Talk:Harley-Davidson & L.A. Riders

From Sega Retro

To do

  • Add a good inline image of a detailed Deluxe cab shot, showing the handlebar controllers while getting the motorcycle body in there.
  • Move two of those Deluxe cab paragraphs elsewhere, or- iunno, its relevant stuff, but move it where it makes sense.
  • Choosing your own path and being able to veer off the intended path was a big part of this game's design, marketing, and likely appeal. It's one of the few things I remember about the game from playing it as a kid, and it looks like I wasn't the only one. Is it possible to tie this into the whole like- philosophy behind the freedom afforded by a motorcycle? Was that part of the intended design (like on that level of understanding?)
  • As far as I understand it, and for eventually working into the article to contextualize the gameplay: this game take place on one big map of a fictionalized Los Angeles, and by "setting waypoints", it's not actually guiding the player around a designed course with a few linear shortcuts on the sides of it, but actually dropping pins in intersections on a city map far away and letting the player choose their own streets/etc.
  • Something about how the deluxe cabinet appeared in Harley dealerships (again, personal experience, I saw at least three in California, to the point where I like- would get excited to go to the dealership cause I got to play the big motorcycle game.)
  • Determine whether the "Twin" cabinet was an official variant or just two machines besides one another with a special marquee- which would probably mean it should get its own section anyway.
  • Could these cabinets link with one another for side-by-side multiplayer?

CartridgeCulture (talk) 06:30, 10 November 2021 (EST)