Heli-Shooter
From Sega Retro
Heli-Shooter | |||||||||||||
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System(s): Discrete logic arcade | |||||||||||||
Publisher: Sega Enterprises, Ltd. | |||||||||||||
Developer: Sega Enterprises, Ltd. | |||||||||||||
Number of players: 1 | |||||||||||||
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Heli-Shooter (ヘリシューター) is a discrete logic 3D combat flight simulator arcade game developed and published by Sega Enterprises, Ltd. Released in 1977,[1] it is an evolution of the 1970 Sega electro-mechanical arcade game Jet Rocket, utilizing a CPU microprocessor and more sophisticated 3D screen projection technology. The arcade machine cost 50 cents per play in North America.[2]
Featuring free-roaming movement above a realistic three-dimensional landscape,[1] Heli-Shooter is the first 3D open-world game. It also features first-person shooting in a 3D environment,[3] making it one of the earliest 3D first-person shooters.
The game made its North American debut at the AMOA Expo 1977,[1] where it was one of the busiest attractions at the show.[2] It entered North American mass production in December 1977,[1] soon drawing large crowds at Sega Center arcades.[2] According to Sega marketing manager Jack Gordon in January 1978, the game was selling "exceptionally well" and was "one of the hottest" arcade hits he'd seen in years.[2]
Sega later developed arcade helicopter games that can be considered spiritual successors to Heli-Shooter, including Thunder Blade (1987)[4] and Air Rescue (1992).[5]
Gameplay
Players sit in a helicopter's cockpit, using a control stick and right and left pedals to control their movement in the sky. The object of the game is to strike enemy targets (shown in red) with missiles. 500 points are awarded for striking enemy planes and 200 points for other targets.
Specifications
Dimensions