Difference between revisions of "Virtua Racing"

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{{Bob
 
{{Bob
 
| bobscreen=Virtua Racing Title.png
 
| bobscreen=Virtua Racing Title.png
| title=Virtua Racing
 
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega AM2]], [[Sega AM4]] (cabinet)
+
| developer=[[Sega AM2]], [[Sega AM4]] (cabinet) {{MD}} [[Sega CS]]
 
| system=[[Sega Model 1]], [[Sega Mega Drive]]
 
| system=[[Sega Model 1]], [[Sega Mega Drive]]
| romsize={{Arcade}} [http://www.mamedb.com/game/vr 28.3&nbsp;MB] (''Virtua Racing''),<br />{{Arcade}} [http://mamedb.com/game/vformula 28.4&nbsp;MB] (''Virtua Formula''), {{MD}} 2&nbsp;MB
+
| romsize={{Arcade}} 28.3 MB (''Virtua Racing''){{ref|http://www.mamedb.com/game/vr}}<br>{{Arcade}} 28.4 MB (''Virtua Formula''),{{ref|http://mamedb.com/game/vformula}} <br>{{MD}} 2 MB
 +
| sounddriver=
 +
| peripherals=
 +
| players=1-2
 
| genre=Racing
 
| genre=Racing
 
| releases={{releases
 
| releases={{releases
 
| arcade_date_jp=1992-08
 
| arcade_date_jp=1992-08
| arcade_date_jp_1=1992
 
| arcade_type_jp_1=''Virtua&nbsp;Formula''
 
 
| arcade_date_us=1992-10
 
| arcade_date_us=1992-10
| arcade_date_us_1=1993
 
| arcade_type_us_1=''Virtua&nbsp;Formula''
 
 
| arcade_date_eu=1992
 
| arcade_date_eu=1992
 
| arcade_date_uk=1992-11
 
| arcade_date_uk=1992-11
| arcade_date_uk_1=1994
+
}}
| arcade_type_uk_1=''Virtua&nbsp;Formula''
+
{{releasesMD
| arcade_rrp_uk_1=250,000
+
| md_date_us=1994-06{{fileref|GamePro US 057.pdf|page=76}}
 
 
| md_date_us=1993-12 {{fileref|GamePro US 049.pdf|page=48}}
 
 
| md_code_us=1229
 
| md_code_us=1229
| md_date_eu=1994-05 {{fileref|CVG UK 150.pdf|page=50}}
+
| md_rrp_us=99.95{{fileref|GamePro US 057.pdf|page=160}}
 +
| md_date_eu=1994
 +
| md_date_uk=1994-05{{fileref|CVG UK 150.pdf|page=50}}
 
| md_code_eu=1229
 
| md_code_eu=1229
| md_rrp_uk=69.99 {{fileref|CVG UK 157.pdf|page=134}}
+
| md_rrp_uk=69.99{{fileref|CVG UK 157.pdf|page=134}}
 
| md_date_jp=1994-03-18
 
| md_date_jp=1994-03-18
 
| md_code_jp=G-7001
 
| md_code_jp=G-7001
 
| md_rrp_jp=9,800
 
| md_rrp_jp=9,800
 
| md_date_au=1994
 
| md_date_au=1994
| md_date_br=1994
+
| md_date_br=1994-05{{fileref|SuperGamePower BR 002.pdf|page=11}}
 
| md_code_br=047040
 
| md_code_br=047040
 
| md_date_as=1994
 
| md_date_as=1994
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| tectoy=ti
 
| tectoy=ti
 
}}
 
}}
'''''Virtua Racing''''' (バーチャレーシング) is an [[arcade]] racing game developed by [[Sega AM2]] and published by [[Sega]] in 1992. ''Virtua Racing'' was the first game released for the [[Sega Model 1]] arcade platform, and also the first to use the name "Virtua" in its title (something which would be followed by numerous Sega arcade games, including ''[[Virtua Fighter]]'', ''[[Virtua Cop]]'' and ''[[Virtua Tennis]]''. It was a milestone in 3D graphics and the racing genre, and acts as a foundation for most modern racing games.
+
'''''Virtua Racing''''' (バーチャレーシング) is an [[arcade]] racing game developed by [[Sega AM2]] and published by [[Sega]] in 1992. ''Virtua Racing'' was the first game released for the [[Sega Model 1]] arcade platform, and also the first to use the name "Virtua" in its title (something which would be followed by numerous Sega arcade games, including ''[[Virtua Fighter]]'', ''[[Virtua Cop]]'' and ''[[Virtua Tennis]]''. It was a milestone in 3D graphics and the racing genre, and acts as a foundation for most modern racing games. It was ported to the [[Mega Drive]] (with the [[Sega Virtua Processor]] chip on the [[cartridge]]), [[32X]], and [[Saturn]].
  
 
==Gameplay==
 
==Gameplay==
 +
''Virtua Racing'' is a 3D racing game, where players drive formula one-esque cars around one of three tracks against 15 other vehicles (either computer or player controlled). Like earlier Sega games, it is time-limited, with checkpoints dotted around the track to extend play.
 +
 +
The game was Sega's first foray into 3D graphics, following over a decade's worth of pseudo-3D offerings (starting with ''[[Turbo]]'') with 2D sprites scaling in real time. Almost everything in ''Virtua Racing'' is rendered with flat-shaded quadrilateral polygons, which means track designs are more complex than in prior Sega racers. The physics model, however, is not dissimilar to earlier games such as ''[[Power Drift]]'' - it is impossible to destroy your car, and the only penalty for driving off-road is a significant speed decrease.
 +
 +
Crashing into an obstacle or opponent at a high speed causes one of two animations to play out, both of which simply slow progress for a short period of time (that is to say, the angles and forces of impact have very little bearing on the result of a crash). Crashing will also force the vehicle to face forward, so while it is fully possible to turn 180 degrees and drive in the opposite direction (unlike many previous Sega outings), the game makes every attempt to stop you from doing so. The simplified collision also means it is impossible to run over your pit crew (although you can still drive through them).
 +
 +
In multiplayer modes, ''Virtua Racing'' implements a crude "rubber banding" system, in which cars behind the leader have better performance.{{fileref|GameOn US 06.pdf|page=10}} Every player drives an identical car, save for differences in colour scheme.
 +
 +
''Virtua Racing'' features multiple camera angles which can be selected on the cabinet itself. It also has a seven speed manual mode, the "manual" car being faster than its "automatic" counterpart if driven correctly.
 +
 +
Unlike Sega arcade games both before and since, ''Virtua Racing'' is very light on music, with only one of a dozen jingles playing each time the player crosses a checkpoint. Unusually for the era, cabinets also support 16:9 widescreen displays - originally intended for the "deluxe" model, this gives the player a more expanded look of the playfield (although the internal resolution of the game remains the same).
 +
 
===Tracks===
 
===Tracks===
The original release of ''Virtua Racing'' has the player race Formula 1 cars around three different tracks divided into difficulty:
+
The original release of ''Virtua Racing'' has the player race around three different tracks divided into difficulty:
 
{{sectionsNewStart|imagewidths=200px}}
 
{{sectionsNewStart|imagewidths=200px}}
 
{{SectionsNew
 
{{SectionsNew
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===''Virtua Formula''===
 
===''Virtua Formula''===
Special "medium sized" attractions, usually only seen at [[SegaWorld]]s or other Sega-themed amusement parks, adapt the eight-player setup and upgrade the cabinets, creating '''''Virtua Formula'''''. ''Virtua Formula'' first debuted in 1993, and is almost identical (bar name) to ''Virtua Racing'', though considerably harder to find. It also features fancier attract modes, covering all eight screens (there are variants of ''Daytona USA'' which do this too). Many ''Virtua Formula'' cabinets were later converted into eight-player ''[[Indy 500]]'' ones.
+
{{mainArticle|Virtua Formula}}
 
+
Special "medium sized" attractions, usually only seen at [[SegaWorld]]s or other Sega-themed amusement parks, adapt the eight-player setup of ''Virtua Racing'' and upgrade the cabinets, creating ''[[Virtua Formula]]''.
The multiplayer ''Virtua Formula'' version also featured an on-air camera, showing players' facial expressions on a monitor above the cabinet. The 4-player ''Virtua Formula'' deluxe cabinet cost £250,000 for arcade operators (equivalent to £433,854 or $686,492 in 2014), and £3 per play for players (equivalent to £5.21 or $8.24 in 2014). {{ref|http://www.solvalou.com/subpage/arcade_reviews/206/567/virtua_racing_/_virtua_formula_review.html}}
 
  
 
===Mega Drive version===
 
===Mega Drive version===
''Virtua Racing'' was an arcade success, and though expected to avoid home consoles for quite some time due to the complexity of the Model 1 arcade board, saw an initially surprising port to the [[Sega Mega Drive]] in 1994. The Mega Drive version utilises a custom made "Sega Virtua Processor" chip, allowing the game to render polygons similar to the "Super FX" chip within ''Star Fox'' for the SNES, although it's arguably a great deal more powerful than the Super FX; the Mega Drive port is surprisingly accurate.
+
:''See [[Sega Virtua Processor]] for details on cartridge chip''
 
 
Though the Mega Drive ''Virtua Racing'' is one of the more technically advanced Mega Drive games in the library, the unusual specifications of the cart mean that it is often one of the first games to not be supported by cost-reduced hardware (for example, it won't work with the [[Genesis 3]]). The Mega Drive version also takes a hit in terms of graphics and sound, displaying fewer polygons at a smaller resolution with a restricted palette and lower frame rate. However, it and all of the other home ports include two-player modes, time trials and options usually only available to arcade operators.
 
 
 
==History==
 
===Development===
 
Initially created as proof of concept program for the system, ''Virtua Racing'' was given the all-clear to become a fully fledged arcade title during the Model 1's development, thereby becoming one of the first fast-paced 3D racing games to appear in arcades. Prior to this, most 3D racing games had been simulations, and often running very slow. Though [[Namco]] and [[Atari Games]] had put forward 3D arcade racers some years prior with ''Winning Run'' (1988) and ''[[Hard Drivin']]'' (1989) respectively, ''Virtua Racing'' was among the first to render its worlds in sixty-frames-per-second and offer support for multiple human players, and the first to include multiple camera angles adjustable during play.
 
 
 
It was also the first game to feature human characters rendered with 3D polygons, both as mechanics and spectators, in fully polygonal 3D environments. The polygonal 3D human models used in ''Virtua Racing'' later formed the basis for the character models seen in ''[[Virtua Fighter]]''. {{ref|http://www.gdcvault.com/play/1014723/Yu-Suzuki-s-Gameworks-A}}
 
  
===Release===
+
''Virtua Racing'' was an arcade success, and though expected to avoid home consoles for quite some time due to the complexity of the Model 1 arcade board, saw an initially surprising port to the [[Sega Mega Drive]] in 1994. The Mega Drive version utilises a custom made [[Sega Virtua Processor]] (SVP) chip, allowing the game to render significantly more polygons than the Super FX chip within ''Star Fox'' for the Super NES, as the SVP is a great deal more powerful than the Super FX. The Mega Drive port is surprisingly accurate.
The game was a commercial success in the arcades. In North America, ''RePlay''<nowiki>'</nowiki>s coin-op charts in April 1993 listed ''Virtua Racing'' as the highest-earning deluxe video game arcade cabinet.{{fileref|ElectronicGames2 US 09.pdf|page=14}} It remained the highest-earning deluxe cabinet in the May 1993 charts. {{fileref|ElectronicGames2 US 10.pdf|page=14}}
 
  
The hardware was revolutionary at the time of release, but ''Virtua Racing'' was later outclassed by its successor, the [[Sega Model 2]] board, which debuted towards the end of 1993. There are no textured polygons in ''Virtua Racing'', as Model 1 did not support them in hardware. There is one vehicle, and when linked together it is offered in several colours, but the stats never vary. Crashing slows the car down, but there is no damage model. There are differing surface types, with anything not on-road slowing the car down, but it does not affect handling, which would be pioneered by ''[[Sega Rally Championship]]'' several years later.
+
Though the Mega Drive ''Virtua Racing'' is one of the more technically advanced Mega Drive games in the library, the unusual specifications of the cart mean that it is often one of the first games to not be supported by cost-reduced hardware (for example, it won't work with the [[Genesis 3]]). The Mega Drive version also takes a hit in terms of graphics and sound, displaying fewer polygons at a smaller resolution with a restricted palette and lower frame rate (around 15FPS, as opposed to the arcade's 60FPS (but double that of the Super FX-powered ''StarFox'' and ''Stunt Race FX'' on the Super NES)). However, it and all of the other home ports include two-player modes, time trials and options usually only available to arcade operators.
  
There are a few music tracks: during races, and jingles of several seconds play as the user crosses checkpoints and the goal line for laps; this is likely stylistic.
+
The Mega Drive version and the SVP chip were announced at CES in Summer 1993,{{fileref|CVG UK 141.pdf|page=16}} before releasing in 1994.{{fileref|CVG UK 150.pdf|page=50}} Sega had originally planned to release a steering wheel peripheral for the Mega Drive specifically for this game, but the idea was shelved.{{fileref|GamePro US 074.pdf|page=14}}
 
 
''Virtua Racing'' was succeeded by its logical successor, ''[[Daytona USA]]'', which brought the genre further forward. It would also take home systems several years to "catch up" to ''Virtua Racing'' in terms of 3D resolution and polygon counts.
 
 
 
==Legacy==
 
===32X Port===
 
:''Main article: [[Virtua Racing Deluxe]]''
 
  
 +
===32X version===
 +
{{mainArticle|Virtua Racing Deluxe}}
 
Mere months later, ''Virtua Racing'' was released as a launch title for the [[Sega 32X]], in the form of ''[[Virtua Racing Deluxe]]''. ''Deluxe'' adds two extra tracks and due to the increased power of the 32X, has a greater resemblance to the Model 1 release.
 
Mere months later, ''Virtua Racing'' was released as a launch title for the [[Sega 32X]], in the form of ''[[Virtua Racing Deluxe]]''. ''Deluxe'' adds two extra tracks and due to the increased power of the 32X, has a greater resemblance to the Model 1 release.
  
===Saturn Port===
+
===Saturn version===
:''Main article: [[Time Warner Interactive's VR Virtua Racing]]''
+
{{mainArticle|Time Warner Interactive's VR Virtua Racing}}
 
 
 
A [[Sega Saturn]] version of the game, officially titled ''[[Time Warner Interactive's VR Virtua Racing]]'' was brought to the console by [[Time Warner Interactive]] in 1995, sporting seven extra courses (on top of the three arcade tracks), four new cars and a grand prix mode among other additions.
 
A [[Sega Saturn]] version of the game, officially titled ''[[Time Warner Interactive's VR Virtua Racing]]'' was brought to the console by [[Time Warner Interactive]] in 1995, sporting seven extra courses (on top of the three arcade tracks), four new cars and a grand prix mode among other additions.
  
 
===''Virtua Racing -FlatOut-''===
 
===''Virtua Racing -FlatOut-''===
:''Main article: [[Sega Ages 2500 Series Vol.8: Virtua Racing -FlatOut-]]''
+
{{mainArticle|Sega Ages 2500 Series Vol.8: Virtua Racing -FlatOut-}}
 
 
 
More recently, the game has been released as ''[[Sega Ages 2500 Series Vol.8: Virtua Racing -FlatOut-|Virtua Racing -FlatOut-]]'', part of the [[Sega Ages 2500]] series on the [[PlayStation 2]]. This version includes an extra three new courses and four new cars to the Model 1 version.
 
More recently, the game has been released as ''[[Sega Ages 2500 Series Vol.8: Virtua Racing -FlatOut-|Virtua Racing -FlatOut-]]'', part of the [[Sega Ages 2500]] series on the [[PlayStation 2]]. This version includes an extra three new courses and four new cars to the Model 1 version.
  
Line 115: Line 109:
 
A version of the game was also planned for the [[Sega VR]], a virtual reality headset accessory for the Mega Drive/Genesis that was planned to release in fall 1993. <small>(''Electronic Gaming Monthly'', Video Game Preview Guide, 1993)</small> However, the game, along with the accessory, was later cancelled.
 
A version of the game was also planned for the [[Sega VR]], a virtual reality headset accessory for the Mega Drive/Genesis that was planned to release in fall 1993. <small>(''Electronic Gaming Monthly'', Video Game Preview Guide, 1993)</small> However, the game, along with the accessory, was later cancelled.
  
==Awards==
+
==History==
*1992 [[wikipedia:jp:ゲーメスト大賞|''Gamest'' Award]] Nominations (Japan) <small>(''The Best Game 2: Gamest Mook'', {{num|112|page=6-26}})</small>
+
===Development===
**Best Action Game (lost to ''[[Street Fighter II: Champion Edition|Street Fighter II′: Champion Edition]]'')
+
Initially created as proof of concept program for the system, ''Virtua Racing'' was given the all-clear to become a fully fledged arcade title during the Model 1's development, thereby becoming one of the first fast-paced 3D racing games to appear in arcades. Prior to this, most 3D racing games had been simulations, and often running very slow. Though [[Namco]] and [[Atari Games]] had put forward 3D arcade racers some years prior with ''[[wikipedia:Winning Run|Winning Run]]'' (1988) and ''[[Hard Drivin']]'' (1989) respectively, ''Virtua Racing'' was among the first to render its worlds in sixty-frames-per-second and offer support for multiple human players, and the first to include multiple camera angles adjustable during play.
**Best Director (lost to ''[[Art of Fighting]]'')
+
 
**Best Graphics (lost to ''[[wikipedia:Xexex|Xexex]]'')
+
It was also the first game to feature human characters rendered with 3D polygons, both as mechanics and spectators, in fully polygonal 3D environments. The polygonal 3D human models used in ''Virtua Racing'' later formed the basis for the character models seen in ''[[Virtua Fighter]]''.{{ref|[http://www.gdcvault.com/play/1014723/Yu-Suzuki-s-Gameworks-A Yu Suzuki's Gameworks: A Career Retrospective] ([[wikipedia:Game Developers Conference|Game Developers Conference]])}}
  
*''[[Mega]]'' (1994) <small>(''Mega'', {{num|26|page=74}}, November 1994)</small>
+
===Release===
**Top Mega Drive Games of All Time (#4)
+
The game was a commercial success in the arcades. In North America, ''RePlay''<nowiki>'</nowiki>s coin-op charts in April 1993 listed ''Virtua Racing'' as the highest-earning deluxe video game arcade cabinet.{{fileref|ElectronicGames2 US 09.pdf|page=14}} It remained the highest-earning deluxe cabinet in the May 1993 charts.{{fileref|ElectronicGames2 US 10.pdf|page=14}}
  
*''[[wikipedia:Next Generation (magazine)|Next Generation]]'' (1996) {{fileref|NextGeneration US 21.pdf|page=68}}
+
The hardware was revolutionary at the time of release, but ''Virtua Racing'' was later outclassed by its successor, the [[Sega Model 2]] board, which debuted towards the end of 1993. There are no textured polygons in ''Virtua Racing'', as Model 1 did not support them in hardware. There is one vehicle, and when linked together it is offered in several colours, but the stats never vary. Crashing slows the car down, but there is no damage model. There are differing surface types, with anything not on-road slowing the car down, but it does not affect handling, which would be pioneered by ''[[Sega Rally Championship]]'' several years later.
**Top 100 Games of All Time (#11)
+
 
 +
There are a few music tracks: during races, and jingles of several seconds play as the user crosses checkpoints and the goal line for laps; this is likely stylistic.
 +
 
 +
''Virtua Racing'' was succeeded by its logical successor, ''[[Daytona USA]]'', which brought the genre further forward. It would also take home systems several years to "catch up" to ''Virtua Racing'' in terms of 3D resolution and polygon counts.
  
 
==Production credits==
 
==Production credits==
 
===Arcade version===
 
===Arcade version===
 +
{{creditstable|
 
{{multicol|
 
{{multicol|
'''Director / Chief Programmer:''' [[Yu Suzuki]]<br>
+
*'''Director / Chief Programmer:''' [[Yu Suzuki]]
'''Programmers:''' [[Takuji Masuda]], [[Masahiko Kobayashi]], Masahiro Kawamura, [[Kazuhiko Yamada]], [[Shin Kimura]]<br>
+
*'''Programmers:''' [[Takuji Masuda]], [[Masahiko Kobayashi]], Masahiro Kawamura, [[Kazuhiko Yamada]], [[Shin Kimura]]
'''Chief Designer:''' [[Toshihiro Nagoshi]]<br>
+
*'''Chief Designer:''' [[Toshihiro Nagoshi]]
'''Designers:''' [[Seiichi Ishii]], [[Kunihiko Nakata]], [[Toshiya Inoue]]<br>
+
*'''Designers:''' [[Seiichi Ishii]], [[Kunihiko Nakata]], [[Toshiya Inoue]]
'''Music Composer:''' [[Takenobu Mitsuyoshi]]<br>
+
*'''Music Composer:''' [[Takenobu Mitsuyoshi]]
'''Sound Effect:''' [[Yasuhiro Takagi]]<br>
+
*'''Sound Effect:''' [[Yasuhiro Takagi]]
'''Hardware Designers:''' [[Shoji Nishikawa]], Keisuke Yasui<br>
+
*'''Hardware Designers:''' [[Shoji Nishikawa]], Keisuke Yasui
'''Mechanical Effect Technician:''' Masaki Matsuno<br>
+
*'''Mechanical Effect Technician:''' Masaki Matsuno
'''Electrical Technician:''' Futoshi Ito<br>
+
*'''Electrical Technician:''' Futoshi Ito
'''Program Supports:''' Ikuo Taniguchi, Yasuhito Shoji, Satoshi Hosoda<br>
+
*'''Program Supports:''' Ikuo Taniguchi, Yasuhito Shoji, Satoshi Hosoda
'''And Our Fresh Staffs:''' [[Koki Koiwa|Kohki Koiwa]], [[Toru Ikebuchi]], [[Yasuko Suzuki]], [[Naomi Ota]], [[Takeshi Suzuki]], [[Yasuo Kawagoshi]], [[Nobukatsu Hiranoya]]<br>
+
*'''And Our Fresh Staffs:''' [[Koki Koiwa|Kohki Koiwa]], [[Toru Ikebuchi]], [[Yasuko Suzuki]], [[Naomi Ota]], [[Takeshi Suzuki]], [[Yasuo Kawagoshi]], [[Nobukatsu Hiranoya]]
'''Produced by:''' [[Sega]]
+
*'''Produced by:''' [[Sega]]
 +
}}
 
}}
 
}}
  
 
===Mega Drive version===
 
===Mega Drive version===
 +
{{creditstable|
 
{{multicol|
 
{{multicol|
'''Director:''' [[Koichi Nagata|Kouichi Nagata]]<br>
+
*'''Director:''' [[Koichi Nagata|Kouichi Nagata]]
'''Chief Programmer:''' [[Ryuichi Hattori]]<br>
+
*'''Chief Programmer:''' [[Ryuichi Hattori]]
'''SVP Programmer:''' [[Osamu Hori]]<br>
+
*'''SVP Programmer:''' [[Osamu Hori]]
'''Chief Designer:''' [[Minoru Matsuura]]<br>
+
*'''Chief Designer:''' [[Minoru Matsuura]]
'''Programmers:''' [[Kouichi Toya]], [[Eiji Horita]]<br>
+
*'''Programmers:''' [[Kouichi Toya]], [[Eiji Horita]]
'''Music Composers:''' [[Tohru Nakabayashi|Thoru Nakabayashi]], [[Tomoyuki Kawamura]]<br>
+
*'''Music Composers:''' [[Tohru Nakabayashi|Thoru Nakabayashi]], [[Tomoyuki Kawamura]]
'''Hardware Designers:''' Junichi Terashima, Kouji Tsuchiya<br>
+
*'''Hardware Designers:''' Junichi Terashima, Kouji Tsuchiya
'''Programmers:''' [[Hideya Shibazaki]], [[Yutaka Nishino]], [[Tetsuya Sugimoto]]<br>
+
*'''Programmers:''' [[Hideya Shibazaki]], [[Yutaka Nishino]], [[Tetsuya Sugimoto]]
'''Special Thanks:''' [[Takenobu Mitsuyoshi]], [[Yoshinao Asako]]<br>
+
*'''Special Thanks:''' [[Takenobu Mitsuyoshi]], [[Yoshinao Asako]]
'''And Our Fresh Staff:''' [[Kazuo Ohtani]], [[Takayuki Yamaguchi]]<br>
+
*'''And Our Fresh Staff:''' [[Kazuo Ohtani]], [[Takayuki Yamaguchi]]
'''Produced by:''' [[Sega]]
+
*'''Produced by:''' [[Sega]]
 +
}}
 
}}
 
}}
  
==Gallery==
+
==Photo gallery==
 
<gallery>
 
<gallery>
 
VirtuaRacing Arcade Cabinet Upright.jpg|Upright cabinet
 
VirtuaRacing Arcade Cabinet Upright.jpg|Upright cabinet
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</gallery>
 
</gallery>
  
==Promotional Material==
+
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Promotional material==
 
<gallery>
 
<gallery>
 
VirtuaRacing Model1 US Flyer.pdf|Arcade US flyer
 
VirtuaRacing Model1 US Flyer.pdf|Arcade US flyer
Line 172: Line 176:
 
VirtuaRacing Arcade AU PrintAd.jpg|Arcade AU print advert
 
VirtuaRacing Arcade AU PrintAd.jpg|Arcade AU print advert
 
VirtuaRacing Arcade AU PrintAd2.jpg|Arcade AU print advert (different contact details)
 
VirtuaRacing Arcade AU PrintAd2.jpg|Arcade AU print advert (different contact details)
VirtuaRacing MD US PrintAdvert.jpg|Mega Drive US print advert
 
 
VirtuaRacing MD JP TVAdvert.mp4|Mega Drive JP TV advert
 
VirtuaRacing MD JP TVAdvert.mp4|Mega Drive JP TV advert
 
VirtuaRacing MD UK TVAdvert.mp4|Mega Drive UK TV advert
 
VirtuaRacing MD UK TVAdvert.mp4|Mega Drive UK TV advert
 
VirtuaRacing_MD_BR_PrintAdvert.jpg|Mega Drive BR print advert
 
VirtuaRacing_MD_BR_PrintAdvert.jpg|Mega Drive BR print advert
SigaSega1 MD BR PrintAdvert.jpg|Mega Drive BR print advert 2 (with ''[[Super Street Fighter II: The New Challengers|Super Street Fighter II]]'')
+
1994 07 - Virtua Racing.jpg|Mega Drive ES print advert 1
VR.JPG|Mega Drive DE print advert
 
1994 06 - Virtua Racing.jpg|Mega Drive ES print advert 1
 
1994 07 - Virtua Racing.jpg|Mega Drive ES print advert 1 (variation)
 
 
1994 10 - Virtua Racing.jpg|Mega Drive ES print advert 2
 
1994 10 - Virtua Racing.jpg|Mega Drive ES print advert 2
 
1994 12 - Mega Drive.jpg|Mega Drive ES print advert 3
 
1994 12 - Mega Drive.jpg|Mega Drive ES print advert 3
 
</gallery>
 
</gallery>
 +
{{gallery
 +
|{{galleryPrintAd
 +
|EGM US 059.pdf|egm|59|54-55
 +
|GamePro US 060.pdf|gamepro|60|26
 +
}}
 +
|{{galleryPrintAd
 +
|text=Mega Drive print advert
 +
|CVG UK 157.pdf|cvg|157|20
 +
}}
 +
|{{galleryPrintAd
 +
|text=Mega Drive print advert
 +
|SegaMagazin DE 07.pdf|segamagazin|7|32-33
 +
|VideoGames DE 1994-06.pdf|videogames|1994-06|2
 +
}}
 +
|{{galleryPrintAd
 +
|text=Mega Drive print advert
 +
|HobbyConsolas ES 033.pdf|hobbyconsolas|33|2-3
 +
}}
 +
|{{galleryPrintAd
 +
|text=Mega Drive print advert
 +
|SuperGamePower BR 007.pdf|sgp|7|27,29,31,33,35
 +
}}
 +
|{{galleryPrintAd
 +
|text=Mega Drive print advert
 +
|SegaForce SE 1994 04.pdf|sfsw|1994-04|47
 +
|SegaForce SE 1994 05.pdf|sfsw|1994-05|45
 +
|SegaForce SE 1994 06.pdf|sfsw|1994-06|48
 +
}}
 +
}}
  
 
==Physical scans==
 
==Physical scans==
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| icon=Arcade
 
| icon=Arcade
 
| cvg=90
 
| cvg=90
| cvg_source=[http://www.solvalou.com/subpage/arcade_reviews/206/567/virtua_racing_/_virtua_formula_review.html {{num|149|page=86}}]
+
| cvg_source={{num|149|page=86|pdf=CVG UK 149.pdf}}
 
| egm=90
 
| egm=90
| egm_source={{num|40|page=54}}
+
| egm_source={{num|40|page=54|pdf=EGM US 040.pdf}}
 
}}
 
}}
 
{{ScanArcade
 
{{ScanArcade
Line 227: Line 256:
 
{{ratings
 
{{ratings
 
| icon=MD
 
| icon=MD
| allgame=90
 
| allgame_source=''[https://web.archive.org/web/20141115042600/www.allgame.com/game.php?id=1757&tab=review AllGame]''
 
 
| consolesplus=94
 
| consolesplus=94
| consolesplus_source={{num|33|page=158}}
+
| consolesplus_source={{num|33|page=159|pdf=ConsolesPlus FR 033.pdf|pdfpage=159}}
 
| cvg=79
 
| cvg=79
 
| cvg_source={{num|150|page=50-52|pdf=CVG UK 150.pdf|pdfpage=50}}
 
| cvg_source={{num|150|page=50-52|pdf=CVG UK 150.pdf|pdfpage=50}}
 
| cvg_1=84
 
| cvg_1=84
| cvg_source_1={{num|152|page=107/108/111|pdf=CVG UK 152.pdf|pdfpage=107}}
+
| cvg_source_1={{num|152|page=107-108/111|pdf=CVG UK 152.pdf|pdfpage=107}}
 
| edge=80
 
| edge=80
| edge_source={{num|8|page=82-84}}
+
| edge_source={{num|8|page=82-84|pdf=Edge UK 008.pdf|pdfpage=82}}
| eg=100
+
| eg92=100
| eg_source={{num|57|page=84}}
+
| eg92_source={{num|57|page=84}}
 
| egm=78
 
| egm=78
| egm_source={{num|59|page=33}}
+
| egm_source={{num|59|page=33|pdf=EGM US 059.pdf}}
 
| famitsu=83
 
| famitsu=83
| famitsu_source=[http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=7648 {{num|275}}]
+
| famitsu_source={{num|275}}, ''[http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=7648]''
 
| famitsu_r=80
 
| famitsu_r=80
 
| famitsu_r_source={{num|299|page=38}}
 
| famitsu_r_source={{num|299|page=38}}
 
| gamefan=90
 
| gamefan=90
| gamefan_source=''Vol 2'', [https://www.flickr.com/photos/45478630@N07/4237835121/ {{num|7|page=24}}]
+
| gamefan_source={{num|0207|page=24/41-43}}
 
| gamepro=90
 
| gamepro=90
 
| gamepro_source={{num|59|page=36-38|pdf=GamePro US 059.pdf|pdfpage=38}}
 
| gamepro_source={{num|59|page=36-38|pdf=GamePro US 059.pdf|pdfpage=38}}
Line 252: Line 279:
 
| gamesmaster_source={{num|17|page=32-34}}
 
| gamesmaster_source={{num|17|page=32-34}}
 
| joypad=96
 
| joypad=96
| joypad_source={{num|30|page=126/127|pdf=Joypad FR 030.pdf|pdfpage=126}}
+
| joypad_source={{num|30|page=126-127|pdf=Joypad FR 030.pdf|pdfpage=126}}
 
| joypad_1=96
 
| joypad_1=96
| joypad_source_1={{num|31|page=60-65}}
+
| joypad_source_1={{num|31|page=60-65|pdf=Joypad FR 031.pdf|pdfpage=60}}
 
| hobbyconsolas=92
 
| hobbyconsolas=92
 +
| hobbyconsolas_source={{num|33|page=60-63|pdf=HobbyConsolas ES 033.pdf|pdfpage=60}}
 
| maniac=88
 
| maniac=88
 +
| maniac_source={{num|5/94|page=36|pdf=MAN!AC DE 1994-05.pdf}}
 
| mdag=92
 
| mdag=92
 
| mdag_source={{num|22|page=}}
 
| mdag_source={{num|22|page=}}
 
| mega=92
 
| mega=92
| mega_source={{num|19|page=22-25}}
+
| mega_source={{num|19|page=22-25|pdf=Mega UK 19.pdf|pdfpage=22}}
 +
| megafun=88
 +
| megafun_source={{num|4/94|page=44-45|pdf=MegaFun DE 1994-04.pdf|pdfpage=44}}
 
| megapower=92
 
| megapower=92
 
| megapower_source={{num|10|page=42}}
 
| megapower_source={{num|10|page=42}}
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| segapower_source={{num|54|page=34-36}}
 
| segapower_source={{num|54|page=34-36}}
 
| segapro=89
 
| segapro=89
| segapro_source={{num|32|page=44/45}}
+
| segapro_source={{num|32|page=44-45}}
 
| sfsw=92
 
| sfsw=92
| videogamecritic=100
+
| sfsw_source={{num|3/94|page=18-19|pdf=SegaForce SE 1994 03.pdf|pdfpage=18}}
| videogamecritic_source=''[http://videogamecritic.com/genuz.htm?e=83698#rev1420 2004-04-24]''
+
| sgp=96
 +
| sgp_source={{num|2|page=34-35|pdf=SuperGamePower BR 002.pdf|pdfpage=34}}
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
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| cover=Virtrac md eu cover.jpg
 
| cover=Virtrac md eu cover.jpg
 
| cart=Virtua Racing MD EU Cart.jpg
 
| cart=Virtua Racing MD EU Cart.jpg
 +
| cartback=Virtua Racing MD EU Cart Back.jpg
 
| manual=
 
| manual=
 
}}{{Scanbox
 
}}{{Scanbox
Line 313: Line 346:
 
| region=Asia
 
| region=Asia
 
| cover=Virtua Racing MD Asia Cover.jpg
 
| cover=Virtua Racing MD Asia Cover.jpg
| cart=
+
| cart=VirtuaRacing MD AS cart.jpg
 
| manual=
 
| manual=
 
}}{{Scanbox
 
}}{{Scanbox
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==References==
 
==References==
 
{{multicol|
 
{{multicol|
<references />
+
<references/>
}}
+
|cols=3}}
  
 
{{clear}}
 
{{clear}}

Revision as of 07:37, 30 July 2017


This short article is in need of work. You can help Sega Retro by adding to it.


n/a

Virtua Racing Title.png

Virtua Racing
System(s): Sega Model 1, Sega Mega Drive
Publisher: Sega
Developer:
Genre: Racing

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
JP
¥9,8009,800 G-7001
Sega Mega Drive
US
$99.9599.95[2] 1229
Sega Mega Drive
EU
1229
Sega Mega Drive
UK
£69.9969.99[4]
Sega Mega Drive
AU
Sega Mega Drive
BR
047040
Sega Mega Drive
KR
GM94002JG
Sega Mega Drive
AS
1229

Virtua Racing (バーチャレーシング) is an arcade racing game developed by Sega AM2 and published by Sega in 1992. Virtua Racing was the first game released for the Sega Model 1 arcade platform, and also the first to use the name "Virtua" in its title (something which would be followed by numerous Sega arcade games, including Virtua Fighter, Virtua Cop and Virtua Tennis. It was a milestone in 3D graphics and the racing genre, and acts as a foundation for most modern racing games. It was ported to the Mega Drive (with the Sega Virtua Processor chip on the cartridge), 32X, and Saturn.

Gameplay

Virtua Racing is a 3D racing game, where players drive formula one-esque cars around one of three tracks against 15 other vehicles (either computer or player controlled). Like earlier Sega games, it is time-limited, with checkpoints dotted around the track to extend play.

The game was Sega's first foray into 3D graphics, following over a decade's worth of pseudo-3D offerings (starting with Turbo) with 2D sprites scaling in real time. Almost everything in Virtua Racing is rendered with flat-shaded quadrilateral polygons, which means track designs are more complex than in prior Sega racers. The physics model, however, is not dissimilar to earlier games such as Power Drift - it is impossible to destroy your car, and the only penalty for driving off-road is a significant speed decrease.

Crashing into an obstacle or opponent at a high speed causes one of two animations to play out, both of which simply slow progress for a short period of time (that is to say, the angles and forces of impact have very little bearing on the result of a crash). Crashing will also force the vehicle to face forward, so while it is fully possible to turn 180 degrees and drive in the opposite direction (unlike many previous Sega outings), the game makes every attempt to stop you from doing so. The simplified collision also means it is impossible to run over your pit crew (although you can still drive through them).

In multiplayer modes, Virtua Racing implements a crude "rubber banding" system, in which cars behind the leader have better performance.[8] Every player drives an identical car, save for differences in colour scheme.

Virtua Racing features multiple camera angles which can be selected on the cabinet itself. It also has a seven speed manual mode, the "manual" car being faster than its "automatic" counterpart if driven correctly.

Unlike Sega arcade games both before and since, Virtua Racing is very light on music, with only one of a dozen jingles playing each time the player crosses a checkpoint. Unusually for the era, cabinets also support 16:9 widescreen displays - originally intended for the "deluxe" model, this gives the player a more expanded look of the playfield (although the internal resolution of the game remains the same).

Tracks

The original release of Virtua Racing has the player race around three different tracks divided into difficulty:

VirtuaRacing BigForest.png Big Forest
"Beginner" track.
VirtuaRacing BayBridge.png Bay Bridge
"Medium" track.
VirtuaRacing Acropolis.png Acropolis
"Expert" track

Versions

Virtua Racing was available to arcade operators as single or twin cabinets. Four of the twin units can be linked up to create an eight-player experience.

Virtua Formula

Main article: Virtua Formula.

Special "medium sized" attractions, usually only seen at SegaWorlds or other Sega-themed amusement parks, adapt the eight-player setup of Virtua Racing and upgrade the cabinets, creating Virtua Formula.

Mega Drive version

See Sega Virtua Processor for details on cartridge chip

Virtua Racing was an arcade success, and though expected to avoid home consoles for quite some time due to the complexity of the Model 1 arcade board, saw an initially surprising port to the Sega Mega Drive in 1994. The Mega Drive version utilises a custom made Sega Virtua Processor (SVP) chip, allowing the game to render significantly more polygons than the Super FX chip within Star Fox for the Super NES, as the SVP is a great deal more powerful than the Super FX. The Mega Drive port is surprisingly accurate.

Though the Mega Drive Virtua Racing is one of the more technically advanced Mega Drive games in the library, the unusual specifications of the cart mean that it is often one of the first games to not be supported by cost-reduced hardware (for example, it won't work with the Genesis 3). The Mega Drive version also takes a hit in terms of graphics and sound, displaying fewer polygons at a smaller resolution with a restricted palette and lower frame rate (around 15FPS, as opposed to the arcade's 60FPS (but double that of the Super FX-powered StarFox and Stunt Race FX on the Super NES)). However, it and all of the other home ports include two-player modes, time trials and options usually only available to arcade operators.

The Mega Drive version and the SVP chip were announced at CES in Summer 1993,[9] before releasing in 1994.[3] Sega had originally planned to release a steering wheel peripheral for the Mega Drive specifically for this game, but the idea was shelved.[10]

32X version

Main article: Virtua Racing Deluxe.

Mere months later, Virtua Racing was released as a launch title for the Sega 32X, in the form of Virtua Racing Deluxe. Deluxe adds two extra tracks and due to the increased power of the 32X, has a greater resemblance to the Model 1 release.

Saturn version

Main article: Time Warner Interactive's VR Virtua Racing.

A Sega Saturn version of the game, officially titled Time Warner Interactive's VR Virtua Racing was brought to the console by Time Warner Interactive in 1995, sporting seven extra courses (on top of the three arcade tracks), four new cars and a grand prix mode among other additions.

Virtua Racing -FlatOut-

Main article: Sega Ages 2500 Series Vol.8: Virtua Racing -FlatOut-.

More recently, the game has been released as Virtua Racing -FlatOut-, part of the Sega Ages 2500 series on the PlayStation 2. This version includes an extra three new courses and four new cars to the Model 1 version.

Sega VR version

A version of the game was also planned for the Sega VR, a virtual reality headset accessory for the Mega Drive/Genesis that was planned to release in fall 1993. (Electronic Gaming Monthly, Video Game Preview Guide, 1993) However, the game, along with the accessory, was later cancelled.

History

Development

Initially created as proof of concept program for the system, Virtua Racing was given the all-clear to become a fully fledged arcade title during the Model 1's development, thereby becoming one of the first fast-paced 3D racing games to appear in arcades. Prior to this, most 3D racing games had been simulations, and often running very slow. Though Namco and Atari Games had put forward 3D arcade racers some years prior with Winning Run (1988) and Hard Drivin' (1989) respectively, Virtua Racing was among the first to render its worlds in sixty-frames-per-second and offer support for multiple human players, and the first to include multiple camera angles adjustable during play.

It was also the first game to feature human characters rendered with 3D polygons, both as mechanics and spectators, in fully polygonal 3D environments. The polygonal 3D human models used in Virtua Racing later formed the basis for the character models seen in Virtua Fighter.[11]

Release

The game was a commercial success in the arcades. In North America, RePlay's coin-op charts in April 1993 listed Virtua Racing as the highest-earning deluxe video game arcade cabinet.[12] It remained the highest-earning deluxe cabinet in the May 1993 charts.[13]

The hardware was revolutionary at the time of release, but Virtua Racing was later outclassed by its successor, the Sega Model 2 board, which debuted towards the end of 1993. There are no textured polygons in Virtua Racing, as Model 1 did not support them in hardware. There is one vehicle, and when linked together it is offered in several colours, but the stats never vary. Crashing slows the car down, but there is no damage model. There are differing surface types, with anything not on-road slowing the car down, but it does not affect handling, which would be pioneered by Sega Rally Championship several years later.

There are a few music tracks: during races, and jingles of several seconds play as the user crosses checkpoints and the goal line for laps; this is likely stylistic.

Virtua Racing was succeeded by its logical successor, Daytona USA, which brought the genre further forward. It would also take home systems several years to "catch up" to Virtua Racing in terms of 3D resolution and polygon counts.

Production credits

Arcade version

Mega Drive version

Photo gallery

Magazine articles

Main article: Virtua Racing/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #59: "June 1994" (1994-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Mega Drive print advert in Computer & Video Games (UK) #157: "December 1994" (1994-11-15)
Logo-pdf.svg
Logo-pdf.svg
Mega Drive print advert in Sega Magazin (DE) #7: "Juni 1994" (1994-05-11)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Mega Drive print advert in Hobby Consolas (ES) #33: "Junio 1994" (1994-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Mega Drive print advert in SuperGamePower (BR) #7: "Outubro 1994" (1994-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Mega Drive print advert in Sega Force (SE) #1994-04: "4/94" (1994-06-01)
also published in:
Logo-pdf.svg

Physical scans

Model 1 version

Sega Retro Average 
Publication Score Source
90 №149, p86[18]
90 №40, p54[19]
Arcade
90
Based on
2 reviews
Sega Retro Average 
Publication Version Score
Arcade
N/A
Based on
0 reviews

Virtua Racing

Model 1, US (upright)
Model 1, US (twin)
Model 1, US (deluxe)
Model 1, JP (upright)
Model 1, JP (twin)
Model 1, JP (deluxe)
Model 1, UK (twin)
VirtuaRacing Model1 UK Manual Twin.pdf
Manual

Mega Drive version

Sega Retro Average 
Publication Score Source
94 №33, p159[20]
79 №150, p50-52[3]
84 №152, p107-108/111[21]
80 №8, p82-84[22]
100 №57, p84
78 №59, p33[23]
83 №275, [1]
80 №299, p38
90 №0207, p24/41-43
90 №59, p36-38[24]
89 №17, p32-34
96 №30, p126-127[25]
96 №31, p60-65[26]
92 №33, p60-63[27]
88 №5/94, p36[28]
92 №22
92 №19, p22-25[29]
88 №4/94, p44-45[30]
92 №10, p42
93 №29, p32-37
90 №19, p48-52[31]
99 №42, p52-55[32]
91
91 №54, p34-36
89 №32, p44-45
92 №3/94, p18-19[33]
96 №2, p34-35[34]
Sega Mega Drive
90
Based on
27 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[35]
Beep! MegaDrive (JP) NTSC-J
88
[36]
Consoles + (FR)
94
[20]
Computer & Video Games (UK)
79
[3]
Computer & Video Games (UK)
84
[21]
Edge (UK)
80
[22]
Electronic Games (1992-1995) (US) NTSC-U
100
[37]
Electronic Gaming Monthly (US) NTSC-U
78
[23]
Famitsu (JP) NTSC-J
83
[38]
FLUX (US)
79
[39]
GameFan (US) NTSC-U
90
[40]
Game Players (US) NTSC-U
85
[41]
GamePro (US) NTSC-U
90
[24]
Gamers (DE)
87
[42]
Games World: The Magazine (UK) PAL
84
[43]
Hippon Super (JP) NTSC-J
90
[44]
Hobby Consolas (ES)
92
[27]
Hyper (AU)
92
[45]
Joker (SI)
83
[46]
Joypad (FR) NTSC-J
96
[25]
Joypad (FR) PAL
96
[26]
MAN!AC (DE) PAL
88
[28]
Mega (UK) PAL
92
[29]
Mega Force (FR) NTSC-J
95
[47]
Mega Force (FR)
95
[48]
Mega Fun (DE) PAL
88
[30]
Mega Power (UK) PAL
92
[49]
MegaTech (UK) PAL
93
[50]
Magazina Igrushek (RU)
4
[51]
Mean Machines Sega (UK) PAL
90
[31]
Player One (FR)
99
[52]
Play Time (DE)
93
[53]
Power Up! (UK)
90
[54]
Power Unlimited (NL)
91
[55]
Score (CZ)
90
[56]
Sega Magazine (UK) PAL
100
[57]
Sega Power (UK) PAL
91
[58]
Sega Pro (UK) PAL
89
[59]
Sega Zone (UK) PAL
88
[60]
Sega Force (SE)
92
[33]
SuperGamePower (BR)
96
[34]
The Official Sonic the Hedgehog Yearbook (1994) (UK) PAL
90
[61]
Sega Saturn Magazine (JP) NTSC-J
86
[62]
Supergames (AR)
100
[63]
Todo Sega (ES)
94
[64]
Tricks 16 bit (RU)
85
[65]
Video Games (DE) PAL
80
[66]
VideoGames (US) NTSC-U
80
[67]
Sega Mega Drive
87
Based on
48 reviews

Virtua Racing

Mega Drive, US
Virtrac md us cover.jpg
Cover
Virtrac md us cart.jpg
Cart
Virtuaracing md us manual.pdf
Manual
Mega Drive, EU
Virtrac md eu cover.jpg
Cover
Virtua Racing MD EU Cart Back.jpgVirtua Racing MD EU Cart.jpg
Cart
Mega Drive, JP
Virtrac md jp cover.jpg
Cover
VirtuaRacing MD JP CartTop.jpg
Virtua Racing MD JP Cart Back.jpgVirtua Racing MD JP Cart.jpg
Cart
VirtuaRacing MD jp manual.pdf
Manual
Mega Drive, BR
VirtuaRacing MD BR Box.jpg
Cover
VirtuaRacing MD BR Cart.jpg
Cart
Virtuaracing md br manual.pdf
Manual
Mega Drive, KR
VirtuaRacing MD KR cover.jpg
Cover
VirtuaRacing MD KR cart.jpg
Cart
Mega Drive, Asia
Virtua Racing MD Asia Cover.jpg
Cover
VirtuaRacing MD AS cart.jpg
Cart
Mega Drive, SE (Rental)

Mega Drive, SE (Rental; alt)

References

  1. File:GamePro US 057.pdf, page 76
  2. File:GamePro US 057.pdf, page 160
  3. 3.0 3.1 3.2 3.3 File:CVG UK 150.pdf, page 50 Cite error: Invalid <ref> tag; name ":File:CVG UK 150.pdf_p50" defined multiple times with different content
  4. File:CVG UK 157.pdf, page 134
  5. File:SuperGamePower BR 002.pdf, page 11
  6. http://www.mamedb.com/game/vr
  7. http://mamedb.com/game/vformula
  8. File:GameOn US 06.pdf, page 10
  9. File:CVG UK 141.pdf, page 16
  10. File:GamePro US 074.pdf, page 14
  11. Yu Suzuki's Gameworks: A Career Retrospective (Game Developers Conference)
  12. File:ElectronicGames2 US 09.pdf, page 14
  13. File:ElectronicGames2 US 10.pdf, page 14
  14. GamePro, "July 1994" (US; 1994-xx-xx), page 26
  15. Video Games, "6/94" (DE; 1994-05-25), page 2
  16. Sega Force, "5/94" (SE; 1994-08-10), page 45
  17. Sega Force, "6/94" (SE; 1994-09-14), page 48
  18. File:CVG UK 149.pdf, page 86
  19. File:EGM US 040.pdf, page 54
  20. 20.0 20.1 File:ConsolesPlus FR 033.pdf, page 159 Cite error: Invalid <ref> tag; name ":File:ConsolesPlus FR 033.pdf_p159" defined multiple times with different content
  21. 21.0 21.1 File:CVG UK 152.pdf, page 107 Cite error: Invalid <ref> tag; name ":File:CVG UK 152.pdf_p107" defined multiple times with different content
  22. 22.0 22.1 File:Edge UK 008.pdf, page 82 Cite error: Invalid <ref> tag; name ":File:Edge UK 008.pdf_p82" defined multiple times with different content
  23. 23.0 23.1 File:EGM US 059.pdf, page 33 Cite error: Invalid <ref> tag; name ":File:EGM US 059.pdf_p33" defined multiple times with different content
  24. 24.0 24.1 File:GamePro US 059.pdf, page 38 Cite error: Invalid <ref> tag; name ":File:GamePro US 059.pdf_p38" defined multiple times with different content
  25. 25.0 25.1 File:Joypad FR 030.pdf, page 126 Cite error: Invalid <ref> tag; name ":File:Joypad FR 030.pdf_p126" defined multiple times with different content
  26. 26.0 26.1 File:Joypad FR 031.pdf, page 60 Cite error: Invalid <ref> tag; name ":File:Joypad FR 031.pdf_p60" defined multiple times with different content
  27. 27.0 27.1 File:HobbyConsolas ES 033.pdf, page 60 Cite error: Invalid <ref> tag; name ":File:HobbyConsolas ES 033.pdf_p60" defined multiple times with different content
  28. 28.0 28.1 File:MAN!AC DE 1994-05.pdf, page 36 Cite error: Invalid <ref> tag; name ":File:MAN!AC DE 1994-05.pdf_p36" defined multiple times with different content
  29. 29.0 29.1 File:Mega UK 19.pdf, page 22 Cite error: Invalid <ref> tag; name ":File:Mega UK 19.pdf_p22" defined multiple times with different content
  30. 30.0 30.1 File:MegaFun DE 1994-04.pdf, page 44 Cite error: Invalid <ref> tag; name ":File:MegaFun DE 1994-04.pdf_p44" defined multiple times with different content
  31. 31.0 31.1 File:MeanMachinesSega19UK.pdf, page 49 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega19UK.pdf_p49" defined multiple times with different content
  32. File:PlayerOne FR 042.pdf, page 52
  33. 33.0 33.1 File:SegaForce SE 1994 03.pdf, page 18 Cite error: Invalid <ref> tag; name ":File:SegaForce SE 1994 03.pdf_p18" defined multiple times with different content
  34. 34.0 34.1 File:SuperGamePower BR 002.pdf, page 34 Cite error: Invalid <ref> tag; name ":File:SuperGamePower BR 002.pdf_p34" defined multiple times with different content
  35. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 259
  36. Beep! MegaDrive, "April 1994" (JP; 1994-03-08), page 19
  37. Electronic Games (1992-1995), "August 1994" (US; 1994-0x-xx), page 84
  38. Famitsu, "1994-03-25" (JP; 1994-03-11), page 1
  39. FLUX, "Issue #1" (US; 1994-xx-xx), page 78
  40. GameFan, "Volume 2, Issue 7: June 1994" (US; 1994-xx-xx), page 26
  41. Game Players, "Vol. 7 No. 4 April 1994" (US; 1994-0x-xx), page 36
  42. Gamers, "März/April 1994" (DE; 1994-03-04), page 36
  43. Games World: The Magazine, "July 1994" (UK; 1994-05-26), page 17
  44. Hippon Super, "April 1994" (JP; 1994-03-03), page 61
  45. Hyper, "March 1994" (AU; 1994-xx-xx), page 22
  46. Joker, "September 1994" (SI; 1994-xx-xx), page 29
  47. Mega Force, "Avril 1994" (FR; 1994-0x-xx), page 8
  48. Mega Force, "Mai 1994" (FR; 1994-0x-xx), page 96
  49. Mega Power, "May 1994" (UK; 1994-04-21), page 42
  50. MegaTech, "May 1994" (UK; 1994-04-21), page 4
  51. Magazina Igrushek, "5/1995" (RU; 1995-xx-xx), page 78
  52. Player One, "Mai 1994" (FR; 1994-0x-xx), page 51
  53. Play Time, "5/94" (DE; 1994-04-06), page 142
  54. Power Up!, "Saturday, May 21, 1994" (UK; 1994-05-21), page 1
  55. Power Unlimited, "Jaargang 2, Nummer 5, Mei 1994" (NL; 1994-04-27), page 28
  56. Score, "Říjen 1994" (CZ; 1994-10-01), page 53
  57. Sega Magazine, "August 1994" (UK; 1994-07-15), page 97
  58. Sega Power, "May 1994" (UK; 1994-03-31), page 28
  59. Sega Pro, "May 1994" (UK; 1994-04-21), page 44
  60. Sega Zone, "May 1994" (UK; 1994-04-xx), page 54
  61. The Official Sonic the Hedgehog Yearbook (1994), "" (UK; 1994-xx-xx), page 35
  62. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  63. Supergames, "Ano I, Numero I" (AR; 1994-xx-xx), page 6
  64. Todo Sega, "Junio 1994" (ES; 1994-0x-xx), page 32
  65. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 219
  66. Video Games, "5/94" (DE; 1994-04-27), page 91
  67. VideoGames, "August 1994" (US; 1994-0x-xx), page 86



Virtua Racing series of games
Arcade
Virtua Racing (1992) | Virtua Formula (1993)
Sega Mega Drive
Virtua Racing (1994)
Sega 32X
Virtua Racing Deluxe (1994)
Sega Saturn
Time Warner Interactive's VR Virtua Racing (1995)
Sony PlayStation 2
Sega Ages 2500 Series Vol. 8: Virtua Racing FlatOut (2004)
Nintendo Switch
Sega Ages Virtua Racing (2019)
Virtua Racing related media
Music
Virtua Racing & OutRunners (1993) | Yu Suzuki Produce G-LOC/R360/Virtua Racing (1998)
Book
Virtua Racing Hisshou Kouryaku Hou (1994) | Virtua Racing: Official Racing Guide (1994)
Film
Virtua Racing: Virtua Video (?)