Difference between revisions of "Wii"

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[[Image:NintendoRevolution.jpg|thumb|right|280px|Nintendo Wii prototype]]
 
[[Image:NintendoRevolution.jpg|thumb|right|280px|Nintendo Wii prototype]]
'''Wii''' (pronounced "we") is [[Nintendo]]'s [[Generations of video games#Seventh generation|seventh generation]] video game console, their fifth home console, and the successor to the [[Nintendo GameCube]]. Until Nintendo announced the console's official name on April 27, 2006, the official codename of Wii was the Nintendo '''Revolution'''.
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'''Wii''' (pronounced "we") is [[Nintendo]]'s fifth home console, and the successor to the [[Nintendo GameCube]]. A unique feature of the Wii is the wireless motion sensing controller, which can be used as a handheld pointing device as well as detect motion in three dimensions. Another unique feature is the stand-by feature entitled WiiConnect24, which allows for the Wii to recieve mesages and updates over the internet while in stand-by mode.
  
Wii is unique in that the console's controller, the [[Wii Remote]], or "Wii-mote", can be used as a handheld pointing device as well as detecting motion in three dimensions. The controller also contains a speaker and a rumbling device to provide sensory feedback. The console is confirmed to have a stand-by feature entitled [[WiiConnect24]], enabling it to receive messages and updates over the Internet while consuming very little electrical power.
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Until Nintendo announced the console's official name on April 27, 2006, the official codename of Wii was the Nintendo '''Revolution'''.  
  
Nintendo unveiled the system under the Wii codename in 2005 at its [[E3]] press conference. [[Satoru Iwata]], Nintendo's President, revealed a prototype of the system's game controller at the 2005 [[Tokyo Game Show]] during his keynote speech in September. [http://www.irwebcasting.com/050916/03/ff3672f7df/main/index_hi.htm] It was released worldwide in December 2006.
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Upon release it quickly became the top selling console of its generation.
  
==Confirmed hardware and technology==
+
==History==
Nintendo has announced that IBM has been working with the development of the CPU, codenamed "Broadway." IBM was previously involved with the development of the processor in Nintendo's current system, [[Nintendo GameCube|GameCube]]. Nintendo has also announced that Canadian graphics card maker ATI Technologies is involved with the GPU, which is codenamed "Hollywood". Before the GameCube's release, ATI had bought ArtX, the company responsible for the GameCube's GPU and whose members were made of former Silicon Graphics employees involved with the Nintendo 64. Nintendo president Satoru Iwata also announced that the Wii will be backward compatible with GameCube games and have built-in Wi-Fi for online playing, provided by Broadcom Corporation [http://cube.ign.com/articles/595/595089p1.html]. Nintendo has announced they will provide an optional PC-compatible wireless router for use by consumers that do not already have access to a wireless connection. The accessory is reportedly compatible with both the Nintendo DS and Wii. While no ethernet port is planned, Nintendo has suggested ethernet may be possible for the system with USB via an adaptor. MoSys, whose 1T-SRAM memory technology was used in the GameCube, will again provide the random access memory technology for Wii.
+
The console was conceived in 2001, as the Nintendo GameCube was first seeing release. Nintendo sought to bring a new level of player interaction to gameplay. Two years later, engineers and designers were brought together to develop the concept further. By 2005, the controller interface had taken form, but a public showing at that year's E3 was withdrawn as there was still a bit of troubleshooting do with the controller. However, the console was displayed at that years E3. Later, Nintendo president Satoru Iwata later unveiled and demonstrated the Wii Remote at the September Tokyo Game Show.
  
Retail copies of games are supplied on proprietary, DVD-like Wii Optical Discs packaged in a keep case along with instruction information. On European releases, these retail boxes have a triangle printed at the bottom corner of the paper insert sleeve side. The hue of the triangle can be used to identify which region the particular title is intended for and which manual languages are included. The console supports regional lockout.[http://www.joystiq.com/2006/09/15/wii-not-even-remotely-region-free/] Nintendo plans to release a version of the console with DVD-Video playback capabilities. This new model will use the CinePlayer CE DVD Navigator software engine by Sonic Solutions. [http://www.gamedaily.com/articles/features/confirmed-nintendo-to-release-dvd-enabled-wii-in-2007/69689/?biz=1]After announcing the DVD version for 2007, Nintendo delayed its release to focus on producing the original console to meet demand.[http://www.reghardware.co.uk/2007/11/09/wii_dvd_playback_delayed/] Although software will be used to enable DVD-Video functionality, Nintendo has stated that it "requires more than a firmware upgrade" to implement and that the functionality would be unavailable as an upgrade option for the existing Wii model.[http://www.gamedaily.com/articles/features/confirmed-nintendo-to-release-dvd-enabled-wii-in-2007/69689/?biz=1] Despite Nintendo's assertion that a firmware update would be unable to provide DVD playback to existing Wii consoles, a homebrew DVD player was released for the original Wii.[http://hackmii.com/2008/08/libdi-and-the-dvdx-installer]
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The [[Nintendo DS]] is said to have influenced the Wii design. In fact, a prototype with a DS style touch panel was created but ultimately rejected.
  
While all Nintendo [[video game console|consoles]] to date have expansion serial ports, none have been announced for Wii. Other information states that Wii will be able to hook up to a computer monitor as well as a TV, dating back in May 2003. However, Nintendo has confirmed that at this point in time, they are not supporting HDTV output for the Wii, however, 480p will be standard. [http://cube.ign.com/articles/624/624200p2.html] This may mean that the system will be unable to output HDTV at all, or it may mean that HDTV support will be at the developer's discretion.
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==Features==
 +
The console contains a number of internal features made available from its hardware and firmware components. The hardware allows for extendibility through expansion ports while the firmware can receive periodic updates via the WiiConnect24 service.
  
The Wii is Nintendo's smallest home console to date; it measures 44 mm (1.73 in) wide, 157 mm (6.18 in) tall and 215.4 mm (8.48 in) deep in its vertical orientation, the near-equivalent of three DVD cases stacked together. The included stand measures 55.4 mm (2.18 in) wide, 44 mm (1.73 in) tall and 225.6 mm (8.88 in) deep. The system weighs 1.2 kg (2.7 lb), which makes it the lightest of the three major seventh generation consoles. The console can be placed either horizontally or vertically.
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==Wii Menu==
[http://www.pcworld.com/article/127859/a_closer_look_at_the_nintendo_wii.html]
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The Wii Menu operating system interface is designed around the concept of television channels. Separate channels are graphically displayed in a grid and are navigated using the pointer capability of the Wii Remote. It is possible to change the arrangement by holding down the A and B buttons to grab channels and move them around. There are six primary channels: the Disc Channel, Mii Channel, Photo Channel, Wii Shop Channel, Forecast Channel, and News Channel. The latter two were initially unavailable at launch, but activated through firmware updates. Additional channels are available for download from the Wii Shop Channel through WiiWare and also appear with each Virtual Console title. These include the Everybody Votes Channel, Internet Channel, Check Mii Out Channel, and the Nintendo Channel.
 
===Controller===
 
The Nintendo Wii controller, unveiled at Tokyo Game Show 2005, is shaped like a simple television remote control and operates like a mouse in three-dimensional real-space.  
 
  
The controller is a major departure from the last 20 years of console design. Two sensors near the television allow the controller to sense its position in three-dimensional space; other sensors in the controller itself allow it to sense its tilt and yaw. Players can thus mime actions (and receive "rumble pak" style vibration feedback) instead of simply pushing buttons. An early marketing video [http://media.cube.ign.com/articles/651/651334/vids_1.html] showed actors miming such actions as fishing, cooking, drumming, conducting an orchestra, shooting a gun, sword fighting, and performing dental surgery. To communicate with the sensors, the Wii's controller uses Bluetooth technology. [http://www.gamesradar.com/news/default.asp?pagetypeid=2&articleid=37344&subsectionid=2504]
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===Backward compatibility===
 +
The Wii console is backward compatible with all official Nintendo GameCube software, as well as Nintendo GameCube Memory Cards and controllers. Compatibility with software is achieved with the slot-loading drive's ability to accept Nintendo GameCube Game Discs. The console supports progressive-scan output in 480p-enabled GameCube titles. Peripherals can be connected via a set of four GameCube controller ports and two Memory Card slots concealed by removable flip-open panels.[2] The console therefore retains connectivity with the Game Boy Advance and e-Reader through the Game Boy Advance Cable, which is used in the same manner as it was used with the GameCube. This feature can only be accessed on those select GameCube titles that previously utilized it.
  
A digital directional pad is positioned at the top of the controller face, with a large [[Nintendo GameCube|GameCube]]-styled A button directly below it and a trigger on the underside acting as the B-button. Below the A button is a row of three small buttons: Start, Home, and Select. Underneath the three buttons is a small speaker. Near the bottom end of the controller are two additional buttons labeled 1 and 2, suggesting that users can turn the controller 90 degrees and use it like a classic [[Nintendo Entertainment System|NES]] or [[Sega Master System|SMS]] controller.  Beneath these buttons are four lights which indicate what player number the controller is being used for--at present, up to four players are expected to be able to play on a single Wii console.
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A Wii console running a GameCube disc is restricted to GameCube functionality. As such, a GameCube controller is required to play GameCube titles, as neither the Wii Remote nor the Classic Controller functions in this capacity. A Nintendo GameCube Memory Card is also necessary to save game progress and content, as the Wii internal flash memory will not save GameCube games.
  
The controller can also slip inside or attach to peripherals through a proprietary port on its bottom end. A tethered peripheral with an analog stick and two shoulder buttons (labeled Z₁ and Z₂) will, according to Satoru Iwata, be bundled with the free-hand controller (letting the user play games "nunchaku-style").
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Backward compatibility is limited in some areas. Online and LAN-enabled features for Nintendo GameCube titles are unavailable on the Wii, as the console lacks serial ports for the Broadband Adapter and Modem Adapter. The console uses a proprietary port for video output and is therefore incompatible with all Nintendo GameCube audio/video cables (composite video, S-Video, component video and RGB SCART). The console also lacks the GameCube footprint and high-speed port needed for Game Boy Player support.
  
A "shell" peripheral is also slated to release for the Wii that will be ''"very similar in style and form to the [[Wavebird]]"'' [http://www.engadget.com/entry/1234000297061506/]. The official name for this is the "Classic-Style Expansion Controller". According to Iwata, it is meant for playing ''"the existing games, virtual console games, and multi-platform games"''
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==Nintendo DS connectivity==
The controller was first unveiled at E3 2006. [http://www.gamespot.com/news/6149763.html]
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The Wii system supports wireless connectivity with the [[Nintendo DS]] without any additional accessories. This connectivity allows the player to use the Nintendo DS microphone and touchscreen as inputs for Wii games. The first example Nintendo has given of a game using Nintendo DS-Wii connectivity is that of ''Pokémon Battle Revolution''. Players with either the ''Pokémon Diamond'' or ''Pearl'' Nintendo DS games are able to play battles using their Nintendo DS as a controller. Nintendo later released the Nintendo Channel, which allows Wii owners to download game demos or additional data to their Nintendo DS in a process similar to that of a DS Download Station. The console is also able to expand Nintendo DS games.
  
Nintendo promises a wide variety of peripherals ranging from dance mats to analog game controllers. Peripherals may be cheap enough to be bundled with games much like the rumble pack, expansion pack, and microphone for Star Fox 64, Donkey Kong 64, and Mario Party 6, respectively.
+
==Virtual Console==
 +
The [[Virtual Console]], a retrogame download service, is one of the top draws of the console for old-school gamers. For a small fee players can download and play classic video games spanning many consoles.
  
 
===Known specifications===  
 
===Known specifications===  
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** Broadcom 802.11g wireless module
 
** Broadcom 802.11g wireless module
 
** Optional USB Ethernet adapter (Asix AX88772 chipset)
 
** Optional USB Ethernet adapter (Asix AX88772 chipset)
 
==Features==
 
Online arguments commenced when Nintendo of America's Vice President of Corporate Affairs, Perrin Kaplan, announced there would be no HD support for their upcoming system. Kaplan stated beautiful graphics and innovative gameplay could be achieved without HD and that abstaining from the technology would help keep the cost of games down. In reaction, major Internet based magazines like IGN.com organized letter writing campaigns to protest against Nintendo regarding the decision and urging consumers to take action [http://cube.ign.com/articles/625/625423p1.html]. A website called 1080up.org was also formed specifically for lobbying Nintendo to include the feature but so far nothing clear has come from it.
 
 
===Backward compatibility===
 
The Nintendo Wii is designed to be compatible with Nintendo GameCube software and most peripherals. Standing vertically, the top of Wii has four GameCube controller ports that will allow the system to be compatible with ordinary GameCube controllers, Nintendo's wireless [[Wavebird]] controller, the DK Bongos, the Nintendo GameCube Game Boy Advance cable, and the ''Dance Dance Wii Mario Mix'' dance pads. It also features two [[memory card]] slots that should be fully compatible with all generations of GameCube memory cards ("Memory Card 59", "Memory Card 251", and "Memory Card 1019") and the Nintendo GameCube Microphone. The Nintendo Wii is designed to accept the tiny Nintendo GameCube discs through the same slot-loading disc drive that will accept standard-sized Wii game discs and DVD movies; this is a first for slot-loading disc drives, which typically only accept discs of one standard size. However, it is unclear if it will have the high-speed port required for use with the Game Boy Player accessory, but is unlikely because of the difference in the Wii's and the GameCube's size (a rectangle against an almost quadratic footprint with different measures).
 
 
===Virtual console===
 
Nintendo has announced that Wii will have the ability to play all the Nintendo-produced Nintendo 64, [[Super Nintendo Entertainment System|SNES]]/Super Famicom, and [[Nintendo Entertainment System]]/Famicom games; the software may be recompiled or [[Emulator|emulated]] but will be offered via the Nintendo online download service. Satoru Iwata refers to this feature as the "Virtual Console". According to a Japanese press release, "all downloaded games will be stored on the 512 flash memory built into the system."[http://www.nintendojo.com/infocus/view_item.php?1118165596] To prevent illegal copying, downloaded games will feature a proprietary DRM system. Games from the [[Sega Genesis]] and [[TurboGrafx-16]] will also be included.
 
 
Nintendo announced that the downloadable games may be redesigned. It was also sa
 
id that although the gameplay would stay the same, it would be possible "that with Wii, we may be able to see the old games with new looks." Some 3D games may "look sharper when played on Wii." [http://www.1up.com/do/newsStory?cId=3141582] If the technical aspects of Wii also go well, "[Nintendo is] discussing the possibility of having older games like ''Mario Party'' playable online."
 
 
Although no specifics have yet been released, there will be fees associated with the "virtual console" feature. Nintendo has suggested that they may give some of the downloadable games away with Nintendo products or through other special offers.[http://www.cnet.com.au/games/hardware/0,39029706,40055184,00.htm] It is also unknown what specific titles will be available or whether other [[third-party developer]]s may release their older games for the Wii, although it has been said that Nintendo is in talks with these developers for this purpose. [[Yuji Naka]], the designer of ''[[Sonic the Hedgehog]]'' at [[Sega]], said in an interview with Famitsu, "It's also great that we'll be able to play Famicom and other games via download. I hope Sega games will be playable as well." He also said similar in a recent interview with Nintendo Power. It has been announced that Sega games '''will''' be available on the Virtual Console. Among the Sega titles now available is the first Mega Drive Sonic. Currently, Nintendo could release more than 200 potential titles (and if, like it has been rumoured, the Wii is indeed compatible with the Game Boy Player accessory, then Nintendo's entire back catalogue could be playable on the system, barring the DS).
 
 
Some see Nintendo trying to pattern the most successful strategy used by the music industry against illegal music downloads. Since computers have been powerful enough to emulate past-generation home consoles and the Internet provided an easy, fast, and widely accessible distribution path for [[ROM|ROM image]]s (a file which contains the data for a game which can then be played via an [[emulator]]), illegal ROM downloading has been common among a segment of fans of old games. The music industry's most successful method of reducing illegal music downloading has apparently been to offer consumers a way to download music legally for a small cost. If Nintendo is successful at utilizing this model, they may be able to reduce illegal ROM downloading and open up a new revenue stream. This backward-compatibility feature also stands as a new unique selling point against the Wii's competitors.
 
 
The unveiling of the new controller has also shed some light on the functionality of the backwards compatibility; specifically, when held sideways, the controller resembles the NES controller.
 
 
  
 
=== List of Sonic Games for the Wii ===
 
=== List of Sonic Games for the Wii ===
 
+
*''[[Sonic and the Secret Rings]]''
*[[Sonic and the Secret Rings]]
+
*''[[Mario & Sonic at the Olympic Games]]''
*[[Mario & Sonic at the Olympic Games]]
+
*''[[Sonic Riders: Zero Gravity]]''
*[[Sonic Riders: Zero Gravity]]
+
*''[[Sega Superstars Tennis]]''
*[[Sega Superstars Tennis]]
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*''[[Sonic Unleashed]]''
*[[Sonic Unleashed]]
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*''[[Sonic and the Black Knight]]''
*[[Sonic the Hedgehog (16-bit)]] (Virtual Console)
 
*[[Sonic the Hedgehog 2 (16-bit)]] (Virtual Console)
 
*[[Sonic the Hedgehog 3]] (Virtual Console)
 
*[[Sonic Spinball]] (Virtual Console)
 
*[[Dr. Robotnik's Mean Bean Machine]] (Virtual Console)
 
*[[Sonic 3D: Flickies' Island]] (Virtual Console)
 
*[[Sonic & Knuckles]] (Virtual Console - upcoming)
 
  
 
==See also==
 
==See also==
 
*[[Nintendo GameCube]]
 
*[[Nintendo GameCube]]
 
*[[Nintendo DS]]
 
*[[Nintendo DS]]
 
==References==
 
* [http://www.nwizard.com/modules.php?name=News&file=article&sid=1 Information on Nintendo's Wireless Router]
 
* [http://www.nintendojo.com/infocus/view_item.php?1119809021 Information about system titles in development]
 
* [http://www.nintendojo.com/infocus/view_item.php?1118165596 Nintendojo news update] Press release with post-E³ information about Wii.
 
* [http://www.n-sider.com/articleview.php?articleid=344 N-Sider], October 2004 in-depth FAQ
 
* [http://www.gyration.com/intl/uk/pr-nintendo_uk.htm Gyration], September 24, 2001 Press release involving Nintendo investment
 
* [http://cube.ign.com/articles/522/522559p1.html?fromint=1 IGN GameCube FAQ]
 
* [http://www.gameinformer.com/News/Story/200503/N05.0310.107.55454.htm Game Informer interview with Reggie Fils-Aime]
 
* [http://cube.ign.com/articles/618/618832p1.html IGN: Wii Technical Specs] - May 25, 2005
 
* [http://cube.ign.com/articles/617/617295p1.html IGN - E³ 2005: Wii Not Final Name]
 
* [http://cube.ign.com/articles/22/522559p2.html "IGNcube's Nintendo 'Wii' FAQ"]
 
* [http://www.nintendojo.com/infocus/view_item.php?1122302454 EGM interview transcript provided by Nintendojo]
 
* [http://www.revogaming.net/html/modules/news/article.php?storyid=73 Interview giving high hopes for controller in the crowded gaming industry] August 20, 2005
 
  
 
==External links==
 
==External links==

Revision as of 14:05, 8 February 2009

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Nintendo Wii prototype

Wii (pronounced "we") is Nintendo's fifth home console, and the successor to the Nintendo GameCube. A unique feature of the Wii is the wireless motion sensing controller, which can be used as a handheld pointing device as well as detect motion in three dimensions. Another unique feature is the stand-by feature entitled WiiConnect24, which allows for the Wii to recieve mesages and updates over the internet while in stand-by mode.

Until Nintendo announced the console's official name on April 27, 2006, the official codename of Wii was the Nintendo Revolution.

Upon release it quickly became the top selling console of its generation.

History

The console was conceived in 2001, as the Nintendo GameCube was first seeing release. Nintendo sought to bring a new level of player interaction to gameplay. Two years later, engineers and designers were brought together to develop the concept further. By 2005, the controller interface had taken form, but a public showing at that year's E3 was withdrawn as there was still a bit of troubleshooting do with the controller. However, the console was displayed at that years E3. Later, Nintendo president Satoru Iwata later unveiled and demonstrated the Wii Remote at the September Tokyo Game Show.

The Nintendo DS is said to have influenced the Wii design. In fact, a prototype with a DS style touch panel was created but ultimately rejected.

Features

The console contains a number of internal features made available from its hardware and firmware components. The hardware allows for extendibility through expansion ports while the firmware can receive periodic updates via the WiiConnect24 service.

Wii Menu

The Wii Menu operating system interface is designed around the concept of television channels. Separate channels are graphically displayed in a grid and are navigated using the pointer capability of the Wii Remote. It is possible to change the arrangement by holding down the A and B buttons to grab channels and move them around. There are six primary channels: the Disc Channel, Mii Channel, Photo Channel, Wii Shop Channel, Forecast Channel, and News Channel. The latter two were initially unavailable at launch, but activated through firmware updates. Additional channels are available for download from the Wii Shop Channel through WiiWare and also appear with each Virtual Console title. These include the Everybody Votes Channel, Internet Channel, Check Mii Out Channel, and the Nintendo Channel.

Backward compatibility

The Wii console is backward compatible with all official Nintendo GameCube software, as well as Nintendo GameCube Memory Cards and controllers. Compatibility with software is achieved with the slot-loading drive's ability to accept Nintendo GameCube Game Discs. The console supports progressive-scan output in 480p-enabled GameCube titles. Peripherals can be connected via a set of four GameCube controller ports and two Memory Card slots concealed by removable flip-open panels.[2] The console therefore retains connectivity with the Game Boy Advance and e-Reader through the Game Boy Advance Cable, which is used in the same manner as it was used with the GameCube. This feature can only be accessed on those select GameCube titles that previously utilized it.

A Wii console running a GameCube disc is restricted to GameCube functionality. As such, a GameCube controller is required to play GameCube titles, as neither the Wii Remote nor the Classic Controller functions in this capacity. A Nintendo GameCube Memory Card is also necessary to save game progress and content, as the Wii internal flash memory will not save GameCube games.

Backward compatibility is limited in some areas. Online and LAN-enabled features for Nintendo GameCube titles are unavailable on the Wii, as the console lacks serial ports for the Broadband Adapter and Modem Adapter. The console uses a proprietary port for video output and is therefore incompatible with all Nintendo GameCube audio/video cables (composite video, S-Video, component video and RGB SCART). The console also lacks the GameCube footprint and high-speed port needed for Game Boy Player support.

Nintendo DS connectivity

The Wii system supports wireless connectivity with the Nintendo DS without any additional accessories. This connectivity allows the player to use the Nintendo DS microphone and touchscreen as inputs for Wii games. The first example Nintendo has given of a game using Nintendo DS-Wii connectivity is that of Pokémon Battle Revolution. Players with either the Pokémon Diamond or Pearl Nintendo DS games are able to play battles using their Nintendo DS as a controller. Nintendo later released the Nintendo Channel, which allows Wii owners to download game demos or additional data to their Nintendo DS in a process similar to that of a DS Download Station. The console is also able to expand Nintendo DS games.

Virtual Console

The Virtual Console, a retrogame download service, is one of the top draws of the console for old-school gamers. For a small fee players can download and play classic video games spanning many consoles.

Known specifications

  • Processors:
    • IBM PowerPC CPU "Broadway": ~729 MHz (1.5x faster than the GameCube's "Gekko")
    • ATI GPU "Hollywood":
      • Upgraded version of the GameCube's GPU
  • Memory:
    • 88 MiB 1T-SRAM by MoSys
    • 512 MiB built-in flash memory
      • Stores Wii game save data, downloaded channels, and firmware updates.
  • Ports:
    • Two USB 2.0 ports.
    • Proprietary Sensor Bar port (provides power to the Sensor Bar)
    • Wii Multi-AV Out (not compatible with earlier Nintendo AV cables)
    • Nintendo GameCube memory card slots for GameCube compatibility
  • Controllers:
    • Up to 4 Nintendo Wii Remotes
      • Extension controllers for Wii Remotes:
        • Nunchuk
        • Classic Controller
        • MotionPlus (revealed E3 2008)
    • Nintendo GameCube controller ports, used for GameCube games and some Wii games
  • Media:
    • Slot loading optical disc drive compatible with both 12 cm and 8 cm proprietary optical discs (again, for GameCube compatibility) as well as standard DVD discs.
    • 2× front loading SD memory card slots.
  • Networking:
    • Broadcom 802.11g wireless module
    • Optional USB Ethernet adapter (Asix AX88772 chipset)

List of Sonic Games for the Wii

See also

External links