Difference between revisions of "Virtua Fighter 3"

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| releases={{releases
 
| releases={{releases
 
| arcade_date_jp=1996-09
 
| arcade_date_jp=1996-09
| arcade_date_jp_1=[[AOU Show 1996|1996-02]]
 
| arcade_type_jp_1=playable demo
 
 
| arcade_date_world=1996-11{{fileref|CVG UK 180.pdf|page=80}}
 
| arcade_date_world=1996-11{{fileref|CVG UK 180.pdf|page=80}}
 
}}
 
}}
 
}}
 
}}
'''''Virtua Fighter 3''''' (バーチャファイター3) is the third entry in the ''Virtua Fighter'' series, and a direct sequel to ''[[Virtua Fighter 2]]''. It was released in 1996 for [[Sega Model 3 Step 1.0]] arcade hardware, as the first game to hit the system, followed by ''[[Scud Race]]''.
+
'''''{{PAGENAME}}''''' (バーチャファイター3) is the third entry in the ''Virtua Fighter'' series, and a direct sequel to ''[[Virtua Fighter 2]]''. It was released in 1996 for [[Sega Model 3 Step 1.0]] arcade hardware, as the first game to hit the system, followed by ''[[Scud Race]]''.
  
''Virtua Fighter 3'' makes predictable graphical and audio improvements over its predecessor, ''Virtua Fighter 2''. ''Virtua Fighter 3'' also adds new gameplay innovations such as multi-level play areas and dodge button, as well as two new playable characters, [[Aoi Umenokoji]] (a Japanese student) and [[Taka Arashi]] (a sumo wrestler). A port for the [[Sega Saturn]] was announced but ultimately cancelled, however an update, ''[[Virtua Fighter 3tb]]'' was released on the Dreamcast.
+
==Gameplay==
 +
''Virtua Fighter 3'' builds on the work seen in ''Virtua Fighter 2'', however unlike its two immediate predecessors, the game doubled up as a technical showcase for cutting-edge Sega hardware (in this case, the Model 3 board).
  
Video game magazines at the time described it as having the best video game graphics up until then, comparing its real-time graphics to pre-rendered CGI of that era.
+
This iteration adds undulation for some of its arenas, such as a staircase in Lau's stage, a sloping roof for Pai and a raft constructed of individually moving elements bobbing on a water surface. Some stages are "multi-level" (similar to the techniques used in ''[[Mortal Kombat III]]''), and while all the arenas in ''[[Virtua Fighter]]'' and ''Virtua Fighter 2'' were square, stages in ''Virtua Fighter 3'' are a wide variety of shapes. The "ring out" system has also been downgraded - while it has not been removed entirely, some stages have walls, and characters can use said walls to their advantage.
  
It was followed by a sequel, ''[[Virtua Fighter 4]]'', in 2001.
+
A fourth button, "Dodge", was added to the Kick, Punch and Guard commands of previous titles (although its inclusion was not originally intended{{fileref|NextGeneration US 11.pdf|page=10}}). Pressing the button with the joystick in neutral or held up makes the character move into the screen (i.e. away from the viewer), while pressing the button with the joystick held down makes the character move out of the screen (i.e. towards the viewer). This 'evasion' technique enables players to dodge incoming attacks, creating opportunities to counter-attack almost immediately.
  
==Gameplay==
+
Two new playable characters were added; Aoi Umenokoji and Taka Arashi, the latter of whom represented a huge technical challenge due to his size and subsequently failed to appear in ''[[Virtua Fighter 4]]''.
This iteration is the first in the series to have undulation in the stages, such as a staircase in the Great Wall stage, a stage set on top of a sloping roof and a raft constructed of individually moving elements on a bobbing water surface.
 
  
A fourth button, the Dodge, was added (the series had previously used only three - Kick, Punch and Guard). Pressing the button with the joystick in neutral or held up makes the character move into the screen (i.e. away from the viewer), while pressing the button with the joystick held down makes the character move out of the screen (i.e. towards the viewer). This 'evasion' technique enables players to dodge incoming attacks, creating opportunities to counter-attack almost immediately.
+
With the exception of Dural who has none, characters' eyes in ''Virtua Fighter 3'' are able to move independently from the head, and so can track the opposing player during a fight. Characters also exhibit heavy breathing and more emotion after performing moves, and clothing is less rigidly attached to their bodies, creating a simplified "silk" effect in places. Faces in the game are reportedly comprised of about 1,000 polygons{{fileref|NextGeneration US 18.pdf|page=71}}.
  
 
===Characters===
 
===Characters===
*Returning Characters
+
{{sectionsNewStart|imagewidths=100px}}
**[[Akira Yuki]]
+
{{SectionsNew|
**[[Pai Chan]]
+
| name=Akira Yuki
**[[Lau Chan]]
+
| image=
**[[Wolf Hawkfield]]
+
| desc=
**[[Jeffry McWild]]
+
}}
**[[Kage-Maru]]
+
{{SectionsNew|
**[[Sarah Bryant]]
+
| name=Pai Chan
**[[Jacky Bryant]]
+
| image=
**[[Shun Di]]
+
| desc=
**[[Lion Rafale]]
+
}}
**[[Dural]]
+
{{SectionsNew|
*New Characters
+
| name=Lau Chan
**[[Aoi Umenokoji]]
+
| image=
**[[Taka Arashi]]
+
| desc=
 +
}}
 +
{{SectionsNew|
 +
| name=Wolf Hawkfield
 +
| image=
 +
| desc=
 +
}}
 +
{{SectionsNew|
 +
| name=Jeffry Mcwild
 +
| image=
 +
| desc=
 +
}}
 +
{{SectionsNew|
 +
| name=Kagemaru
 +
| image=
 +
| desc=
 +
}}
 +
{{SectionsNew|
 +
| name=Sarah Bryant
 +
| image=
 +
| desc=
 +
}}
 +
{{SectionsNew|
 +
| name=Jacky Bryant
 +
| image=
 +
| desc=
 +
}}
 +
{{SectionsNew|
 +
| name=Dural
 +
| image=
 +
| desc=
 +
}}
 +
{{SectionsNew
 +
| name=Shun Di
 +
| image=
 +
| desc=
 +
}}
 +
{{SectionsNew
 +
| name=Lion Rafale
 +
| image=
 +
| desc=
 +
}}
 +
{{SectionsNew
 +
| name=Aoi Umenokoji
 +
| image=
 +
| desc=
 +
}}
 +
{{SectionsNew
 +
| name=Taka Arashi
 +
| image=
 +
| desc=
 +
}}
 +
|}
  
 
==History==
 
==History==
''Virtua Fighter 3'' was a launch title for Sega's [[Model 3]] arcade board. Developed by [[Yu Suzuki]]'s [[Sega AM2]], it was a revolutionary game from a technical standpoint, with its detailed computer graphics earning widespread praise. Characters' eyes appeared to track the opponent's position, their muscles could flex and relax, and the fighting arenas featured stairs and slopes.
+
===Development===
 +
As with its predecessor, work on ''Virtua Fighter 3'' is believed to have begun shortly after the end of ''Virtua Fighter 2''.
 +
 
 +
Concepts for ''Virtua Fighter 3'' were drawn up and to some degree implemented in advance of the Model 3 board being finalised. In fact, for a while, it appears that ''Virtua Fighter 3'' was literally just an enhanced version of ''Virtua Fighter 2'', with select Japanese journalists being allowed access to what was presumably a version still running on [[Sega Model 2]] code. 100,000 [[Sega Saturn]] owners we later given a promotional ''Virtua Fighter'' disc with pre-rendered artwork reportedly set to be used in ''Virtua Fighter 3'' - this subsequently evolved into an eleven-part "CG Portrait series" starting with ''[[Virtua Fighter CG Portrait Series Vol.1 Sarah Bryant]]''{{fileref|MAXIMUM UK 01.pdf|page=114}}.
  
The game is also notable for being the last in the series until ''[[Virtua Fighter 5 R]]'' to include [[Taka Arashi]]. The series' current producer, [[Hiroshi Kataoka]], explained that the removal of Taka in subsequent installments was due to the technical implications of having a substantially larger character. Indeed, the character was nearly cut from ''Virtua Fighter 3'' due to difficulties with his jumping moves.
+
Many of the character models in ''Virtua Fighter 3'' are said to have stemmed from the ''Virtua Fighter CG Portrait Series'', with models being converted to Model 3 hardware. Exceptions include Dural who was likely re-built from the ground up, and predictably the two fighters who did not appear in ''Virtua Fighter 2''.
  
Concepts for ''Virtua Fighter 3'' were drawn up and to some degree implemented in advance of the Model 3 board being finalised. In fact, for a while, it appears that ''Virtua Fighter 3'' was literally just an enhanced version of ''Virtua Fighter 2'', with select Japanese journalists being allowed access to what was presumably a version still running on [[Sega Model 2]] code. 100,000 [[Sega Saturn]] owners we later given a promotional ''Virtua Fighter'' disc with pre-rendered artwork reportedly set to be used in ''Virtua Fighter 3'' - this subsequently evolved into an eleven-part "CG Portrait series" starting with ''[[Virtua Fighter CG Portrait Series Vol.1 Sarah Bryant]]''{{fileref|MAXIMUM UK 01.pdf|page=114}}.
+
''Virtua Fighter 3'' was first shown to the public at [[AOU Show 1996]]{{fileref|NextGeneration US 17.pdf|page=14}}. The game was not readily playable, showing instead a rolling demo of six characters; newcomer Aoi, Lau, Jacky, Pai, Jeffry and Dural{{fileref|NextGeneration US 17.pdf|page=15}}. While rendered by Model 3 hardware, the sequences were scripted to demonstrate the advance in technology; with the fighting frequently stopping for a close up of each character's face.
 +
 
 +
However, to further demonstrate that the game was indeed running on real hardware, four visitors were chosen by Sega to play a prototype version of the game{{fileref|NextGeneration US 17.pdf|page=14}} as either Jacky or Dural{{fileref|NextGeneration US 17.pdf|page=15}}. The demo was later unveiled in North America at the [[ACME 1996|1996 ACME]] show, held during the 7th to 9th of March 1996.
 +
 
 +
Once again character animations were created used motion capture technology. Aoi's traditional Japanese dance animations were motion-captured from a traditional Japanese dance instructor. Aoi and Jeffry were the most difficult characters to depict, with Aoi's kimono proving a programming challenge and Jeffrey's muscle movement being controlled by "muscular control" software{{fileref|GameOn US 06.pdf|page=7}}.
 +
 
 +
The game was the last in the series until ''[[Virtua Fighter 5 R]]'' to include Taka Arashi. [[Hiroshi Kataoka]], explained that the removal of Taka in subsequent installments was due to the technical implications of having a substantially larger character. Indeed, the character was nearly cut from ''Virtua Fighter 3'' due to difficulties with his jumping moves.
 +
 
 +
On July 26th 1996, a private showing of ''Virtua Fighter 3'' was held in Kamata, Tokyo, Japan.{{fileref|CVG UK 178.pdf|page=10}}
 +
 
 +
Around July 1996, it underwent location testing at [[Tokyo Joypolis]], before getting a wider release in Japan in September 1996{{ref|https://web.archive.org/web/20120610004321/http://www.shenmue-online.com/pdf/YuSuzuki_Profile_Japanese.pdf}}. Reportedly the game was so popular during its initial location test that the average waiting time was eight hours, with people being forced to book slots ahead of time{{fileref|UltraGamePlayers US 089.pdf|page=18}}.
 +
 
 +
===Release===
 +
The first cabinets in the United Kingdom appeared at [[SegaWorld London]]{{fileref|MeanMachinesSega49UK.pdf|page=11}}.
 +
 
 +
===Legacy===
 +
''Virtua Fighter 3'' was followed by an update in ''[[Virtua Fighter 3tb]]'', and a direct sequel in 2001's ''[[Virtua Fighter 4]]''.
  
At the [[AOU Show 1996]], in February 1996, Sega displayed tech demos of [[Lau Chan]], [[Dural]], and new character [[Aoi Umenokoji]], who was unveiled for the first time at the show. However, Dural, the robotic final boss, garnered the most attention, due to being made of a metallic surface that reflected the surrounding environment. Sega also unveiled a playable demo at the same event, with two playable characters, Jacky and Dural{{fileref|NextGeneration US 17.pdf|page=12}}. The demo was later unveiled in North America at the [[ACME 1996|1996 ACME]] show, held during the 7th to 9th of March 1996.
+
===Versions===
 +
====Saturn version====
 +
Following its arcade debut, it was rumoured that ''Virtua Fighter 3'' would be brought to the [[Sega Saturn]]. This was confirmed at and then confirmed at the [[Sega Saturn Senryaku Happyoukai]] conference on the 8th November 1996 by [[Yu Suzuki]]{{fileref|SSM UK 15.pdf|page=9}} However, given the complexities involved in converting [[Sega Model 2]] games to the system, it was widely expected that converting a Model 3 game would bring significant challenges.
  
On July 26 1996, private show of this game was held in Kamata, Tokyo, Japan.{{fileref|CVG UK 178.pdf|page=10}}
+
It was therefore decided that supporting hardware would be produced - an "accelerator cartridge" (of unknown specifications) would be used to give developers access to Model 3-like graphics{{fileref|MeanMachinesSega52UK.pdf|page=10}}. This peripheral could then theoretically be used for other conversions, such as ''[[Scud Race]]''{{fileref|MeanMachinesSega52UK.pdf|page=10}}. [[Sega Europe]]'s [[Andy Mee]] suggested the price would be pegged at around the price of a third-party Nintendo 64 game in the UK - £80, but hopefully lower{{fileref|MeanMachinesSega52UK.pdf|page=10}}.
  
Around July 1996, it was pre-released at [[Tokyo_Joypolis]], and getting a wide released in Japan in September 1996.{{ref|https://web.archive.org/web/20120610004321/http://www.shenmue-online.com/pdf/YuSuzuki_Profile_Japanese.pdf}}
+
During 1996 a promotional trailer for Saturn ''Virtua Fighter 3'' was released in Japan, and subsequently passed across the world's press. The trailer comprised entirely of pre-rendered footage, with no gameplay shown and no references to dates or price. No in-game Saturn footage or screenshots were ever released to the public during the conversion's development.
  
===Saturn Prototype===
+
By mid-1997, all plans for an accelerator cartridge were scrapped{{fileref|CVG UK Freeplay 10.pdf|page=1}}{{fileref|SSM UK 23.pdf|page=7}}, likely due to costs and the simultaneous development of a console successor to the Saturn.
''Virtua Fighter 3'' was due to be released on the Sega Saturn, albeit with vastly reduced graphics. A trailer was released during 1996 which made it onto numerous promotional videos and was featured in many magazines, although no gameplay footage of a Saturn version has ever emerged. The decision was later made to bring the game to the [[Sega Dreamcast]] instead, however significant delays meant that it was substituted for the improved ''[[Virtua Fighter 3tb]]''.
 
  
Reportedly, Sega AM2 were working on a 3D accelerator cartridge for the Sega Saturn to boost the performance of a Saturn ''Virtua Fighter 3''. This would have plugged into the Saturn's cartridge port to give the game extra resources at run-time, although the idea had been scrapped by mid-1997.{{fileref|CVG UK Freeplay 10.pdf|page=1}}
+
====Dreamcast version====
 +
When the [[Sega Dreamcast]] began to make the news, it a port of ''Virtua Fighter 3'' was once again expected, however significant delays meant that it was substituted for the improved ''[[Virtua Fighter 3tb]]''. ''3tb'' was a launch title for the console in all regions.
  
 
==Production credits==
 
==Production credits==
Line 157: Line 228:
 
| manual=VirtuaFighter3 Model3 US Manual Deluxe.pdf
 
| manual=VirtuaFighter3 Model3 US Manual Deluxe.pdf
 
}}
 
}}
 +
 +
==Technical information==
 +
In the Dreamcast port, the character model of Aoi Umenokoji consists of about 7500 polygons, with her head alone consisting of about 4300 polygons. In the water stage, the polygon count reaches up to 1.9 million polygons per second, about 32,000 polygons per scene at 60 FPS.
  
 
==References==
 
==References==

Revision as of 15:43, 8 February 2017


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Virtuafighter3 title.png

Virtua Fighter 3
System(s): Sega Model 3 Step 1.0
Publisher: Sega
Developer:
Distributor: Deith Leisure (UK)[1]
Genre: Fighting

















Number of players: 1-2
Release Date RRP Code

Virtua Fighter 3 (バーチャファイター3) is the third entry in the Virtua Fighter series, and a direct sequel to Virtua Fighter 2. It was released in 1996 for Sega Model 3 Step 1.0 arcade hardware, as the first game to hit the system, followed by Scud Race.

Gameplay

Virtua Fighter 3 builds on the work seen in Virtua Fighter 2, however unlike its two immediate predecessors, the game doubled up as a technical showcase for cutting-edge Sega hardware (in this case, the Model 3 board).

This iteration adds undulation for some of its arenas, such as a staircase in Lau's stage, a sloping roof for Pai and a raft constructed of individually moving elements bobbing on a water surface. Some stages are "multi-level" (similar to the techniques used in Mortal Kombat III), and while all the arenas in Virtua Fighter and Virtua Fighter 2 were square, stages in Virtua Fighter 3 are a wide variety of shapes. The "ring out" system has also been downgraded - while it has not been removed entirely, some stages have walls, and characters can use said walls to their advantage.

A fourth button, "Dodge", was added to the Kick, Punch and Guard commands of previous titles (although its inclusion was not originally intended[3]). Pressing the button with the joystick in neutral or held up makes the character move into the screen (i.e. away from the viewer), while pressing the button with the joystick held down makes the character move out of the screen (i.e. towards the viewer). This 'evasion' technique enables players to dodge incoming attacks, creating opportunities to counter-attack almost immediately.

Two new playable characters were added; Aoi Umenokoji and Taka Arashi, the latter of whom represented a huge technical challenge due to his size and subsequently failed to appear in Virtua Fighter 4.

With the exception of Dural who has none, characters' eyes in Virtua Fighter 3 are able to move independently from the head, and so can track the opposing player during a fight. Characters also exhibit heavy breathing and more emotion after performing moves, and clothing is less rigidly attached to their bodies, creating a simplified "silk" effect in places. Faces in the game are reportedly comprised of about 1,000 polygons[4].

Characters

Akira Yuki
Pai Chan
Lau Chan
Wolf Hawkfield
Jeffry Mcwild
Kagemaru
Sarah Bryant
Jacky Bryant
Dural
Shun Di
Lion Rafale
Aoi Umenokoji
Taka Arashi

History

Development

As with its predecessor, work on Virtua Fighter 3 is believed to have begun shortly after the end of Virtua Fighter 2.

Concepts for Virtua Fighter 3 were drawn up and to some degree implemented in advance of the Model 3 board being finalised. In fact, for a while, it appears that Virtua Fighter 3 was literally just an enhanced version of Virtua Fighter 2, with select Japanese journalists being allowed access to what was presumably a version still running on Sega Model 2 code. 100,000 Sega Saturn owners we later given a promotional Virtua Fighter disc with pre-rendered artwork reportedly set to be used in Virtua Fighter 3 - this subsequently evolved into an eleven-part "CG Portrait series" starting with Virtua Fighter CG Portrait Series Vol.1 Sarah Bryant[5].

Many of the character models in Virtua Fighter 3 are said to have stemmed from the Virtua Fighter CG Portrait Series, with models being converted to Model 3 hardware. Exceptions include Dural who was likely re-built from the ground up, and predictably the two fighters who did not appear in Virtua Fighter 2.

Virtua Fighter 3 was first shown to the public at AOU Show 1996[6]. The game was not readily playable, showing instead a rolling demo of six characters; newcomer Aoi, Lau, Jacky, Pai, Jeffry and Dural[7]. While rendered by Model 3 hardware, the sequences were scripted to demonstrate the advance in technology; with the fighting frequently stopping for a close up of each character's face.

However, to further demonstrate that the game was indeed running on real hardware, four visitors were chosen by Sega to play a prototype version of the game[6] as either Jacky or Dural[7]. The demo was later unveiled in North America at the 1996 ACME show, held during the 7th to 9th of March 1996.

Once again character animations were created used motion capture technology. Aoi's traditional Japanese dance animations were motion-captured from a traditional Japanese dance instructor. Aoi and Jeffry were the most difficult characters to depict, with Aoi's kimono proving a programming challenge and Jeffrey's muscle movement being controlled by "muscular control" software[8].

The game was the last in the series until Virtua Fighter 5 R to include Taka Arashi. Hiroshi Kataoka, explained that the removal of Taka in subsequent installments was due to the technical implications of having a substantially larger character. Indeed, the character was nearly cut from Virtua Fighter 3 due to difficulties with his jumping moves.

On July 26th 1996, a private showing of Virtua Fighter 3 was held in Kamata, Tokyo, Japan.[9]

Around July 1996, it underwent location testing at Tokyo Joypolis, before getting a wider release in Japan in September 1996[10]. Reportedly the game was so popular during its initial location test that the average waiting time was eight hours, with people being forced to book slots ahead of time[11].

Release

The first cabinets in the United Kingdom appeared at SegaWorld London[12].

Legacy

Virtua Fighter 3 was followed by an update in Virtua Fighter 3tb, and a direct sequel in 2001's Virtua Fighter 4.

Versions

Saturn version

Following its arcade debut, it was rumoured that Virtua Fighter 3 would be brought to the Sega Saturn. This was confirmed at and then confirmed at the Sega Saturn Senryaku Happyoukai conference on the 8th November 1996 by Yu Suzuki[13] However, given the complexities involved in converting Sega Model 2 games to the system, it was widely expected that converting a Model 3 game would bring significant challenges.

It was therefore decided that supporting hardware would be produced - an "accelerator cartridge" (of unknown specifications) would be used to give developers access to Model 3-like graphics[14]. This peripheral could then theoretically be used for other conversions, such as Scud Race[14]. Sega Europe's Andy Mee suggested the price would be pegged at around the price of a third-party Nintendo 64 game in the UK - £80, but hopefully lower[14].

During 1996 a promotional trailer for Saturn Virtua Fighter 3 was released in Japan, and subsequently passed across the world's press. The trailer comprised entirely of pre-rendered footage, with no gameplay shown and no references to dates or price. No in-game Saturn footage or screenshots were ever released to the public during the conversion's development.

By mid-1997, all plans for an accelerator cartridge were scrapped[15][16], likely due to costs and the simultaneous development of a console successor to the Saturn.

Dreamcast version

When the Sega Dreamcast began to make the news, it a port of Virtua Fighter 3 was once again expected, however significant delays meant that it was substituted for the improved Virtua Fighter 3tb. 3tb was a launch title for the console in all regions.

Production credits

Programmers
Designers
Motion Designers
Character Designers
Stage Designers
Planner
Sound Designers
Assistant Programmers
Assistant Designers
Source:
In-game credits

Magazine articles

Main article: Virtua Fighter 3/Magazine articles.

Promotional material

Physical scans

Sega Retro Average 
Publication Score Source
100 №180, p80-82[1]
83 №99, p52
Arcade
92
Based on
2 reviews
Sega Retro Average 
Publication Version Score
Arcade
N/A
Based on
0 reviews

Virtua Fighter 3

Template:Scanflyer

Model 3, US (Deluxe)
VirtuaFighter3 Model3 US Manual Deluxe.pdf
Manual

Technical information

In the Dreamcast port, the character model of Aoi Umenokoji consists of about 7500 polygons, with her head alone consisting of about 4300 polygons. In the water stage, the polygon count reaches up to 1.9 million polygons per second, about 32,000 polygons per scene at 60 FPS.

References



Virtua Fighter series
Virtua Fighter (Remix | PC) (1993-1995) | Virtua Fighter 2 (Mega Drive | Sega Ages 2500 Series) (1994-1996) | Virtua Fighter 3 (3tb | 3tb Online) (1996-1997) | Virtua Fighter 4 (Evolution | Final Tuned) (2001-2004) | Virtua Fighter 5 (R | Final Showdown | Ultimate Showdown) (2006-2021)
Spin-offs
Virtua Fighter Kids (1996) | Virtua Fighter Animation (1997) | Virtua Fighter 10th Anniversary (2003) | Virtua Quest (2004)
Cross-overs
Fighters Megamix (Game.com) | Dead or Alive 5 (5+ | Ultimate | Last Round) (2012-2015)
Portrait series
Virtua Fighter CG Portrait Series: (1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | The Final) (1995-1996) | GG Portrait: Yuuki Akira (1996) | GG Portrait: Pai Chan (1996)
Others
Virtua Fighter (LCD) (1995) | Electronic Virtua Fighter (199x) | Virtua Fighter (R-Zone) (199x) | Virtua Fighter 3 Win-PC-Collection (1996) | Virtua Fighter (2007) | CR Virtua Fighter (2008) | Virtua Fighter Mobile (2008) | Pachinko CR Virtua Fighter Revolution (2012) | Virtua Fighter Cool Champ (2012) | Virtua Fighter Fever Combo (2014) | Virtua Fighter Pachislot (2014) | Virtua Fighter Battle Genesis (2019)
Unlicensed
Virtua Fighter 2 vs. Tekken 2 (199x)
Demo discs
Java Tea Original Virtua Fighter Kids (1996)
Albums
Music
Virtua Fighter: Saikyou no Senshi (1994) | Sega Saturn Virtua Fighter Maximum Mania (1994) | Virtua Fighter "Sega Saturn" Image by B-univ Neo Rising (1994) | Virtua Fighter 2 Dancing Shadows (1995) | Virtua Fighter Soundtrack Vol. 1: Shinshou Hassei (1995) | Virtua Fighter Soundtrack Vol. 2: Ryuuko Kaikou (1996) | Ai ga Tarinaize (1996) | Virtua Fighter Soundtrack Vol. 3: Koubou Banjou (1996) | Virtua Fighter Complete Vocal Collection (1996) | Virtua Fighter Kids Sound Tracks (1996) | Virtua Fighter 3 Sound Tracks (1996) | Fighters Megamix Sound Tracks (1997) | Virtua Fighter 3 On The Vocal (1997) | Kimi ga Inai Yoru (1997) | Virtua Fighter 4 Official Soundtrack (2002) | Virtua Fighter 4 Evolution Original Sound Tracks (2002) | Yuuki (2004) | Virtua Fighter 5 Original Sound Track (2011) | Virtua Fighter 5 R Official Sound (2012) | Virtua Fighter 5 Official Sound (2012) | Virtua Fighter Best Tracks + One (2015) | Virtua Fighter esports Premium Music Collection (2021) | Virtua Fighter (2023) | Virtua Fighter 3tb Online Premium Music Collection (2023)
Books
Book
Virtua Fighter Maniax (1994) | V Jump Books Game Series: Sega Saturn Virtua Fighter (1994) | Virtua Fighter Maniax Replays (1994) | Virtua Fighter Sega Saturn Fighting Manual Vol. 1 for Novice (1994) | Virtua Fighter Ougi no Sho (1995) | Virtua Fighter Maniax for Windows (1995) | Virtua Fighter 2 Act.1 (1995) | Virtua Fighter Sega Saturn Fighting Manual Vol. 2 for Expert (1995) | Virtua Fighter 2 Maniax Replays (1995) | Virtua Fighter 2 Act.2 (1995) | Virtua Fighter Remix Sega Saturn Fighting Manual Complete (1995) | Virtua Fighter 2 Maniax (1995) | Virtua Fighter 2 Sega Saturn Fighting Manual Vol. 1 for Novice (1995) | Virtua Fighter 2 Act.3 (1995) | Arcade Game Hisshou Hou Special: Virtua Fighter Kids (1996) | Virtua Fighter 3 Command Game Guide (1996) | Virtua Fighter Legend of Sarah (1996) | Virtua Fighter 2 Perfect Guide (1996) | Virtua Fighter 2 Fighter's Bible (1996) | Virtua Fighter 2 Game Guide Book (1996) | Virtua Fighter Graphics "Model 2" (1996) | Tokyo Virtua Monogatari (1996) | Virtua Fighter 2 Sega Saturn Fighting Manual Vol. 2 for Expert (1996) | Virtua Fighter Kids Fan Book (1996) | Virtua Fighter Honoo no Maki: Pai Chan Bukyou Gaiden (1996) | Virtua Fighter Ryuu no Maki: Touken Kairou (1996) | Virtua Fighter Kids Sega Saturn Fighting Manual (1996) | Virtua Fighter Kids Kyuukyoku Hon (1996) | Virtua Fighter Relax (1996) | Virtua Fighter: Arashi no Maki (1996) | Virtua Fighter 3 Act. 0.5 (1996) | Virtua Fighter 3 Act.1 (1996) | Virtua Fighter 3 Act.2 (1996) | Fighters Megamix Fighting Master's Guide (1997) | Fighters Megamix Official Guide (1997) | Virtua Fighter 2: Ten Stories (1997) | Fighters Mega Books (1997) | Fighters Megamix Comic Anthology (1997) | Virtua Fighter 3 Official Playing Guide (1998) | Virtua Fighter 3tb Kanzen Kouryaku Dokuhon (1998) | Virtua Fighter 3tb Perfect Guide (1998) | Virtua Fighter 4 Perfect Guide (2001) | Virtua Fighter 4 Yoku Wakaru Haoh Yousei Dojo (2002) | Virtua Fighter 4 Kanzen Kouryaku Guide PS2 Ban (2002) | PS2 Ban Virtua Fighter 4 Perfect Guide (2002) | Virtua Fighter 4 The Complete (2002) | Virtua Fighter 4 Evolution Perfect Guide (2002) | Virtua Fighter 4 Evolution: Yokuwakaru Hisshou Senjutsu Shinan (2003) | PS2 Ban Virtua Fighter 4 Evolution Complete Guide (2003) | Virtua Fighter 10th Anniversary: Memory of Decade (2003) | Virtua Fighter 2 Technical Archive (2004) | Virtua Fighter 4 Final Tuned Master Guide (2004) | Virtua Fighter Cyber Generation: Judgement Six no Yabou Kouryaku Navigation (2004) | Virtua Fighter 4 Final Tuned Orange Book: Junkies' Last Stand (2004) | Virtua Fighter 5 Technical Book (2006) | Virtua Fighter 5 White Book: Keep It Real (2006) | Virtua Fighter 5 Black Book: Keep It Moral (2007) | Virtua Fighter 5 for PlayStation 3 Complete Guide (2007) | Virtua Fighter 5 Final Showdown Masters Guide (2010) | Virtua Fighter no Neppa (2018)
TV and Film
Virtua Fighter CGMV (1994) | CGMV Virtua Fighter 2 (1995) | Virtua Fighter 2 (1995) | Virtua Fighter 2 Eternal Battle (1995) | Virtua Fighter (1995) | Virtua Fighter Special Training Pack (1995) | Virtua Fighter 2 Wheel of Fortune (1995) | Virtua Fighter 2 Wheel of Fortune The Best Bout (1996) | Sega Official Video Library Vol. 2: Virtua Fighter Kids (199x) | Virtua Fighter 3 (Columbia video series) (1996) | CGMV Special Virtua Fighter 3: Shippuu no Shou "System" (1996) | CGMV Special Virtua Fighter 3: Geki no Shou "Battle" (1996)