Difference between revisions of "SegaDevs"
From Sega Retro
Line 2: | Line 2: | ||
|- | |- | ||
! class="bottomtemphead" colspan="2" | [[Sega]] Development Studios | ! class="bottomtemphead" colspan="2" | [[Sega]] Development Studios | ||
− | |||
− | |||
− | |||
|- | |- | ||
! class="bottomtemphead" colspan="2" |Japan R&D; 1984-1990 | ! class="bottomtemphead" colspan="2" |Japan R&D; 1984-1990 | ||
|- | |- | ||
− | |class="bottomtemptext" style="padding-left:5px; text-align:center;" colspan="2"| | + | |class="bottomtemptext" style="padding-left:5px; text-align:center;" colspan="2"| Consumer R&D | Amusement Machine R&D | Annex R&D ([[Sega AM2]]) |
|- | |- | ||
! class="bottomtemphead" colspan="2" |Japan, 1990 - 1999 | ! class="bottomtemphead" colspan="2" |Japan, 1990 - 1999 | ||
Line 16: | Line 13: | ||
|- | |- | ||
|class="bottomtemptext" style="padding-left:5px; text-align:center;" |[[Sega AM1]] | [[Sega AM2]] | [[Sega AM3]] | [[Sega AM4]] | [[Sega AM5]] | [[Sega AM6]] | [[Sega AM11]] | [[AM Annex|AM Annex/AM12]] | |class="bottomtemptext" style="padding-left:5px; text-align:center;" |[[Sega AM1]] | [[Sega AM2]] | [[Sega AM3]] | [[Sega AM4]] | [[Sega AM5]] | [[Sega AM6]] | [[Sega AM11]] | [[AM Annex|AM Annex/AM12]] | ||
− | |class="bottomtemptext" style="padding-left:5px; text-align:center;" | [[Sega CS1]] ([[Team Andromeda]] | [[Team Aquila]] | + | |class="bottomtemptext" style="padding-left:5px; text-align:center;" | [[Sega CS1]] ([[Team Andromeda]] | [[Team Aquila]] | [[Sega CS2]] | [[Sonic Team|Sega CS3]] ([[Sonic Team]]) | [[Sega CS4]] | PC Software R&D | Digital Media Unit |
|- | |- | ||
! class="bottomtemphead" colspan="2" |Japan; 1999-2004 | ! class="bottomtemphead" colspan="2" |Japan; 1999-2004 | ||
|- | |- | ||
− | |class="bottomtemptext" style="padding-left:5px; text-align:center;" colspan="2"| | + | |class="bottomtemptext" style="padding-left:5px; text-align:center;" colspan="2"| [[WOW Entertainment]]/[[Sega WOW]] | [[Sega AM2]] | [[Hitmaker]] | [[Amusement Vision]] | [[Sega Rosso]] | [[Smilebit]] | [[Overworks]] | [[Sonic Team]] | [[United Game Artists]] | [[Wave Master]] | [[Sega Mechatronics]] | [[Sega AM5|Sega Mirai R&D]] | [[Digital Rex]] | Consumer R&D | Amusement Machine R&D |
|- | |- | ||
! class="bottomtemphead" colspan="2" |Japan, 2004 - 2008 | ! class="bottomtemphead" colspan="2" |Japan, 2004 - 2008 | ||
Line 37: | Line 34: | ||
|class="bottomtemptext" style="padding-left:5px; text-align:center;" | [[Sega R&D1|Sega AM1]] | [[Sega AM2]] | [[Sega Mechatronics|Sega AM Product]] | Mobile R&D formed 2010 ([[Sega Networks]]) | N. Pro. R&D formed 2013 | |class="bottomtemptext" style="padding-left:5px; text-align:center;" | [[Sega R&D1|Sega AM1]] | [[Sega AM2]] | [[Sega Mechatronics|Sega AM Product]] | Mobile R&D formed 2010 ([[Sega Networks]]) | N. Pro. R&D formed 2013 | ||
|class="bottomtemptext" style="padding-left:5px; text-align:center;" | [[Sega CS1]] ([[Ryu ga Gotoku Studio]]) | Sega CS2 ([[Sonic Team]]) | Sega CS3 (Online R&D formed 2010) | Mobile R&D ([[Sega Networks]]) | |class="bottomtemptext" style="padding-left:5px; text-align:center;" | [[Sega CS1]] ([[Ryu ga Gotoku Studio]]) | Sega CS2 ([[Sonic Team]]) | Sega CS3 (Online R&D formed 2010) | Mobile R&D ([[Sega Networks]]) | ||
+ | |- | ||
+ | ! class="bottomtemphead" colspan="2" |Japan, 2015-current | ||
+ | |- | ||
+ | ! class="bottomtemphead"| Sega Interactive | ||
+ | ! class="bottomtemphead"| Sega Games | ||
+ | |- | ||
+ | |class="bottomtemptext" style="padding-left:5px; text-align:center;" | [[Sega R&D1|Sega AM1]] | [[Sega AM2]] | [[Sega Mechatronics|Sega AM Product]] | ||
+ | |class="bottomtemptext" style="padding-left:5px; text-align:center;" | [[Sega CS1]] ([[Ryu ga Gotoku Studio]]) | Sega CS2 ([[Sonic Team]]) | Sega CS3 | ([[Sega Networks]]) | ||
|- | |- | ||
! class="bottomtemphead" colspan="2" |North America | ! class="bottomtemphead" colspan="2" |North America |
Revision as of 06:14, 25 February 2017
Rough idea of what's going on - fix it plz