From Sega Retro
|System(s): Sega Mega Drive, Virtual Console, Steam, Android, iOS|
|Sound driver: GEMS|
|Number of players: 1|
Vectorman (ベクターマン) is a platform game developed by BlueSky Software and published by Sega for the Sega Mega Drive. It was released on 24 October 1995 in North America and on 30 November 1995 in Europe.
In 2049, the human population of Earth embarks on a migratory voyage to try to colonize other planets. They leave mechanical "orbots" to clean up the mess they made on Earth through littering and pollution. Raster, a high-level orbot who watches Earth through a planetwide computer network, is accidentally attached to a working nuclear missile by a lesser orbot and goes insane, becoming an evil dictator named Warhead. He declares himself ruler of Earth, and begins preparing to execute any humans who dare return to their planet.
Enter Vectorman, a humble orbot in charge of cleaning up toxic sludge by simply discharging it into the sun. As he lands on Earth after his last trip, he finds chaos and confusion. Because all the other Orbots are controlled by Warhead (Vectorman having not been affected because he was away), Vectorman takes it upon himself to destroy the errant orbot and restore peace to Earth.
The game itself is a straightforward 2D action platformer. Vectorman is an orbot (something like a robot) powered with a ball gun in his hand; powerups include a machine gun, "bolo" gun, and triple-fire guns. and both shoot and jumps. twice will launch Vectorman into a brief boost.
Vectorman possesses the ability to transform, through the use of powerups, into several different forms: including a drill, to cut through floors; a bomb, to destroy all surrounding enemies or breakable walls; and an aquatic form, useful for swimming underwater. In addition to powerup transformations, 3 levels host unique morphed forms with which to combat bosses in. Overall, the game consists of 16 levels.
Vectorman was made partly in response to Nintendo/Rare's Donkey Kong Country, which contained pioneering graphics with pre-rendered 3D models in its level and character designs, giving the game a smooth, computer-generated feel. Donkey Kong Country's marketing stated that the game was impossible to do on Sega's Mega Drive, and Vectorman acted as one attempt to prove Nintendo wrong.
In North America, special randomly distributed copies of Vectorman have a special "you win" screen at the end of the game, along with a phone number which could be called and an address. If consumers sent these special cartridges back to Sega of America before July 31st, 1996, they would receive prizes - one $25,000 prize (won by Keolamanaokalahuinui "Keola" Kaula of Albuquerque), ten £10,000 prizes or one of ninety Sega Saturn systems.
Vectorman was both a critical and commercial success, and was re-released in North America as part of the Mega Hit Series. It was acclaimed for its gameplay, level design and 3d graphics, and a great techno soundtrack.
Vectorman was not originally released in Japan, with its debut in the country coming through the PC compilation Sega Archives From USA Vol.1. It was released on the Wii Virtual Console on February 27, 2007 in Japan and April 5, 2007 in Europe, and in North America on September 22, 2008.
Sonic Gems Collection has both Vectorman and its sequel as unlockable games. Vectorman can be unlocked by playing the compilation for at least 5 hours or by having a save file of Sonic Heroes or Sonic Mega Collection on the memory card. Both games were the only bonus titles to be kept on the international versions of the collection.
A sequel, Vectorman 2 was produced for the Sega Mega Drive, and was released in 1996.
Although BlueSky Software, the original developer of both Vectorman games closed in 2001, a Vectorman game for the PlayStation 2 was announced in 2003 but was soon cancelled.
- Main article: Vectorman/Changelog.
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|Title and description||Links||Releases|
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- Designers: Richard Karpp, Mark Lorenzen
- Project Manager: Jennifer Cleary
- Game Concept By: Dana Christianson, Richard Karpp, Mark Lorenzen, Jason Weesner
- Lead Background Artist: Amber Long
- Background Artists: Jeff Jonas, Geoffrey Knobel, Mark Lorenzen, Jeff Remmer
- Background Assistant: Brandon McDonald
- Lead Animator: Marty Davis
- Animators: Ellis Goodson, John Roy
- Splash Screens: Jeff Remmer
- Sound: Jon Holland
- Music: Jon Holland
- Lead Programmer: Richard Karpp
- Programmers: Mark Botta, Keith Freiheit, Bonita Kane
- Special Thanks: Patrick Brogan, Tom Carroll, John Fulbright, Jerry Huber, Matt McDonald, Chuck Osieja, Sam Powell, Rick Randolph, Rick Schmitz, Kim Walsh
- Producer: Jerry Markota
- Assistant Producer: Marianne Arotzarena
- Product Manager: John Garner
- Marketing Assistant: Johnathan Kully
- Test Game Lead: John Amirkhan
- Test Assistant Leads: Mike Borg, Abe Navarro, Kim Rogers
- Game Testers: Marc Dawson, Ty Johnson, Jeff B. Junio, Tony Lynch, Raul Orozco, Ilya Reeves, Don Tica
- Special Thanks: E. Ettore Annunziata, Smuv Deyoung, Clint Dyer, Joe Miller, Scott Rohde, Chris Smith, Terry Tang
- Main article: Vectorman/Magazine articles.
|Sega Retro Average|
| Based on|
|Mega Drive, US (Mega Hit Series)|
| Mega Drive, US|
(Mega Hit Series) (Alt)
|Mega Drive, AU|
- Sega of Japan Virtual Console pages: Mega Drive
- Nintendo catalogue pages: US, UK
- Vectorman on Steam
- Vectorman on Google Play
- Vectorman on iTunes: US, UK
- Press release: 1996-01-12: 12-year-old gamer wins $25,000 cash grand prize in Sega's videogame contest
- Press release: 1997-06-19: BACK BY POPULAR DEMAND -- SEGA RELAUNCHES GENESIS GAMES AT VALUE PRICES
- File:SSM UK 01.pdf, page 89
- http://www.nintendo.com/games/detail/KOxRfAvULMqhQjxxXHikpQEBQjI1mvim (archived: 2010-11-23 00:48)
- http://www.nintendolife.com:80/games/megadrive/vectorman (archived: 2017-09-11 17:03)
- https://www.nintendo.co.jp/wii/vc/software/02.html (archived: 2018-03-05 23:11)
- http://vc.sega.jp:80/vc_vector/ (archived: 2007-02-26 06:49)
- http://steamdb.info/app/34280/ (archived: 2013-05-22 19:58)
- https://steamdb.info/app/34280/ (archived: 2017-05-25 01:08)
- https://twitter.com/segaforever/status/1009798593622859777 (archived: 2018-10-12 22:53)
- File:EGM US 077.pdf, page 22
- https://play.google.com/store/apps/details?id=com.sega.vectorman (archived: 2018-11-21 00:15)
- https://play.google.com/store/apps/details?id=com.sega.vectorman (archived: 2018-10-12 22:55)
- https://itunes.apple.com/us/app/vectorman-classic/id1176426500?mt=8 (archived: 2018-11-21 00:17)
- https://itunes.apple.com/us/app/vectorman-classic/id1176426500?mt=8 (archived: 2018-10-11 02:03)
- https:/twitter.com/segaforever/status/1009798593622859777 (archived: 2018-10-12 22:53)
- https://itunes.apple.com/au/app/vectorman-classic/id1176426500?mt=8 (archived: 2018-11-21 00:13)
- File:SegaMagazin DE 31.pdf, page 99
- File:SegaMagazin DE 32.pdf, page 99
- File:SegaMagazin DE 33.pdf, page 99
- File:CDConsoles FR 11.pdf, page 140
- File:ConsolesPlus FR 048.pdf, page 108
- File:CVG UK 168.pdf, page 48
- File:EGM US 076.pdf, page 42
- File:MegaFun DE 1995-11.pdf, page 72
- File:MeanMachinesSega37UK.pdf, page 62
- File:VideoGames US 82.pdf, page 89
|Games in the Category:Vectorman Series|
|Vectorman (1995) | Vectorman 2 (1996) | Vectorman (PlayStation 2) (Unreleased)|
|Vectorman related media|
|Sega Tunes: Vectorman (1996)|