MathUser

From Sega Retro

Stuff

?action=purge

Lists vs. Categories

Categories aren't a substitute for lists, mainly because they only include things we have articles for. Don't remove them again. - Hivebrain 23:01, 10 November 2010 (UTC)

Street Fighter II

They're all "slight variations" of each other, but Street Fighter II': Special Champion Edition =/= Street Fighter II': Champion Edition =/= Street Fighter II': Turbo. To link all of these things to the same place will just cause more confusion than the series already generates.

SCE is an update to Street Fighter II': Hyper Fighting (arcade) which was brought to the SNES as Street Fighter II' Turbo: Hyper Fighting. Hyper Fighting is an update to the arcade version of Champion Edition, which is an update to the original The World Warrior.

Special Champion Edition includes all the stuff seen in Champion Edition and Hyper Fighting/Turbo but also introduces things like "Group mode", not seen in any previous games. And it brings back the introduction, which the SNES's Turbo lacks. It's the fourth (or 3.5th) game in the Street Fighter II' series, and was followed by the likes of Super Street Fighter II. Super Street Fighter II' is the only one that isn't a "slight variation" because it adds completely new characters. And then weird things show up like Super Street Fighter II Turbo.

I hate the naming scheme as much as the next guy but it's fundementally wrong to say that they're all the same game. Granted, we're only talking about redirects but it's still worth pointing out. -Black Squirrel 17:40, 13 November 2010 (UTC)

Well, Special Championship edition started out as a port of Championship edition and was changed after SF2Turbo was announced. So both titles are related. People may type in championship edition when doing a search so this helps them. It don't matter if it's the exact same game. This is to aide people searching for a certain title. SF2 Turbo was released around the time SCE was so that is why there is a redirect there, people may consider them a port of the same title. Hell, they both have 10 star speed and the same selectable cast of characters.--MathUser 18:05, 13 November 2010 (UTC)

Cheat device codes

Codes for cheat devices should be added to hidden content pages using the CodeTable template, for consistency with how Sonic Retro handles cheat device codes. The Alien 3 codes you added should give you an idea of how to add them. --SorachiJirachi (talk) 16:51, 15 July 2022 (EDT)

Another thing I should mention: if you actually have copies of the official Pro Action Replay codebooks, or you know where scans exists, upload them to Retro CDN so they can be used for reference. --SorachiJirachi (talk) 20:59, 16 July 2022 (EDT)


https://www.smspower.org/uploads/Development/parcodes.txt

This is what I'm using now, do you have a shorter way to add the codes here? It's taking forever.--MathUser (talk) 21:02, 16 July 2022 (EDT)

I see. The official codebooks themselves would be much more desirable than this list as it will help prove they are official.
P.S. XXXXXX:YY is the format for GG Action Replay codes. Don't forget that colon. --SorachiJirachi (talk) 21:12, 16 July 2022 (EDT)

Well, I guess you just want the whole page posted. This is the only thing I could find that was like a code book. It came from sms power. So I suppose that makes it canon. Maybe you can post that page for me. Not in a hurry to fix that page up. --MathUser (talk) 21:16, 16 July 2022 (EDT)