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Sega Smash Pack

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Sega Smash Pack gbatitle.png
Sega Smash Pack
System(s): Game Boy Advance
Publisher:
Sega (Europe)
,
THQ (US)
Developer:
Distributor:
Infogrames (Europe)
Game total: 3
Peripherals supported: Game Link Cable
Genre: Compilation































Release Date RRP Code
Nintendo Game Boy Advance
US
AGB-P-A3PE
AGB-A3PE-USA
Everyone
Nintendo Game Boy Advance
ES
AGB-P-A3PP
AGB-A3PP-EUR
13+
Nintendo Game Boy Advance
FR
AGB-P-A3PP
AGB-A3PP-EUR
Tous Publics
Nintendo Game Boy Advance
UK
AGB-P-A3PP
AGB-A3PP-EUR
11+ OK
Nintendo Game Boy Advance
FI
AGB-P-A3PP
AGB-A3PP-EUR
11+

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Sega Smash Pack is a compilation for the Game Boy Advance featuring ports of 3 Sega Mega Drive games: Sonic Spinball, Golden Axe, and Ecco the Dolphin. While the games are a little watered down, they play basically identically to the originals. Golden Axe lacks its cooperative 2-player mode, perhaps due to the logistics involved in implementing this (the games were always single-player only).

Gameplay

Ecco the Dolphin

Golden Axe

Sonic Spinball

The Smash Pack version of Sonic Spinball retains the gameplay of the Mega Drive game, but has a number of key omissions. Most of the music is absent, with the Toxic Caves theme playing across all stages (and bosses). The options screen and bonus levels, meanwhile, have no music at all, and what little music does exist in the game does not loop correctly. Many sound effects are also missing or are used in the wrong place, and the emerald jingle does not stop the main level's music when playing.

Audio as a whole is very inconsistent, with some sound effects playing quieter than others, and many, such as explosions, sounding noticeably distorted.

While the graphics are mostly the same as their Mega Drive counterparts, there are a number of layering issues, with sprites being drawn in the wrong order. Like the other two games in this compilation, Sonic Spinball is not optimised for the Game Boy Advance's smaller screen which makes levels trickier to navigate. This also means that in bonus stages, you are unlikely to see Sonic's friends being rescued, and the whole back screen of the table is obscured from view.

Production credits

Sega QA Department
  • Project Test Lead: Daniel Chang
  • Testers: Eric Gray, Phoenix Valencia, Patrick Goodspeed, Adam Zehring
THQ QA Department


Magazine articles

Main article: Sega Smash Pack/Magazine articles.

Screenshots

Physical scans

Game Boy Advance, US
SegaSmashpack gba us cover.png
Cover
SegaSmashpackCart.jpg
Cart
Game Boy Advance, EU
SegaSmashPack GBA EU Box Back.jpgNospine-small.pngSmashpack EU-gba.jpg
Cover
SegaSmashpack euCart.JPG
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Nintendo Game Boy Advance
 ?
CRC32 09310FEC
MD5 D76D995CEF14FCE9129D8B7C9F049568
SHA-1 F3F48AF79F6CCD3E10123ACF87CCAEB4EB1C916D
8MB Cartridge (EU)
Nintendo Game Boy Advance
CRC32 5C2E97BA
MD5 763FC686E0E12DDB53E0CF9C0F27854A
SHA-1 612A1A10C769BEFF1559F4FC81CD71366EE954B3
8MB Cartridge (US)

External links

  • Nintendo catalogue pages: US

References


Sega Smash Pack
Sega Smash Pack gbatitle.png

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