Difference between revisions of "Virtua Fighter 3"
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| system=[[Sega Model 3 Step 1.0]] | | system=[[Sega Model 3 Step 1.0]] | ||
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− | + | | arcade_date_world=1996-08 | |
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− | {{stub}}'''''Virtua Fighter 3''''' is the third entry in the ''Virtua Fighter'' series, and a direct sequel to ''[[Virtua Fighter 2]]''. It was released in 1996 for [[Sega Model 3 Step 1.0]] arcade hardware - one of the first games to hit the system along with [[Scud Race]]. | + | }} |
+ | {{stub}}'''''Virtua Fighter 3''''' (バーチャファイター3) is the third entry in the ''Virtua Fighter'' series, and a direct sequel to ''[[Virtua Fighter 2]]''. It was released in 1996 for [[Sega Model 3 Step 1.0]] arcade hardware - one of the first games to hit the system along with ''[[Scud Race]]''. | ||
+ | |||
+ | ''Virtua Fighter 3'', like its predecessor, adds two new playable characters to the roster, in this case, Aoi Umenokoji (a Japanese student) and Taka-Arashi (a sumo wrestler). It also makes predictable graphical and audio improvements over its predecessor, ''Virtua Fighter 2''. ''Virtua Fighter 3'' adds new innovations such as multi-level play areas and dodge button. | ||
+ | |||
+ | ==History== | ||
+ | ===Development=== | ||
+ | ''Virtua Fighter 3'' was due to be released on the [[Sega Saturn]], albeit with vastly reduced graphics. A trailer was released during 1996 which made it onto numerous promotional videos and was featured in many magazines, although no gameplay footage of a Saturn version has ever emerged. The decision was later made to bring the game to the [[Sega Dreamcast]] instead, however significant delays meant that it was substituted for the improved ''[[Virtua Fighter 3tb]]''. | ||
+ | |||
+ | Reportedly Sega AM2 were working on a 3D accelerator cartridge for the Sega Saturn to boost the performance of a Saturn ''Virtua Fighter 3''. This would have plugged into the Saturn's cartridge port to give the game extra resources at run-time, although the idea had been scrapped by mid-1997. | ||
− | '' | + | ==Production Credits== |
+ | {{multicol| | ||
+ | '''Producer:''' [[Yu Suzuki]]<br> | ||
+ | '''Program Director:''' [[Tetsuya Kaku]]<br> | ||
+ | '''Design Director:''' [[Kazuhiro Izaki]]<br> | ||
+ | '''Game Director:''' [[Daichi Katagiri]]<br> | ||
+ | : '''Programmers''' | ||
+ | '''Game System, Undulation:''' [[Tetsuya Kaku]]<br> | ||
+ | '''Game System:''' [[Daichi Katagiri]]<br> | ||
+ | '''Game System, CPU Battle:''' [[Kota Matsumoto]]<br> | ||
+ | '''Cloth, Motion System:''' [[Yuichiro Mine]]<br> | ||
+ | '''Polygon Management:''' Yoichi Nakazato, [[Naohiro Hirao]]<br> | ||
+ | '''Camera:''' [[Takashi Ono]]<br> | ||
+ | '''Stage Collision:''' [[Norio Haga]]<br> | ||
+ | '''Stage & Character Effects:''' [[Shigeru Yoshida]]<br> | ||
+ | '''Stage Effects:''' Tsuyoshi Nishida<br> | ||
+ | '''Replay, Ending:''' [[Syuji Takahashi]]<br> | ||
+ | '''Advertise, Ending:''' [[Hiroshi Masui]]<br> | ||
+ | '''Scroll, Hand Motion:''' [[Takeshi Yamanouchi]]<br> | ||
+ | '''Main Motion Set:''' [[Masataka Daigo]]<br> | ||
+ | '''Motion Set:''' [[Kazuhiro Shigekuni]], [[Masaya Takeshige]]<br> | ||
+ | :: '''Designers''' | ||
+ | : '''Motion Designers''' | ||
+ | '''Main Motion Design, Direction:''' [[Kazuhiro Izaki]]<br> | ||
+ | '''Motion Design, Advise:''' [[Toshiya Inoue]], [[Naotake Nishimura]]<br> | ||
+ | '''Motion Design:''' [[Kasyo Oda]], [[Akira Morimoto]]<br> | ||
+ | '''Assistant Motion Design:''' [[Daichi Katagiri]], [[Manabu Tsukamoto]]<br> | ||
+ | : '''Character Designers''' | ||
+ | '''Character Modeling Direction:''' [[Toshihiro Nagoshi]]<br> | ||
+ | '''Main Character Design, Modeling:''' [[Mika Kojima]]<br> | ||
+ | '''Character Design, Modeling:''' [[Ringo Manabe]]<br> | ||
+ | : '''Stage Designers''' | ||
+ | '''Stage Design Direction:''' [[Naotake Nishimura]]<br> | ||
+ | '''Main Stage Design, Modeling:''' [[Hideaki Kato]]<br> | ||
+ | '''Stage Design, Modeling:''' [[Gaku Nakatani]], [[Shinichiro Shimano]], [[Naoaki Tasaka]], [[Masaaki Somaki]]<br> | ||
+ | : '''Planner''' | ||
+ | '''Planning Support:''' [[Manabu Tsukamoto]]<br> | ||
+ | : '''Sound Designers''' | ||
+ | '''Program:''' [[Hiroshi Kawaguchi]]<br> | ||
+ | '''Compose, SE:''' [[Takenobu Mitsuyoshi]], [[Fumio Ito]], [[Hidenori Shoji|Hidenori Syoji]]<br><br> | ||
+ | '''Supervisor:''' [[Toshihiro Nagoshi]]<br> | ||
+ | : '''Assistant Programmers''' | ||
+ | '''Reflection Mapping, Model3 Base:''' [[Takuji Masuda]]<br> | ||
+ | '''Collision, Pin Point Light, Utility:''' [[Takashi Fujimura]]<br> | ||
+ | '''Polygon Converter:''' [[Kazuhiko Takata]]<br> | ||
+ | '''Sound, I/O Utility:''' [[Koki Koiwa]]<br> | ||
+ | '''Test Mode, Coin Utility:''' [[Kazutoshi Tozawa]]<br> | ||
+ | : '''Assistant Designers''' | ||
+ | '''Stage Design:''' [[Yasuo Kawagoshi]], [[Junichi Yamanaka]], [[Kazufumi Ohashi]], [[Hidenobu Miyakita]], [[Mitsugu Tsuchida]]<br> | ||
+ | '''Assistant Stage Design:''' [[Shinya Inoue]]<br> | ||
+ | '''Effect Design:''' [[Makio Kida]]<br> | ||
+ | '''Scroll Design:''' [[Yukinobu Arikawa]], [[Kazuhiro Izaki]]<br> | ||
+ | '''Character Design:''' [[Akihito Hiroyoshi]], [[Daisuke Sato]]<br> | ||
+ | '''Taka-Arashi Design:''' [[Tetsunari Iwasaki]]<br><br> | ||
+ | '''Publicity:''' [[Yasushi Nakajima]], [[Yoshifusa Hayama]]<br> | ||
+ | '''Special Thanks:''' [[AM4|AM R&D Dept. #4]], AM Hardware R&D, [[AM2|AM R&D Dept. #2]] Technical Research Section, 81 Produce, Action Team AAC, [[Yasuyuki Hattori]], Terushige Watanabe, Yuko Ota<br> | ||
+ | '''Presented by:''' [[Sega]]<br> | ||
+ | }} | ||
− | + | ==Physical Scans== | |
− | {{ | + | {{Scanflyer |
+ | | console=Model 3 | ||
+ | | region=US | ||
+ | | page1=VirtuaFighter3 Model3 US Flyer.jpg | ||
+ | | page2=VirtuaFighter3 Model3 US Flyer2.jpg | ||
+ | }}{{Scanflyer | ||
+ | | console=Model 3 | ||
+ | | region=EU | ||
+ | | page1=VirtuaFighter3 Model3 EU Flyer.jpg | ||
+ | }} | ||
{{VirtuaFighter}} | {{VirtuaFighter}} | ||
− | [[Category:Model 3 | + | [[Category:Model 3 games]] |
− | [[Category:1996 Model 3 | + | [[Category:1996 Model 3 games]] |
− | [[Category:Model 3 Step 1.0 | + | [[Category:Model 3 Step 1.0 games]] |
− | [[Category:Unreleased Saturn | + | [[Category:Unreleased Saturn games]] |
− | [[Category:Unreleased Dreamcast | + | [[Category:Unreleased Dreamcast games]] |
Revision as of 15:54, 18 October 2013
Virtua Fighter 3 | |||||
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System(s): Sega Model 3 Step 1.0 | |||||
Publisher: Sega | |||||
Developer: Sega AM2 | |||||
Distributor: Deith Leisure (UK) | |||||
Genre: Fighting | |||||
Number of players: 1-2 | |||||
|
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Virtua Fighter 3 (バーチャファイター3) is the third entry in the Virtua Fighter series, and a direct sequel to Virtua Fighter 2. It was released in 1996 for Sega Model 3 Step 1.0 arcade hardware - one of the first games to hit the system along with Scud Race.
Virtua Fighter 3, like its predecessor, adds two new playable characters to the roster, in this case, Aoi Umenokoji (a Japanese student) and Taka-Arashi (a sumo wrestler). It also makes predictable graphical and audio improvements over its predecessor, Virtua Fighter 2. Virtua Fighter 3 adds new innovations such as multi-level play areas and dodge button.
History
Development
Virtua Fighter 3 was due to be released on the Sega Saturn, albeit with vastly reduced graphics. A trailer was released during 1996 which made it onto numerous promotional videos and was featured in many magazines, although no gameplay footage of a Saturn version has ever emerged. The decision was later made to bring the game to the Sega Dreamcast instead, however significant delays meant that it was substituted for the improved Virtua Fighter 3tb.
Reportedly Sega AM2 were working on a 3D accelerator cartridge for the Sega Saturn to boost the performance of a Saturn Virtua Fighter 3. This would have plugged into the Saturn's cartridge port to give the game extra resources at run-time, although the idea had been scrapped by mid-1997.
Production Credits
Producer: Yu Suzuki
Program Director: Tetsuya Kaku
Design Director: Kazuhiro Izaki
Game Director: Daichi Katagiri
- Programmers
Game System, Undulation: Tetsuya Kaku
Game System: Daichi Katagiri
Game System, CPU Battle: Kota Matsumoto
Cloth, Motion System: Yuichiro Mine
Polygon Management: Yoichi Nakazato, Naohiro Hirao
Camera: Takashi Ono
Stage Collision: Norio Haga
Stage & Character Effects: Shigeru Yoshida
Stage Effects: Tsuyoshi Nishida
Replay, Ending: Syuji Takahashi
Advertise, Ending: Hiroshi Masui
Scroll, Hand Motion: Takeshi Yamanouchi
Main Motion Set: Masataka Daigo
Motion Set: Kazuhiro Shigekuni, Masaya Takeshige
- Designers
- Motion Designers
Main Motion Design, Direction: Kazuhiro Izaki
Motion Design, Advise: Toshiya Inoue, Naotake Nishimura
Motion Design: Kasyo Oda, Akira Morimoto
Assistant Motion Design: Daichi Katagiri, Manabu Tsukamoto
- Character Designers
Character Modeling Direction: Toshihiro Nagoshi
Main Character Design, Modeling: Mika Kojima
Character Design, Modeling: Ringo Manabe
- Stage Designers
Stage Design Direction: Naotake Nishimura
Main Stage Design, Modeling: Hideaki Kato
Stage Design, Modeling: Gaku Nakatani, Shinichiro Shimano, Naoaki Tasaka, Masaaki Somaki
- Planner
Planning Support: Manabu Tsukamoto
- Sound Designers
Program: Hiroshi Kawaguchi
Compose, SE: Takenobu Mitsuyoshi, Fumio Ito, Hidenori Syoji
Supervisor: Toshihiro Nagoshi
- Assistant Programmers
Reflection Mapping, Model3 Base: Takuji Masuda
Collision, Pin Point Light, Utility: Takashi Fujimura
Polygon Converter: Kazuhiko Takata
Sound, I/O Utility: Koki Koiwa
Test Mode, Coin Utility: Kazutoshi Tozawa
- Assistant Designers
Stage Design: Yasuo Kawagoshi, Junichi Yamanaka, Kazufumi Ohashi, Hidenobu Miyakita, Mitsugu Tsuchida
Assistant Stage Design: Shinya Inoue
Effect Design: Makio Kida
Scroll Design: Yukinobu Arikawa, Kazuhiro Izaki
Character Design: Akihito Hiroyoshi, Daisuke Sato
Taka-Arashi Design: Tetsunari Iwasaki
Publicity: Yasushi Nakajima, Yoshifusa Hayama
Special Thanks: AM R&D Dept. #4, AM Hardware R&D, AM R&D Dept. #2 Technical Research Section, 81 Produce, Action Team AAC, Yasuyuki Hattori, Terushige Watanabe, Yuko Ota
Presented by: Sega
Physical Scans
Template:ScanflyerTemplate:Scanflyer