Difference between revisions of "True Lies"
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Latest revision as of 08:35, 9 October 2024
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True Lies | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Game Gear | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Acclaim Entertainment Acclaim Japan (JP) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Beam Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: SF Interactive Media (SE rental) Consumer Electronics (ZA) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad Gear-to-Gear Cable | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2][3][4][5] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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True Lies (トゥルーライズ) is a Sega Mega Drive and Sega Game Gear game based on the 1994 movie with the same name starring Arnold Schwarzenegger.
Contents
Story
Harry Tasker is a spy for a top-secret government agency, but his family thinks he is an ordinary salesman. He is assisted by his teammate Albert "Gib" Gibson. They are fighting a terrorist organization called the Crimson Jihad, led by Abu Aziz, which has stolen old Soviet nuclear warheads.
Gameplay
Mega Drive version
The game is a run-and-gun with an overhead perspective, similar to The Chaos Engine, played as the spy Harry Tasker. Each mission has a particular series of objectives, such as finding an object or defeating a certain enemy, that must be fulfilled before reaching the goal. Gib provides instructions and other assistance to guide the player through the mission.
Harry can move in eight directions using the D-Pad. Harry starts every mission armed with a semi-automatic pistol, which has unlimited ammo but must be reloaded (which is done automatically) after every 15 shots. He can acquire additional weapons (including a submachine gun, a flamethrower, and grenades) during the mission. He fires his weapon with , which can be held for continuous fire. He faces and aims in the direction that he is moving, but the player can lock his aim by holding or . Some missions have objects that can be destroyed by shooting them. Each weapon has unlimited ammunition, shown in the bottom of the screen. Using the standard control pad, Harry can roll by tapping twice and can switch between weapons with . Using a Six Button Control Pad, Harry can roll with or switch between weapons with or . He is temporarily invulnerable while rolling and can fire while coming out of the roll.
Harry can take multiple hits before going down; health is restored by collecting medipacks. Most stages also feature non-hostile civilians that Harry should not attack. Harry loses a life if he loses all of his health (restarting from a nearby checkpoint) or if he kills three civilians (restarting at the beginning of the mission). Progress can be continued using passwords that are given after completing a mission.
Items
All weapons aside from the pistol have limited ammunition. Weapons and extra ammo are scattered throughout stages and reset with each new stage.
Health Pick Up | |
---|---|
Restores part of Harry's health gauge. | |
Extra Life Pick Up | |
Gives the player an extra life. | |
Shotgun | |
Acquires the Shotgun weapon, which fires a spreadshot that covers a wide area, or adds additional ammunition. | |
Uzi Submachine Gun | |
Acquires the Uzi Submachine Gun weapon, which fires bullets rapidly, or adds additional ammunition. | |
Flamethrower | |
Acquires the Flamethrower weapon, which fires a long stream of flames, or adds additional ammunition. | |
Grenades | |
Acquires Grenades, which explode in an area after a 9-second timer runs out. | |
Anti-Personnel Mine | |
Acquires Anti-Personnel Mines, which are planted on the ground and blow up when stepped on. Mines can be set off by both Harry and enemies. |
Missions
Missions usually contain multiple interconnected areas.
Versions
The Sega Mega Drive game ROM is identical in all releases and is not region protected. Comparing the SNES and Sega Mega Drive release, the SNES version has more vivid graphics thanks to its color palette, although the sound is a bit muffled. It appears that the SNES version was the lead development version and was then ported to the Sega Mega Drive. This is indicated by the use of low-resolution mode (which is the standard resolution of the SNES) and color usage, with plenty of dithering used to compensate for the system's limit of 64 simultaneous colors.
Production credits
Mega Drive version
- System Programming: Graeme Webb, Andrew Scott, Rod Richards
- Player Programming: Jef Kamenek
- Creature Programming: Stephen McNamara
- Superstructure Programming: Shane Lontis
- Game Programming: Tim Mackay
- Game Design: Ian Malcolm
- Map Design: Justin Haliday, Ian Malcolm, Wayne Simmons, Brian Uniacke
- Background Artists: Holger Liebnitz, Justin Muir, Damien Borg, Simon Hart, Mark Maynard, Peter Commins
- Sprite Artists: Matt Castle, Damien Borg, Mark Maynard, Grant Arthur, Ken Newman
- Superstructure Artists: Paula Hatton, Grant Arthur, John Tsiglis
- Music and Sound Effects: Marshall Parker, Dominic Morabito
- Quality Assurance: Shane Collier, Steven Scott, Leigh Reynolds, Cameron Brown, Andrew C. Scott, Gary Ireland, Aaron Smith, Jason Beer
- Producers: Justin Halliday, Arthur Kakouris
- Producer: Dan Feinstein
- Associate Producer: Brett Gow, Mark Thienvanich
- Support Team: Shawn Rosen, Nat Gunter, Elizabeth Burgress, Asif Chaudhri, Alex De Lucia, Eric Kuby, Jim Dunn
- Special Thanks: Nancy Nyberg and Everyone at Lightstorm
Game Gear version
- Dan Feinstein, Mark Thienvanich, Brett Gow, Asif Chaudhri, Seth Rosenfeld, Shawn Rosen, Nat Gunter, Elizabeth Burgess
- Special Thanks to: Jim Dunn, Bill Dickson
Magazine articles
- Main article: True Lies/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #70: "May 1995" (1995-0x-xx)[13]
- Game Players (US) #0805: "Vol. 8 No. 5 May 1995" (1995-0x-xx)[14]
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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71 | |
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Based on 27 reviews |
Mega Drive, GR (Zegetron) |
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Mega Drive, SE (rental; SF) |
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Game Gear version
Sega Retro Average | ||||||||||||||||||||||||||||||||||
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58 | |
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Based on 6 reviews |
Game Gear, PT |
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Technical information
- Main article: True Lies/Technical information.
References
- ↑ File:TrueLies MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ File:TrueLies GG EU Box Back.jpg
- ↑ File:TrueLies GG JP Box Front.jpg
- ↑ 5.0 5.1 http://sega.jp/fb/segahard/gg/soft_licensee.html (Wayback Machine: 2013-01-01 20:24)
- ↑ 6.0 6.1 6.2 Sega Magazine, "April 1995" (UK; 1995-03-15), page 90
- ↑ 7.0 7.1 File:NewReleasesCatalogueApril-May1995AU.pdf, page 15
- ↑ 8.0 8.1 GamePro, "July 1995" (US; 1995-xx-xx), page 86
- ↑ 9.0 9.1 9.2 9.3 Mean Machines Sega, "October 1995" (UK; 1995-08-25), page 88
- ↑ 10.0 10.1 Sega Magazine, "September 1995" (UK; 1995-08-13), page 92
- ↑ File:True Lies MD credits.pdf
- ↑ File:True Lies GG credits.png
- ↑ Electronic Gaming Monthly, "May 1995" (US; 1995-0x-xx), page 85
- ↑ Game Players, "Vol. 8 No. 5 May 1995" (US; 1995-0x-xx), page 53
- ↑ Sega News, "Listopad 1996" (CZ; 1996-1x-xx), page 43
- ↑ Sega News, "Prosinec 1996" (CZ; 1996-1x-xx), page 43
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 2
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 251
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 228
- ↑ Computer & Video Games, "April 1995" (UK; 1995-03-15), page 70
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 365
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 3, "" (RU; 2000-xx-xx), page 317
- ↑ Famitsu, "1995-05-05" (JP; 1995-04-21), page 1
- ↑ Freak, "5/95" (IL; 1995-xx-xx), page 1
- ↑ GameFan, "Volume 3, Issue 5: May 1995" (US; 1995-xx-xx), page 16
- ↑ GamePro, "May 1995" (US; 1995-xx-xx), page 50
- ↑ GamesMaster (UK) "Series 4, episode 16" (1995-01-03, 24:00) (+6:57)
- ↑ MAN!AC, "06/95" (DE; 1995-05-10), page 63
- ↑ Mega Fun, "03/95" (DE; 1995-02-22), page 70
- ↑ Mean Machines Sega, "April 1995" (UK; 1995-02-28), page 55
- ↑ Next Generation, "June 1995" (US; 1995-05-23), page 113
- ↑ Player One, "Avril 1995" (FR; 1995-0x-xx), page 120
- ↑ Play Time, "4/95" (DE; 1995-03-08), page 109
- ↑ Saturn Fan, "1995 July" (JP; 1995-06-08), page 52
- ↑ Sega Power, "May 1995" (UK; 1995-03-16), page 64
- ↑ Svet Kompjutera, "Jul-Avgust 1996" (YU; 1996-xx-xx), page 88
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 158
- ↑ Todo Sega, "Junio 1995" (ES; 1995-0x-xx), page 38
- ↑ Top Consoles, "Juin 1995" (FR; 1995-0x-xx), page 107
- ↑ Tricks, "5/95" (RU; 1995-xx-xx), page 28
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 206
- ↑ Video Games, "3/95" (DE; 1995-02-23), page 102
- ↑ VideoGames, "June 1995" (US; 1995-0x-xx), page 92
- ↑ Famitsu, "1995-06-02" (JP; 1995-05-19), page 34
- ↑ Todo Sega, "Agosto 1995" (ES; 1995-0x-xx), page 58
- ↑ VideoGames, "July 1995" (US; 1995-0x-xx), page 70
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