Virtua Fighter

From Sega Retro

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Virtua Fighter Title.png

Virtua Fighter
System(s): Sega Model 1, Sega 32X, Sega Saturn, Tiger R-Zone
Publisher: Sega
Developer:
Sound driver:
Sega Saturn
SCSP/CD-DA (18 tracks)
Genre: Fighting, Action[1]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥8,8008,800 GS-9001
Sega Saturn
US
PACK-INpack 81005
Sega Saturn
EU
MK81005-50
Sega Saturn
BR
PACK-INpack 193016
Sega 32X
JP
¥7,8007,800 GM-4013
Sega 32X
US
84701
Sega 32X
EU
MK84701-50
Sega 32X
BR
153020

Virtua Fighter (バーチャファイター) is a fighting game developed by Sega AM2 and published by Sega for Sega Model 1 arcade hardware in 1993. It is the first game in the Virtua Fighter series. It is often cited as being the first fully 3D fighting game released to the general public, and is a basis for almost all subsequent games in the genre.

It was an influential game in the development of 3D polygon graphics, popularizing it among a wider audience (along with Virtua Racing), demonstrating 3D human character models effectively, with realistic movement and physics, creating the basic template for 3D fighting games (such as Tekken, Soul and Dead or Alive), and playing a key role in the development of early fifth-generation consoles (the Sega Saturn and Sony PlayStation). It was followed by a 1994 sequel, Virtua Fighter 2.

Story

While much of the first Virtua Fighter's story would be retroactively filled in by newer games and merchandise, the basic premise of the first game is that martial artist Akira Yuki, specialising in the forgotten art form of "Hakkyoku-ken" enters the World Fighting Tournament, in an attempt to be recognised as the greatest fighter in the world.

Gameplay

Virtua Fighter is a versus fighting game, pitting two of nine characters against each other in a three-dimensional arena to fight until one is "knocked out". Unlike other games in the genre at the time (such as Street Fighter II or Mortal Kombat), Virtua Fighter relies only on a control stick and three buttons, "Defense" (guard), "Punch" and "Kick" . Simple button combinations will trigger special attacks, and the large number of moves leads to a relatively complex fighting game.

Movements in Virtua Fighter are seen as more realistic than many of its popular 2D rivals from the likes of Capcom or SNK. Virtua Fighter opts for a slower-pace with fighting styles modeled on those seen in the real world. Virtua Fighter also involves "ring outs", where if a player either walks or is knocked out of the ring, he or she is instantly disqualified.

Also unique to Virtua Fighter upon release, some characters receive "damage" if hit in certain areas and will lose part of their clothing (for example, hats).

Characters

Virtua Fighter contains eight characters each employing a different fighting style. A ninth character, Dural, is not readily available to players.

As well as detailing their careers and hobbies, Virtua Fighter also lists the character's blood type, which in Japanese culture can determine one's personality.

VirtuaFighter Akira Portrait.png Akira Yuki
Akira is a 25-year-old kung-fu teacher with blood type O. Akira is largely considered the "star" of Virtua Fighter, featuring predominantly on cover art.
VirtuaFighter Pai Portrait.png Pai Chan
Pai is an 18-year-old "action star" whose hobbies include dancing. She has blood type O.
VirtuaFighter Lau Portrait.png Lau Chan
Lau, father of Pai, is a 53-year-old Chinese cook. He has blood type B and enjoys Chinese poetry.

During development, Lau was known as both "Lee" and "Tao".

VirtuaFighter Wolf Portrait.png Wolf Hawkfield
Wolf is a 27-year-old Canadian wrestler who enjoys karaoke. He has blood type O.
VirtuaFighter Jeffry Portrait.png Jeffry Mcwild
Jeffry is a 36-year-old fisherman from Australia who enjoys reggae music. He has blood type A.

Curiously, Jeffry's prototype name was Dural, a name re-assigned to the final character of the game. He was also briefly known as "Willy".

VirtuaFighter Kage Portrait.png Kagemaru
Kagemaru (or just Kage) is a 21-year-old ninja who plays mahjong for a hobby. He has blood type B.

Kage was originally known as Yagyu during development.

VirtuaFighter Sarah Portrait.png Sarah Bryant
Sarah is a 20-year-old female college student from the United States. She enjoys sky diving and has blood type AB.

In earlier versions of the game, Sarah's name was spelt without the "h" (i.e. "Sara").

VirtuaFighter Jacky Portrait.png Jacky Bryant
Jacky, older brother of Sarah is a 22-year-old male from the United States. He is a Indy car racer by trade and of blood type A.

Originally Jacky's name was spelt with an "ie" (Jackie). This was changed for the final version.

Dural
Dural is the last fighter, being an amalgamation of all the other Virtua Fighter fighters.

Moves

Note: Assumes the player is standing, facing right. If facing left, Left and Right should be reversed.
Name Command
Akira Yuki
Pai Chan
Lau Chan
Wolf Hawkfield
Running Clothesline Right Right P
Dashing Shoulder Left Right P
Knee Right K
Uppercut Down Right P
Backfall  BL  P
Body Slam Right P
Crucifix Piledriver Down Right Down Right P K
Twirl & Hurl Left Down Right P
Double Arm Suplex Left Down P K  BL 
German Suplex  BL  P
Single Punch Roundhouse P K
Running Punches Right Right P P P
Knee Uppercut Right Down Right K P
Jeffry Mcwild
Kagemaru
Sarah Bryant
Jacky Bryant
Dural

History

Development

Virtua Fighter follows in the footsteps of previous Sega arcade games from the early 1990s. Much like 1992's Virtua Racing is credited for revolutionising the racing genre, Virtua Fighter is an important milestone in fighting games, being the first to render the action with 3D polygons.

Polygons are rendered in Virtua Fighter as quadrilaterals rather than triangles (which became the standard), technology which would later be used with the Sega Saturn. Due to the limitations of the Model 1 hardware, images are created using flat-shaded quads - most future games would use textured polygons made up of easier-to-process triangles. Backgrounds are largely static, and the ground surrounding the play area is open and empty, in order to maintain a constant framerate of 30 frames per second.

Akira Yuki is a particularly notable character in Virtua Fighter as he was a last-minute addition to the game (so much so that early cabinets do not feature him in the artwork at all). He replaced a character known as "Siba", a Middle-Eastern fighter who was axed from the game altogether for unknown reasons. Siba would eventually become an unlockable character in Fighters Megamix and join the regular cast of characters in Virtua Fighter 3.

During development the game was known as Virtua Fighters, the "s" being dropped before release.

In the original Model 1 arcade version, each 3D character in the game is rendered with around 2000 polygons, while the ground uses more than 220 polygons.[5] Akira is rendered with 2300 polygons, while Dural uses 2600 polygons. The game thus renders at least 5420 polygons per frame, pushing at least 162,600 polygons/sec at 30 frames/sec.

Since the Saturn is capable of texture mapping and Gouraud shading, the number of polygons needed for the Saturn version is less. As a result, the Saturn version renders each character with 550 polygons, while the ground is rendered using 220 polygons, adding up to 1,300 polygons per frame for the Saturn version.[5] The Saturn version thus renders 39,000 polygons/sec at 30 frames/sec.

It can be seen as an evolution of Sega's 1992 three-dimensional fighter, Dark Edge, which attempts to create three dimensional gameplay by manipulating sprites/textures with the Sega System 32, but it was significantly less popular. Distinctive Software's niche home computer 4D Sports Boxing, released in 1991/1992, was another attempt at a three-dimensional combat game, but was strictly a boxing game, only used 3D polygons for the fighters (who barely resembled humans) rather than the environments, and lacked much of the freedoms enjoyed by Virtua Fighter's gameplay. In comparison, Virtua Fighter was fully 3D (using 3D polygons for both the fighters and environments), the 3D fighters resembled humans (using polygons for individual limbs, fingers, eyes, ears, nose, mouth and hair). The human body had never before been rendered with such detail using polygons in a video game.[6] It also had a character physics engine, free-flowing camera system, and realistic martial arts simulation gameplay.

According to Yu Suzuki:[7]


3D graphics in games were very primitive. You could only make models from triangles, which didn't even have textures. ... There wasn't the opportunity to make graphics that were really beautiful, and because of that I decided to spend all my efforts to make character movements correct and realistic. Yes, Street Fighter had nice sprites, but we had the advantage of very smooth movements

Yu Suzuki


Suzuki stated that the game program was written with 50,000 lines of code.[8]

The 32X version was meant to debut alongside the cancelled Sega Neptune project[9].

Impact

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Its blocky, plainly detailed polygon fighters were revolutionary in 1993 and were responsible for the game's distinctive look. According to GameSpot, Virtua Fighter and Virtua Racing were smash hits with arcade gaming audiences, and their popularity marked the beginning of video games rendered with 3D graphics, introducing it to the masses.[10] In 1995, Next Generation magazine referred to Virtua Fighter as "the most significant game of the 1990s" and stated it "is the biggest game in Japan since Super Mario World".[11]

Up until that time, fighting games (such as Capcom's Street Fighter series) were designed and rendered on sprite-based 2D graphics hardware—both the character animation and background scenery were composed of 2D sprites and tilemaps, which when using multiple layers produced a parallax scrolling effect as the screen moved to follow the characters. Virtua Fighter dispensed with the 2D graphics, replacing them with flat-shaded triangles rendered in real-time, using the Sega Model 1's 3D rendering hardware, allowing for effects and technologies that were impossible in sprite-based fighters, such as characters that could move left and right rather than just backwards and forwards, and a dynamic camera that could zoom, pan, and swoop dramatically around the arena. It was also the first game to implement polygonal 3D human characters in a useful way, introducing a 3D physics engine where, according to 1UP, when "a character was hit in the head, they fell backwards as would realistically happen," and if "they were hit with a spin kick, they would spin away before hitting the ground," portrayed "in a realistic manner (where players could feel the impact when a character hit the ground and the character did not automatically bounce back up)".[12] The game had a more realistic take on the genre, attempting to represent actual martial arts disciplines, making it more of a fighting simulation.[11]

Virtua Fighter's graphics, however, eventually became obsolete due to rapid advances in polygon technology that allowed for rounder, more detailed, textured, higher-polygon-count character models, as seen in Virtua Fighter 2. Nevertheless, Virtua Fighter forever revolutionized the fighting game genre, introducing a more realistic style of gameplay to the genre with its move to 3D.[13] In addition, it also laid the groundwork for 3D action-adventure game suchs as Shenmue, Virtua Quest,[12] and Tomb Raider.[14]

Critical Reception

See Physical scans section for review scores

The arcade game was critically acclaimed. Following its North American debut at the 1993 American Amusement Machine Association (AAMA) show, the October 1993 issue of Electronic Gaming Monthly hailed Virtua Fighter as a demonstration of "just how far video games have come in the last eight years." They expressed "amazement at the graphics" as "an incredible display of technological wizardry" and described the animation as "fluid and lifelike" while praising the gameplay "as equally impressive." EGM made particular note of how the camera moves along different axes depending on the fighters' location, the use of multiple viewpoints in the instant replay, the high quality of the gameplay, and the smoothness of the animation. They also noted how the "playing fields change with every match," the "very beautiful" backgrounds, and the "instant replay of the KO" after a bout where "you get to see the action in multiple viewpoints" while rotating the camera "around the ring," which they described as "a gimmick" that "looks damn cool anyway!" They stated that it "boasts some of the most advanced hardware ever seen in a video game," runs "faster" with "smoother animations than any" other "virtual-type" (3D) "arcade game in existence," and "would have been considered an impossibility just a few years ago!" They concluded it "gives us a good taste of things to come in the future."[15]

The January 1994 issue of Electronic Games described it as "a glimpse of where future development may be headed" and stated that it "took Sega's award winning polygon graphics into a new arena, with full rotation, overhead angles and instant replays." They concluded that it is "Truly impressive."[16] In 1995, Next Generation magazine stated it "epitomizes Suzuki's skill of finding the perfect blend of state-of-the-art technology with solid gameplay", concluding it to be "fast", "beautiful" and "probably art."[17]

The Saturn port was also critically acclaimed. In Japan, Sega Saturn Tsūshin (extra issue of Famitsu, not to be confused with Tech Saturn) scored the Sega Saturn version of the game a 38 out of 40. Weekly Famitsu reviewed the same version in the issue 311 (p. 37), with its panel of four reviewers each giving it a score of 9 out of 10, adding up to 36 out of 40 overall. This made it one of the magazine's four highest-rated games of 1994, along with Final Fantasy VI, Ridge Racer and Fire Emblem: Mystery of the Emblem.[18]

Electronic Gaming Monthly's panel of four reviewers gave it scores of 8, 8.5, 8 and 7 out of 10, adding up to 31.5 out of 40 overall.[19]

Legacy

Virtua Fighter was a phenomenal success for Sega, particularly in Japan which was already consumed by arcade game fighting culture. After a slow start, it became one of Japan's highest-grossing arcade games of all time.[20] Its success has guaranteed future entries in the franchise ever since, and is amongst Sega AM2's most recognisable products. However, the timing of its arcade release caused problems - it could not be brought to the then-less powerful home consoles of 1993, and to this day, no accurate home conversions of Virtua Fighter (in its original form) exist.

Across the world (starting in late 1994), Virtua Fighter was made a launch title for the Sega Saturn console. This version is considered to have been rushed to market, shipping with several gameplay issues such as five-second load times between fights and lower polygon graphics (although the disc comes paired with a remixed arrange music based off the arcade soundtrack). The problems were largely forgiven in Japan (and in fact, much of the Saturn's success in that region originated from this game), but the late 1995 release in western territories, saw Virtua Fighter be compared unfavourably to other early Saturn/PlayStation fighting games, such as Battle Arena Toshinden Remix.

In response, Sega produced Virtua Fighter Remix in 1995, which addresses some of the concerns and textures the 3D models. Virtua Fighter Remix is now the de facto version of Virtua Fighter, and was the basis for a PC port.

A version was released for the Sega 32X, which in Japan debuted after the Saturn version (but before the Saturn version in other territories). It suffers from even lower polygon counts than the Saturn version and various other cutbacks, but is otherwise relatively faithful to the original, subsequently being cited as one of the better games for the system. It is also the only 32X game with support for 16:9 widescreen displays. Both home versions of the game added a "Round-Robin" tournament mode. Ports for mobile phones also exist.

Virtua Fighter was followed by Virtua Fighter 2 in 1994, which sports significantly improved visuals and two new characters. AM2's Seiichi Ishii would also leave following his work on this game to create Tekken for Namco, seen as an important competitor to Virtua Fighter during the 1990s.

Production credits

Arcade version

Source:
In-game credits

Saturn version

Source:
In-game credits[21]

32X version

Source:
In-game credits
  • Special Thanks: Joe Miller, Steve Payne, Joyce Takakura, All Magazines, Chrissie Huneke-Kremer, Diana Bertollt, John Kully, Clint Dyer, Eric Smith, Lorene Goble, Jennifer Titchener, Sandy Tallerico, Graciela Arrue
  • Executive Producer: Michael Latham
  • Associate Producer: Eric Quakenbush
  • Assistant Producers: Erik Wahlberg, Bill Person
  • Marketing Manager: France M. Tantiado
  • Public Relations Coordinator: Terry Tang
  • Test Manager: Mark Lindstrom
  • Lead Tester: Richie Hideshima
  • Assistant (Tester) Leads: Stephen Bourdet, Lloyd Kinoshita, Mike Borg, Nicole Tatum
  • Testers: Rob Prideaux, Joshua Johnson, Ron Allen, Ty Johnson, Mark Fabela, Sako Bezdjian, Raul Orozco, Cesar Lemus, Jay Vo, Scott Hawkins, Kemrexx George, David Paniagua, Richard Cummings, Kim Rogers, Seth Carbon, Rayman Suansing, Joel Breton, Louis Dribbin, Joseph M. Damon, Sean Davin, Stephen C. Wong, Rick Greer, Randy Smaha, Steve Thompson, Anthony Borba, Mike Benton, Eric Molina, Jeffrey L. Loney, Jeff Sanders, Joe Cecchin, Steve Smith
  • Manual: Wendy Dinsmore
Source:
US manual[22]

Track list

Saturn version

1. [data track]  
2. AM2 Logo (00:09) 
3. Stage Clear (You Won) (00:08) 
4. Stage Failed (You Lost) (00:07) 
5. Continue? - Game Over (00:18) 
6. Player Select (05:04) 
7. Jacky Bryant (05:10) 
8. Jeffry Mcwild (05:05) 
9. Sarah Bryant (05:09) 
10. Kage-Maru (05:06) 
11. Pai Chan (05:07) 
12. Wolf Hawkfield (04:55) 
13. Lau Chan (05:11) 
14. Akira Yuki (05:12) 
15. Dural (05:04) 
16. Name Entry (00:50) 
17. Rating - Average (00:09) 
18. Rating - Poor (00:09) 
19. Rating - Excellent (00:12) 
Running time: 53:05

Magazine articles

Main article: Virtua Fighter/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Fusion (US) #0102: "Volume 1, Number 2: September 1995" (1995-0x-xx)
also published in:
  • EGM² (US) #15: "September 1995" (1995-0x-xx)[23]
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (UK) #1: "November 1995" (1995-10-26)
also published in:
Logo-pdf.svg
Logo-pdf.svg
32X Print advert in Sega Saturn Magazine (JP) #1995-11: "November 1995" (1995-10-07)
Logo-pdf.svg
Logo-pdf.svg
32X Print advert in Sega Magazin (DE) #27: "Februar 1996" (1996-01-10)
Logo-pdf.svg

Photo gallery

Physical scans

Model 1 version

Sega Retro Average 
Publication Score Source
83 №147, p100-101[25]
Arcade
83
Based on
1 review
Sega Retro Average 
Publication Version Score
Arcade
N/A
Based on
0 reviews

Virtua Fighter

Model 1, US
VirtuaFighter Model1 US Manual.pdf
Manual
Model 1, JP

Saturn version

Sega Retro Average 
Publication Score Source
56 №3, p126-129[26]
93 №39, p130-132[27]
94 №158, p12-19[28]
№160, p27[29]
№165, p32[30]
95 №165, p32[30]
92
90 №17, p72-75[31]
80 №21, p78/79
79
82 №46, p25
90 №311, p37
95 Sega Saturn Tsūshin, p6
90
85
95 №68, p31[32]
93 №73, p48[33]
95 №25, p34-37
96 №73
93 №15, p71
91
90 №45, p74[34]
82
100 №1, p142/143[35]
97 №29, p38-41
96 №28, p16-21[36]
95 №35, p88[37]
80 №4, p88[38]
95 №55, p54/55[39]
97 №63, p14/15
95 №41, p36/37
95 №49, p50
90
90 №, p9[40]
96 №3, p78-81[41]
Sega Saturn
90
Based on
33 reviews
Sega Retro Average 
Publication Version Score
Alaab Alcomputtar (SA)
85
[42]
Alaab Alcomputtar (SA)
90
[43]
CD Consoles (FR)
56
[26]
Consoles + (FR)
93
[27]
Computer & Video Games (UK) NTSC-J
94
[28]
Computer & Video Games (UK) PAL
95
[30]
Computer + Video Giochi (IT)
91
[44]
Digitiser (UK)
93
[45]
Edge (UK)
90
[31]
Electronic Entertainment (US) NTSC-U
75
[46]
Electronic Games (1992-1995) (US) NTSC-U
100
[47]
Electronic Gaming Monthly (US) NTSC-U
79
[48]
Excalibur (CZ)
82
[49]
Famitsu (JP) NTSC-J
90
[50]
GameFan (US) NTSC-U
90
[51]
Game Players (US) NTSC-U
85
[52]
GamePro (US) NTSC-J
95
[32]
GamePro (US) NTSC-U
93
[33]
GamesMaster (UK) NTSC-J
96
[53]
Games World: The Magazine (UK) PAL
93
[54]
Joypad (FR)
90
[34]
LeveL (CZ)
85
[55]
MAN!AC (DE)
82
[56]
MAN!AC (DE) PAL
82
[57]
Maximum (UK)
100
[35]
Mega (UK) NTSC-J
97
[58]
Mega Fun (DE) PAL
83
[59]
Magazina Igrushek (RU)
83
[60]
Mean Machines Sega (UK) NTSC-J
96
[36]
Mean Machines Sega (UK) PAL
95
[37]
Next Generation (US) NTSC-J
75
[38]
Player One (FR)
95
[39]
Power Unlimited (NL)
92
[61]
Saturn Fan (JP) NTSC-J
89
[62]
Saturn+ (UK) PAL
82
[63]
Score (CZ)
60
[64]
Sega Magazin (DE)
87
[65]
Sega Magazine (UK) PAL
97
[66]
Sega Power (UK) NTSC-J
97
[67]
Sega Pro (UK) NTSC-J
95
[68]
Sega Pro (UK) PAL
95
[69]
Sega Megazone (AU)
95
[70]
Sega Saturn Magazine (JP) NTSC-J
90
[40]
Strana Igr (RU)
60
[71]
Super Juegos (ES)
90
[72]
Todo Sega (ES)
92
[73]
Ultimate Future Games (UK) NTSC-J
96
[74]
Ultimate Future Games (UK) PAL
89
[75]
Última Generación (ES)
88
[76]
Video Games (DE) NTSC-J
80
[77]
VideoGames (US) NTSC-U
80
[78]
Sega Saturn
88
Based on
51 reviews

Virtua Fighter

Saturn, US
Virtuafighter sat us backcover.jpgVirtuafighter sat us frontcover.jpg
Cover
Virtuafighter sat us manual.pdf
Manual
Saturn, US (Not For Resale)

VirtuaFighterSaturnUSBack-NFR.jpg

VirtuaFighterSaturnUSDisk-NFR.jpg
Disc
Virtuafighter sat us manual.pdf
Manual
Saturn, EU
VirtuaFighter saturn eu cover.jpg
Cover
VirtuaFighter saturn eu cd.jpg
Disc
VirtuaFighterSaturnEUManual.pdf
Manual
Saturn, JP
Virtuafighter sat jp backcover.jpgVirtuafighter sat jp frontcover.jpg
Cover
VirtuaFighter Saturn JP Spinecard.jpg
Spinecard
VirtuaFighter saturn JP cd.jpg
Disc
Saturn, BR
VF Saturn BR Cover Front.jpg
Cover
Saturn, Asia
VirtuaFighter Sat Asia Box Back.jpgVirtuaFighter Sat Asia Box.jpg
Cover
VirtuaFighter Sat Asia Spinecard.jpg
Spinecard
Saturn, PT

32X version

Sega Retro Average 
Publication Score Source
80 №47, p136
95 №168, p36-39[3]
76 №75, p36[79]
75 №358, p30
85 Vol 3, №10, p17
86
93 №35, p62/63
92 №18, p59
92
80
93 №37, p70/71[80]
92 №57, p122/123[81]
95 №22, p84/85
96 №73, p52/53
91 №51, p56/57
94 №56, p26
Sega 32X
88
Based on
16 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[82]
Consoles + (FR)
80
[83]
Computer & Video Games (UK)
95
[3]
Electronic Gaming Monthly (US) NTSC-U
76
[79]
Famitsu (JP) NTSC-J
75
[84]
Fun Generation (DE)
90
[85]
Fusion (US) NTSC-U
75
[86]
GameFan (US) NTSC-U
85
[87]
Game Players (US) NTSC-U
86
[88]
GamePro (US) NTSC-U
83
[89]
GamePro (UK)
93
[90]
Gamers (DE)
80
[91]
Hobby Consolas (ES) PAL
92
[92]
MAN!AC (DE) PAL
80
[93]
Mega Force (FR) PAL
94
[94]
Mega Fun (DE) PAL
88
[95]
Mean Machines Sega (UK) PAL
93
[80]
Next Generation (US) NTSC-U
75
[96]
Player One (FR)
92
[81]
Saturn Fan (JP) NTSC-J
81
[97]
Sega Magazine (UK) PAL
95
[98]
Sega News (CZ)
94
[99]
Sega Power (UK) PAL
96
[100]
Sega Pro (UK) PAL
91
[101]
Sega Pro (UK) PAL
94
[102]
Super Juegos (ES)
91
[103]
Todo Sega (ES)
93
[104]
Top Consoles (FR)
75
[105]
Tricks (RU)
74
[106]
VideoGames (US) NTSC-U
80
[107]
Sega 32X
85
Based on
30 reviews

Virtua Fighter

32X, US
VF 32X US Box Back.jpgVF 32X US Box Front.jpg
Cover
Virtua Fighter 32X US Cart.jpg
Cart
Virtuafighter 32x us manual.pdf
Manual
32X, EU
VF 32X EU Box Back.jpgNospine.pngVF 32X EU Box Front.jpg
Cover
Virtua Fighter 32X EU Cart.jpg
Cart
32X, JP
VF 32X JP Box Back.jpgVirtuaFighter MD JP BoxSpine.jpgVF 32X JP Box Front.jpg
Cover
VirtuaFighter MD JP CartTop.jpg
VirtuaFighter MD JP Cart.jpg
Cart
Virtuafighter 32x jp manual.pdf
Manual
32X, BR
VF 32X BR Box.jpg
Cover
Virtuafighter 32x br cart.jpg
Cart
Virtuafighter 32x br manual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega 32X
CRC32
MD5
SHA-1
Cartridge
Sega 32X
CRC32
MD5
SHA-1
1995-07-26 Page
Sega 32X
CRC32
MD5
SHA-1
1995-07-25 Page
Sega 32X
CRC32
MD5
SHA-1
1995-07-24 Page
Sega 32X
CRC32
MD5
SHA-1
1995-07-21 Page
Sega 32X
CRC32
MD5
SHA-1
1995-07-27 Page
Sega 32X
CRC32
MD5
SHA-1
1995-06-30 Page
Sega 32X
CRC32
MD5
SHA-1
1995-06-15 Page
Sega 32X
CRC32
MD5
SHA-1
1995-05-30 Page

References

  1. http://sega.jp/fb/segahard/32x/soft.html
  2. Press release: 1995-09-19: Sega Genesis 32X price comes down to $99
  3. 3.0 3.1 3.2 File:CVG UK 168.pdf, page 36 Cite error: Invalid <ref> tag; name ":File:CVG UK 168.pdf_p36" defined multiple times with different content
  4. http://www.mamedb.com/game/vf
  5. 5.0 5.1 File:NextGeneration US 01.pdf, page 72
  6. File:GameOn US 06.pdf, page 6
  7. Yu Suzuki Interview, Strana Igr, November 2013
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  9. File:SegaMagazine UK 15.pdf, page 12
  10. htt (Wayback Machine: 2010-04-12 22:59)
  11. 11.0 11.1 http://www.hardcoregaming101.net/virtuafighter/virtuafighter.htm
  12. 12.0 12.1 http://www.1up.com/features/essential-50-virtua-fighter
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  14. http://news.bbc.co.uk/1/hi/entertainment/1410480.stm
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  16. File:ElectronicGames2 US 16.pdf, page 18
  17. File:NextGeneration US 11.pdf, page 3
  18. http://geimin.net/da/db/cross_review/
  19. [Electronic Gaming Monthly, Video Game Buyer's Guide 1999, p. 127 Electronic Gaming Monthly, Video Game Buyer's Guide 1999, p. 127]
  20. File:UltimateFutureGames UK 02.pdf, page 28
  21. File:VirtuaF1_Saturn_JP_SSOpening.pdf
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  23. EGM², "September 1995" (US; 1995-0x-xx), page 99
  24. Sega Pro, "May 1996" (UK; 1996-03-21), page 36
  25. File:CVG UK 147.pdf, page 100
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  27. 27.0 27.1 File:ConsolesPlus FR 039.pdf, page 130 Cite error: Invalid <ref> tag; name ":File:ConsolesPlus FR 039.pdf_p130" defined multiple times with different content
  28. 28.0 28.1 File:CVG UK 158.pdf, page 12 Cite error: Invalid <ref> tag; name ":File:CVG UK 158.pdf_p12" defined multiple times with different content
  29. File:CVG UK 160.pdf, page 27
  30. 30.0 30.1 30.2 File:CVG UK 165.pdf, page 32 Cite error: Invalid <ref> tag; name ":File:CVG UK 165.pdf_p32" defined multiple times with different content
  31. 31.0 31.1 File:Edge UK 017.pdf, page 72 Cite error: Invalid <ref> tag; name ":File:Edge UK 017.pdf_p72" defined multiple times with different content
  32. 32.0 32.1 File:GamePro US 068.pdf, page 33 Cite error: Invalid <ref> tag; name ":File:GamePro US 068.pdf_p33" defined multiple times with different content
  33. 33.0 33.1 File:GamePro US 073.pdf, page 50 Cite error: Invalid <ref> tag; name ":File:GamePro US 073.pdf_p50" defined multiple times with different content
  34. 34.0 34.1 File:Joypad FR 045.pdf, page 74 Cite error: Invalid <ref> tag; name ":File:Joypad FR 045.pdf_p74" defined multiple times with different content
  35. 35.0 35.1 File:MAXIMUM UK 01.pdf, page 142 Cite error: Invalid <ref> tag; name ":File:MAXIMUM UK 01.pdf_p142" defined multiple times with different content
  36. 36.0 36.1 File:MeanMachinesSega28UK.pdf, page 16 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega28UK.pdf_p16" defined multiple times with different content
  37. 37.0 37.1 File:MeanMachinesSega35UK.pdf, page 88 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega35UK.pdf_p88" defined multiple times with different content
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  43. Alaab Alcomputtar, "" (SA; 1995-08-xx), page 74
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  45. Digitiser (UK) (1995-07-10)
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  47. Electronic Games (1992-1995), "July 1995" (US; 1995-0x-xx), page 64
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  51. GameFan, "Volume 3, Issue 7: July 1995" (US; 1995-xx-xx), page 13
  52. Game Players, "Vol. 8 No. 8 August 1995" (US; 1995-0x-xx), page 34
  53. GamesMaster (UK) "Series 4, episode 11" (1994-11-29, 24:00) (+8:08)
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  55. LeveL, "Květen 1995" (CZ; 1995-05-01), page 18
  56. MAN!AC, "01/95" (DE; 1994-12-07), page 9
  57. MAN!AC, "08/95" (DE; 1995-07-12), page 46
  58. Mega, "February 1995" (UK; 1995-01-xx), page 38
  59. Mega Fun, "08/95" (DE; 1995-07-19), page 77
  60. Magazina Igrushek, "3/1995" (RU; 1995-xx-xx), page 56
  61. Power Unlimited, "Jaagang 3, Jul/Aug 1995" (NL; 1995-06-28), page 36
  62. Saturn Fan, "1995 February" (JP; 1995-01-07), page 32
  63. Saturn+, "Christmas 1995" (UK; 1995-12-14), page 56
  64. Score, "Červen 1995" (CZ; 1995-06-01), page 26
  65. Sega Magazin, "August 1995" (DE; 1995-07-12), page 62
  66. Sega Magazine, "August 1995" (UK; 1995-07-13), page 56
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  70. Sega Megazone, "August 1995" (AU; 1995-0x-xx), page 18
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  72. Super Juegos, "Agosto 1995" (ES; 1995-0x-xx), page 96
  73. Todo Sega, "Agosto 1995" (ES; 1995-0x-xx), page 32
  74. Ultimate Future Games, "February 1995" (UK; 1995-01-01), page 78
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  107. VideoGames, "October 1995" (US; 1995-09-19), page 84



Virtua Fighter series
Virtua Fighter (Remix | PC) (1993-1995) | Virtua Fighter 2 (Mega Drive | Sega Ages 2500 Series) (1994-1996) | Virtua Fighter 3 (3tb | 3tb Online) (1996-1997) | Virtua Fighter 4 (Evolution | Final Tuned) (2001-2004) | Virtua Fighter 5 (R | Final Showdown | Ultimate Showdown) (2006-2021)
Spin-offs
Virtua Fighter Kids (1996) | Virtua Fighter Animation (1997) | Virtua Fighter 10th Anniversary (2003) | Virtua Quest (2004)
Cross-overs
Fighters Megamix (Game.com) | Dead or Alive 5 (5+ | Ultimate | Last Round) (2012-2015)
Portrait series
Virtua Fighter CG Portrait Series: (1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | The Final) (1995-1996) | GG Portrait: Yuuki Akira (1996) | GG Portrait: Pai Chan (1996)
Others
Virtua Fighter (LCD) (1995) | Electronic Virtua Fighter (199x) | Virtua Fighter (R-Zone) (199x) | Virtua Fighter 3 Win-PC-Collection (1996) | Virtua Fighter (2007) | CR Virtua Fighter (2008) | Virtua Fighter Mobile (2008) | Pachinko CR Virtua Fighter Revolution (2012) | Virtua Fighter Cool Champ (2012) | Virtua Fighter Fever Combo (2014) | Virtua Fighter Pachislot (2014) | Virtua Fighter Battle Genesis (2019)
Unlicensed
Virtua Fighter 2 vs. Tekken 2 (199x)
Demo discs
Java Tea Original Virtua Fighter Kids (1996)
Albums
Music
Virtua Fighter: Saikyou no Senshi (1994) | Sega Saturn Virtua Fighter Maximum Mania (1994) | Virtua Fighter "Sega Saturn" Image by B-univ Neo Rising (1994) | Virtua Fighter 2 Dancing Shadows (1995) | Virtua Fighter Soundtrack Vol. 1: Shinshou Hassei (1995) | Virtua Fighter Soundtrack Vol. 2: Ryuuko Kaikou (1996) | Ai ga Tarinaize (1996) | Virtua Fighter Soundtrack Vol. 3: Koubou Banjou (1996) | Virtua Fighter Complete Vocal Collection (1996) | Virtua Fighter Kids Sound Tracks (1996) | Virtua Fighter 3 Sound Tracks (1996) | Fighters Megamix Sound Tracks (1997) | Virtua Fighter 3 On The Vocal (1997) | Kimi ga Inai Yoru (1997) | Virtua Fighter 4 Official Soundtrack (2002) | Virtua Fighter 4 Evolution Original Sound Tracks (2002) | Yuuki (2004) | Virtua Fighter 5 Original Sound Track (2011) | Virtua Fighter 5 R Official Sound (2012) | Virtua Fighter 5 Official Sound (2012) | Virtua Fighter Best Tracks + One (2015) | Virtua Fighter esports Premium Music Collection (2021) | Virtua Fighter (2023) | Virtua Fighter 3tb Online Premium Music Collection (2023)
Books
Book
Virtua Fighter Maniax (1994) | V Jump Books Game Series: Sega Saturn Virtua Fighter (1994) | Virtua Fighter Maniax Replays (1994) | Virtua Fighter Sega Saturn Fighting Manual Vol. 1 for Novice (1994) | Virtua Fighter Ougi no Sho (1995) | Virtua Fighter Maniax for Windows (1995) | Virtua Fighter 2 Act.1 (1995) | Virtua Fighter Sega Saturn Fighting Manual Vol. 2 for Expert (1995) | Virtua Fighter 2 Maniax Replays (1995) | Virtua Fighter 2 Act.2 (1995) | Virtua Fighter Remix Sega Saturn Fighting Manual Complete (1995) | Virtua Fighter 2 Maniax (1995) | Virtua Fighter 2 Sega Saturn Fighting Manual Vol. 1 for Novice (1995) | Virtua Fighter 2 Act.3 (1995) | Arcade Game Hisshou Hou Special: Virtua Fighter Kids (1996) | Virtua Fighter 3 Command Game Guide (1996) | Virtua Fighter Legend of Sarah (1996) | Virtua Fighter 2 Perfect Guide (1996) | Virtua Fighter 2 Fighter's Bible (1996) | Virtua Fighter 2 Game Guide Book (1996) | Virtua Fighter Graphics "Model 2" (1996) | Tokyo Virtua Monogatari (1996) | Virtua Fighter 2 Sega Saturn Fighting Manual Vol. 2 for Expert (1996) | Virtua Fighter Kids Fan Book (1996) | Virtua Fighter Honoo no Maki: Pai Chan Bukyou Gaiden (1996) | Virtua Fighter Ryuu no Maki: Touken Kairou (1996) | Virtua Fighter Kids Sega Saturn Fighting Manual (1996) | Virtua Fighter Kids Kyuukyoku Hon (1996) | Virtua Fighter Relax (1996) | Virtua Fighter: Arashi no Maki (1996) | Virtua Fighter 3 Act. 0.5 (1996) | Virtua Fighter 3 Act.1 (1996) | Virtua Fighter 3 Act.2 (1996) | Fighters Megamix Fighting Master's Guide (1997) | Fighters Megamix Official Guide (1997) | Virtua Fighter 2: Ten Stories (1997) | Fighters Mega Books (1997) | Fighters Megamix Comic Anthology (1997) | Virtua Fighter 3 Official Playing Guide (1998) | Virtua Fighter 3tb Kanzen Kouryaku Dokuhon (1998) | Virtua Fighter 3tb Perfect Guide (1998) | Virtua Fighter 4 Perfect Guide (2001) | Virtua Fighter 4 Yoku Wakaru Haoh Yousei Dojo (2002) | Virtua Fighter 4 Kanzen Kouryaku Guide PS2 Ban (2002) | PS2 Ban Virtua Fighter 4 Perfect Guide (2002) | Virtua Fighter 4 The Complete (2002) | Virtua Fighter 4 Evolution Perfect Guide (2002) | Virtua Fighter 4 Evolution: Yokuwakaru Hisshou Senjutsu Shinan (2003) | PS2 Ban Virtua Fighter 4 Evolution Complete Guide (2003) | Virtua Fighter 10th Anniversary: Memory of Decade (2003) | Virtua Fighter 2 Technical Archive (2004) | Virtua Fighter 4 Final Tuned Master Guide (2004) | Virtua Fighter Cyber Generation: Judgement Six no Yabou Kouryaku Navigation (2004) | Virtua Fighter 4 Final Tuned Orange Book: Junkies' Last Stand (2004) | Virtua Fighter 5 Technical Book (2006) | Virtua Fighter 5 White Book: Keep It Real (2006) | Virtua Fighter 5 Black Book: Keep It Moral (2007) | Virtua Fighter 5 for PlayStation 3 Complete Guide (2007) | Virtua Fighter 5 Final Showdown Masters Guide (2010) | Virtua Fighter no Neppa (2018)
TV and Film
Virtua Fighter CGMV (1994) | CGMV Virtua Fighter 2 (1995) | Virtua Fighter 2 (1995) | Virtua Fighter 2 Eternal Battle (1995) | Virtua Fighter (1995) | Virtua Fighter Special Training Pack (1995) | Virtua Fighter 2 Wheel of Fortune (1995) | Virtua Fighter 2 Wheel of Fortune The Best Bout (1996) | Sega Official Video Library Vol. 2: Virtua Fighter Kids (199x) | Virtua Fighter 3 (Columbia video series) (1996) | CGMV Special Virtua Fighter 3: Shippuu no Shou "System" (1996) | CGMV Special Virtua Fighter 3: Geki no Shou "Battle" (1996)