Difference between revisions of "Toshihiro Nagoshi"

From Sega Retro

Line 13: Line 13:
  
 
He started getting executive credits unrelated to his current division from October of 2003 onwards. This stopped in April 2005, when he only managed the [[New Entertainment R&D Dept.]]. He returned to managing Sega's entire output when New Entertainment turned into [[Sega CS1 (2008-current)|CS1]] in the middle of 2008. On April 1, 2012, following a 2012 reshuffling, Nagoshi became the CCO of Sega{{fileref|IR EN 2012-02-29.pdf}}
 
He started getting executive credits unrelated to his current division from October of 2003 onwards. This stopped in April 2005, when he only managed the [[New Entertainment R&D Dept.]]. He returned to managing Sega's entire output when New Entertainment turned into [[Sega CS1 (2008-current)|CS1]] in the middle of 2008. On April 1, 2012, following a 2012 reshuffling, Nagoshi became the CCO of Sega{{fileref|IR EN 2012-02-29.pdf}}
 +
 +
For game development, he frequently collaborates or has collaborated with [[Tetsuya Kaku]], [[Masayoshi Yokoyama]] and [[Masayoshi Kikuchi]]. In the executive enviorment, he has worked [[Naoya Tsurumi]] and is currently working with [[Osamu Ohashi]] and [[Haruki Satomi]].
  
 
==Production history==
 
==Production history==

Revision as of 14:21, 29 May 2017

Toshihiro nagoshi.jpg
Toshihiro Nagoshi
Place of birth: Shimonoseki, Yamaguchi, Japan
Date of birth: 1965-06-17 (age 58)
Company(ies): Sega of Japan
Role(s): Designer, Director, Producer, Executive
Education: Tokyo University of Art and Design

Toshihiro Nagoshi (名越 稔洋) is a the current Chief Creative Officer of Sega.

He graduated from the Tokyo University of Art and Design in 1989 and joined the company shortly thereafter, working for AM2 under Yu Suzuki as a CG designer. He quickly ascended the ranks, and in 1998 became the manager of Sega AM11. When Sega AM11 became Amusement Vision, Nagoshi took the helm as president. He designed and created AM2's arguably most famous racing game Daytona USA, as well as the popular titles Super Monkey Ball and Yakuza.

He started getting executive credits unrelated to his current division from October of 2003 onwards. This stopped in April 2005, when he only managed the New Entertainment R&D Dept.. He returned to managing Sega's entire output when New Entertainment turned into CS1 in the middle of 2008. On April 1, 2012, following a 2012 reshuffling, Nagoshi became the CCO of Sega[1]

For game development, he frequently collaborates or has collaborated with Tetsuya Kaku, Masayoshi Yokoyama and Masayoshi Kikuchi. In the executive enviorment, he has worked Naoya Tsurumi and is currently working with Osamu Ohashi and Haruki Satomi.

Production history

Magazine articles

Main article: Toshihiro Nagoshi/Magazine articles.

External links

References