Difference between revisions of "Virtua Fighter 3tb"

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| bobscreen=Virtuafighter3tb title.png
 
| bobscreen=Virtuafighter3tb title.png
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega AM2]], {{DC}}[[Genki]]
+
| developer=[[Sega AM2]], {{DC}} [[Genki]]
 
| system=[[Sega Model 3 Step 1.0]], [[Sega Dreamcast]]
 
| system=[[Sega Model 3 Step 1.0]], [[Sega Dreamcast]]
| romsize=
+
| romsize=[http://mamedb.com/game/vf3tb 107 MB]
 
| sounddriver=
 
| sounddriver=
| peripherals={{DC}}[[Dreamcast VGA Box]], [[Dreamcast Arcade Stick]]
+
| peripherals={{DC}} [[Dreamcast VGA Box]], [[Dreamcast Arcade Stick]]
 
| players=1-2
 
| players=1-2
 
| genre=Fighting
 
| genre=Fighting
 
| releases={{releases
 
| releases={{releases
 +
| arcade_date_jp=1997-09-26{{ref|1=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=24346}}
 +
| arcade_rrp_jp=60,000{{fileref|Edge UK 067.pdf|page=130}}
 +
| arcade_code_jp=837-11858
 +
| arcade_date_eu=1997
 +
| arcade_rrp_uk=300{{fileref|Edge UK 067.pdf|page=130}}
 +
| arcade_code_eu=837-11858
 
| arcade_date_world=1997
 
| arcade_date_world=1997
| dc_date_eu=1999-10-14
+
| arcade_code_world=837-11858
 +
}}
 +
{{releasesDC
 +
| dc_date_eu=1999-10-14{{fileref|DreamcastMagazine UK 03.pdf|page=7}}
 
| dc_code_eu=MK-51001-50
 
| dc_code_eu=MK-51001-50
| dc_rrp_uk=39.99 {{fileref|CVG UK 215.pdf|page=63}}
+
| dc_date_53=1999-10-14{{fileref|DreamcastMagazine UK 03.pdf|page=7}}
 +
| dc_code_53=MK-51001-53
 +
| dc_rrp_uk=39.99{{fileref|CVG UK 215.pdf|page=63}}
 +
| dc_date_56=1999
 +
| dc_code_56=MK-51001-56
 
| dc_date_us=1999-10-18
 
| dc_date_us=1999-10-18
 
| dc_code_us=51001
 
| dc_code_us=51001
 +
| dc_rrp_us=49.95{{intref|Press release: 1999-10-21: Renowned Game Designer Yu Suzuki Expands On an Arcade Hit With Virtua Fighter 3tb for Sega Dreamcast}}
 
| dc_date_jp=1998-11-27
 
| dc_date_jp=1998-11-27
 
| dc_code_jp=HDR-0002
 
| dc_code_jp=HDR-0002
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| dc_rrp_jp_1=5,800
 
| dc_rrp_jp_1=5,800
 
| dc_type_jp_1=Single
 
| dc_type_jp_1=Single
 +
| dc_rrp_es=8.990{{fileref|ROD ES 01.pdf|page=42}}
 +
| dc_date_au=1999
 +
| dc_rrp_au=89.95{{fileref|Hyper AU 071.pdf|page=32}}
 
}}
 
}}
 
| sega=all
 
| sega=all
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| usk=0
 
| usk=0
 
| sell=tp
 
| sell=tp
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| oflc=m15
 
}}
 
}}
 
'''''{{PAGENAME}}''''' (バーチャファイター3tb) is an update to ''[[Virtua Fighter 3]]''. It was developed by [[Sega AM2]] for [[Sega Model 3 Step 1.0]] arcade hardware in 1997. The '''tb''' stands for '''T'''eam '''B'''attle, as the game now allows players to select a team of characters, with each taking it in turns to fight members from an opposing team.
 
'''''{{PAGENAME}}''''' (バーチャファイター3tb) is an update to ''[[Virtua Fighter 3]]''. It was developed by [[Sega AM2]] for [[Sega Model 3 Step 1.0]] arcade hardware in 1997. The '''tb''' stands for '''T'''eam '''B'''attle, as the game now allows players to select a team of characters, with each taking it in turns to fight members from an opposing team.
  
''Virtua Fighter 3'' had originally been planned for the [[Sega Saturn]], however due to the Saturn's vastly inferior graphics capabilities the port was scrapped. ''Virtua Fighter 3tb'', on the other hand, was brought to the [[Sega Dreamcast]] as a launch title in both Japan and Europe. Critics were quick to judge the game after its success in the arcades, and found the Dreamcast version to be slightly below par. This may be attributed to the fact the Dreamcast port was handled by [[Genki]] and not Sega AM2, who were busy on other projects at the time, or by the fact it may have been rushed out as a launch title.
+
==History==
 +
===Versions===
 +
''Virtua Fighter 3'' had originally been planned for the [[Sega Saturn]], however due to the Saturn's vastly inferior graphics capabilities the port was scrapped. ''Virtua Fighter 3tb'', on the other hand, was brought to the [[Sega Dreamcast]] as a launch title in both Japan and Europe. The original Japanese Dreamcast release of the game was distributed in a double CD case with a special preview disc of "Project Berkley", which would eventually become ''[[Shenmue]]''. Later prints of the game lacked this extra.
  
The original Japanese Dreamcast release of the game was distributed in a double CD case with a special preview disc of "Project Berkley". This would eventually become ''[[Shenmue]]''. Later prints of the game lacked this extra.
+
''Virtua Fighter 3'' garnered a great deal of attention upon its original arcade release in 1996, and throughout the Dreamcast's development lifecycle was used as a rough guide as to how capable a new Sega system might be. However, the two year gap (three in the West) before a comparable home console outing led to it being compared unfavourably to newer titles such as the critically acclaimed ''[[SoulCalibur]]'' (which in the West was also a launch title for the system).
  
==Production Credits==
+
Whereas ''SoulCalibur'' is considered to have improved during its transition from arcade to Dreamcast, ''Virtua Fighter 3tb'' makes noticeable cutbacks in areas, despite being the older and simpler game of the two. This may be attributed to the fact the Dreamcast port was handled by [[Genki]] and not in-house by Sega AM2, in contrast to the Saturn releases of ''[[Virtua Fighter]]'' (''[[Virtua Fighter Remix|Remix]]'') and ''[[Virtua Fighter 2]]''.
===Arcade Version===
+
 
 +
While operating at a higher resolution, texture quailty is often worse on the Dreamcast, and lighting and fog effects also differ between the two versions. Character shadows also do not always render correctly, as evidenced in stages played on uneven surfaces, such as Pai's where the battle takes place on a slanted roof. Some stages have different coloured backgrounds for unknown reasons.
 +
 
 +
In the Dreamcast port, the character model of Aoi Umenokoji consists of about 7500 polygons, with her head alone consisting of about 4300 polygons. In the water stage, the polygon count reaches up to 1.9 million polygons per second, about 32,000 polygons per scene at 60 FPS.
 +
 
 +
Returning to the Dreamcast version of the game as a secret is the so-called "alphabet character", a fighter sharing movesets with the regular cast but constructed out of 3D letters from the name entry screen. The alphabet character debuted in the Saturn version of ''Virtua Fighter 2'' (also as a secret), however here it is more fleshed out, with limbs being spread out across the ground when knocked over. The alphabet character is are made up of a single letter rendered at different sizes (save for its hands) - if hit, the letter changes, becoming the "END" graphic if the player loses a match.
 +
 
 +
A normal player model is loaded if the alphabet character attempts to fight dural, and this model is also used for the credits sequence. A mode also exists where all opponent players are replaced with the alphabet character (using their moves).
 +
 
 +
==Production credits==
 +
===Arcade version===
 +
{{multicol|
 +
{{creditstable|
 +
{{creditsheader|}}
 +
*'''Producer:''' [[Yu Suzuki]]
 +
*'''Program Director:''' [[Tetsuya Kaku]]
 +
*'''Design Director:''' [[Kazuhiro Izaki]]
 +
*'''Game Director:''' [[Daichi Katagiri]]
 +
{{creditsheader|'''Programmers'''}}
 +
*'''Game System, Undulation:''' [[Tetsuya Kaku]]
 +
*'''Game System:''' [[Daichi Katagiri]]
 +
*'''Game System, CPU Battle:''' [[Kota Matsumoto]]
 +
*'''Cloth, Motion System:''' [[Yuichiro Mine]]
 +
*'''Polygon Management:''' Yoichi Nakazato, [[Naohiro Hirao]]
 +
*'''Camera:''' [[Takashi Ono]]
 +
*'''Stage Collision:''' [[Norio Haga]]
 +
*'''Stage & Character Effects:''' [[Shigeru Yoshida]]
 +
*'''Stage Effects:''' Tsuyoshi Nishida
 +
*'''Replay, Ending:''' [[Syuji Takahashi]]
 +
*'''Advertise, Ending:''' [[Hiroshi Masui]]
 +
*'''Scroll, Hand Motion:''' [[Takeshi Yamanouchi]]
 +
*'''Main Motion Set:''' [[Masataka Daigo]]
 +
*'''Motion Set:''' [[Kazuhiro Shigekuni]], [[Masaya Takeshige]]
 +
{{creditsheader|'''Designers'''}}
 +
*'''Motion Designers'''
 +
**'''Main Motion Design, Direction:''' [[Kazuhiro Izaki]]
 +
**'''Motion Design, Advise:''' [[Toshiya Inoue]], [[Naotake Nishimura]]
 +
**'''Motion Design:''' [[Kasyo Oda]], [[Akira Morimoto]]
 +
**'''Assistant Motion Design:''' [[Daichi Katagiri]], [[Manabu Tsukamoto]]
 +
*'''Character Designers'''
 +
**'''Character Modeling Direction:''' [[Toshihiro Nagoshi]]
 +
**'''Main Character Design, Modeling:''' [[Mika Kojima]]
 +
**'''Character Design, Modeling:''' [[Ringo Manabe]]
 +
*'''Stage Designers'''
 +
**'''Stage Design Direction:''' [[Naotake Nishimura]]
 +
**'''Main Stage Design, Modeling:''' [[Hideaki Kato]]
 +
**'''Stage Design, Modeling:''' [[Gaku Nakatani]], [[Shinichiro Shimano]], [[Naoaki Tasaka]], [[Masaaki Somaki]]
 +
*'''Planner'''
 +
**'''Planning Support:''' [[Manabu Tsukamoto]]
 +
*'''Sound Designers'''
 +
**'''Program:''' [[Hiroshi Kawaguchi]]
 +
**'''Compose, SE:''' [[Takenobu Mitsuyoshi]], [[Fumio Ito]], [[Hidenori Shoji|Hidenori Syoji]]
 +
**'''Supervisor:''' [[Toshihiro Nagoshi]]
 +
*'''Assistant Programmers'''
 +
**'''Reflection Mapping, Model3 Base:''' [[Takuji Masuda]]
 +
**'''Collision, Pin Point Light, Utility:''' [[Takashi Fujimura]]
 +
**'''Polygon Converter:''' [[Kazuhiko Takata]]
 +
**'''Sound, I/O Utility:''' [[Koki Koiwa]]
 +
**'''Test Mode, Coin Utility:''' [[Kazutoshi Tozawa]]
 +
*'''Assistant Designers'''
 +
**'''Stage Design:''' [[Yasuo Kawagoshi]], [[Junichi Yamanaka]], [[Kazufumi Ohashi]], [[Hidenobu Miyakita]], [[Mitsugu Tsuchida]]
 +
**'''Assistant Stage Design:''' [[Shinya Inoue]]
 +
**'''Effect Design:''' [[Makio Kida]]
 +
**'''Scroll Design:''' [[Yukinobu Arikawa]], [[Kazuhiro Izaki]]
 +
**'''Character Design:''' [[Akihito Hiroyoshi]], [[Daisuke Sato]]
 +
**'''Taka-Arashi Design:''' [[Tetsunari Iwasaki]]
 +
*'''Publicity:''' [[Yasushi Nakajima]], [[Yoshifusa Hayama]]
 +
*'''Special Thanks:''' [[AM4|AM R&D Dept. #4]], AM Hardware R&D, [[AM2|AM R&D Dept. #2]] Technical Research Section, 81 Produce, Action Team AAC, [[Yasuyuki Hattori]], Terushige Watanabe, Yuko Ota
 +
*'''Presented by:''' [[Sega]]
 +
}}
 +
}}
 +
===Dreamcast version===
 
{{multicol|
 
{{multicol|
'''Producer:''' [[Yu Suzuki]]<br>
+
{{creditstable|
'''Program Director:''' [[Tetsuya Kaku]]<br>
+
{{creditsheader|}}
'''Design Director:''' [[Kazuhiro Izaki]]<br>
+
*'''Producer:''' [[Yu Suzuki]]
'''Game Director:''' [[Daichi Katagiri]]<br>
+
*'''Program Director:''' [[Tetsuya Kaku]]
: '''Programmers'''
+
*'''Design Director:''' [[Kazuhiro Izaki]]
'''Game System, Undulation:''' [[Tetsuya Kaku]]<br>
+
*'''Game Director:''' [[Daichi Katagiri]]
'''Game System:''' [[Daichi Katagiri]]<br>
+
{{creditsheader|'''Programmers'''}}
'''Game System, CPU Battle:''' [[Kota Matsumoto]]<br>
+
*'''Game System, Undulation:''' [[Tetsuya Kaku]]
'''Cloth, Motion System:''' [[Yuichiro Mine]]<br>
+
*'''Game System:''' [[Daichi Katagiri]]
'''Polygon Management:''' Yoichi Nakazato, [[Naohiro Hirao]]<br>
+
*'''Game System, CPU Battle:''' [[Kota Matsumoto]]
'''Camera:''' [[Takashi Ono]]<br>
+
*'''Cloth, Motion System:''' [[Yuichiro Mine]]
'''Stage Collision:''' [[Norio Haga]]<br>
+
*'''Polygon Management:''' Yoichi Nakazato, [[Naohiro Hirao]]
'''Stage & Character Effects:''' [[Shigeru Yoshida]]<br>
+
*'''Camera:''' [[Takashi Ono]]
'''Stage Effects:''' Tsuyoshi Nishida<br>
+
*'''Stage Collision:''' [[Norio Haga]]
'''Replay, Ending:''' [[Syuji Takahashi]]<br>
+
*'''Stage & Character Effects:''' [[Shigeru Yoshida]]
'''Advertise, Ending:''' [[Hiroshi Masui]]<br>
+
*'''Stage Effects:''' Tsuyoshi Nishida
'''Scroll, Hand Motion:''' [[Takeshi Yamanouchi]]<br>
+
*'''Replay, Ending:''' [[Syuji Takahashi]]
'''Main Motion Set:''' [[Masataka Daigo]]<br>
+
*'''Advertise, Ending:''' [[Hiroshi Masui]]
'''Motion Set:''' [[Kazuhiro Shigekuni]], [[Masaya Takeshige]]<br>
+
*'''Scroll, Hand Motion:''' [[Takeshi Yamanouchi]]
:: '''Designers'''
+
*'''Main Motion Set:''' [[Masataka Daigo]]
: '''Motion Designers'''
+
*'''Motion Set:''' [[Kazuhiro Shigekuni]], [[Masaya Takeshige]]
'''Main Motion Design, Direction:''' [[Kazuhiro Izaki]]<br>
+
{{creditsheader|'''Designers'''}}
'''Motion Design, Advise:''' [[Toshiya Inoue]], [[Naotake Nishimura]]<br>
+
*'''Motion Designers'''
'''Motion Design:''' [[Kasyo Oda]], [[Akira Morimoto]]<br>
+
**'''Main Motion Design, Direction:''' [[Kazuhiro Izaki]]
'''Assistant Motion Design:''' [[Daichi Katagiri]], [[Manabu Tsukamoto]]<br>
+
**'''Motion Design, Advise:''' [[Toshiya Inoue]], [[Naotake Nishimura]]
: '''Character Designers'''
+
**'''Motion Design:''' [[Kasyo Oda]], [[Akira Morimoto]]
'''Character Modeling Direction:''' [[Toshihiro Nagoshi]]<br>
+
**'''Assistant Motion Design:''' [[Daichi Katagiri]], [[Manabu Tsukamoto]]
'''Main Character Design, Modeling:''' [[Mika Kojima]]<br>
+
*'''Character Designers'''
'''Character Design, Modeling:''' [[Ringo Manabe]]<br>
+
**'''Character Modeling Direction:''' [[Toshihiro Nagoshi]]
: '''Stage Designers'''
+
**'''Main Character Design, Modeling:''' [[Mika Kojima]]
'''Stage Design Direction:''' [[Naotake Nishimura]]<br>
+
**'''Character Design, Modeling:''' [[Ringo Manabe]]
'''Main Stage Design, Modeling:''' [[Hideaki Kato]]<br>
+
*'''Stage Designers'''
'''Stage Design, Modeling:''' [[Gaku Nakatani]], [[Shinichiro Shimano]], [[Naoaki Tasaka]], [[Masaaki Somaki]]<br>
+
**'''Stage Design Direction:''' [[Naotake Nishimura]]
: '''Planner'''
+
**'''Main Stage Design, Modeling:''' [[Hideaki Kato]]
'''Planning Support:''' [[Manabu Tsukamoto]]<br>
+
**'''Stage Design, Modeling:''' [[Gaku Nakatani]], [[Shinichiro Shimano]], [[Naoaki Tasaka]], [[Masaaki Somaki]]
: '''Sound Designers'''
+
*'''Planner'''
'''Program:''' [[Hiroshi Kawaguchi]]<br>
+
**'''Planning Support:''' [[Manabu Tsukamoto]]
'''Compose, SE:''' [[Takenobu Mitsuyoshi]], [[Fumio Ito]], [[Hidenori Shoji|Hidenori Syoji]]<br><br>
+
*'''Sound Designers'''
'''Supervisor:''' [[Toshihiro Nagoshi]]<br>
+
**'''Program:''' [[Hiroshi Kawaguchi]]
: '''Assistant Programmers'''
+
**'''Compose, SE:''' [[Takenobu Mitsuyoshi]], [[Fumio Ito]], [[Hidenori Shoji|Hidenori Syoji]]
'''Reflection Mapping, Model3 Base:''' [[Takuji Masuda]]<br>
+
**'''Supervisor:''' [[Toshihiro Nagoshi]]
'''Collision, Pin Point Light, Utility:''' [[Takashi Fujimura]]<br>
+
*'''Assistant Programmers'''
'''Polygon Converter:''' [[Kazuhiko Takata]]<br>
+
**'''Reflection Mapping, Model3 Base:''' [[Takuji Masuda]]
'''Sound, I/O Utility:''' [[Koki Koiwa]]<br>
+
**'''Collision, Pin Point Light, Utility:''' [[Takashi Fujimura]]
'''Test Mode, Coin Utility:''' [[Kazutoshi Tozawa]]<br>
+
**'''Polygon Converter:''' [[Kazuhiko Takata]]
: '''Assistant Designers'''
+
**'''Sound, I/O Utility:''' [[Koki Koiwa]]
'''Stage Design:''' [[Yasuo Kawagoshi]], [[Junichi Yamanaka]], [[Kazufumi Ohashi]], [[Hidenobu Miyakita]], [[Mitsugu Tsuchida]]<br>
+
**'''Test Mode, Coin Utility:''' [[Kazutoshi Tozawa]]
'''Assistant Stage Design:''' [[Shinya Inoue]]<br>
+
*'''Assistant Designers'''
'''Effect Design:''' [[Makio Kida]]<br>
+
**'''Stage Design:''' [[Yasuo Kawagoshi]], [[Junichi Yamanaka]], [[Kazufumi Ohashi]], [[Hidenobu Miyakita]], [[Mitsugu Tsuchida]]
'''Scroll Design:''' [[Yukinobu Arikawa]], [[Kazuhiro Izaki]]<br>
+
**'''Assistant Stage Design:''' [[Shinya Inoue]]
'''Character Design:''' [[Akihito Hiroyoshi]], [[Daisuke Sato]]<br>
+
**'''Effect Design:''' [[Makio Kida]]
'''Taka-Arashi Design:''' [[Tetsunari Iwasaki]]<br><br>
+
**'''Scroll Design:''' [[Yukinobu Arikawa]], [[Kazuhiro Izaki]]
'''Publicity:''' [[Yasushi Nakajima]], [[Yoshifusa Hayama]]<br>
+
**'''Character Design:''' [[Akihito Hiroyoshi]], [[Daisuke Sato]]
'''Special Thanks:''' [[AM4|AM R&D Dept. #4]], AM Hardware R&D, [[AM2|AM R&D Dept. #2]] Technical Research Section, 81 Produce, Action Team AAC, [[Yasuyuki Hattori]], Terushige Watanabe, Yuko Ota<br>
+
**'''Taka-Arashi Design:''' [[Tetsunari Iwasaki]]
'''Presented by:''' [[Sega]]<br>
+
{{creditsheader|'''Dreamcast version'''}}
 +
*'''Programmers (Genki):''' [[Yoshinari Sunazuka]], [[Satoshi Ishii]], [[Daisuke Tanaka]], [[Tsuyoshi Matsumoto]], [[Keijiro Iwase]], Mitsuru Kudo
 +
*'''Designers (Genki):''' [[Ichiro Kojima|Ichirou Kojima]], Yumie Ohtake, Naomi Yakushijin, [[Akemi Watanabe]], Tomoki Kuroiwa, Shinya Kozaki
 +
*'''Sound Designers:''' [[Tatsutoshi Narita|Tatsuhito Narita]], [[Takenobu Mitsuyoshi]], [[Fumio Ito]], [[Hidenori Shoji]], [[Takayuki Nakamura|Takashi Nakamura]], [[Tatsuya Suizu|Tatsuya Suitsu]]
 +
*'''Technical Support:''' [[Tadahiro Kawamura]], [[Masafumi Fujita]], [[Takayuki Ota]], [[Seiji Fujiwara]], [[Norimasa Yoshizawa]], Shinichi Uchida
 +
*'''Publicity:''' [[Yasushi Nakajima]], [[Chiaki Yagi]]
 +
*'''Special Thanks:''' [[Hiroshi Aso]], Hiroshi Hamagaki (Genki), [[Seiki Saito]], [[AM2|AM R&D Dept. #2]], Naomi Lib Team, [[Sofdec|MPEG Sofdec]], 81 Produce, Action Team AAC, [[Yasuyuki Hattori]], Terushige Watanabe, Yuko Ota
 +
*'''Presented by:''' [[Sega]]
 +
}}
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Promotional material==
 +
{{gallery
 +
|{{GalleryPrintAd
 +
|EGM US 125.pdf|egm|125|93
 +
|GamersRepublic US 19.pdf|gr|19|13
 
}}
 
}}
  
===Dreamcast Version===
+
|{{GalleryPrintAd
{{multicol|
+
|DCM_JP_19981218_1998-05.pdf|dmjp|1998-05|3
'''Producer:''' [[Yu Suzuki]]<br>
+
}}
'''Program Director:''' [[Tetsuya Kaku]]<br>
 
'''Design Director:''' [[Kazuhiro Izaki]]<br>
 
'''Game Director:''' [[Daichi Katagiri]]<br>
 
: '''Programmers'''
 
'''Game System, Undulation:''' [[Tetsuya Kaku]]<br>
 
'''Game System:''' [[Daichi Katagiri]]<br>
 
'''Game System, CPU Battle:''' [[Kota Matsumoto]]<br>
 
'''Cloth, Motion System:''' [[Yuichiro Mine]]<br>
 
'''Polygon Management:''' Yoichi Nakazato, [[Naohiro Hirao]]<br>
 
'''Camera:''' [[Takashi Ono]]<br>
 
'''Stage Collision:''' [[Norio Haga]]<br>
 
'''Stage & Character Effects:''' [[Shigeru Yoshida]]<br>
 
'''Stage Effects:''' Tsuyoshi Nishida<br>
 
'''Replay, Ending:''' [[Syuji Takahashi]]<br>
 
'''Advertise, Ending:''' [[Hiroshi Masui]]<br>
 
'''Scroll, Hand Motion:''' [[Takeshi Yamanouchi]]<br>
 
'''Main Motion Set:''' [[Masataka Daigo]]<br>
 
'''Motion Set:''' [[Kazuhiro Shigekuni]], [[Masaya Takeshige]]<br>
 
:: '''Designers'''
 
: '''Motion Designers'''
 
'''Main Motion Design, Direction:''' [[Kazuhiro Izaki]]<br>
 
'''Motion Design, Advise:''' [[Toshiya Inoue]], [[Naotake Nishimura]]<br>
 
'''Motion Design:''' [[Kasyo Oda]], [[Akira Morimoto]]<br>
 
'''Assistant Motion Design:''' [[Daichi Katagiri]], [[Manabu Tsukamoto]]<br>
 
: '''Character Designers'''
 
'''Character Modeling Direction:''' [[Toshihiro Nagoshi]]<br>
 
'''Main Character Design, Modeling:''' [[Mika Kojima]]<br>
 
'''Character Design, Modeling:''' [[Ringo Manabe]]<br>
 
: '''Stage Designers'''
 
'''Stage Design Direction:''' [[Naotake Nishimura]]<br>
 
'''Main Stage Design, Modeling:''' [[Hideaki Kato]]<br>
 
'''Stage Design, Modeling:''' [[Gaku Nakatani]], [[Shinichiro Shimano]], [[Naoaki Tasaka]], [[Masaaki Somaki]]<br>
 
: '''Planner'''
 
'''Planning Support:''' [[Manabu Tsukamoto]]<br>
 
: '''Sound Designers'''
 
'''Program:''' [[Hiroshi Kawaguchi]]<br>
 
'''Compose, SE:''' [[Takenobu Mitsuyoshi]], [[Fumio Ito]], [[Hidenori Shoji|Hidenori Syoji]]<br><br>
 
'''Supervisor:''' [[Toshihiro Nagoshi]]<br>
 
: '''Assistant Programmers'''
 
'''Reflection Mapping, Model3 Base:''' [[Takuji Masuda]]<br>
 
'''Collision, Pin Point Light, Utility:''' [[Takashi Fujimura]]<br>
 
'''Polygon Converter:''' [[Kazuhiko Takata]]<br>
 
'''Sound, I/O Utility:''' [[Koki Koiwa]]<br>
 
'''Test Mode, Coin Utility:''' [[Kazutoshi Tozawa]]<br>
 
: '''Assistant Designers'''
 
'''Stage Design:''' [[Yasuo Kawagoshi]], [[Junichi Yamanaka]], [[Kazufumi Ohashi]], [[Hidenobu Miyakita]], [[Mitsugu Tsuchida]]<br>
 
'''Assistant Stage Design:''' [[Shinya Inoue]]<br>
 
'''Effect Design:''' [[Makio Kida]]<br>
 
'''Scroll Design:''' [[Yukinobu Arikawa]], [[Kazuhiro Izaki]]<br>
 
'''Character Design:''' [[Akihito Hiroyoshi]], [[Daisuke Sato]]<br>
 
'''Taka-Arashi Design:''' [[Tetsunari Iwasaki]]<br>
 
  
: '''Dreamcast Version'''
+
|{{GalleryPrintAd
'''Programmers (Genki):''' [[Yoshinari Sunazuka]], [[Satoshi Ishii]], [[Daisuke Tanaka]], [[Tsuyoshi Matsumoto]], [[Keijiro Iwase]], Mitsuru Kudo<br>
+
|DDOM DE 01.pdf|dmde|1|6
'''Designers (Genki):''' [[Ichiro Kojima|Ichirou Kojima]], Yumie Ohtake, Naomi Yakushijin, [[Akemi Watanabe]], Tomoki Kuroiwa, Shinya Kozaki<br>
+
}}
'''Sound Designers:''' [[Tatsutoshi Narita|Tatsuhito Narita]], [[Takenobu Mitsuyoshi]], [[Fumio Ito]], [[Hidenori Shoji]], [[Takayuki Nakamura|Takashi Nakamura]], [[Tatsuya Suizu|Tatsuya Suitsu]]<br>
 
'''Technical Support:''' [[Tadahiro Kawamura]], [[Masafumi Fujita]], [[Takayuki Ota]], [[Seiji Fujiwara]], [[Norimasa Yoshizawa]], Shinichi Uchida<br>
 
'''Publicity:''' [[Yasushi Nakajima]], [[Chiaki Yagi]]<br>
 
'''Special Thanks:''' [[Hiroshi Aso]], Hiroshi Hamagaki (Genki), [[Seiki Saito]], [[AM2|AM R&D Dept. #2]], Naomi Lib Team, MPEG Sofdec, 81 Produce, Action Team AAC, [[Yasuyuki Hattori]], Terushige Watanabe, Yuko Ota<br>
 
'''Presented by:''' [[Sega]]<br>
 
 
}}
 
}}
  
==Promotional Material==
+
==Artwork==
 
<gallery>
 
<gallery>
DCM_JP_19981218_1998-05.pdf|page=3|[[Dreamcast Magazine (JP)]] Print advertisement
+
VirtuaFighter3tb DC Art Akira Portrait.jpg
 +
VirtuaFighter3tb DC Art Aoi Portrait.jpg
 +
VirtuaFighter3tb DC Art Dural Portrait.jpg
 +
VirtuaFighter3tb DC Art Jacky Portrait.jpg
 +
VirtuaFighter3tb DC Art Jeffry Portrait.jpg
 +
VirtuaFighter3tb DC Art Kagemaru Portrait.jpg
 +
VirtuaFighter3tb DC Art Lau Portrait.jpg
 +
VirtuaFighter3tb DC Art Lion Portrait.jpg
 +
VirtuaFighter3tb DC Art Pai Portrait.jpg
 
</gallery>
 
</gallery>
  
==Physical Scans==
+
==Physical scans==
===Model 3 Version===
+
===Model 3 version===
 
{{ScanArcade
 
{{ScanArcade
 
| type=upright
 
| type=upright
Line 174: Line 235:
 
}}
 
}}
  
===Dreamcast Version===
+
===Dreamcast version===
 
{{ratings
 
{{ratings
 
| icon=DC
 
| icon=DC
| allgame=90
 
| allgame_source=''[https://web.archive.org/web/20141115011112/www.allgame.com/game.php?id=15431 AllGame]''
 
 
| arcade=100
 
| arcade=100
| arcade_source={{num|3|page=132/133}}
+
| arcade_source={{num|3|page=132/133|pdf=Arcade UK 03.pdf|pdfpage=132}}
 
| arcade_1=60
 
| arcade_1=60
| arcade_source_1={{num|12|page=77}}
+
| arcade_source_1={{num|12|page=77|pdf=Arcade UK 12.pdf|pdfpage=77}}
 
| consolesplus=96
 
| consolesplus=96
| consolesplus_source={{num|84|page=88/89/90/91/92/93}}
+
| consolesplus_source={{num|84|page=88-93}}
 
| consolesplus_1=85
 
| consolesplus_1=85
 
| consolesplus_source_1={{num|93|page=134/135}}
 
| consolesplus_source_1={{num|93|page=134/135}}
Line 194: Line 253:
 
| dcuk_source_1={{num|2|page=41|pdf=DCUK 02.pdf}}
 
| dcuk_source_1={{num|2|page=41|pdf=DCUK 02.pdf}}
 
| dcmonthly=70
 
| dcmonthly=70
| dcmonthly_source={{num|1|page=60/61}}
+
| dcmonthly_source={{num|1|page=60/61|pdf=DreamcastMonthly UK 01.pdf|pdfpage=59}}
 +
| dmjp=100
 +
| dmjp_source={{num|1998-03|page=25|pdf=DCM_JP_19981204_1998-03.pdf}}
 +
| dmjp_r=82
 +
| dmjp_r_source={{num|2002-18|page=34|pdf=Dorimaga_20021011_JP.pdf}}
 
| dmuk=93
 
| dmuk=93
| dmuk_source={{num|1|page=66/67/68}}
+
| dmuk_source={{num|1|page=66-68|pdf=DreamcastMagazine UK 01.pdf|pdfpage=66}}
 
| dmuk_1=85
 
| dmuk_1=85
| dmuk_source_1={{num|2|page=78}}
+
| dmuk_source_1={{num|2|page=78|pdf=DreamcastMagazine UK 02.pdf|pdfpage=78}}
 
| edge=80
 
| edge=80
| edge_source={{num|67|page=84/85/86}}
+
| edge_source={{num|67|page=84-86|pdf=Edge UK 067.pdf|pdfpage=84}}
 
| edge_1=70
 
| edge_1=70
| edge_source_1={{num|77|page=100}}
+
| edge_source_1={{num|77|page=100|pdf=Edge UK 077.pdf|pdfpage=102}}
| gamingmaxx=95
+
| famitsu=90
| gamingmaxx_source=''[https://web.archive.org/web/20000915231230/www.gamingmaxx.com/reviews/dc/vf3pp.htm Gaming Maxx]''
+
| famitsu_source={{num|520|page=35|pdf=}}
| ign=87
+
| maniac=88
| ign_source=''[http://ign.com/articles/1999/10/02/virtua-fighter-3tb IGN]''
+
| maniac_source={{num|1999-11|page=96|pdf=MAN!AC DE 1999-11.pdf|pdfpage=80}}
 
| playerone=82
 
| playerone=82
 
| playerone_source={{num|100|page=130/131}}
 
| playerone_source={{num|100|page=130/131}}
Line 219: Line 282:
 
| videogames_1=81
 
| videogames_1=81
 
| videogames_source_1={{num|10/99|page=6|pdf=VideoGames DE 1999-10 -Suppliment.pdf}}
 
| videogames_source_1={{num|10/99|page=6|pdf=VideoGames DE 1999-10 -Suppliment.pdf}}
| dmjp=100
 
| dmjp_source={{num|1998-03|page=25|pdf=DCM_JP_19981204_1998-03.pdf}}
 
| famitsu=90
 
| famitsu_source={{num|520|page=35|pdf=}}
 
| dmjp_r=82
 
| dmjp_source_r={{num||page=34|pdf=Dorimaga_20021011_JP.pdf}}
 
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
Line 239: Line 296:
 
| front=Vf3tb dc eu frontcover.jpg
 
| front=Vf3tb dc eu frontcover.jpg
 
| back=Vf3tb dc eu backcover.jpg
 
| back=Vf3tb dc eu backcover.jpg
 +
| square=yes
 +
| disc=Vf3tb dc eu disc.jpg
 +
}}{{Scanbox
 +
| console=Dreamcast
 +
| region=UK/IT
 +
| front=Vf3tb dc eu frontcover.jpg
 +
| back=VirtuaFighter3tb DC 56 back.jpg
 +
| spinemissing=yes
 
| square=yes
 
| square=yes
 
| disc=Vf3tb dc eu disc.jpg
 
| disc=Vf3tb dc eu disc.jpg
Line 262: Line 327:
 
}}
 
}}
  
==External Links==
+
==External links==
*Sega of Japan catalogue pages (Japanese): [http://sega.jp/dc/981004/ Dreamcast]
+
*Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/981004/ Dreamcast]
{{Clear}}
+
 
 +
==References==
 +
{{multicol|
 +
<references/>
 +
|cols=3}}
 
{{VirtuaFighter}}
 
{{VirtuaFighter}}
 
[[Category:Model 3 games]]
 
[[Category:Model 3 games]]
 
[[Category:Model 3 Step 1.0 games]]
 
[[Category:Model 3 Step 1.0 games]]

Revision as of 08:37, 15 July 2017

n/a

Virtuafighter3tb title.png

Virtua Fighter 3tb
System(s): Sega Model 3 Step 1.0, Sega Dreamcast
Publisher: Sega
Developer:
Peripherals supported:
Sega Dreamcast
Dreamcast VGA Box, Dreamcast Arcade Stick
Genre: Fighting

















Number of players: 1-2
Release Date RRP Code
Sega Dreamcast
JP
¥5,8005,800 HDR-0002
Sega Dreamcast
JP
(Single)
¥5,8005,800 HDR-0017
Sega Dreamcast
US
$49.9549.95[3] 51001
Sega Dreamcast
EU
MK-51001-50
Sega Dreamcast
DE/FR/UK
MK-51001-53
Sega Dreamcast
UK/IT
MK-51001-56
Sega Dreamcast
AU
$89.9589.95[5]

Virtua Fighter 3tb (バーチャファイター3tb) is an update to Virtua Fighter 3. It was developed by Sega AM2 for Sega Model 3 Step 1.0 arcade hardware in 1997. The tb stands for Team Battle, as the game now allows players to select a team of characters, with each taking it in turns to fight members from an opposing team.

History

Versions

Virtua Fighter 3 had originally been planned for the Sega Saturn, however due to the Saturn's vastly inferior graphics capabilities the port was scrapped. Virtua Fighter 3tb, on the other hand, was brought to the Sega Dreamcast as a launch title in both Japan and Europe. The original Japanese Dreamcast release of the game was distributed in a double CD case with a special preview disc of "Project Berkley", which would eventually become Shenmue. Later prints of the game lacked this extra.

Virtua Fighter 3 garnered a great deal of attention upon its original arcade release in 1996, and throughout the Dreamcast's development lifecycle was used as a rough guide as to how capable a new Sega system might be. However, the two year gap (three in the West) before a comparable home console outing led to it being compared unfavourably to newer titles such as the critically acclaimed SoulCalibur (which in the West was also a launch title for the system).

Whereas SoulCalibur is considered to have improved during its transition from arcade to Dreamcast, Virtua Fighter 3tb makes noticeable cutbacks in areas, despite being the older and simpler game of the two. This may be attributed to the fact the Dreamcast port was handled by Genki and not in-house by Sega AM2, in contrast to the Saturn releases of Virtua Fighter (Remix) and Virtua Fighter 2.

While operating at a higher resolution, texture quailty is often worse on the Dreamcast, and lighting and fog effects also differ between the two versions. Character shadows also do not always render correctly, as evidenced in stages played on uneven surfaces, such as Pai's where the battle takes place on a slanted roof. Some stages have different coloured backgrounds for unknown reasons.

In the Dreamcast port, the character model of Aoi Umenokoji consists of about 7500 polygons, with her head alone consisting of about 4300 polygons. In the water stage, the polygon count reaches up to 1.9 million polygons per second, about 32,000 polygons per scene at 60 FPS.

Returning to the Dreamcast version of the game as a secret is the so-called "alphabet character", a fighter sharing movesets with the regular cast but constructed out of 3D letters from the name entry screen. The alphabet character debuted in the Saturn version of Virtua Fighter 2 (also as a secret), however here it is more fleshed out, with limbs being spread out across the ground when knocked over. The alphabet character is are made up of a single letter rendered at different sizes (save for its hands) - if hit, the letter changes, becoming the "END" graphic if the player loses a match.

A normal player model is loaded if the alphabet character attempts to fight dural, and this model is also used for the credits sequence. A mode also exists where all opponent players are replaced with the alphabet character (using their moves).

Production credits

Arcade version

Programmers
Designers

Dreamcast version

Programmers
Designers
Dreamcast version

Magazine articles

Main article: Virtua Fighter 3tb/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #125: "December 1999" (1999-11-09)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Dreamcast Magazine (JP) #1998-05: "1998-05 (1998-12-18)" (1998-12-04)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Dreamcast: Das Offizielle Magazin (DE) #1: "Oktober 1999" (1999-10-14)
Logo-pdf.svg

Artwork

Physical scans

Model 3 version

Arcade, World

Dreamcast version

Sega Retro Average 
Publication Score Source
100 №3, p132/133[7]
60 №12, p77[8]
96 №84, p88-93
85 №93, p134/135
80 №215, p62/63[9]
90 №1, p20-23[10]
70 №2, p41[11]
70 №1, p60/61[12]
100 №1998-03, p25[13]
82 №2002-18, p34[14]
93 №1, p66-68[15]
85 №2, p78[16]
80 №67, p84-86[17]
70 №77, p100[18]
90 №520, p35
88 №1999-11, p96[19]
82 №100, p130/131
80 №1, p42[4]
90 №1/99, p6/7/8[20]
90 №11-12/99, p38[21]
100 №1/99, p24/25[22]
81 №10/99, p6[23]
Sega Dreamcast
85
Based on
22 reviews
Sega Retro Average 
Publication Version Score
Ação Games (BR)
97
[24]
Arcade (UK) NTSC-J
100
[7]
Arcade (UK) PAL
50
[8]
Consoles + (FR) NTSC-J
96
[25]
Consoles + (FR) PAL
85
[26]
Computer & Video Games (UK)
75
[9]
Dreamcast Monthly (UK) PAL
70
[27]
DC-UK (UK) PAL
90
[10]
DC-UK (UK) PAL
70
[11]
Dreamcast: Le Magazine Officiel (FR) PAL
80
[28]
Dreamcast: Das Offizielle Magazin (DE)
75
[29]
Dreamcast Magazine (JP) NTSC-J
100
[30]
Dreamcast Magazine (UK)
93
[15]
Dreamcast Magazine (UK) PAL
85
[16]
Dorimaga (JP) NTSC-J
82
[31]
Edge (UK) NTSC-J
80
[17]
Edge (UK) PAL
70
[18]
Electronic Gaming Monthly (US) NTSC-U
80
[32]
Entsiklopediya igr dlya Dreamcast (RU)
81
[33]
Famitsu (JP) NTSC-J
90
[34]
GameFan (US) NTSC-U
84
[35]
GamePro (US) NTSC-U
58
[36]
Gen 4 Consoles (FR)
40
[37]
Gamers' Republic (US) NTSC-J
91
[38]
Incite Video Gaming (US) NTSC-U
60
[39]
MAN!AC (DE) NTSC-J
90
[40]
MAN!AC (DE) PAL
88
[41]
Man!ak (PL)
95
[42]
Man!ak (PL)
83
[43]
Mega Fun (DE) PAL
86
[44]
Neo Plus (PL)
70
[45]
Next Generation (US) NTSC-U
75
[46]
neXt Level (DE) NTSC-J
90
[47]
neXt Level (DE) PAL
90
[21]
Next Level (AR)
68
[48]
Official Dreamcast Magazine (UK)
70
[49]
Player One (FR)
82
[50]
Playmag (FR) PAL
70
[51]
Play (PL)
85
[52]
PSX Extreme (PL)
70
[53]
Revista Oficial Dreamcast (ES) PAL
80
[4]
Sega Magazin (DE) NTSC-J
93
[54]
Strana Igr (RU)
90
[55]
Strana Igr (RU)
93
[56]
Total Control (UK) NTSC-J
90
[57]
Video Games (DE) PAL
81
[58]
Sega Dreamcast
81
Based on
46 reviews

Virtua Fighter 3tb

Dreamcast, US
VF3TB DC US Box Back.jpgVF3TB DC US Box Front.jpg
Cover
VirtuaFighter3tb DC US Disc.jpg
Disc
VirtuaFighter3tbDCUSInlay.jpg
Inlay
Dreamcast, EU
Vf3tb dc eu backcover.jpgVf3tb dc eu frontcover.jpg
Cover
Vf3tb dc eu disc.jpg
Disc
Dreamcast, UK/IT
VirtuaFighter3tb DC 56 back.jpgNospine-small.pngVf3tb dc eu frontcover.jpg
Cover
Vf3tb dc eu disc.jpg
Disc
Dreamcast, JP (double CD)
VF3TB DC JP Box Back.jpgVF3TB DC JP Box Front.jpg
Cover
VirtuaFighter3tb DC JP Spinecard.jpg
Spinecard
VF3TB DC JP Disc.png
Disc
Vf3 dc jp manual.pdf
Manual
VF3TB DC JP Disc2.png
Project Berkley Disc
Dreamcast, JP (single CD)
VF3TB DC JP Box Front Single.jpg
Cover
Vf3 dc jp manual.pdf
Manual

External links

  • Sega of Japan catalogue pages (Japanese): Dreamcast

References

  1. 1.0 1.1 File:DreamcastMagazine UK 03.pdf, page 7
  2. File:CVG UK 215.pdf, page 63
  3. Press release: 1999-10-21: Renowned Game Designer Yu Suzuki Expands On an Arcade Hit With Virtua Fighter 3tb for Sega Dreamcast
  4. 4.0 4.1 4.2 File:ROD ES 01.pdf, page 42 Cite error: Invalid <ref> tag; name ":File:ROD ES 01.pdf_p42" defined multiple times with different content
  5. File:Hyper AU 071.pdf, page 32
  6. Gamers' Republic, "December 1999" (US; 1999-11-15), page 13
  7. 7.0 7.1 File:Arcade UK 03.pdf, page 132 Cite error: Invalid <ref> tag; name ":File:Arcade UK 03.pdf_p132" defined multiple times with different content
  8. 8.0 8.1 File:Arcade UK 12.pdf, page 77 Cite error: Invalid <ref> tag; name ":File:Arcade UK 12.pdf_p77" defined multiple times with different content
  9. 9.0 9.1 File:CVG UK 215.pdf, page 62 Cite error: Invalid <ref> tag; name ":File:CVG UK 215.pdf_p62" defined multiple times with different content
  10. 10.0 10.1 File:DCUK 01.pdf, page 20 Cite error: Invalid <ref> tag; name ":File:DCUK 01.pdf_p20" defined multiple times with different content
  11. 11.0 11.1 File:DCUK 02.pdf, page 41 Cite error: Invalid <ref> tag; name ":File:DCUK 02.pdf_p41" defined multiple times with different content
  12. File:DreamcastMonthly UK 01.pdf, page 59
  13. File:DCM_JP_19981204_1998-03.pdf, page 25
  14. File:Dorimaga_20021011_JP.pdf, page 34
  15. 15.0 15.1 File:DreamcastMagazine UK 01.pdf, page 66 Cite error: Invalid <ref> tag; name ":File:DreamcastMagazine UK 01.pdf_p66" defined multiple times with different content
  16. 16.0 16.1 File:DreamcastMagazine UK 02.pdf, page 78 Cite error: Invalid <ref> tag; name ":File:DreamcastMagazine UK 02.pdf_p78" defined multiple times with different content
  17. 17.0 17.1 File:Edge UK 067.pdf, page 84 Cite error: Invalid <ref> tag; name ":File:Edge UK 067.pdf_p84" defined multiple times with different content
  18. 18.0 18.1 File:Edge UK 077.pdf, page 102 Cite error: Invalid <ref> tag; name ":File:Edge UK 077.pdf_p102" defined multiple times with different content
  19. File:MAN!AC DE 1999-11.pdf, page 80
  20. File:NextLevel DE 1999-01.pdf, page 6/7/8
  21. 21.0 21.1 File:NextLevel DE 1999-1112.pdf, page 38 Cite error: Invalid <ref> tag; name ":File:NextLevel DE 1999-1112.pdf_p38" defined multiple times with different content
  22. File:VideoGames DE 1999-01.pdf, page 24
  23. File:VideoGames DE 1999-10 -Suppliment.pdf, page 6
  24. Ação Games, "Janeiro 1999" (BR; 199x-xx-xx), page 18
  25. Consoles +, "Janvier 1999" (FR; 199x-xx-xx), page 88
  26. Consoles +, "Octobre 1999" (FR; 1999-xx-xx), page 138
  27. Dreamcast Monthly, "September 1999" (UK; 1999-xx-xx), page 60
  28. Dreamcast: Le Magazine Officiel, "Octobre/Novembre 1999" (FR; 1999-xx-xx), page 66
  29. Dreamcast: Das Offizielle Magazin, "Oktober 1999" (DE; 1999-10-14), page 22
  30. Dreamcast Magazine, "1998-03 (1998-12-04)" (JP; 1998-11-20), page 25
  31. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
  32. Electronic Gaming Monthly, "November 1999" (US; 1999-10-05), page 236
  33. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 291
  34. Famitsu, "1998-12-04" (JP; 1998-11-20), page 35
  35. GameFan, "Volume 7, Issue 12: December 1999" (US; 1999-xx-xx), page 20
  36. GamePro, "December 1999" (US; 1999-1x-xx), page 194
  37. Gen 4 Consoles, "Novembre 99" (FR; 1999-xx-xx), page 138
  38. Gamers' Republic, "February 1999" (US; 1999-01-15), page 84
  39. Incite Video Gaming, "December 1999" (US; 1999-1x-xx), page 127
  40. MAN!AC, "02/99" (DE; 1999-01-07), page 36
  41. MAN!AC, "11/99" (DE; 1999-10-06), page 96
  42. Man!ak, "Wrzesień 1999" (PL; 1999-xx-xx), page 18
  43. Man!ak, "Grudzień 1999" (PL; 1999-xx-xx), page 74
  44. Mega Fun, "10/99" (DE; 1999-09-01), page 76
  45. Neo Plus, "Listopad 1999" (PL; 1999-xx-xx), page 31
  46. Next Generation, "December 1999" (US; 1999-11-23), page 104
  47. neXt Level, "Januar 1999" (DE; 1998-12-18), page 6
  48. Next Level, "Marzo 1999" (AR; 1999-xx-xx), page 35
  49. Official Dreamcast Magazine, "November 1999" (UK; 1999-09-30), page 76
  50. Player One, "Septembre 1999" (FR; 1999-xx-xx), page 130
  51. Playmag, "Octobre 1999" (FR; 1999-xx-xx), page 129
  52. Play, "Lipiec 2001" (PL; 2001-xx-xx), page 18
  53. PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 41
  54. Sega Magazin, "Februar 1999" (DE; 1998-12-28), page 10
  55. Strana Igr, "Yanvar 1999 2/2" (RU; 1999-xx-xx), page 8
  56. Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 21
  57. Total Control, "January 1999" (UK; 199x-xx-xx), page 148
  58. Video Games, "10/99 It's Dreamcast Time supplement" (DE; 1999-09-22), page 6



Virtua Fighter series
Virtua Fighter (Remix | PC) (1993-1995) | Virtua Fighter 2 (Mega Drive | Sega Ages 2500 Series) (1994-1996) | Virtua Fighter 3 (3tb | 3tb Online) (1996-1997) | Virtua Fighter 4 (Evolution | Final Tuned) (2001-2004) | Virtua Fighter 5 (R | Final Showdown | Ultimate Showdown) (2006-2021)
Spin-offs
Virtua Fighter Kids (1996) | Virtua Fighter Animation (1997) | Virtua Fighter 10th Anniversary (2003) | Virtua Quest (2004)
Cross-overs
Fighters Megamix (Game.com) | Dead or Alive 5 (5+ | Ultimate | Last Round) (2012-2015)
Portrait series
Virtua Fighter CG Portrait Series: (1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | The Final) (1995-1996) | GG Portrait: Yuuki Akira (1996) | GG Portrait: Pai Chan (1996)
Others
Virtua Fighter (LCD) (1995) | Electronic Virtua Fighter (199x) | Virtua Fighter (R-Zone) (199x) | Virtua Fighter 3 Win-PC-Collection (1996) | Virtua Fighter (2007) | CR Virtua Fighter (2008) | Virtua Fighter Mobile (2008) | Pachinko CR Virtua Fighter Revolution (2012) | Virtua Fighter Cool Champ (2012) | Virtua Fighter Fever Combo (2014) | Virtua Fighter Pachislot (2014) | Virtua Fighter Battle Genesis (2019)
Unlicensed
Virtua Fighter 2 vs. Tekken 2 (199x)
Demo discs
Java Tea Original Virtua Fighter Kids (1996)
Albums
Music
Virtua Fighter: Saikyou no Senshi (1994) | Sega Saturn Virtua Fighter Maximum Mania (1994) | Virtua Fighter "Sega Saturn" Image by B-univ Neo Rising (1994) | Virtua Fighter 2 Dancing Shadows (1995) | Virtua Fighter Soundtrack Vol. 1: Shinshou Hassei (1995) | Virtua Fighter Soundtrack Vol. 2: Ryuuko Kaikou (1996) | Ai ga Tarinaize (1996) | Virtua Fighter Soundtrack Vol. 3: Koubou Banjou (1996) | Virtua Fighter Complete Vocal Collection (1996) | Virtua Fighter Kids Sound Tracks (1996) | Virtua Fighter 3 Sound Tracks (1996) | Fighters Megamix Sound Tracks (1997) | Virtua Fighter 3 On The Vocal (1997) | Kimi ga Inai Yoru (1997) | Virtua Fighter 4 Official Soundtrack (2002) | Virtua Fighter 4 Evolution Original Sound Tracks (2002) | Yuuki (2004) | Virtua Fighter 5 Original Sound Track (2011) | Virtua Fighter 5 R Official Sound (2012) | Virtua Fighter 5 Official Sound (2012) | Virtua Fighter Best Tracks + One (2015) | Virtua Fighter esports Premium Music Collection (2021) | Virtua Fighter (2023) | Virtua Fighter 3tb Online Premium Music Collection (2023)
Books
Book
Virtua Fighter Maniax (1994) | V Jump Books Game Series: Sega Saturn Virtua Fighter (1994) | Virtua Fighter Maniax Replays (1994) | Virtua Fighter Sega Saturn Fighting Manual Vol. 1 for Novice (1994) | Virtua Fighter Ougi no Sho (1995) | Virtua Fighter Maniax for Windows (1995) | Virtua Fighter 2 Act.1 (1995) | Virtua Fighter Sega Saturn Fighting Manual Vol. 2 for Expert (1995) | Virtua Fighter 2 Maniax Replays (1995) | Virtua Fighter 2 Act.2 (1995) | Virtua Fighter Remix Sega Saturn Fighting Manual Complete (1995) | Virtua Fighter 2 Maniax (1995) | Virtua Fighter 2 Sega Saturn Fighting Manual Vol. 1 for Novice (1995) | Virtua Fighter 2 Act.3 (1995) | Arcade Game Hisshou Hou Special: Virtua Fighter Kids (1996) | Virtua Fighter 3 Command Game Guide (1996) | Virtua Fighter Legend of Sarah (1996) | Virtua Fighter 2 Perfect Guide (1996) | Virtua Fighter 2 Fighter's Bible (1996) | Virtua Fighter 2 Game Guide Book (1996) | Virtua Fighter Graphics "Model 2" (1996) | Tokyo Virtua Monogatari (1996) | Virtua Fighter 2 Sega Saturn Fighting Manual Vol. 2 for Expert (1996) | Virtua Fighter Kids Fan Book (1996) | Virtua Fighter Honoo no Maki: Pai Chan Bukyou Gaiden (1996) | Virtua Fighter Ryuu no Maki: Touken Kairou (1996) | Virtua Fighter Kids Sega Saturn Fighting Manual (1996) | Virtua Fighter Kids Kyuukyoku Hon (1996) | Virtua Fighter Relax (1996) | Virtua Fighter: Arashi no Maki (1996) | Virtua Fighter 3 Act. 0.5 (1996) | Virtua Fighter 3 Act.1 (1996) | Virtua Fighter 3 Act.2 (1996) | Fighters Megamix Fighting Master's Guide (1997) | Fighters Megamix Official Guide (1997) | Virtua Fighter 2: Ten Stories (1997) | Fighters Mega Books (1997) | Fighters Megamix Comic Anthology (1997) | Virtua Fighter 3 Official Playing Guide (1998) | Virtua Fighter 3tb Kanzen Kouryaku Dokuhon (1998) | Virtua Fighter 3tb Perfect Guide (1998) | Virtua Fighter 4 Perfect Guide (2001) | Virtua Fighter 4 Yoku Wakaru Haoh Yousei Dojo (2002) | Virtua Fighter 4 Kanzen Kouryaku Guide PS2 Ban (2002) | PS2 Ban Virtua Fighter 4 Perfect Guide (2002) | Virtua Fighter 4 The Complete (2002) | Virtua Fighter 4 Evolution Perfect Guide (2002) | Virtua Fighter 4 Evolution: Yokuwakaru Hisshou Senjutsu Shinan (2003) | PS2 Ban Virtua Fighter 4 Evolution Complete Guide (2003) | Virtua Fighter 10th Anniversary: Memory of Decade (2003) | Virtua Fighter 2 Technical Archive (2004) | Virtua Fighter 4 Final Tuned Master Guide (2004) | Virtua Fighter Cyber Generation: Judgement Six no Yabou Kouryaku Navigation (2004) | Virtua Fighter 4 Final Tuned Orange Book: Junkies' Last Stand (2004) | Virtua Fighter 5 Technical Book (2006) | Virtua Fighter 5 White Book: Keep It Real (2006) | Virtua Fighter 5 Black Book: Keep It Moral (2007) | Virtua Fighter 5 for PlayStation 3 Complete Guide (2007) | Virtua Fighter 5 Final Showdown Masters Guide (2010) | Virtua Fighter no Neppa (2018)
TV and Film
Virtua Fighter CGMV (1994) | CGMV Virtua Fighter 2 (1995) | Virtua Fighter 2 (1995) | Virtua Fighter 2 Eternal Battle (1995) | Virtua Fighter (1995) | Virtua Fighter Special Training Pack (1995) | Virtua Fighter 2 Wheel of Fortune (1995) | Virtua Fighter 2 Wheel of Fortune The Best Bout (1996) | Sega Official Video Library Vol. 2: Virtua Fighter Kids (199x) | Virtua Fighter 3 (Columbia video series) (1996) | CGMV Special Virtua Fighter 3: Shippuu no Shou "System" (1996) | CGMV Special Virtua Fighter 3: Geki no Shou "Battle" (1996)