Difference between revisions of "Toshihiro Nagoshi"

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[[File:Toshihiro_nagoshi.jpg|frameless|right]]
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{{PersonBob
'''Toshihiro Nagoshi''' (名越 稔洋), born June 17, 1965 in Shimonoseki, Yamaguchi, is a game designer, producer and director at, as well as the current Chief Creative Officer of, [[Sega Corporation]]. Within Sega he also runs [[Ryu ga Gotoku Studio]].
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| image=Toshihiro nagoshi.jpg
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| birthplace=Shimonoseki, Yamaguchi, Japan
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| dob=1965-06-17
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| dod=
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| company=[[Sega of Japan]]
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| role=Designer, Director, Producer, Executive
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| education=Tokyo University of Art and Design
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}}
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'''Toshihiro Nagoshi''' (名越 稔洋) is the current Chief Product Officer of [[Sega]] and head of [[Ryu Ga Gotoku Studio]].
  
He graduated from the Tokyo University of Art and Design in 1989 and joined the company shortly thereafter, working for [[AM2]] under [[Yu Suzuki]] as a CG designer. He quickly ascended the ranks, and in 1999 became the manager of [[Sega AM11]]. When Sega AM11 became [[Amusement Vision]], Nagoshi took the helm as president. He designed and created AM2's arguably most famous racing game ''Daytona USA'', as well as the popular Amusement Vision titles [[:Category:Super Monkey Ball|Super Monkey Ball]] and [[:Category:Yakuza|Yakuza]].
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He graduated from the Tokyo University of Art and Design in 1989 and joined the company shortly thereafter, working for [[AM2]] under [[Yu Suzuki]] as a CG designer. He quickly ascended the ranks, and in 1998 became the manager of [[Sega AM11]]. When Sega AM11 became [[Amusement Vision]], Nagoshi took the helm as president. He designed and created AM2's arguably most famous racing game ''Daytona USA'', as well as the popular titles ''[[:Category:Super Monkey Ball|Super Monkey Ball]]'' and ''[[:Category:Yakuza|Yakuza]]''.
  
On April 1, 2012, following a recent 2012 reshuffling, Nagoshi [http://www.segasammy.co.jp/english/pdf/release/20120229_jinji_e_final.pdf became] the CCO of Sega.
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He started getting executive credits unrelated to his current division from October of 2003 onwards. This stopped in April 2005, when he only managed the [[New Entertainment R&D Dept.]]. He returned to managing Sega's entire output when New Entertainment turned into [[Sega CS1 (2008-current)|CS1]] in the middle of 2008. On April 1, 2012, following a 2012 reshuffling, Nagoshi became the CCO of Sega. {{fileref|IR EN 2012-02-29.pdf}}
{{clear}}
 
  
==Production History==
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For game development, he frequently collaborates or has collaborated with [[Tetsuya Kaku]], [[Daisuke Sato]], [[Jun Tokuhara]],  [[Masayoshi Yokoyama]] and [[Masayoshi Kikuchi]]. In the executive enviorment, he has worked with [[Naoya Tsurumi]] and is currently working with [[Osamu Ohashi]] and [[Haruki Satomi]].
{{multicol|* ''[[Virtua Racing]]'' (1992) — Chief Designer
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==Production history==
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{{multicol|
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* ''[[G-LOC: Air Battle]]'' (1990)
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* ''[[Virtua Racing]]'' (1992) — Chief Designer
 
* ''[[Burning Rival]]'' (1993) — Jackson (Voice Cast), Special Thanks
 
* ''[[Burning Rival]]'' (1993) — Jackson (Voice Cast), Special Thanks
 
* ''[[Virtua Fighter 2]]'' (1994) — Stage Designer
 
* ''[[Virtua Fighter 2]]'' (1994) — Stage Designer
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* ''[[Virtua Fighter 3]]'' (1996) — Character Modeling Direction (Character Designers) (Designers), Supervisor
 
* ''[[Virtua Fighter 3]]'' (1996) — Character Modeling Direction (Character Designers) (Designers), Supervisor
 
* ''[[Scud Race]]'' (1996) — Producer, Director
 
* ''[[Scud Race]]'' (1996) — Producer, Director
 +
* ''[[Digital Dance Mix Vol.1 Namie Amuro]]'' (1997) — Special Thanks
 
* ''[[Virtua Fighter 3tb]]'' (1997/1998) — Character Modeling Direction (Character Designers) (Designers), Supervisor
 
* ''[[Virtua Fighter 3tb]]'' (1997/1998) — Character Modeling Direction (Character Designers) (Designers), Supervisor
 
* ''[[Daytona USA: Championship Circuit Edition]]'' (1997) — Advisor
 
* ''[[Daytona USA: Championship Circuit Edition]]'' (1997) — Advisor
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* ''[[Spikeout: Final Edition]]'' (1999) — Chief Designer, Producer, Director
 
* ''[[Spikeout: Final Edition]]'' (1999) — Chief Designer, Producer, Director
 
* ''[[Shenmue]]'' (1999) — Supervisor (R&D Dept. #4)
 
* ''[[Shenmue]]'' (1999) — Supervisor (R&D Dept. #4)
* ''[[Slashout]]'' (2000) — Producer
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*''[[Rent A Hero No.1 ]]'' (2000)— Special Thanks
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* ''[[Slashout]]'' (2000) — Producer, Director
 
* ''[[Planet Harriers]]'' (2000) — Producer, Director
 
* ''[[Planet Harriers]]'' (2000) — Producer, Director
 
* ''[[Daytona USA 2001]]'' (2000) — Producer, Game Director, Design Director
 
* ''[[Daytona USA 2001]]'' (2000) — Producer, Game Director, Design Director
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* ''[[Super Monkey Ball Jr.]]'' (2002) — Producer, Director
 
* ''[[Super Monkey Ball Jr.]]'' (2002) — Producer, Director
 
* ''[[Super Monkey Ball 2]]'' (2002) — Producer, Director
 
* ''[[Super Monkey Ball 2]]'' (2002) — Producer, Director
* ''[[Phantasy Star Online Episode 1 & 2 Plus]]'' (2003) — Executive Management
 
 
* ''[[F-Zero GX]]'' (2003) — Producer
 
* ''[[F-Zero GX]]'' (2003) — Producer
 
* ''[[Billy Hatcher and the Giant Egg]]'' (2003) — Executive Management
 
* ''[[Billy Hatcher and the Giant Egg]]'' (2003) — Executive Management
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* ''[[Sonic Advance 3]]'' (2004) — Development Division
 
* ''[[Sonic Advance 3]]'' (2004) — Development Division
 
* ''[[Shining Force: Resurrection of the Dark Dragon]]'' (2004) — Executive Producer
 
* ''[[Shining Force: Resurrection of the Dark Dragon]]'' (2004) — Executive Producer
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* ''[[Ollie King]]'' (2004) — Special Thanks
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* ''[[Spikeout: Battle Street]]'' (2005) — Producer
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* ''[[Super Monkey Ball Deluxe]]'' (2005) — Producer, Director
 
* ''[[Yakuza]]'' (2005) — General Supervisor, General Producer
 
* ''[[Yakuza]]'' (2005) — General Supervisor, General Producer
* ''[[Spikeout: Battle Street]]'' (2005) — Producer
 
 
* ''[[Super Monkey Ball: Touch & Roll]]'' (2005) — Producer, Director
 
* ''[[Super Monkey Ball: Touch & Roll]]'' (2005) — Producer, Director
 
* ''[[Sonic Riders]]'' (2006) — Development Support
 
* ''[[Sonic Riders]]'' (2006) — Development Support
* ''[[Yakuza 2]]'' (2006) — Producer
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* ''[[Yakuza 2]]'' (2006) — Original Concept
 
* ''[[Super Monkey Ball: Banana Blitz]]'' (2006) — Producer, Director
 
* ''[[Super Monkey Ball: Banana Blitz]]'' (2006) — Producer, Director
 
* ''[[NiGHTS: Journey of Dreams]]'' (2007) — Chief Producer
 
* ''[[NiGHTS: Journey of Dreams]]'' (2007) — Chief Producer
 
* ''[[The House of the Dead 2 & 3 Return]]'' (2007) — Chief Producer
 
* ''[[The House of the Dead 2 & 3 Return]]'' (2007) — Chief Producer
* ''[[Ryu ga Gotoku Kenzan!]]'' (2008) — Producer
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* ''[[Ryu ga Gotoku Kenzan!]]'' (2008) — Planning/Original Concept
 
* ''[[Sonic Unleashed]]'' (2008) — Chief Producer
 
* ''[[Sonic Unleashed]]'' (2008) — Chief Producer
* ''[[Yakuza 3]]'' (2009) — Producer
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* ''[[Yakuza 3]]'' (2009) — Planning/Original Concept
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* ''[[Bayonetta]]'' (2009) — Chief Producer
 
* ''[[Sonic and the Black Knight]]'' (2009) — Chief Producer
 
* ''[[Sonic and the Black Knight]]'' (2009) — Chief Producer
 
* ''[[Puyo Puyo 7]]'' (2009) — Chief Producer
 
* ''[[Puyo Puyo 7]]'' (2009) — Chief Producer
 
* ''[[Mario & Sonic at the Olympic Winter Games]]'' (2009) — Chief Producer
 
* ''[[Mario & Sonic at the Olympic Winter Games]]'' (2009) — Chief Producer
 
* ''[[Sonic Free Riders]]'' (2010) — Chief Producer
 
* ''[[Sonic Free Riders]]'' (2010) — Chief Producer
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* ''[[Yakuza 4]]'' (2010) — General Director
 
* ''[[Super Monkey Ball 3D]]'' (2011) — Chief Producer
 
* ''[[Super Monkey Ball 3D]]'' (2011) — Chief Producer
* ''[[Sonic Generations (3DS)|Sonic Generations]]'' (3DS Version) (2011) — Chief Producer
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* ''[[Yakuza: Dead Souls]]'' (2012) — General Director
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* ''[[Sonic Generations]]'' (2011) — Chief Producer
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* ''[[Binary Domain]]'' (2012) — General Director
 
* ''[[Jet Set Radio]]'' (2012) — Executive Producer (Sega of Japan)
 
* ''[[Jet Set Radio]]'' (2012) — Executive Producer (Sega of Japan)
* ''[[Sonic Lost World]]''  (Wii U & 3DS Version) (2013) — Chief Producer
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* ''[[Super Monkey Ball: Banana Splitz]]'' (2012) — Chief Producer
* ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' (2013) — Executive Supervisor (Sega)
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*''[[Super Monkey Ball 2: Sakura Edition]]'' (2012) — Creative Officer
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* ''[[Yakuza 5]]'' (2012) — General Director
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*''[[Ryu ga Gotoku 1&2 HD Edition]]'' (2013) — General Director
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* ''[[Sonic Lost World]]''  (2013) — Chief Producer
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* ''[[Hero Bank]]'' (2014) — Overall Production
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* ''[[Ryu ga Gotoku: Ishin!]]'' (2014) — General Director
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* ''[[Dengeki Bunko Fighting Climax]]'' (2014) — Executive Producer
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* ''[[Yakuza Zero]]'' (2015) — General Director
 
* ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'' (2016) — Executive Supervisor (Sega Games)
 
* ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'' (2016) — Executive Supervisor (Sega Games)
|cols=2}}
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* ''[[Yakuza Kiwami]]'' (2016) — General Director
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* ''[[Yakuza 6: The Song of Life]]'' (2016) — General Director
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* ''[[Sonic Mania]]'' (2017) — Executive Producer
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|cols=3}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
 
==External links==
 
==External links==
*[http://ameblo.jp/nag0617/ Blog (Japanese)]
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* [http://ameblo.jp/nag0617/ Blog (Japanese)]
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* [[wikipedia:Toshihiro Nagoshi|{{PAGENAME}} on Wikipedia]]
  
{{DEFAULTSORT:Nagoshi, Toshihiro}}
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==References==
[[Category:Sega AM2 Developers]]
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<references/>
[[Category:Sega AM4 Developers]]
 
[[Category: Producers]]
 
{{SegaJPExecs}}
 

Revision as of 14:01, 25 September 2017

Toshihiro nagoshi.jpg
Toshihiro Nagoshi
Place of birth: Shimonoseki, Yamaguchi, Japan
Date of birth: 1965-06-17 (age 58)
Company(ies): Sega of Japan
Role(s): Designer, Director, Producer, Executive
Education: Tokyo University of Art and Design

Toshihiro Nagoshi (名越 稔洋) is the current Chief Product Officer of Sega and head of Ryu Ga Gotoku Studio.

He graduated from the Tokyo University of Art and Design in 1989 and joined the company shortly thereafter, working for AM2 under Yu Suzuki as a CG designer. He quickly ascended the ranks, and in 1998 became the manager of Sega AM11. When Sega AM11 became Amusement Vision, Nagoshi took the helm as president. He designed and created AM2's arguably most famous racing game Daytona USA, as well as the popular titles Super Monkey Ball and Yakuza.

He started getting executive credits unrelated to his current division from October of 2003 onwards. This stopped in April 2005, when he only managed the New Entertainment R&D Dept.. He returned to managing Sega's entire output when New Entertainment turned into CS1 in the middle of 2008. On April 1, 2012, following a 2012 reshuffling, Nagoshi became the CCO of Sega. [1]

For game development, he frequently collaborates or has collaborated with Tetsuya Kaku, Daisuke Sato, Jun Tokuhara, Masayoshi Yokoyama and Masayoshi Kikuchi. In the executive enviorment, he has worked with Naoya Tsurumi and is currently working with Osamu Ohashi and Haruki Satomi.

Production history

Magazine articles

Main article: Toshihiro Nagoshi/Magazine articles.

External links

References