Difference between revisions of "Time Soldiers"
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| publisher=[[Sega]] | | publisher=[[Sega]] | ||
| developer= [[Alpha Denshi]] | | developer= [[Alpha Denshi]] | ||
− | | distributor={{company|[[Tonka]]|region=US}} | + | | distributor={{company|[[Tonka]]|region=US}}, {{company|[[Hent Gruppen]]|region=SE rental}}, {{company|[[Tec Toy]]|region=BR}} |
| system=[[Sega Master System]] | | system=[[Sega Master System]] | ||
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+ | | sms_date_se_r=19xx | ||
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| otherformats={{NonSega|Arcade|Amiga|ST|C64}} | | otherformats={{NonSega|Arcade|Amiga|ST|C64}} | ||
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− | | cover= | + | | cover=TimeSoldiers SMS SE Box Hent.jpg |
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}}{{Scanbox | }}{{Scanbox |
Latest revision as of 04:52, 9 October 2024
Time Soldiers | |||||||||||||||||||||||||||||||||||
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System(s): Sega Master System | |||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||
Developer: Alpha Denshi | |||||||||||||||||||||||||||||||||||
Distributor: Tonka (US), Hent Gruppen (SE rental), Tec Toy (BR) | |||||||||||||||||||||||||||||||||||
Original system(s): Arcade | |||||||||||||||||||||||||||||||||||
Peripherals supported: FM Sound Unit | |||||||||||||||||||||||||||||||||||
Genre: Arcade[1] | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||
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Time Soldiers is a Sega Master System run-and-gun game developed by Alpha Denshi and published by Sega. A port of the developer's 1987 arcade game of the same name, it was first released in the United States and Europe in May 1989[2][7], and was later brought to both Australia and Brazil.
Contents
Story
The galactic conqueror Gylend has captured five troopers of Earth's defense forces and sent them back through time. Their comrades Yohan and Ben must travel through time with the aid of a device called the "D-Scanner" and face the dangers of each period in order to rescue their compatriots.
Gameplay
The game is an overhead run-and-gun game. It can be played by a single-player (as Yohan) or by two players simultaneously (joined by Ben). The second player can join at any time by pressing START . Stages are set in one of five time periods: the Primitive Age, the Age of Rome, the World Wars, the Age of War, and Future World. Each time period has three different stages. Before each stage, the player is shown the name of one of the comrades and the period in which that comrade is held captive. The player is then placed into a stage from a random time period. After defeating the mid-boss at the end of the stage, the player is presented with a Time Tunnel, which can be entered to warp to the next time period. When the player reaches the time period in which the captive soldier is located, the player battles an additional main boss for the time period. After defeating this boss, the soldier is rescued. After rescuing all five troopers, players play a final stage and face Gylend.
The characters move in any direction with the D-Pad. Stages scroll in one of three directions (up, left, or right), depending on the segment. The screen follows the characters as they move but does not allow backtracking. The characters can shoot normal shots with , which are unlimited. Regular enemies are defeated with a single shot. They can pick up special weapons that are fired with . These weapons are more powerful but deplete an energy bar when they are fired.
Characters lose a life when they take a hit from an enemy. They respawn after a brief period of invulnerability if the player has lives remaining. If the player runs out of lives, the character does not respawn. When this happens, players have a brief period in which they can press to continue before the score screen appears and the game ends. Each player can only continue twice.
Items
Items are sometimes dropped by enemies after they are defeated.
Picking up a special weapon replenishes the energy bar. The strength of a special weapon depends on the stage of the current era.
Tri-Shot | |
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A spreadshot. In the second stage, the distance covered doubles; in the third stage, the shots fly throughout the screen. | |
Missile | |
A missile that can fly over obstacles. In the second stage, the missile flies farther and penetrates through targets; in the third stage, it flies faster and becomes more powerful. | |
Energy Gun | |
A powerful energy bullet. In the second stage, it is twice as powerful; in the third stage, it is three times as powerful. | |
Speed-Up | |
Increases the character's movement speed for a duration. | |
Power-Up | |
Increases the character's weapon power for a duration. | |
Warp | |
Warps the characters directly to the main boss of the era. | |
Time Tunnel | |
After defeating a mid-boss, the characters can enter the Time Tunnel to travel to the next time period or ignore it and progress past it to the next stage of the current era. However, the main boss of an era only appears if the soldier that the characters are trying to find is in the current era. Otherwise, the third stage continues into the first and the stage loops infinitely until the player chooses to enter the Time Tunnel. |
Stages
The first three soldiers are located in the Primitive Age, Age of Rome, and World Wars eras. To rescue each soldier, the players play through three random stages from these time periods and then defeat the main boss of one of the eras.
The last two soldiers are located in the Age of Wars and Future World eras. To rescue each soldier, the players play through all six stages from these time periods in a random order and then defeat the main boss of one of the eras.
After rescuing all five soldiers, the player plays the Last Battle stage.
The Primitive Age | |
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Map: 1️⃣ | |
The Age of Rome | |
Map: 1️⃣ | |
The World Wars | |
Map: 1️⃣ | |
The Age of Wars | |
Map: 1️⃣ | |
The Future World | |
Map: 1️⃣ | |
Last Battle | |
Map: 1️⃣ | |
Production credits
- Programer: Shinichi Tamura, Eiji Fukatsu, Yuji Noguchi, Osamu Iijima
- Designer: Shinji Moriyama, Tomoharu Takahashi, Takashi Egashira
- Music: Yuka Watanabe
- Sound Effect: Hiroaki Shimizu
- Special Adviser: Kenichi Sakanishi
- Producer Directer: Tomoharu Takahashi
Hints
Magazine articles
- Main article: Time Soldiers/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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82 | |
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Based on 17 reviews |
Master System, SE (rental; Hent) |
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Master System, BR |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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256kB | Cartridge (EU/US) |
References
- ↑ File:TimeSoldiers EU cover.jpg
- ↑ 2.0 2.1 Computer Entertainer, "June 1989" (US; 1989-06-19), page 16
- ↑ VideoGames & Computer Entertainment, "September 1989" (US; 1989-0x-xx), page 26
- ↑ 4.0 4.1 The Official Sega Club, "Issue 4" (UK; 1989-07-xx), page 2
- ↑ File:BristolEveningPost UK 1989-08-10 Page 83.jpg
- ↑ 6.0 6.1 ACE, "June 1989" (UK; 1989-05-04), page 50
- ↑ The Official Sega Club, "Issue 3" (UK; 1989-04-xx), page 5
- ↑ File:Time Soldiers SMS credits.pdf
- ↑ ACE, "September 1989" (UK; 1989-08-03), page 82
- ↑ Ação Games, "Setembro 1991" (BR; 1991-09-xx), page 29
- ↑ Aktueller Software Markt, "August/September 1989" (DE; 1989-07-28), page 74
- ↑ Complete Guide to Consoles, "" (UK; 1989-10-16), page 74
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 109
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 62
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 146
- ↑ Computer & Video Games, "May 1989" (UK; 1989-04-11), page 86
- ↑ Electronic Gaming Monthly, "May 1989" (US; 1989-0x-xx), page 48
- ↑ The Games Machine, "May 1989" (UK; 1989-04-20), page 65
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 136
- ↑ Popular Computing Weekly, "August 3 1989" (UK; 1989-08-03), page 15
- ↑ Power Play, "5/89" (DE; 1989-04-10), page 57
- ↑ S: The Sega Magazine, "October 1990" (UK; 1990-09-06), page 25
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 60
- ↑ Sega Pro, "April 1992" (UK; 1992-03-19), page 30
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 72
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