Wardner

From Sega Retro

n/a

  • NTSC-U
  • NTSC-J

Wardner MDTitleScreen.png

Wardner MD JP TitleScreen.png

Wardner
System(s): Sega Mega Drive
Publisher: Visco (Japan), Mentrix Software (US)
Developer:
Original system(s): Arcade boards
Developer(s) of original games: Toaplan
Sound driver: Dragnet/Kazuo Okabayashi
Genre: Action[1]

















Number of players: 1
Official in-game languages:
  • 日本語
  • English
  • Release Date RRP Code
    Sega Mega Drive
    JP
    ¥6,300 (6,489)6,300e[2] T-58013
    Sega Mega Drive
    US
    $49.9549.95[3] 58016
    Non-Sega versions

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    Wardner, called Wardner no Mori in Japan and Pyros in its initial North American release, is a 1987 arcade platformer by Toaplan. Visco ported it to the Sega Mega Drive in 1991, removing Toaplan's name and publishing it in Japan as Wardner no Mori Special (ワードナの森SPECIAL). They would then license it to Mentrix Software for publication in the US as Wardner. The later developed Gods by The Bitmap Brothers shares some elements with this game.

    Story

    A boy and a girl are wandering about when they get lost in the Forest of Wardner. Suddenly, a green spectre comes and kidnaps the girl, leaving the boy to find her.

    Gameplay

    A and C jump. Jumping on vines will automatically latch you onto them to climb. Down crouches; you can jump while crouch and will need to do so to collect gold treasure, which serves as a currency. B shoots fire to destroy enemies with. Defeated enemies drop money bags or orbs, which power up the main shot after you collected 15 of them. You lose a life with one hit, unless you collect a cape (absorbs one hit) or bought needle and yarn (absorbs another hit).

    Stages

    The game has a total of 6 stages, all of which end with a shop where powerups may be purchased.

    Notavailable.svg Stage 1 - Woods
    Notavailable.svg Stage 2 - Trap House
    Notavailable.svg Stage 3 - Lava Woods
    Notavailable.svg Stage 4 - Castle, lower section
    Notavailable.svg Stage 5 - Castle, upper section
    Notavailable.svg Stage 6 - Dungeon

    Shop items

    • Star - wave shot
    • Moon - circle motion shot
    • Sun - long beam shot, most powerful magic
    • Cape - take one hit without dying
    • Needle & Yarn - when in possession of the cape, take another hit without dying
    • Clock - an extra 30 seconds once the timer runs out

    Tips and tricks

    By talking to the witch in stage 4, the timer will be reset. This can be abused to collect infinite score as certain enemies in this stage also reset. If this is also present in the Arcade version or not is currently unknown.

    Versions

    The game has been remixed for the Mega Drive port: Stage 2 got a new boss (was a reused stage 1 boss). Stage 3 got the Arcade version's Stage 4 boss (original stage 3 boss was also a reused boss). Stage 4 has been split up into stages 4 and 5, with new bosses added. These resulting stages also contain a few extra sections. The final series of rooms leading to Wardner has also been changed significantly, with the home port having the double amount of rooms and differing obstacles in them. The final boss had a safe spot just in front of his knee, allowing to defeat him with no effort. This has been fixed by changing his attack pattern. Various other changes exists such as different hidden bonuses, etc.

    The graphical conversion left much to be desired. Parts of it, such as missing background details, world map and shop entrance graphics, can be explained by the small ROM size. Other changes however, appear to have been avoidable. Multiple stages have pig parts of the color palette unused (TODO attach Hivepal picture of stage 2 and 3 palette). All enemies aside from the floating skulls draw their colors from this limited pool. Color positions were swapped for unknown reasons, so that objects in the background appear brighter than in the foreground. (TODO attach picture of stage 1 wine and stage 3 bird statue).

    Localised names

    Also known as
    Language Localised Name English Translation
    English (US) Wardner Wardner
    Japanese ワードナの森SPECIAL Wardner no Mori Special

    Magazine articles

    Main article: Wardner/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in Electronic Gaming Monthly (US) #27: "October 1991" (1991-xx-xx)
    also published in:
    • GamePro (US) #16bit: "16-bit Video Gaming: February 1992" (1992-xx-xx)[4]
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Beep! MegaDrive (JP) #1991-04: "April 1991" (1991-03-08)
    Logo-pdf.svg

    Physical scans

    Sega Retro Average 
    Publication Score Source
    71 [5]
    75 [6]
    68 [7]
    61 [8]
    53 №130, [1]
    84 [9]
    80 №11
    40 №1991-04, p42
    83 [10]
    43 [11]
    48 №5, p95
    53 №5, p95
    75 [12]
    84 [13]
    80 [14]
    43 [15]
    54 [16]
    25 №18, p68
    48 №18, p68
    85 [17]
    Sega Mega Drive
    63
    Based on
    20 reviews
    Sega Retro Average 
    Publication Version Score
    1700 igr dlya Sega (RU)
    30
    [18]
    ACE (UK)
    71
    [19]
    ACE (UK) NTSC
    75
    [20]
    Ação Games (BR)
    75
    [6]
    Aktueller Software Markt (DE)
    53
    [21]
    Beep! MegaDrive (JP) NTSC-J
    68
    [22]
    Console XS (UK) NTSC-J
    48
    [23]
    Mean Machines: The Essential Sega Guide (UK)
    74
    [24]
    Famitsu (JP) NTSC-J
    53
    [25]
    GamePro (US) NTSC-U
    84
    [26]
    Games-X (UK)
    80
    [27]
    Hippon Super (JP) NTSC-J
    40
    [28]
    Joystick (FR)
    83
    [10]
    Sega Mega Drive Advanced Gaming (UK)
    43
    [11]
    Sega Mega Drive Advanced Gaming (UK) NTSC-U
    48
    [29]
    Sega Mega Drive Advanced Gaming (UK) NTSC-J
    53
    [29]
    Mega Drive Fan (JP) NTSC-J
    55
    [30]
    MegaTech (UK) NTSC
    75
    [12]
    Mean Machines (UK) NTSC-J
    84
    [31]
    Mean Machines Sega (UK)
    75
    [32]
    Power Play (DE)
    72
    [33]
    Sega Power (UK) NTSC-J
    75
    [14]
    Sega Power (UK) NTSC-U
    43
    [15]
    Sega Pro (UK)
    54
    [16]
    Sega Pro (UK) NTSC-U
    25
    [34]
    Sega Pro (UK) NTSC-J
    48
    [34]
    Sega Saturn Magazine (JP) NTSC-J
    61
    [35]
    Tilt (FR)
    85
    [17]
    Sega Mega Drive
    62
    Based on
    28 reviews

    Wardner

    Mega Drive, JP
    Wardner MD JP Box.jpg
    Cover
    Wardner MD JP CartTop.jpg
    Wardner MD JP Cart Back.jpgWardner MD JP Cart.jpg
    Cart
    Wardnernomori md jp manual.pdf
    Manual
    Mega Drive, US
    Wardner MD US Box.png
    Cover
    Wardner md us cart.jpg
    Cart
    Wardner MD US pcb.jpg
    PCB

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Mega Drive
    CRC32 1e369ae2
    MD5 03fcaef50c6a5e889690a25b1433499a
    SHA-1 23bd6421f0e3710350e12f9322e75160a699ace8
    512kB 1990-12 Cartridge (US)
    Sega Mega Drive
    CRC32 80f1035c
    MD5 473332d97eb0bf9b16490379c57a1ada
    SHA-1 28844399b73628a3507ca38e855d0afe24c59f4b
    512kB 1990-12 Cartridge (JP)

    References

    1. 1.0 1.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
    2. Beep! MegaDrive, "April 1991" (JP; 1991-03-08), page 12
    3. 3.0 3.1 GamePro, "May 1991" (US; 1991-xx-xx), page 37
    4. GamePro, "16-bit Video Gaming: February 1992" (US; 1992-xx-xx), page 13
    5. ACE, "August 1991" (UK; 1991-07-08), page 64/65 (64)
    6. 6.0 6.1 Ação Games, "Julho 1991" (BR; 1991-07-xx), page 43
    7. Beep! MegaDrive, "April 1991" (JP; 1991-03-08), page 30 (32)
    8. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85 (87)
    9. GamePro, "May 1991" (US; 1991-xx-xx), page 34/35 (36)
    10. 10.0 10.1 Joystick, "Juin 1991" (FR; 1991-0x-xx), page 132
    11. 11.0 11.1 Sega Mega Drive Advanced Gaming, "November 1992" (UK; 1992-xx-xx), page 79
    12. 12.0 12.1 MegaTech, "Xmas 1991" (UK; 1991-12-06), page 81
    13. Mean Machines, "July 1991" (UK; 1991-06-29), page 70-72 (70)
    14. 14.0 14.1 Sega Power, "October 1991" (UK; 1991-09-05), page 55
    15. 15.0 15.1 Sega Power, "December 1991" (UK; 1991-10-30), page 37
    16. 16.0 16.1 Sega Pro, "April 1992" (UK; 1992-03-19), page 31
    17. 17.0 17.1 Tilt, "Décembre 1991" (FR; 1991-1x-xx), page 42
    18. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 332
    19. ACE, "August 1991" (UK; 1991-07-08), page 64
    20. ACE, "December 1991" (UK; 1991-11-08), page 127
    21. Aktueller Software Markt, "August/September 1991" (DE; 1991-07-26), page 118
    22. Beep! MegaDrive, "April 1991" (JP; 1991-03-08), page 30
    23. Console XS, "June/July 1992" (UK; 1992-04-23), page 136
    24. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 114
    25. Famitsu, "" (JP; 1991-0x-xx), page 1
    26. GamePro, "May 1991" (US; 1991-xx-xx), page 36
    27. Games-X, "4th-10th July 1991" (UK; 1991-07-04), page 40
    28. Hippon Super, "April 1991" (JP; 1991-03-04), page 42
    29. 29.0 29.1 Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 95
    30. Mega Drive Fan, "July 1991" (JP; 1991-06-08), page 85
    31. Mean Machines, "July 1991" (UK; 1991-06-29), page 70
    32. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 142
    33. Power Play, "8/91" (DE; 1991-07-1x), page 118
    34. 34.0 34.1 Sega Pro, "April 1993" (UK; 1993-03-11), page 68
    35. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87