Difference between revisions of "Zero the Kamikaze Squirrel"

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Revision as of 14:26, 22 September 2016

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ZtKS Title.png

Zero the Kamikaze Squirrel
System(s): Sega Mega Drive
Publisher: Sunsoft
Developer:
Sound driver: GEMS
Genre: Action

















Number of players: 1
Release Date RRP Code

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Zero the Kamikaze Squirrel is a platform spin-off of the Aero the Acrobat series, starring one of Aero's enemies, Zero. It was developed by Iguana Entertainment and published by Sunsoft for the Sega Mega Drive and Super NES in 1994.

It follows Zero the Squirrel, traveling back to his forest home to stop an evil lumberjack and is another clone platformer of Sonic.

Gameplay

A throws shurikens, B jumps (quickly hitting it twice jumps higher), C standing still lets you look around the scenario through a monocular scope, while running does a vertical jump and in mid-air performs a flying attack.

Tips and tricks

Pausing the game and pressing either ACRightAB or RightUpBADownUpBDownUpB brings up a screen to select a level to start at, as well as the ending sequence and other screens. Once this cheat is used, you can return to that screen whenever you want pressing just ABC with the game paused.

Production credits

Created and Produced by: Justin Siller
Directed by: Neill Glancy, Team Iguana
Game Design: Justin Siller, Neill Glancy, Team Zero
Team Leader: Neill Glancy
Executive Producer (Iguana): Jeff Spangenberg
Executive Producer (Sunsoft): David Siller
Programming: Stephen Broumley, Craig Galley
Genesis Engine: Carl Wade
Art Director (Iguana): Matt Stubbington
Technical Director (Iguana): Craig Galley
Creative Director (Iguana): Nigel Cook
Art Director (Sunsoft): Mario Zavala
Lead Artists: Jools Watsham, Matt Stubbington
Artists: Robbie Miller, Scott Brocker, Mark Pitcher
Additional Art: William B. Yeatts, Michael McCallion
Conceptual Art: Mario Zavala, Justin Siller, Team Zero
Additional Rendered Art: Neill Glancy
Martial Arts Consultant: Ryan Siller
Music Coordinators: Jay Moon, Darrin Stubbington
Music and Sound Effects: Fox Productions
Project Manager: Jay Moon
Technical Manager: Al Artus
Consumer Products Manager: Steve Gehrke
Marketing Director: Karen Shadley
Chairman: Masami Maeda
Vice Chairman: Tad Shimamoto
International Development Coordinator: Kenji Yoshioka
Game Test Manager: Sam Patel
Game Testing: Mike Spangenberg, Steve Rizor, Daniel Rizor, Ryan Siller, Matthew Ross, Dan MacArthur, René Boutin, Kelly McCarthy, Benjon Martinez, Peter Marquez, Euclid Woo
Game Manual: Alison Quirion
Executive Assistant: Nanette Hyssong
Customer Service and Credit: Kazuko Harman, June Eckert, Julie Williams, Jamie Jorgenson, Erin Berry, Connie Perez, Jaupale Laster
Sunsoft Thanks to: Bruce Reilly, Cathy Juby, Toko Okano, Darin Horgan, John Davis, Karen Lillie, Sherry Ross, Akito Takeuchi, Kazuaki Gotou, Masato Kawai
Sunsoft Very Special Thanks to: Debra Siller
Iguana Thanks to: Carl Wade, Richard Cowie, Pete Suarez, Beth Spangenberg, Tammy Mullins, Jane Notgrass, Kate Miffitt, Lemon The Cat

Promotional material

Logo-pdf.svg
Print advert in EGM² (US) #5: "November 1994" (1994-1x-xx)
also published in:
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
83
82
69 №14, p70
82 №33, p66/67[2]
75 №71, p54
86 №47, p62/63
Sega Mega Drive
80
Based on
6 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[3]
Cool Gamer (RU)
70
[4]
Electronic Games (1992-1995) (US) NTSC-U
75
[5]
Electronic Gaming Monthly (US) NTSC-U
83
[6]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
60
[7]
Game Players (US) NTSC-U
82
[8]
GamePro (US) NTSC-U
75
[9]
Games World: The Magazine (UK) PAL
69
[10]
Hobby Consolas (ES)
84
[11]
MAN!AC (DE) PAL
75
[12]
Mega Fun (DE) PAL
81
[13]
Mean Machines Sega (UK) PAL
82
[2]
Play Time (DE) PAL
83
[14]
Sega Magazin (DE)
84
[15]
Sega Magazine (UK) PAL
80
[16]
Sega Power (UK) PAL
75
[17]
Sega Pro (UK) PAL
86
[18]
Sega Mega Drive Review (RU)
70
[19]
Super Juegos (ES)
90
[20]
Todo Sega (ES)
86
[21]
Tricks 16 bit (RU)
79
[22]
VideoGames (US) NTSC-U
80
[23]
Sega Mega Drive
78
Based on
22 reviews

Zero the Kamikaze Squirrel

Mega Drive, US
ZtKS MD US Box.jpg
Cover
ZtKS MD US Cart.jpg
Cart
Mega Drive, EU
ZtKS MD EU Box.jpg
Cover
ZtKS MD EU Cart.jpg
Cart
ZtKS MD EU Manual.jpg
Manual
Mega Drive, AU
ZtKS MD AU Box.jpg
Cover

References

  1. Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 151
  2. 2.0 2.1 File:MeanMachinesSega33UK.pdf, page 66 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega33UK.pdf_p66" defined multiple times with different content
  3. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 272
  4. Cool Gamer, "9" (RU; 2002-10-13), page 243
  5. Electronic Games (1992-1995), "December 1994" (US; 1994-1x-xx), page 164
  6. Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 42
  7. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 369
  8. Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 134
  9. GamePro, "December 1994" (US; 1994-xx-xx), page 114
  10. Games World: The Magazine, "August 1995" (UK; 1995-06-29), page 70
  11. Hobby Consolas, "Diciembre 1994" (ES; 1994-xx-xx), page 130
  12. MAN!AC, "01/95" (DE; 1994-12-07), page 80
  13. Mega Fun, "12/94" (DE; 1994-11-23), page 128
  14. Play Time, "1/95" (DE; 1994-12-07), page 100
  15. Sega Magazin, "Dezember 1994" (DE; 1994-11-17), page 72
  16. Sega Magazine, "July 1995" (UK; 1995-06-15), page 90
  17. Sega Power, "October 1995" (UK; 1995-08-17), page 54
  18. Sega Pro, "July 1995" (UK; 1995-06-08), page 62
  19. Sega Mega Drive Review, "2" (RU; 1996-01-03), page 177
  20. Super Juegos, "Enero 1995" (ES; 199x-xx-xx), page 46
  21. Todo Sega, "Febrero 1995" (ES; 1995-0x-xx), page 43
  22. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 234
  23. VideoGames, "December 1994" (US; 1994-1x-xx), page 82