Difference between revisions of "Virtua Fighter 2"
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==Production credits== | ==Production credits== | ||
− | |||
===Arcade version=== | ===Arcade version=== | ||
{{multicol| | {{multicol| | ||
− | '''Main programmer:''' [[Toru Ikebuchi]] | + | {{creditstable| |
− | '''Main designer:''' [[Kazuhiro Izaki]] | + | {{creditsheader|}} |
− | + | *'''Main programmer:''' [[Toru Ikebuchi]] | |
− | + | *'''Main designer:''' [[Kazuhiro Izaki]] | |
− | '''Motion choreographer:''' [[Shin Kimura]] | + | {{creditsheader|'''Programmers'''}} |
− | '''Variety:''' [[Tetsuya Kaku]] | + | *'''Motion choreographer:''' [[Shin Kimura]] |
− | '''Enemy:''' [[Daichi Katagiri]] | + | *'''Variety:''' [[Tetsuya Kaku]] |
− | '''Object:''' [[Kazuhiko Yamada]] | + | *'''Enemy:''' [[Daichi Katagiri]] |
− | '''Character Effects:''' [[Takeshi Suzuki]] | + | *'''Object:''' [[Kazuhiko Yamada]] |
− | '''Co-processor:''' [[Eisuke Miura]] | + | *'''Character Effects:''' [[Takeshi Suzuki]] |
− | '''AI & Rank mode:''' [[Kota Matsumoto]] | + | *'''Co-processor:''' [[Eisuke Miura]] |
− | '''Motion set:''' [[Shinji Ohshima]] | + | *'''AI & Rank mode:''' [[Kota Matsumoto]] |
− | '''Stage Effects:''' [[Takashi Fujimura]] | + | *'''Motion set:''' [[Shinji Ohshima]] |
− | '''Scroll:''' [[Goho Ogura]] | + | *'''Stage Effects:''' [[Takashi Fujimura]] |
− | + | *'''Scroll:''' [[Goho Ogura]] | |
− | + | {{creditsheader|'''Designers'''}} | |
− | '''Motion designers:''' [[Toshiya Inoue]], [[Takayuki Ota]], [[Naotake Nishimura]], [[Yasuo Kawagoshi]], [[Kaoru Nagahama]] | + | *'''Motion designers:''' [[Toshiya Inoue]], [[Takayuki Ota]], [[Naotake Nishimura]], [[Yasuo Kawagoshi]], [[Kaoru Nagahama]] |
− | '''Character designers:''' [[Tomohiro Ishii]], [[Kaori Yamamoto]] | + | *'''Character designers:''' [[Tomohiro Ishii]], [[Kaori Yamamoto]] |
− | '''Stage designers:''' [[Toshihiro Nagoshi]], [[Yasuko Suzuki]], [[Takafumi Kagaya]], [[Makoto Osaki]] | + | *'''Stage designers:''' [[Toshihiro Nagoshi]], [[Yasuko Suzuki]], [[Takafumi Kagaya]], [[Makoto Osaki]] |
− | '''Texture designers:''' Kenji Okada, [[Takashi Isono]], [[Kazunori Oh|Kazunori O]], [[Jeffery Buchanan|Jeffry Buchanan]], [[Yukinobu Arikawa]] | + | *'''Texture designers:''' Kenji Okada, [[Takashi Isono]], [[Kazunori Oh|Kazunori O]], [[Jeffery Buchanan|Jeffry Buchanan]], [[Yukinobu Arikawa]] |
− | '''Scroll designer:''' [[Hideaki Kato]] | + | *'''Scroll designer:''' [[Hideaki Kato]] |
− | '''Motion capture:''' [[Susumu Takatsuka]]<br> | + | *'''Motion capture:''' [[Susumu Takatsuka]] |
− | + | <br> | |
− | '''Planning support:''' [[Manabu Tsukamoto]], [[Hiroshi Masui]] | + | *'''Planning support:''' [[Manabu Tsukamoto]], [[Hiroshi Masui]] |
− | '''Sound designers:''' [[Takayuki Nakamura]], [[Takenobu Mitsuyoshi]], [[Akiko Hashimoto]], [[Kazuhiko Kouchi]] | + | *'''Sound designers:''' [[Takayuki Nakamura]], [[Takenobu Mitsuyoshi]], [[Akiko Hashimoto]], [[Kazuhiko Kouchi]] |
− | '''Publicist:''' [[Fumio Kurokawa]] | + | *'''Publicist:''' [[Fumio Kurokawa]] |
− | '''Special Thanks:''' [[Attractive Action Club]], Action Data Stunt Team, 81 Produce, [[Kazunari Uchida]] | + | *'''Special Thanks:''' [[Attractive Action Club]], Action Data Stunt Team, 81 Produce, [[Kazunari Uchida]] |
− | '''Producer & Director:''' [[Yu Suzuki]] | + | *'''Producer & Director:''' [[Yu Suzuki]] |
+ | }} | ||
}} | }} | ||
− | |||
===Arcade version (2.1)=== | ===Arcade version (2.1)=== | ||
{{multicol| | {{multicol| | ||
− | '''Main programmer:''' [[Toru Ikebuchi]] | + | {{creditstable| |
− | '''Main designer:''' [[Kazuhiro Izaki]] | + | {{creditsheader|}} |
− | + | *'''Main programmer:''' [[Toru Ikebuchi]] | |
− | + | *'''Main designer:''' [[Kazuhiro Izaki]] | |
− | '''Motion choreographer:''' [[Shin Kimura]] | + | {{creditsheader|'''Programmers'''}} |
− | '''Variety:''' [[Tetsuya Kaku]] | + | *'''Motion choreographer:''' [[Shin Kimura]] |
− | '''Enemy:''' [[Daichi Katagiri]] | + | *'''Variety:''' [[Tetsuya Kaku]] |
− | '''Object:''' [[Kazuhiko Yamada]] | + | *'''Enemy:''' [[Daichi Katagiri]] |
− | '''Character Effects:''' [[Takeshi Suzuki]] | + | *'''Object:''' [[Kazuhiko Yamada]] |
− | '''Co-processor:''' [[Eisuke Miura]] | + | *'''Character Effects:''' [[Takeshi Suzuki]] |
− | '''AI & Rank mode:''' [[Kota Matsumoto]] | + | *'''Co-processor:''' [[Eisuke Miura]] |
− | '''Motion set:''' [[Shinji Ohshima]] | + | *'''AI & Rank mode:''' [[Kota Matsumoto]] |
− | '''Stage Effects:''' [[Takashi Fujimura]] | + | *'''Motion set:''' [[Shinji Ohshima]] |
− | '''Scroll:''' [[Goho Ogura]] | + | *'''Stage Effects:''' [[Takashi Fujimura]] |
− | + | *'''Scroll:''' [[Goho Ogura]] | |
− | + | {{creditsheader|'''Designers'''}} | |
− | '''Motion designers:''' [[Toshiya Inoue]], [[Takayuki Ota]], [[Naotake Nishimura]], [[Yasuo Kawagoshi]], [[Kaoru Nagahama]] | + | *'''Motion designers:''' [[Toshiya Inoue]], [[Takayuki Ota]], [[Naotake Nishimura]], [[Yasuo Kawagoshi]], [[Kaoru Nagahama]] |
− | '''Character designers:''' [[Tomohiro Ishii]], [[Kaori Yamamoto]] | + | *'''Character designers:''' [[Tomohiro Ishii]], [[Kaori Yamamoto]] |
− | '''Stage designers:''' [[Toshihiro Nagoshi]], [[Yasuko Suzuki]], [[Takafumi Kagaya]], [[Makoto Osaki]] | + | *'''Stage designers:''' [[Toshihiro Nagoshi]], [[Yasuko Suzuki]], [[Takafumi Kagaya]], [[Makoto Osaki]] |
− | '''Texture designers:''' Kenji Okada, [[Takashi Isono]], [[Kazunori Oh|Kazunori O]], [[Jeffery Buchanan|Jeffry Buchanan]], [[Yukinobu Arikawa]] | + | *'''Texture designers:''' Kenji Okada, [[Takashi Isono]], [[Kazunori Oh|Kazunori O]], [[Jeffery Buchanan|Jeffry Buchanan]], [[Yukinobu Arikawa]] |
− | '''Scroll designer:''' [[Hideaki Kato]] | + | *'''Scroll designer:''' [[Hideaki Kato]] |
− | '''Motion capture:''' [[Susumu Takatsuka]]<br> | + | *'''Motion capture:''' [[Susumu Takatsuka]] |
− | + | <br> | |
− | '''Planning support:''' [[Manabu Tsukamoto]], [[Hiroshi Masui]] | + | *'''Planning support:''' [[Manabu Tsukamoto]], [[Hiroshi Masui]] |
− | '''Sound designers:''' [[Takayuki Nakamura]], [[Takenobu Mitsuyoshi]], [[Yuichi Ueda|Youichi Ueda]], [[Akiko Hashimoto]], [[Kazuhiko Kouchi]] | + | *'''Sound designers:''' [[Takayuki Nakamura]], [[Takenobu Mitsuyoshi]], [[Yuichi Ueda|Youichi Ueda]], [[Akiko Hashimoto]], [[Kazuhiko Kouchi]] |
− | '''Publicist:''' [[Fumio Kurokawa]] | + | *'''Publicist:''' [[Fumio Kurokawa]] |
− | '''Special Thanks:''' [[Attractive Action Club]], Action Data Stunt Team, 81 Produce, [[Kazunari Uchida]] | + | *'''Special Thanks:''' [[Attractive Action Club]], Action Data Stunt Team, 81 Produce, [[Kazunari Uchida]] |
− | '''Producer & Director:''' [[Yu Suzuki]] | + | *'''Producer & Director:''' [[Yu Suzuki]] |
+ | }} | ||
}} | }} | ||
− | |||
===Saturn version=== | ===Saturn version=== | ||
{{multicol| | {{multicol| | ||
− | + | {{creditstable| | |
− | + | {{creditsheader|}} | |
− | + | *'''Director:''' {{rolloverText|[[Keiji Okayasu|岡安 啓司]]|Keiji Okayasu}} | |
− | '''System Program etc.:''' [[Tetsuya Sugimoto]] | + | {{creditsheader|'''Programmer'''}} |
− | '''Collision Program etc.:''' [[Hideya Shibazaki]] | + | *'''System Program etc.:''' {{rolloverText|[[Tetsuya Sugimoto|杉本 哲也]]|Tetsuya Sugimoto}} |
− | '''Motion Program etc.:''' [[Hiroaki Shoji]] | + | *'''Collision Program etc.:''' {{rolloverText|[[Hideya Shibazaki|柴崎 英哉]]|Hideya Shibazaki}} |
− | '''Enemy Program etc.:''' [[Takayuki Yamaguchi]] | + | *'''Motion Program etc.:''' {{rolloverText|[[Hiroaki Shoji|庄司 弘明]]|Hiroaki Shoji}} |
− | '''Movie Program etc.:''' [[Kazuo Ohtani|Kazuo Otani | + | *'''Enemy Program etc.:''' {{rolloverText|[[Takayuki Yamaguchi|山口 貴之]]|Takayuki Yamaguchi}} |
− | '''Command Program etc.:''' [[Shinji Ohshima]] | + | *'''Movie Program etc.:''' {{rolloverText|[[Kazuo Ohtani|大谷 一雄]]||Kazuo Otani}} |
− | '''Texture Program etc.:''' [[Takeshi Matsuda]] | + | *'''Command Program etc.:''' {{rolloverText|[[Shinji Ohshima|大島 真治]]|Shinji Ohshima}} |
− | '''Scroll Proaram etc.:''' [[Hiroki Okajima]] | + | *'''Texture Program etc.:''' {{rolloverText|[[Takeshi Matsuda|松田 武志]]|Takeshi Matsuda}} |
− | + | *'''Scroll Proaram etc.:''' {{rolloverText|[[Hiroki Okajima|岡島 浩樹]]|Hiroki Okajima}} | |
− | '''Movie Design etc.:''' [[Yoshinao Asako]] | + | {{creditsheader|'''Graphic designer'''}} |
− | '''Background Design etc.:''' [[Youji Kato|Yoji Kato | + | *'''Movie Design etc.:''' {{rolloverText|[[Yoshinao Asako|浅古 芳尚]]|Yoshinao Asako}} |
− | '''Character Design etc.:''' [[Kaori Yamamoto]] | + | *'''Background Design etc.:''' {{rolloverText|[[Youji Kato|加藤 陽仁]]|Yoji Kato}} |
− | '''Scroll Design etc.:''' [[Ryoya Yui]] | + | *'''Character Design etc.:''' {{rolloverText|[[Kaori Yamamoto|山本 花織]]|Kaori Yamamoto}}, {{rolloverText|[[Kaoru Nagahama|長浜 かおる]]|Kaoru Nagahama}} |
− | + | *'''Scroll Design etc.:''' {{rolloverText|[[Ryoya Yui|油井 亮弥]]|Ryoya Yui}} | |
− | '''Sound Producer:''' [[Takayuki Nakamura]] | + | {{creditsheader|'''Sound Staff'''}} |
− | '''Music Arranger & Director:''' [[Takenobu Mitsuyoshi]] | + | *'''Sound Producer:''' {{rolloverText|[[Takayuki Nakamura|中村 隆之]]|Takayuki Nakamura}} |
− | '''Sound Designer:''' [[Kazuhiko Kouchi]] | + | *'''Music Arranger & Director:''' {{rolloverText|[[Takenobu Mitsuyoshi|光吉 猛修]]|Takenobu Mitsuyoshi}} |
− | '''Music Programmer:''' [[Teruo Nakano]] | + | *'''Sound Designer:''' {{rolloverText|[[Kazuhiko Kouchi|河内 和彦]]|Kazuhiko Kouchi}} |
− | '''Recording Director:''' [[Tatsutoshi Narita]] | + | *'''Music Programmer:''' {{rolloverText|[[Teruo Nakano|中野 テルヲ]]|Teruo Nakano}} (Silly Walk) |
− | '''Recording Engineer:''' [[Naoyuki Machida]] | + | *'''Recording Director:''' {{rolloverText|[[Tatsutoshi Narita|成田 尊]]|Tatsutoshi Narita}} ([[Wave Master|Sega Digital Studio]]) |
− | '''Recording Manager:''' [[Fumitaka Shibata]] | + | *'''Recording Engineer:''' {{rolloverText|[[Naoyuki Machida|町田 直幸]]|Naoyuki Machida}} ([[Wave Master|Sega Digital Studio]]) |
− | + | *'''Recording Manager:''' {{rolloverText|[[Fumitaka Shibata|柴田 文孝]]|Fumitaka Shibata}} ([[Wave Master|Sega Digital Studio]]) | |
− | + | <br> | |
− | + | *'''Publicity:''' {{rolloverText|[[Koji Umeda|梅田 浩二]]|Koji Umeda}}, {{rolloverText|[[Nobutaka Arii|有井 伸孝]]|Nobutaka Arii}} | |
+ | *'''Special Thanks:''' {{rolloverText|[[Matsuhide Mizoguchi|溝口 松秀]]|Matsuhide Mizoguchi}}, {{rolloverText|[[Yutaka Nishino|西野 裕]]|Yutaka Nishino}}, {{rolloverText|[[Shigenobu Iga|伊賀 重伸]]|Shigenobu Iga}}, {{rolloverText|[[Hiroshi Kawaguchi|川口 博史]]|Hiroshi Kawaguchi}}, Arcade V.F.2 Team, S.G.L. Team, {{rolloverText|81 Produce|(株)81プロデュース]]| Produce}} | ||
+ | *'''Producer:''' {{rolloverText|[[Yu Suzuki|鈴木 裕]]|Yu Suzuki}} | ||
+ | |source=In-game credits {{fileref|VirtuaF2_Saturn_JP_SSEnding.pdf}} | ||
+ | }} | ||
}} | }} | ||
− | |||
===PC version=== | ===PC version=== | ||
{{multicol| | {{multicol| | ||
− | '''Main Programmer:''' [[Koue Tsukuda]] | + | {{creditstable| |
− | '''Programmers:''' [[Masato Hagishita]], [[Yasuhiro Suzuki]], [[Hajime Sawada]], [[Yoshihiko Toyoshima]], [[Takashi Atsu]], [[Toshinori Suzuki]], [[Kazuhisa Hasuoka]], [[Tomonobu Takahashi]] | + | {{creditsheader|}} |
− | '''Graphic Designers:''' [[Hisato Fukumoto]], [[Tomoharu Tanaka]], [[Katsufumi Yoshimori]], [[Yumi Morikawa]] | + | *'''Main Programmer:''' [[Koue Tsukuda]] |
− | '''Sound Desginer:''' [[Takenobu Mitsuyoshi]] | + | *'''Programmers:''' [[Masato Hagishita]], [[Yasuhiro Suzuki]], [[Hajime Sawada]], [[Yoshihiko Toyoshima]], [[Takashi Atsu]], [[Toshinori Suzuki]], [[Kazuhisa Hasuoka]], [[Tomonobu Takahashi]] |
− | + | *'''Graphic Designers:''' [[Hisato Fukumoto]], [[Tomoharu Tanaka]], [[Katsufumi Yoshimori]], [[Yumi Morikawa]] | |
− | + | *'''Sound Desginer:''' [[Takenobu Mitsuyoshi]] | |
− | '''Group General Manager:''' Shinji Fujiwara | + | {{creditsheader|'''PC Division (Marketing)'''}} |
− | '''Managers:''' Tchie Tokoro, Yasuo Koike | + | *'''Group General Manager:''' Shinji Fujiwara |
− | '''Staffs:''' Ryousuke Kaji, Junko Yasui, Yoshirou Tateyama, Satomi Kawasaki, Takeshi Tsugane, Yasuhide Nagasawa, Shinya Itoh, Shozo Hirano | + | *'''Managers:''' Tchie Tokoro, Yasuo Koike |
− | '''Manual & Package Producer:''' Taiji Okamoto, Yoshihiro Sakuta | + | *'''Staffs:''' Ryousuke Kaji, Junko Yasui, Yoshirou Tateyama, Satomi Kawasaki, Takeshi Tsugane, Yasuhide Nagasawa, Shinya Itoh, Shozo Hirano |
− | '''Manual Editor:''' Mitsuaki Chouno | + | *'''Manual & Package Producer:''' Taiji Okamoto, Yoshihiro Sakuta |
− | '''Manual & Package Designer:''' Toshiki Yamaguchi, Hisashi Nishimura | + | *'''Manual Editor:''' Mitsuaki Chouno |
− | '''Help Editor:''' [[Tadashi Ihoroi]], [[Takako Higuchi]] | + | *'''Manual & Package Designer:''' Toshiki Yamaguchi, Hisashi Nishimura |
− | '''Publicity:''' Hiroyuki Otaka, Toshirou Nakayama<br> | + | *'''Help Editor:''' [[Tadashi Ihoroi]], [[Takako Higuchi]] |
− | + | *'''Publicity:''' Hiroyuki Otaka, Toshirou Nakayama | |
− | '''Director:''' [[Tadashi Ihoroi]] | + | <br> |
− | '''Assistant Producer:''' [[Shun Arai]] | + | *'''Director:''' [[Tadashi Ihoroi]] |
− | '''Producer:''' [[Toshinori Asai]] | + | *'''Assistant Producer:''' [[Shun Arai]] |
− | '''Supervisor:''' [[Yu Suzuki]] | + | *'''Producer:''' [[Toshinori Asai]] |
− | '''Special Thanks to:''' [[AM2|AM R&D Dpt # 2]], Virtua Fighter 2 Arcade Team, Virtua Fighter 2 Saturn Team, ASCII, Cooperation (Tech Win) | + | *'''Supervisor:''' [[Yu Suzuki]] |
− | + | *'''Special Thanks to:''' [[AM2|AM R&D Dpt # 2]], Virtua Fighter 2 Arcade Team, Virtua Fighter 2 Saturn Team, ASCII, Cooperation (Tech Win) | |
− | + | *'''Sega PC Check Team:''' Takahiko Kobayashi, Youichirou Inoue, Kazuyuki Hagihara, Tomohisa Nakayasu | |
− | '''Presented by:''' [[Sega|Sega Enterprises, Ltd.]] | + | *'''Super Players:''' [[Motoki Shinohara]], Takayuki Haneda, Toyohiko Yoshimine |
+ | *'''Presented by:''' [[Sega|Sega Enterprises, Ltd.]] | ||
+ | }} | ||
}} | }} | ||
Revision as of 10:33, 26 June 2016
Virtua Fighter 2 | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Model 2A CRX, Sega Saturn, PlayStation Network, Xbox Live Arcade, Windows PC | ||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||
Developer: Sega AM2 Sega Away Team[1] | ||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (33 tracks) | ||||||||||||||||||||||||||||||||||||||||
Genre: Fighting | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||
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CERO
Missing Parameter! |
- For the 2D Sega Mega Drive version, see Virtua Fighter 2 (Mega Drive).
Virtua Fighter 2 (バーチャファイター2) is a fighting game developed by Sega AM2 and published by Sega as is the direct sequel to Virtua Fighter. It is, as the name suggests, the second game in the Virtua Fighter series, and was originally released for Sega Model 2A CRX arcade hardware in 1994.
Virtua Fighter 2 was known for its breakthrough graphics and animation, rendering 3D characters and backgrounds with filtered texture mapping and introducing motion capture animation technology to the game industry.
It was followed by a sequel, Virtua Fighter 3, in 1996.
Contents
Gameplay
Virtua Fighter 2 follows largely the same rules as its predecessor - it is a 3D versus fighting game with three buttons, ring-outs and potentially complex movesets. Virtua Fighter 2 builds on this however by featuring faster-paced gameplay and momentum-based damage (i.e. charging at an enemy deals more damage than attacking while standing still). It also features more moves, including the ability for some characters to sidestep attacks.
Characters
- Main article: [[
- Category:Virtua Fighter Characters]].
Virtua Fighter 2 features all the characters of the previous game, plus two (or three) more:
Shun Di | |
---|---|
Lion Rafale | |
"Alphabet character" | |
In the arcade version of Virtua Fighter 2, players indirectly do battle with a character made up of letters while inputting their initials in the high score screen. In the home versions of the game, it is possible to play as this fighter. The "alphabet character", who has no official name, merely borrows movesets from other fighters. The letters making up the character change as time progresses. |
History
Development
Virtua Fighter 2 was developed alongside the Sega Model 2 arcade system board, which itself debuted in 1993. In order to produce the game's filtered, texture-mapped characters and backgrounds, Yu Suzuki turned to Lockheed Martin, formerly General Electric Aerial & Space, which charged $2 million to use the texture mapping chip of their flight simulation equipment that cost $32 million overall. Despite some reluctance on Sega's part, Suzuki managed to convince them to buy the chip for $2 million, and he then worked with his AM2 team to convert it for video game use. Using the Lockheed Martin technology, his AM2 team eventually managed to create a graphics chip that could be mass-produced for $50 each. As a result, he was able to use texture mapping for the Virtua Fighter 2 characters. [1] In order to produce better animations for the characters, Suzuki also utilized motion capture animation technology,[4] which had previously been limited to the healthcare industry and never used before by the video game industry.[5]
Release
Virtua Fighter 2, much like its predecessor, was very successful for Sega (particualrly in Japan), demonstrating cutting-edge graphics which made good use of Sega's Model 2 arcade platform. This hardware was able to run the game at 60 frames per second at a high resolution without slowdown, and was able to compete against the likes of Namco's Tekken and other Virtua Fighter arcade derivatives which were beginning to emerge by this point.
Upon release, the Virtua Fighter 2 video game arcade cabinet cost £6000 for arcade operators [6] (equivalent to £10,412 or $16,475 in 2014). For players, the arcade game cost £1 per play [7] (equivalent to £1.74 or $2.74 in 2014).
The June 1996 issue of Computer and Video Games stated Virtua Fighter 2 "is still the most visually amazing arcade game around" along with Virtua Fighter 3.[8]
Sales
The Saturn version of Virtua Fighter 2 sold 1.7 million copies in Japan.[9] In addition, it sold at least more than 500,000 copies in the United States,[10] adding up to at least more than 2.2 million units sold in Japan and the United States.
Legacy
Virtua Fighter 2 was brought to the Sega Saturn in 1996 with extra modes and a CD soundtrack, at the expense of graphical fidelity and polygon counts. The Saturn version is widely considered to be one of the better looking games for the system, despite having to sacrifice the 3D backgrounds of its arcade counterpart. This version was the basis for a Microsoft Windows port in 1997.
The Saturn port allows for the arena size to be adjusted down or all the way up to 82 metres, being the only game in the series, other than Virtua Fighter Remix, that has such options. The energy meter is also adjustable (to the point where it has no meaning), leading to what some have called "sumo match" modes, where players can only win by knocking their opponent out of the ring.
Virtua Fighter 2 was re-released as Virta Fighter 2+1 (2.1) in Japan. This version features re-tweaked gameplay, slightly enhanced graphics and the ability to play as a newly-designed Dural. This version was also released as Sega Ages 2500 Series Vol. 16: Virtua Fighter 2 (with other tweaks) for the PlayStation 2. It is also possible to switch to the 2+1 gameplay mechanics in the Saturn and PC versions, but none of the other features are updated.
Virtua Fighter 2 is the point of reference for Virtua Fighter Kids, Virtua Fighter Animation and Fighters Megamix. It was followed by Virtua Fighter 3 in 1996. The game has also been released on Xbox Live Arcade.
Awards
- Gamest Awards 1995: Game of the Year (1st)/ Best Fighting Game (1st)/ Best Graphics (1st)/ Best VGM (3rd) [11]
- GamePro: 1995 award for Best Saturn Game [12]
- Next Generation: Best game of all time in 1996 (6th) [13]
- Next Generation: Best game of all time in 1999 (8th) [14]
- Electronic Gaming Monthly: Best game of all time in 1997 (79th) [15]
- Electronic Gaming Monthly: Best game of all time in 2001 (59th) [16]
- Electronic Gaming Monthly: The Greatest 200 Video Games of Their Time (37th) [17]
- IGN: Best game of all time in 2003 (68th) [18]
- Famitsu: Readers best of all time in 2006 (47th) [19][20]
- Famitsu: Stuff best in 2008 (89th) [21]
- Complex: Best arcade game of the 1990s (19th) [22]
Production credits
Arcade version
- Main programmer: Toru Ikebuchi
- Main designer: Kazuhiro Izaki
- Motion choreographer: Shin Kimura
- Variety: Tetsuya Kaku
- Enemy: Daichi Katagiri
- Object: Kazuhiko Yamada
- Character Effects: Takeshi Suzuki
- Co-processor: Eisuke Miura
- AI & Rank mode: Kota Matsumoto
- Motion set: Shinji Ohshima
- Stage Effects: Takashi Fujimura
- Scroll: Goho Ogura
- Motion designers: Toshiya Inoue, Takayuki Ota, Naotake Nishimura, Yasuo Kawagoshi, Kaoru Nagahama
- Character designers: Tomohiro Ishii, Kaori Yamamoto
- Stage designers: Toshihiro Nagoshi, Yasuko Suzuki, Takafumi Kagaya, Makoto Osaki
- Texture designers: Kenji Okada, Takashi Isono, Kazunori O, Jeffry Buchanan, Yukinobu Arikawa
- Scroll designer: Hideaki Kato
- Motion capture: Susumu Takatsuka
- Planning support: Manabu Tsukamoto, Hiroshi Masui
- Sound designers: Takayuki Nakamura, Takenobu Mitsuyoshi, Akiko Hashimoto, Kazuhiko Kouchi
- Publicist: Fumio Kurokawa
- Special Thanks: Attractive Action Club, Action Data Stunt Team, 81 Produce, Kazunari Uchida
- Producer & Director: Yu Suzuki
Arcade version (2.1)
- Main programmer: Toru Ikebuchi
- Main designer: Kazuhiro Izaki
- Motion choreographer: Shin Kimura
- Variety: Tetsuya Kaku
- Enemy: Daichi Katagiri
- Object: Kazuhiko Yamada
- Character Effects: Takeshi Suzuki
- Co-processor: Eisuke Miura
- AI & Rank mode: Kota Matsumoto
- Motion set: Shinji Ohshima
- Stage Effects: Takashi Fujimura
- Scroll: Goho Ogura
- Motion designers: Toshiya Inoue, Takayuki Ota, Naotake Nishimura, Yasuo Kawagoshi, Kaoru Nagahama
- Character designers: Tomohiro Ishii, Kaori Yamamoto
- Stage designers: Toshihiro Nagoshi, Yasuko Suzuki, Takafumi Kagaya, Makoto Osaki
- Texture designers: Kenji Okada, Takashi Isono, Kazunori O, Jeffry Buchanan, Yukinobu Arikawa
- Scroll designer: Hideaki Kato
- Motion capture: Susumu Takatsuka
- Planning support: Manabu Tsukamoto, Hiroshi Masui
- Sound designers: Takayuki Nakamura, Takenobu Mitsuyoshi, Youichi Ueda, Akiko Hashimoto, Kazuhiko Kouchi
- Publicist: Fumio Kurokawa
- Special Thanks: Attractive Action Club, Action Data Stunt Team, 81 Produce, Kazunari Uchida
- Producer & Director: Yu Suzuki
Saturn version
- Director: 岡安 啓司
- System Program etc.: 杉本 哲也
- Collision Program etc.: 柴崎 英哉
- Motion Program etc.: 庄司 弘明
- Enemy Program etc.: 山口 貴之
- Movie Program etc.: 大谷 一雄
- Command Program etc.: 大島 真治
- Texture Program etc.: 松田 武志
- Scroll Proaram etc.: 岡島 浩樹
- Movie Design etc.: 浅古 芳尚
- Background Design etc.: 加藤 陽仁
- Character Design etc.: 山本 花織, 長浜 かおる
- Scroll Design etc.: 油井 亮弥
- Sound Producer: 中村 隆之
- Music Arranger & Director: 光吉 猛修
- Sound Designer: 河内 和彦
- Music Programmer: 中野 テルヲ (Silly Walk)
- Recording Director: 成田 尊 (Sega Digital Studio)
- Recording Engineer: 町田 直幸 (Sega Digital Studio)
- Recording Manager: 柴田 文孝 (Sega Digital Studio)
PC version
- Main Programmer: Koue Tsukuda
- Programmers: Masato Hagishita, Yasuhiro Suzuki, Hajime Sawada, Yoshihiko Toyoshima, Takashi Atsu, Toshinori Suzuki, Kazuhisa Hasuoka, Tomonobu Takahashi
- Graphic Designers: Hisato Fukumoto, Tomoharu Tanaka, Katsufumi Yoshimori, Yumi Morikawa
- Sound Desginer: Takenobu Mitsuyoshi
- Group General Manager: Shinji Fujiwara
- Managers: Tchie Tokoro, Yasuo Koike
- Staffs: Ryousuke Kaji, Junko Yasui, Yoshirou Tateyama, Satomi Kawasaki, Takeshi Tsugane, Yasuhide Nagasawa, Shinya Itoh, Shozo Hirano
- Manual & Package Producer: Taiji Okamoto, Yoshihiro Sakuta
- Manual Editor: Mitsuaki Chouno
- Manual & Package Designer: Toshiki Yamaguchi, Hisashi Nishimura
- Help Editor: Tadashi Ihoroi, Takako Higuchi
- Publicity: Hiroyuki Otaka, Toshirou Nakayama
- Director: Tadashi Ihoroi
- Assistant Producer: Shun Arai
- Producer: Toshinori Asai
- Supervisor: Yu Suzuki
- Special Thanks to: AM R&D Dpt # 2, Virtua Fighter 2 Arcade Team, Virtua Fighter 2 Saturn Team, ASCII, Cooperation (Tech Win)
- Sega PC Check Team: Takahiko Kobayashi, Youichirou Inoue, Kazuyuki Hagihara, Tomohisa Nakayasu
- Super Players: Motoki Shinohara, Takayuki Haneda, Toyohiko Yoshimine
- Presented by: Sega Enterprises, Ltd.
Track list
Saturn version
1. [data track] |
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2. Kenteki Tetsujin (01:20) |
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拳的鉄人 |
EN: Iron Man of Fist |
From: Lau |
Composed by: Takayuki Nakamura |
3. Black Cat Moon (01:34) |
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From: Sarah |
Composed by: Takayuki Nakamura, Takenobu Mitsuyoshi |
4. Sinsen Shun Di (01:21) |
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神仙舜帝 |
EN: Mountain Hermit Shun Di |
From: Shun |
Composed by: Akiko Hashimoto |
5. Star From Hong Kong (01:21) |
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スターフロム香港 |
EN: Star From Hong Kong |
From: Pai |
Composed by: Akiko Hashimoto |
6. Young Knight (01:15) |
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From: Lion |
Composed by: Takayuki Nakamura, Takenobu Mitsuyoshi |
7. Nanatu no Umi no Fisherman (01:39) |
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七つの海のフィッシャーマン |
EN: Fisherman Across Seven Sea |
From: Jeffry |
Composed by: Takayuki Nakamura, Takenobu Mitsuyoshi |
8. Hagakure Hiden Hijou no Okite (01:32) |
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葉隠秘伝~非情の掟~ |
EN: Hagakure Hermetism - Rule Without Mercy (Alternate) |
From: Kage |
Composed by: Takayuki Nakamura, Takenobu Mitsuyoshi |
9. Escape (01:32) |
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From: Jacky |
Composed by: Takayuki Nakamura, Takenobu Mitsuyoshi |
10. Kikori Tati no Banka (01:35) |
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樵達の挽歌 |
EN: Monody of Axmen |
From: Wolf |
Composed by: Takenobu Mitsuyoshi |
11. Ride The Tiger (01:15) |
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From: Akira |
12. Yami karano Sisya: Dural (01:33) |
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闇からの使者~デュラル~ |
EN: Emissary From The Dark - Dural |
From: Dural |
Composed by: Takayuki Nakamura |
13. Chicago (01:15) |
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From: Chicago |
Composed by: Takenobu Mitsuyoshi |
14. Virtua Fighter 2 (00:34) |
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From: Character Selection |
Composed by: Takayuki Nakamura |
15. Stage Clear (00:06) |
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From: Game Over |
16. Game Over (00:17) |
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From: Continue? |
17. Tokosie no Issyunn (00:49) |
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とこしえの一瞬 |
EN: Moment of Eternity |
From: Enter Initals |
Composed by: Takayuki Nakamura, Takenobu Mitsuyoshi |
18. Kyu (00:08) |
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級 |
EN: Good |
From: Good |
19. Dan (00:09) |
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段 |
EN: Better |
From: Better |
20. Meijin (00:14) |
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名人 |
EN: Best |
From: Best |
21. Black Cat Moon (03:02) |
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From: Sarah (Extended) |
Composed by: Takayuki Nakamura |
22. Star From Hong Kong (02:34) |
---|
スターフロム香港 |
EN: Star From Hong Kong |
From: Pai (Extended) |
Composed by: Akiko Hashimoto |
23. Young Knight (03:00) |
---|
From: Lion (Extended) |
Composed by: Takayuki Nakamura |
24. Nanatu no Umi no Fisherman (02:54) |
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七つの海のフィッシャーマン |
EN: Fisherman Across Seven Sea |
From: Jeffry (Extended) |
Composed by: Takayuki Nakamura |
25. Hagakure Hiden Hijou no Okite (02:34) |
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葉隠秘伝~非常の掟~ |
EN: Hagakure Hermetism - Rule Without Mercy (Alternate) |
From: Kage (Extended) |
Composed by: Takayuki Nakamura |
26. Escape (02:51) |
---|
From: Jacky (Extended) |
Composed by: Takayuki Nakamura |
27. Yami karano Sisya: Dural (03:38) |
---|
闇からの使者~デュラル~ |
EN: Emissary From The Dark - Dural |
From: Dural (Extended) |
Composed by: Takayuki Nakamura |
28. Kenteki Tetsujin (02:52) |
---|
拳的鉄人 |
EN: Iron Man of Fist |
From: Lau (Extended) |
Composed by: Takayuki Nakamura |
29. Kikori Tati no Banka (02:19) |
---|
樵達の挽歌 |
EN: Monody of Axmen |
From: Wolf (Extended) |
Composed by: Takenobu Mitsuyoshi |
30. Chicago (02:24) |
---|
From: Chicago (Extended) |
Composed by: Takenobu Mitsuyoshi |
31. Ride The Tiger (02:30) |
---|
From: Akira (Extended) |
Composed by: Takayuki Nakamura |
32. Sinsen Shun Di (02:38) |
---|
神仙舜帝 |
EN: Mountain Hermit Shun Di |
From: Shun (Extended) |
Composed by: Akiko Hashimoto |
33. Sarah (01:23) |
---|
From: Sarah (Virtua Fighter 1) |
Composed by: Takayuki Nakamura |
34. Jacky (01:15) |
---|
From: Jacky (Virtua Fighter 1) |
Composed by: Takayuki Nakamura |
Screenshots
Model 2 version
Magazine articles
- Main article: Virtua Fighter 2/Magazine articles.
Promotional material
- VirtuaFighter2 Saturn DE PrintAdvert.jpg
Saturn DE print advert
Sega Saturn Magazine (JP) Print advertisement
Physical scans
Arcade version
Sega Retro Average | ||||
---|---|---|---|---|
|
N/A | |
---|---|
Based on 0 reviews |
Model 2, US | ||||
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Model 2, JP | ||||
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Saturn version
94 | |
---|---|
Based on 39 reviews |
Saturn, JP (Satakore) |
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PC version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
84 | |
---|---|
Based on 13 reviews |
PC, US (Expert Software) |
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PC, UK (Xplosiv) |
---|
PC, UK (Xplosiv) (alt) |
---|
PC, KR |
---|
|
External links
- Sega of Japan catalogue pages (Japanese): PC, PC - Special Pack
- Virtua Fighter 2 on Xbox Marketplace: UK, US, JP
References
- ↑ File:GamePro US 076.pdf, page 35
- ↑ http://www.jp.playstation.com/software/title/jp0177npjb00251_00virtuafighter200.html
- ↑ http://www.mamedb.com/game/vf2
- ↑ http://www.gamasutra.com/view/news/228512/Yu_Suzuki_recalls_using_military_tech_to_make_Virtua_Fighter_2.php
- ↑ http://virtuafighter.com/threads/vf20th-anniversary-site-the-interviews.19637/
- ↑ 6.0 6.1 6.2 File:MeanMachinesSega39UK.pdf, page 59 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega39UK.pdf_p59" defined multiple times with different content - ↑ File:'UltimateFutureGames UK 03.pdf, page 38
- ↑ https://archive.org/stream/Computer_and_Video_Games_Issue_175_1996-06_EMAP_Images_GB#page/n103/mode/2up
- ↑ http://www.the-magicbox.com/topten2.htm
- ↑ http://www.thefreelibrary.com/Sega+tops+holiday,+yearly+sales+projections%3B+Sega+Saturn+installed...-a019014339
- ↑ [Gamest (JP) #162: "1996-01-30, 02-15" Gamest (JP) #162: "1996-01-30, 02-15"]
- ↑ File:GamePro US 079.pdf, page 28
- ↑ File:NextGeneration_US_21.pdf, page 70
- ↑ [Next Generation (US) #50: "February 1999" Next Generation (US) #50: "February 1999"]
- ↑ http://kisrael.com/vgames/powerlist/egm100.html
- ↑ htt (Wayback Machine: 2001-12-20 00:30)
- ↑ http://www.1up.com/features/egm-200-greatest-videogames
- ↑ http://top100.ign.com/2003/
- ↑ [Famitsu (JP) #900: "2006-03-17 extra" supplement Famitsu (JP) #900: "2006-03-17 extra" supplement]
- ↑ htt (Wayback Machine: 2008-07-23 05:17)
- ↑ ["100 Greatest Games", Stuff, October 2008, p. 116-26 "100 Greatest Games", Stuff, October 2008, p. 116-26]
- ↑ http://www.complex.com/video-games/2013/08/best-arcade-video-games/virtua-fighter-2
- ↑ File:VirtuaF2_Saturn_JP_SSEnding.pdf
- ↑ File:CVG UK 158.pdf, page 86
- ↑ File:UltimateFutureGames UK 03.pdf, page 38
- ↑ 26.0 26.1 File:CDConsoles FR 13.pdf, page 52 Cite error: Invalid
<ref>
tag; name ":File:CDConsoles FR 13.pdf_p52" defined multiple times with different content - ↑ 27.0 27.1 File:CVG UK 170.pdf, page 24 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 170.pdf_p24" defined multiple times with different content - ↑ 28.0 28.1 File:Edge UK 028.pdf, page 66 Cite error: Invalid
<ref>
tag; name ":File:Edge UK 028.pdf_p66" defined multiple times with different content - ↑ File:GamePro US 078.pdf, page 84
- ↑ 30.0 30.1 File:MAXIMUM UK 03.pdf, page 140 Cite error: Invalid
<ref>
tag; name ":File:MAXIMUM UK 03.pdf_p140" defined multiple times with different content - ↑ File:NextGeneration US 13.pdf, page 180
- ↑ File:NextGeneration US 22.pdf, page 197
- ↑ File:PlayerOne FR 060.pdf, page 48
- ↑ File:SSM_UK_02.pdf, page 72
- ↑ File:SSM_JP_19951208_1995-13.pdf, page 195
- ↑ 36.0 36.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 10 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p10" defined multiple times with different content - ↑ Consoles +, "Janvier 1996" (FR; 199x-xx-xx), page 76
- ↑ Electronic Gaming Monthly, "February 1996" (US; 1996-xx-xx), page 31
- ↑ Famitsu, "1995-12-08" (JP; 1995-11-24), page 31
- ↑ Fun Generation, "01/96" (DE; 1995-12-20), page 72
- ↑ Fusion, "Volume 2, Number 7: February 1996" (US; 1996-0x-xx), page 64
- ↑ Gambler, "8/1996" (PL; 1996-xx-xx), page 34
- ↑ GameFan, "Volume 4, Issue 1: January 1996" (US; 199x-xx-xx), page 20
- ↑ Game Players, "Vol. 9 No. 1 January 1996" (US; 199x-xx-xx), page 63
- ↑ GamePro, "January 1996" (US; 199x-xx-xx), page 86
- ↑ GamePro, "February 1996" (UK; 1995-12-xx), page 40
- ↑ GamesMaster (UK) "Series 5, episode 13" (1995-12-14, 24:00) (+12:17)
- ↑ Games World: The Magazine, "February 1996" (UK; 1996-0x-xx), page 38
- ↑ Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 58
- ↑ MAN!AC, "01/96" (DE; 1995-12-06), page 46
- ↑ Mega Force, "Janvier 1996" (FR; 199x-xx-xx), page 68
- ↑ Mega Fun, "01/96" (DE; 1995-12-20), page 36
- ↑ Magazina Igrushek, "5/1996" (RU; 1996-xx-xx), page 95
- ↑ Next Generation, "February 1996" (US; 1996-01-16), page 162
- ↑ Player One, "Janvier 1996" (FR; 199x-xx-xx), page 47
- ↑ Saturn Fan, "1996 No. 3" (JP; 1996-01-19), page 78
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 26
- ↑ Score, "Říjen 1996" (CZ; 1996-10-01), page 110
- ↑ Sega Magazin, "Januar 1996" (DE; 1995-12-13), page 26
- ↑ Sega News, "Listopad 1996" (CZ; 1996-1x-xx), page 18
- ↑ Sega Pro, "January 1996" (UK; 1995-11-30), page 12
- ↑ Świat Gier Komputerowych, "9/1996" (PL; 1996-xx-xx), page 1
- ↑ Sega Saturn Magazine, "December 1995" (UK; 1995-11-24), page 72
- ↑ Sega Saturn Magazine, "1995-13 (1995-12-08)" (JP; 1995-11-24), page 195
- ↑ Strana Igr, "Aprel 1996" (RU; 1996-xx-xx), page 134
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 65
- ↑ Ultimate Future Games, "January 1996" (UK; 1995-12-14), page 56
- ↑ Última Generación, "Diciembre 1995" (ES; 1995-1x-xx), page 62
- ↑ VideoGames, "February 1996" (US; 1996-01-xx), page 86
- ↑ Gambler, "5/1998" (PL; 1998-xx-xx), page 1
- ↑ Génération 4, "Octobre 1997" (FR; 1997-xx-xx), page 182
- ↑ Gry Komputerowe, "12/1997" (PL; 1997-xx-xx), page 1
- ↑ Game Over, "" (RO; 1998-xx-xx), page 1
- ↑ Gameshow, "Ekim 1997" (TR; 1997-xx-xx), page 1
- ↑ Hacker, "11/1997" (HR; 1997-xx-xx), page 30
- ↑ LeveL, "Říjen 1997" (CZ; 1997-10-01), page 51
- ↑ Reset, "Styczeń 1998" (PL; 1998-xx-xx), page 48
- ↑ Secret Service, "Październik 1997" (PL; 1997-xx-xx), page 27
- ↑ Secret Service, "Marzec 1998" (PL; 1998-xx-xx), page 26
- ↑ Świat Gier Komputerowych, "3/1998" (PL; 1998-xx-xx), page 38
- ↑ Svet Kompjutera, "Novembar 1997" (YU; 1997-xx-xx), page 78
- ↑ Master Games, "April 1998" (BG; 1998-xx-xx), page 18
Virtua Fighter series | |||
---|---|---|---|
Virtua Fighter (Remix | PC) (1993-1995) | Virtua Fighter 2 (Mega Drive | Sega Ages 2500 Series) (1994-1996) | Virtua Fighter 3 (3tb | 3tb Online) (1996-1997) | Virtua Fighter 4 (Evolution | Final Tuned) (2001-2004) | Virtua Fighter 5 (R | Final Showdown | Ultimate Showdown) (2006-2021) | |||
Spin-offs | |||
Virtua Fighter Kids (1996) | Virtua Fighter Animation (1997) | Virtua Fighter 10th Anniversary (2003) | Virtua Quest (2004) | |||
Cross-overs | |||
Fighters Megamix (Game.com) | Dead or Alive 5 (5+ | Ultimate | Last Round) (2012-2015) | |||
Portrait series | |||
Virtua Fighter CG Portrait Series: (1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | The Final) (1995-1996) | GG Portrait: Yuuki Akira (1996) | GG Portrait: Pai Chan (1996) | |||
Others | |||
Virtua Fighter (LCD) (1995) | Electronic Virtua Fighter (199x) | Virtua Fighter (R-Zone) (199x) | Virtua Fighter 3 Win-PC-Collection (1996) | Virtua Fighter (2007) | CR Virtua Fighter (2008) | Virtua Fighter Mobile (2008) | Pachinko CR Virtua Fighter Revolution (2012) | Virtua Fighter Cool Champ (2012) | Virtua Fighter Fever Combo (2014) | Virtua Fighter Pachislot (2014) | Virtua Fighter Battle Genesis (2019) | |||
Unlicensed | |||
Virtua Fighter 2 vs. Tekken 2 (199x) | |||
| |||
| |||
| |||
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- 2 old ratings
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