Press release: 1996-10-24: Acclaim Entertainment brings World Wrestling Federation action in your house on CD-ROM and next generation gaming systems
From Sega Retro
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Language: English third-party
Original source: Acclaim Nation (archived)
WWF: In Your House Delivers All of the Bodyslams, Piledrivers and Headlocks Glen Cove, N.Y., Oct. 24, 1996 -- Now, the excitement of WWF wrestling is not just on your TV, it's In Your House. Acclaim Entertainment, Inc. (NASDAQ: AKLM) announced today that it is putting gamers in the ring with WWF: In Your House (tm) the most intense, mayhem-packed wrestling game ever. Scheduled for release in November for PC CD-ROM, Sega Saturn a nd Sony PlayStation, In Your House is the latest in Acclaim's hit line of interactive games based on the electrifying World Wrestling Federation. Ten of the hottest WWF superstars -- including Shawn Michaels, The Undertaker, Vader, Ow en Hart and Bret "The Hitman" Hart -- are at players' command as they battle through match after match of exciting WWF action. Using its realistic Ultimatte technology, Acclaim recorded the actual images and movements of all of the wrestlers in the game to provide a new level of wrestling realism. Another new feature, never before seen in a wrestling game, allows each wrestler to battle in his own "personalized venue," such as Goldust wrestling in a movie theater lobby, Hunter Hearst Helmsley grappling in his mansion or the British Bulldog hitting the mat outside of Buckingham Palace. In addition to theme venues, In Your House features all new "finishing" moves -- such as the Pearl River Plunge, the Curtain Call and the Pedigree - th at make a pin as easy and brutal as 1-2-3. Each wrestler can utilize special "gadgets" from his arsenal, such as Bret Hart wielding a WWF title belt against his opponents, Owen Hart brandishing his scepter to inflict damage and the British Bulldog slowin g his challenger with a dogleash. Gamers are able to compete in season, Intercontinental championship and WWF championship modes and blow the roof off the house with up to four players playing simultaneously. To further enhance the realism of the game, multiple camera views bring the action "in your house." "WWF: In Your House continues Acclaim's immensely popular wrestling series and takes the action, excitement and fun to a new level," said Steve Lux, vice president of product management a t Acclaim Entertainment. "The most charismatic wrestlers in the world have brought all of their trademark moves, and attitude, to the game. With the incredibly realistic gameplay and fantastic new features, such as theme venues, finishing moves and gadg ets, In Your House will be the most successful wrestling game ever." "Acclaim and the WWF have teamed up for the past eight years to create the ultimate in wrestling video games," said Jim Bell, vice president of North American Licensi ng and TV Marketing for the World Wrestling Federation. "And WWF:In Your House looks to be the best one yet." Acclaim is supporting WWF: In Your House with an extensive advertising campaign in PC, gaming and wrestling publicat ions, promotional tie-ins and in-program exposure and game demonstrations during WWF television broadcasts, interactive demos available online and bundled with gaming magazines, and a major online campaign including a scavenger hunt in association with th e World Wrestling Federation area on America Online. WWF: In Your House will be available in November on Sega Saturn and Sony PlayStation for a suggested retail price of $59.99 and DOS CD-ROM for a suggested retail price of $49.99. The CD-ROM version requires a 486-66 processor, 8 megabytes of memory, 35 megabytes of hard disk space and a Sound Blaster sound card or compatible. A four- button joystick is recommended. In addition, the game can be played over a network. Tit anSports, Inc., the parent company of the World Wrestling Federation, is a privately owned marketing and communications company, with its corporate offices located at its world headquarters in Stamford, Conn. The World Wrestling Federations's goal has al ways been to provide quality family entertainment both in live arenas and on television around the world. Under the guidance and creative force of Vince McMahon, Titan's Chairman and CEO, the WWF has grown from a northeastern regional business to an inte rnational television and marketing enterprise. The business structure in place to create, market and manage this global WWF sports-entertainment property consists of both national and international sales, marketing, promotions, television distribution, p roperties (domestic and international), publishing, pay-per-view and public relations, making the World Wrestling Federation the leader in sports-entertainment for over 50 years. Acclaim Entertainment, Inc., a leading worldwide publisher of so ftware for Nintendo, Sega, Sony and personal computer hardware systems, also publishes comic books under various imprints. In addition, Acclaim develops coin-operated arcade and ticket-redemption games; operates blue screen and motion capture studios; an d, through A.D.I., globally sells and distributes products from a variety of entertainment software publishers including Ocean, Interplay, Marvel, Pulse Entertainment, and Take 2 Interactive. Acclaim has a joint venture with Tele-Communications, Inc. for electronically distributed interactive entertainment.