Difference between revisions of "NBA Live 98 (Saturn)"
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*'''Documentation Layout:''' Corinne Mah | *'''Documentation Layout:''' Corinne Mah | ||
*'''Package Art Direction:''' Nancy Waisanen | *'''Package Art Direction:''' Nancy Waisanen | ||
− | *'''Package Design:''' Studio 3 | + | *'''Package Design:''' [[Studio 3]] |
*'''Package Photography:''' Scott Cunningham/NBA Photos | *'''Package Photography:''' Scott Cunningham/NBA Photos | ||
*'''San Mateo QA:''' Burhan Haile | *'''San Mateo QA:''' Burhan Haile |
Latest revision as of 07:18, 17 September 2024
- For the Sega Mega Drive game, see NBA Live 98 (Mega Drive).
NBA Live 98 | |||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||
Publisher: Electronic Arts | |||||||||||||||||||||||||||||||||||
Developer: Electronic Arts Canada, Realtime Associates Seattle Division | |||||||||||||||||||||||||||||||||||
Licensor: NBA Properties, Turner Broadcasting Sales, Turner Network Television | |||||||||||||||||||||||||||||||||||
Peripherals supported: Saturn Backup Memory, Saturn Floppy Drive | |||||||||||||||||||||||||||||||||||
Genre: Sports (basketball) | |||||||||||||||||||||||||||||||||||
Number of players: 1-8 | |||||||||||||||||||||||||||||||||||
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NBA Live 98 is a 1997 basketball game for the Sega Saturn released by Electronic Arts.
Contents
Production credits
Realtime Associates
- Lead Programmers: George Katz, Matt Grimshaw
- Programmers: Tom Powers, Stephen Nguyen, Dave Gierok, Fraser Thompson, Jim York
- Art: Kerwin Burton, Eric Gingrich
- Additional Art: Phil Knowles, Christoper Vuchetich
- Sound: Greg Turner
- Direction: Steve Ettinger
- Producer: Dave Albert
- Associate Producer: Elizabeth Smith
- Special Thanks: Gary Syck, Mike Dorgan, Doug Schilling, Peter Kolarov, Brian Snapp, Paul Kohler, Beth Scholz, Dave Warhol, Shippy Ohka, Amanda Katz, Thul Nguyen, Cwong Nguyen, Cam-Tu Nguyen, Tien Nguyen, Karl Powers, Judy Powers, Lee Powers, Michell Medina, Biork, Twon, Zarros, J.D., Alan Bradshaw, Gaby, A.J., Shanelle, Amy Leu, Monty, Chery York, Leta Maunz, Picasso and Chicago
Electronic Arts Canada
- Executive Producer: Sam Nelson
- Producer: Stanley Chow
- Associate Producer: William M. Mozell
- Assistant Producer: Josh Holmes
- Development Director: Moira Dang
- Production Assistants: Renata Antonic, Zoe Quinn, Kirsten Henderson
- Roster Consultant: Ted Murray
- Programmers: Amory Wong, Dom Humphrey, David Bollo, Robert White
- Audio Tool Support: Iain Macanaulty
- Front End Art: Sebastian Reinarz, Ashela Webb
- In-Game Art: Casey O'Brien, Adam Myhill
- Additional Art: Greg Allen, Daryl Anselmo, Kim Gill, Cindy Green, Eduardo Agostini, Sheila Allan-Nash, Allan So, Yvonne Vu, Darren Sleno
- Video Design, Editing, and Special Effects: David Laviolette
- Editing: Bill Morrison
- Compression: Mark Ricard
- Additional Art: Tony Cranfield-Rose
- Music Produced and Composed by: Traz Damji
- Music Co-produced, Recorded, and Mixed by: hiwatt marshall
- Orchestra: Tanya Hancheroff: Vocals, Marc Rogers: Electric and Acoustic Bass, Corey Phillips: Guitars, Vince Mai: Trumpet and Fugal Horn, Tom Keenlyside: Flute and Sax, Randall Stoll: "3 point contest" Drums, Saki Kaskas: Additional Guitar, Ralph Dyck: Additional Piano
- Music Mastered by: Graemme Brown
- Sound Effects: Crispin Hands, Bart Gurr, Traz Damji
- Arena Technical Lead: Crispin Hands
- Network Technical Lead: Steve Royea
- Arena Speech Editing: Crispin Hands, Jennifer Lewis, Graemme Brown
- Network Speech Editing: Steve Royea
- Speech programming: David Bollo
- Network Speech: Ernie Johnson
- Arena Speech: Al Murdoch
- Front End Players: Tim Hardaway, Larry Johnson, Joe Dumars, Mitch Richmond, Christian Laettner
- Director & Lead Animator: Michael Vanaselja
- Motion Capture Shoot Supervisor & Animator: JJ Gonzales
- Manager, Motion Capture: Evan Marc Hirsch
- Motion Capture Senior Specialist: David Coleman
- Motion Capture Crew: Demian Gordon, Vince Ng, Peter Saumur, Andrea Donnelly, Daven Coburn, Susan Skerl-Cote
- Motion Capture Stunt Coordinator: Mike Crestejo
- Motion Capture Talent: Novell Thomas, Sean O'Brien, Vino Barnett (Sportsvisions), Tom Johnson (stunts)
- QA Coordinator: Steve Livaja
- QA Lead: Trevor Allen
- QA Assistant Leads: Edwin Singh, Jamey Brewster
- Testers: Ryan Savella, Ryan Santos, Lisa Nguyen, Marty Wasiel, Kim Nolan, Winston Sun, Ben Elliott, Van Bang Nguyen, Dwight Anglehart, Kris Marshall, Griffin Mitchell, Simon Burnett, Colin Currie, Adam Gandy, Steve Kuchka, Cameron MacKinnon, Richard Seto, Martin Katzenmeter
- QA Mastering: Peter Petkov, Jeff Hutchinson, Cary Chao
- QA Tech: Bill Kim, Colin Cox, D'arcy Gog, Chris Wallace, Paul Breland, Jason Feser, Zech Prinz
- QA Database Gurus: Bob Purewal, Randy Parmar
Electronic Arts San Mateo
- Product Manager: Glenn Chin
- Marketing: Kirk Scott
- Public Relations: Kathy Frazier
- Documentation: Greg Roensch
- Original Manual: David Lee
- Documentation Layout: Corinne Mah
- Package Art Direction: Nancy Waisanen
- Package Design: Studio 3
- Package Photography: Scott Cunningham/NBA Photos
- San Mateo QA: Burhan Haile
- Special Thanks: Greg Lassen, NBA Entertainment, NBA Photos, TNT/TBS Sports
Magazine articles
- Main article: NBA Live 98 (Saturn)/Magazine articles.
Promotional material
Print advert in Secret Service (PL) #52: "Grudzień 1997" (1997-1x-xx)
also published in:
also published in:
- Świat Gier Komputerowych (PL) #59: "11/1997" (1997-xx-xx)[4]
- Gry Komputerowe (PL) #41: "12/1997" (1997-xx-xx)[5]
- Świat Gier Komputerowych (PL) #60: "12/1997" (1997-xx-xx)[6]
- Neo (PL) #2: "Grudzień 1997" (1997-xx-xx)[7]
- Świat Gier Komputerowych (PL) #61: "1/1998" (1997-xx-xx)[8]
- Secret Service (PL) #53: "Styczeń 1998" (1998-xx-xx)[9]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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80 | |
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Based on 12 reviews |
Technical information
- Main article: NBA Live 98 (Saturn)/Technical information.
References
- ↑ http://riehlspot.simplenet.com/vgame/new/saturn.html (Wayback Machine: 1999-02-21 17:22)
- ↑ Computer Trade Weekly, "" (UK; 1997-12-22), page 24
- ↑ File:Nbalive98 sat us manual.pdf, page 27
- ↑ Świat Gier Komputerowych, "11/1997" (PL; 1997-xx-xx), page 40
- ↑ Gry Komputerowe, "12/1997" (PL; 1997-xx-xx), page 12
- ↑ Świat Gier Komputerowych, "12/1997" (PL; 1997-xx-xx), page 24
- ↑ Neo, "Grudzień 1997" (PL; 1997-xx-xx), page 2
- ↑ Świat Gier Komputerowych, "1/1998" (PL; 1997-xx-xx), page 80
- ↑ Secret Service, "Styczeń 1998" (PL; 1998-xx-xx), page 14
- ↑ CD Consoles, "Février 1998" (FR; 1998-xx-0x), page 128
- ↑ Consoles +, "Février 1998" (FR; 1998-0x-xx), page 146
- ↑ Electronic Gaming Monthly, "March 1998" (US; 1998-0x-xx), page 120
- ↑ Game Informer, "February 1998" (US; 1998-0x-xx), page 54
- ↑ Joypad, "Février 1998" (FR; 1998-xx-xx), page 120
- ↑ MAN!AC, "03/98" (DE; 1998-02-11), page 65
- ↑ Mega Console, "Febbraio 1998" (IT; 1998-xx-xx), page 76
- ↑ Mega Force, "Avril/Mai/Juin 1998" (FR; 1998-0x-xx), page 34
- ↑ Mega Fun, "03/98" (DE; 1998-02-04), page 80
- ↑ Sega Magazin, "März 1998" (DE; 1998-02-11), page 24
- ↑ Sega Saturn Magazine, "February 1998" (UK; 1998-01-14), page 68
- ↑ Strana Igr, "Fevral 1998" (RU; 1998-xx-xx), page 116
NBA Live 98 (Saturn) | |
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Main page | Comparisons | Hidden content | Development | Magazine articles | Reception | Technical information |
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