Difference between revisions of "Virtua Fighter 2"
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Revision as of 06:33, 22 November 2014
Virtua Fighter 2 | |||||
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System(s): Sega Model 2A CRX, Sega Saturn, Windows PC | |||||
Publisher: Sega | |||||
Developer: Sega AM2 | |||||
Genre: Fighting | |||||
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- For the 2D Sega Mega Drive version, see Virtua Fighter 2 (Mega Drive).
Virtua Fighter 2 (バーチャファイター2) is a fighting game developed by Sega AM2 and published by Sega as is the direct sequel to Virtua Fighter. It is, as the name suggests, the second game in the Virtua Fighter series, and was originally released for Sega Model 2A CRX arcade hardware in 1994.
Contents
Gameplay
Virtua Fighter 2 follows largely the same rules as its predecessor - it is a 3D versus fighting game with three buttons, ring-outs and potentially complex movesets. Virtua Fighter 2 builds on this however by featuring faster-paced gameplay and momentum-based damage (i.e. charging at an enemy deals more damage than attacking while standing still). It also features more moves, including the ability for some characters to sidestep attacks.
Characters
- Main article: Virtua Fighter Characters
Virtua Fighter 2 features all the characters of the previous game, plus two (or three) more:
History
Development
Release
Virtua Fighter 2, much like its predecessor, was very successful for Sega (particualrly in Japan), demonstrating cutting-edge graphics which made good use of Sega's Model 2 arcade platform. This hardware was able to run the game at 60 frames per second at a high resolution without slowdown, and was able to compete against the likes of Namco's Tekken and other Virtua Fighter arcade derivatives which were beginning to emerge by this point.
Legacy
Virtua Fighter 2 was brought to the Sega Saturn in 1996 with extra modes and a CD soundtrack, at the expense of graphical fidelity and polygon counts. The Saturn version is widely considered to be one of the better looking games for the system, despite having to sacrifice the 3D backgrounds of its arcade counterpart. This version was the basis for a Microsoft Windows port in 1997.
The Saturn port allows for the arena size to be adjusted down or all the way up to 82 metres, being the only game in the series, other than Virtua Fighter Remix, that has such options. The energy meter is also adjustable (to the point where it has no meaning), leading to what some have called "sumo match" modes, where players can only win by knocking their opponent out of the ring.
Virtua Fighter 2 was re-released as Virta Fighter 2+1 (2.1) in Japan. This version features re-tweaked gameplay, slightly enhanced graphics and the ability to play as a newly-designed Dural. This version was also released as Sega Ages 2500 Series Vol. 16: Virtua Fighter 2 (with other tweaks) for the PlayStation 2. It is also possible to switch to the 2+1 gameplay mechanics in the Saturn and PC versions, but none of the other features are updated.
Virtua Fighter 2 is the point of reference for Virtua Fighter Kids, Virtua Fighter Animation and Fighters Megamix. It was followed by Virtua Fighter 3 in 1996. The game has also been released on Xbox Live Arcade.
Production Credits
Arcade Version
Main programmer: Toru Ikebuchi
Main designer: Kazuhiro Izaki
- Programmers
Motion choreographer: Shin Kimura
Variety: Tetsuya Kaku
Enemy: Daichi Katagiri
Object: Kazuhiko Yamada
Character Effects: Takeshi Suzuki
Co-processor: Eisuke Miura
AI & Rank mode: Kota Matsumoto
Motion set: Shinji Ohshima
Stage Effects: Takashi Fujimura
Scroll: Goho Ogura
- Designers
Motion designers: Toshiya Inoue, Takayuki Ota, Naotake Nishimura, Yasuo Kawagoshi, Kaoru Nagahama
Character designers: Tomohiro Ishii, Kaori Yamamoto
Stage designers: Toshihiro Nagoshi, Yasuko Suzuki, Takafumi Kagaya, Makoto Osaki
Texture designers: Kenji Okada, Takashi Isono, Kazunori O, Jeffry Buchanan, Yukinobu Arikawa
Scroll designer: Hideaki Kato
Motion capture: Susumu Takatsuka
Planning support: Manabu Tsukamoto, Hiroshi Masui
Sound designers: Takayuki Nakamura, Takenobu Mitsuyoshi, Akiko Hashimoto, Kazuhiko Kouchi
Publicist: Fumio Kurokawa
Special Thanks: Attractive Action Club, Action Data Stunt Team, 81 Produce, Kazunari Uchida
Producer & Director: Yu Suzuki
Arcade Version (2.1)
Main programmer: Toru Ikebuchi
Main designer: Kazuhiro Izaki
- Programmers
Motion choreographer: Shin Kimura
Variety: Tetsuya Kaku
Enemy: Daichi Katagiri
Object: Kazuhiko Yamada
Character Effects: Takeshi Suzuki
Co-processor: Eisuke Miura
AI & Rank mode: Kota Matsumoto
Motion set: Shinji Ohshima
Stage Effects: Takashi Fujimura
Scroll: Goho Ogura
- Designers
Motion designers: Toshiya Inoue, Takayuki Ota, Naotake Nishimura, Yasuo Kawagoshi, Kaoru Nagahama
Character designers: Tomohiro Ishii, Kaori Yamamoto
Stage designers: Toshihiro Nagoshi, Yasuko Suzuki, Takafumi Kagaya, Makoto Osaki
Texture designers: Kenji Okada, Takashi Isono, Kazunori O, Jeffry Buchanan, Yukinobu Arikawa
Scroll designer: Hideaki Kato
Motion capture: Susumu Takatsuka
Planning support: Manabu Tsukamoto, Hiroshi Masui
Sound designers: Takayuki Nakamura, Takenobu Mitsuyoshi, Youichi Ueda, Akiko Hashimoto, Kazuhiko Kouchi
Publicist: Fumio Kurokawa
Special Thanks: Attractive Action Club, Action Data Stunt Team, 81 Produce, Kazunari Uchida
Producer & Director: Yu Suzuki
Saturn Version
Director: Keiji Okayasu
- Programmers
System Program: Tetsuya Sugimoto
Collision Program: Hideya Shibazaki
Motion Program: Hiroaki Shoji
Enemy Program: Takayuki Yamaguchi
Movie Program: Kazuo Ohtani
Command Program: Shinji Ohshima
Texture Program: Takeshi Matsuda
Scroll Program: Hiroki Okajima
- Graphic Designer
Movie Design: Yoshinao Asako
Background Design: Youji Kato
Character Design: Kaori Yamamoto, Kaoru Nagahama
Scroll Design: Ryoya Yui
- Sound Staff
Producer: Takayuki Nakamura
Music Arranger & Director: Takenobu Mitsuyoshi
Sound Design: Kazuhiko Kouchi
Music Programmer: Teruo Nakano (Silly Walk)
Recording Director: Tatsutoshi Narita (SEGA Digital Studio)
Recording Engineer: Naoyuki Machida (SEGA Digital Studio)
Recording Manager: Fumitaka Shibata (SEGA Digital Studio)
Publicity: Koji Umeda, Nobutaka Arii
Special Thanks: Matsuhide Mizoguchi, Yutaka Nishino, Shigenobu Iga, Hiroshi Kawaguchi, Arcade VF2 Team, SGL Team, 81 Produce Co.
Producer: Yu Suzuki
PC Version
Main Programmer: Koue Tsukuda
Programmers: Masato Hagishita, Yasuhiro Suzuki, Hajime Sawada, Yoshihiko Toyoshima, Takashi Atsu, Toshinori Suzuki, Kazuhisa Hasuoka, Tomonobu Takahashi
Graphic Designers: Hisato Fukumoto, Tomoharu Tanaka, Katsufumi Yoshimori, Yumi Morikawa
Sound Desginer: Takenobu Mitsuyoshi
- PC Division (Marketing)
Group General Manager: Shinji Fujiwara
Managers: Tchie Tokoro, Yasuo Koike
Staffs: Ryousuke Kaji, Junko Yasui, Yoshirou Tateyama, Satomi Kawasaki, Takeshi Tsugane, Yasuhide Nagasawa, Shinya Itoh, Shozo Hirano
Manual & Package Producer: Taiji Okamoto, Yoshihiro Sakuta
Manual Editor: Mitsuaki Chouno
Manual & Package Designer: Toshiki Yamaguchi, Hisashi Nishimura
Help Editor: Tadashi Ihoroi, Takako Higuchi
Publicity: Hiroyuki Otaka, Toshirou Nakayama
Director: Tadashi Ihoroi
Assistant Producer: Shun Arai
Producer: Toshinori Asai
Supervisor: Yu Suzuki
Special Thanks to: AM R&D Dpt # 2, Virtua Fighter 2 Arcade Team, Virtua Fighter 2 Saturn Team, ASCII, Cooperation (Tech Win)
- Sega PC Check Team: Takahiko Kobayashi, Youichirou Inoue, Kazuyuki Hagihara, Tomohisa Nakayasu
- Super Players: Motoki Shinohara, Takayuki Haneda, Toyohiko Yoshimine
Presented by: Sega Enterprises, Ltd.
Screenshots
Model 2 Version
Promotional Material
- VirtuaFighter2 Saturn DE PrintAdvert.jpg
Saturn DE print advert
Physical Scans
Arcade Version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Model 2, US | ||||
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Model 2, JP | ||||
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Saturn Version
94 | |
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Based on 39 reviews |
Saturn, JP |
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Saturn, JP (Satakore) |
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PC Version
PC, US (Expert Software) |
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PC, EU (Xplosiv) |
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PC, EU (Xplosiv) (alt) |
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PC, KR |
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Virtua Fighter series | |||
---|---|---|---|
Virtua Fighter (Remix | PC) (1993-1995) | Virtua Fighter 2 (Mega Drive | Sega Ages 2500 Series) (1994-1996) | Virtua Fighter 3 (3tb | 3tb Online) (1996-1997) | Virtua Fighter 4 (Evolution | Final Tuned) (2001-2004) | Virtua Fighter 5 (R | Final Showdown | Ultimate Showdown) (2006-2021) | |||
Spin-offs | |||
Virtua Fighter Kids (1996) | Virtua Fighter Animation (1997) | Virtua Fighter 10th Anniversary (2003) | Virtua Quest (2004) | |||
Cross-overs | |||
Fighters Megamix (Game.com) | Dead or Alive 5 (5+ | Ultimate | Last Round) (2012-2015) | |||
Portrait series | |||
Virtua Fighter CG Portrait Series: (1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | The Final) (1995-1996) | GG Portrait: Yuuki Akira (1996) | GG Portrait: Pai Chan (1996) | |||
Others | |||
Virtua Fighter (LCD) (1995) | Electronic Virtua Fighter (199x) | Virtua Fighter (R-Zone) (199x) | Virtua Fighter 3 Win-PC-Collection (1996) | Virtua Fighter (2007) | CR Virtua Fighter (2008) | Virtua Fighter Mobile (2008) | Pachinko CR Virtua Fighter Revolution (2012) | Virtua Fighter Cool Champ (2012) | Virtua Fighter Fever Combo (2014) | Virtua Fighter Pachislot (2014) | Virtua Fighter Battle Genesis (2019) | |||
Unlicensed | |||
Virtua Fighter 2 vs. Tekken 2 (199x) | |||
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- ↑ 1.0 1.1 File:MeanMachinesSega39UK.pdf, page 59 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega39UK.pdf_p59" defined multiple times with different content - ↑ CD Consoles, "Janvier 1996" (FR; 199x-xx-xx), page 52
- ↑ Consoles +, "Janvier 1996" (FR; 199x-xx-xx), page 76
- ↑ Computer & Video Games, "January 1996" (UK; 1995-12-10), page 24
- ↑ Edge, "January 1996" (UK; 1995-11-30), page 66
- ↑ Electronic Gaming Monthly, "February 1996" (US; 1996-xx-xx), page 31
- ↑ Famitsu, "1995-12-08" (JP; 1995-11-24), page 31
- ↑ Fun Generation, "01/96" (DE; 1995-12-20), page 72
- ↑ Fusion, "Volume 2, Number 7: February 1996" (US; 1996-0x-xx), page 64
- ↑ Gambler, "8/1996" (PL; 1996-xx-xx), page 34
- ↑ GameFan, "Volume 4, Issue 1: January 1996" (US; 199x-xx-xx), page 20
- ↑ Game Players, "Vol. 9 No. 1 January 1996" (US; 199x-xx-xx), page 63
- ↑ GamePro, "January 1996" (US; 199x-xx-xx), page 86
- ↑ GamePro, "February 1996" (UK; 1995-12-xx), page 40
- ↑ GamesMaster (UK) "Series 5, episode 13" (1995-12-14, 24:00) (+12:17)
- ↑ Games World: The Magazine, "February 1996" (UK; 1996-0x-xx), page 38
- ↑ Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 58
- ↑ MAN!AC, "01/96" (DE; 1995-12-06), page 46
- ↑ Maximum, "January 1996" (UK; 199x-xx-xx), page 140
- ↑ Mega Force, "Janvier 1996" (FR; 199x-xx-xx), page 68
- ↑ Mega Fun, "01/96" (DE; 1995-12-20), page 36
- ↑ Magazina Igrushek, "5/1996" (RU; 1996-xx-xx), page 95
- ↑ Next Generation, "February 1996" (US; 1996-01-16), page 162
- ↑ Player One, "Janvier 1996" (FR; 199x-xx-xx), page 47
- ↑ Saturn Fan, "1996 No. 3" (JP; 1996-01-19), page 78
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 26
- ↑ Score, "Říjen 1996" (CZ; 1996-10-01), page 110
- ↑ Sega Magazin, "Januar 1996" (DE; 1995-12-13), page 26
- ↑ Sega News, "Listopad 1996" (CZ; 1996-1x-xx), page 18
- ↑ Sega Pro, "January 1996" (UK; 1995-11-30), page 12
- ↑ Świat Gier Komputerowych, "9/1996" (PL; 1996-xx-xx), page 1
- ↑ Sega Saturn Magazine, "December 1995" (UK; 1995-11-24), page 72
- ↑ Sega Saturn Magazine, "1995-13 (1995-12-08)" (JP; 1995-11-24), page 195
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 10
- ↑ Strana Igr, "Aprel 1996" (RU; 1996-xx-xx), page 134
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 65
- ↑ Ultimate Future Games, "January 1996" (UK; 1995-12-14), page 56
- ↑ Última Generación, "Diciembre 1995" (ES; 1995-1x-xx), page 62
- ↑ VideoGames, "February 1996" (US; 1996-01-xx), page 86
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