/1998) — Collision, Pin Point Light, Utility (Assistant Programmers)
  • Daytona USA 2: Battle on the Edge (1998) — Program Director, Car Control Program (Programming Team), Network Program (Programming Team)
  • Daytona USA 2: Power Edition (1998) — Program Director, Car Control Program (Programming Team), Network Program (Programming Team)
  • Shenmue (1999) — Programer (R&D Dept. #2) (Development Support)
  • Shenmue II (Dreamcast Version) (2001) — General Manager (Technical Research Dept.) (Development Support)