Difference between revisions of "In the Hunt"

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{{Bob
 
{{Bob
 
| bobscreen=InTheHunt title.png
 
| bobscreen=InTheHunt title.png
| publisher=[[Imagineer]] (JP), [[Kokopeli Digital Studios]] (US/EU)
+
| bobscreen2=InTheHunt Saturn JP SSTitle.png
 +
| tab1=NTSC-U/PAL
 +
| tab2=NTSC-J
 +
| publisher={{company|[[Imagineer]]|region=Japan}}, {{company|[[Kokopeli Digital Studios]]|region=US, Europe}}
 
| developer=[[SIMS]]
 
| developer=[[SIMS]]
 +
| support={{company|[[Beeline Group]]|role=package design|region=US}}, {{company|[[Sega Digital Media]]{{ref|https://web.archive.org/web/20040519205447fw_/http://www.wave-master.com/wm/works/index.html}}|role=audio}}
 
| system=[[Sega Saturn]]
 
| system=[[Sega Saturn]]
| romsize=452MB
 
 
| sounddriver=SCSP/CD-DA (12 tracks)
 
| sounddriver=SCSP/CD-DA (12 tracks)
 
| peripherals=
 
| peripherals=
 
| players=1-2
 
| players=1-2
| genre=Shoot-'em-Up
+
| genre=Shooting{{fileref|ITH Saturn JP Box Back.jpg}}{{ref|https://web.archive.org/web/20200320230433/https://sega.jp/fb/segahard/ss/soft_licensee1.html}}
| originalpublishers=[[Irem]]
+
| licensor=[[Irem]]
 
| originaldevelopers=[[Irem]]
 
| originaldevelopers=[[Irem]]
| consolescompilation=Arcade Boards
+
| originalsystem=Arcade boards
 
| releases={{releasesSat
 
| releases={{releasesSat
| sat_date_eu=1996-06 {{fileref|CVG UK 176.pdf|page=49}}
+
| sat_date_jp=1995-12-15{{ref|https://web.archive.org/web/20200320230433/https://sega.jp/fb/segahard/ss/soft_licensee1.html}}
| sat_code_eu=T-10001H-50
 
| sat_date_us=1997
 
| sat_code_us=T-10001H
 
| sat_date_jp=1995-12-15
 
 
| sat_code_jp=T-15006G
 
| sat_code_jp=T-15006G
 
| sat_rrp_jp=6,800
 
| sat_rrp_jp=6,800
 +
| sat_rating_jp=all
 +
| sat_date_us=1996-06-04{{ref|https://web.archive.org/web/19961114192645/sega-saturn.com/june-n.htm}}
 +
| sat_code_us=T-10001H
 +
| sat_rating_us=ka
 +
| sat_date_eu=1996-06{{magref|cvg|176|49}}
 +
| sat_code_eu=T-10001H-50
 +
| sat_date_uk=1996-06{{magref|cvg|176|49}}
 +
| sat_code_uk=T-10001H-50
 +
| sat_date_de=1996-06
 +
| sat_code_de=T-10001H-50
 +
| sat_rating_de=16
 +
| sat_date_pl=1996
 +
}}
 +
| otherformats={{NonSega|Arcade|PS|PC}}
 +
| properties={{Properties|SAT|cinepak}}
 +
}}
 +
'''''{{PAGENAME}}''''', known as '''''Kaitei Daisensou''''' (海底大戦争) in Japan, is a [[Sega Saturn]] horizontal shoot-'em-up developed by [[SIMS]]. Published in Japan by [[Imagineer]] in December 1995, it was later published in the United States and Europe by [[Kokopeli Digital Studios]] in June 1996. The game is a port of the titular 1993 [[Irem]] arcade game ''[[wikipedia:In the Hunt|In the Hunt]]'', which was developed by many of the same employees that would later work on ''[[Metal Slug]]''.
 +
 +
==Story==
 +
An organization named the Dark Anarchy Society (D.A.S.) is attempting to launch a superweapon over a post-apocalyptic Earth, which has flooded due to the polar ice caps melting. To stop this, a submarine named the Granvia is deployed to stop the D.A.S. and protect what is left of the planet.
 +
 +
==Gameplay==
 +
The game is a shoot-'em-up. It is side-scrolling but does not scroll automatically; the player can move forward freely but cannot backtrack. In each stage, the objective is to destroy enemies, avoid their projectiles, and defeat the end level boss before time runs out. The Granvia is moved in any direction with the D-pad. It is equipped with torpedoes, which move horizontally and are fired with {{A}}, and missiles, which fire upwards and are launched with {{B}}. Both weapons have unlimited ammunition and can be fired simultaneously with {{C}}. The player can collect power-up items that change the torpedoes and missiles. The vertical missile attack varies depending on whether the Granvia is at the surface or deep in the water; it also drops bombs below the Granvia that are unaffected by power-ups.
 +
 +
The Granvia is destroyed after taking a hit from an enemy or if the player runs out of time. As long as the player has lives remaining, the Granvia respawns after a moment with temporary invulnerability and 30 seconds added to the timer but without any weapons upgrades. If the player runs out of lives, the game ends, but it can be continued as long as the player has credits remaining. The player can earn extra lives by collecting Treasure Balls throughout the game.
 +
 +
The game can be played with two players simultaneously, with each commanding a different submarine.
 +
 +
===Weapons===
 +
====Torpedoes====
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Starting Weapon
 +
| screenshot=In the Hunt, Weapons, Torpedoes, Starting.png
 +
| desc=Fires a standard torpedo.
 +
}}
 +
{{InfoRow
 +
| title=Hyper Torpedo
 +
| screenshot=In the Hunt, Weapons, Torpedoes, Hyper Torpedo.png
 +
| desc=Fires a torpedo that bursts into clusters after traveling a distance, doing area damage.
 +
}}
 +
{{InfoRow
 +
| title=Supersonic Wave Torpedo
 +
| screenshot=In the Hunt, Weapons, Torpedoes, Supersonic Wave Torpedo.png
 +
| desc=Fires a torpedo that generates a large wave that sucks enemies into it.
 +
}}
 +
{{InfoRow
 +
| title=Cracker
 +
| screenshot=In the Hunt, Weapons, Torpedoes, Cracker.png
 +
| desc=Fires a more powerful torpedo.
 +
}}
 +
}}
 +
====Missiles====
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Starting Weapon
 +
| screenshot=In the Hunt, Weapons, Missiles, Underwater, Starting.png
 +
| screenshot2=In the Hunt, Weapons, Missiles, Surface, Starting.png
 +
| tabs=yes
 +
| desc=Launches standard missiles underwater; shoots a wave-like aerial attack above the surface.
 +
}}
 +
{{InfoRow
 +
| title=Missiles and Tracking Missiles
 +
| screenshot=In the Hunt, Weapons, Missiles, Underwater, Missiles.png
 +
| screenshot2=In the Hunt, Weapons, Missiles, Surface, Tracking Missiles.png
 +
| tabs=yes
 +
| desc=Launches more powerful missiles underwater; launches homing missiles that track targets above the surface.
 +
}}
 +
{{InfoRow
 +
| title=Floating Mines and Machine Gun
 +
| screenshot=In the Hunt, Weapons, Missiles, Underwater, Floating Mines.png
 +
| screenshot2=In the Hunt, Weapons, Missiles, Surface, Machine Gun.png
 +
| tabs=yes
 +
| desc=Releases mines that float up to the surface underwater; fires rapid-fire machine gun above the surface.
 
}}
 
}}
| sega=all
 
| esrb=ka
 
 
}}
 
}}
{{stub}}'''''In the Hunt''''', known as '''''Kaitei Daisensou''''' (海底大戦争) in Japan, is a 1993 shoot-'em-up arcade game by [[Irem]]. [[SIMS]] ported it to the [[Sega Saturn]] in 1995. Many members of the team that worked on this game would go on to work on ''[[Metal Slug]]''.
+
 
 +
===Items===
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Submarine Item Carrier
 +
| sprite={{sprite | In the Hunt, Items.png | 2 | crop_width=64 | crop_height=32 | crop_x=0 | crop_y=64}}
 +
| desc=Destroy to release an item.
 +
}}
 +
{{InfoRow
 +
| title=Airplane Item Carrier
 +
| sprite={{sprite | In the Hunt, Items.png | 2 | crop_width=64 | crop_height=32 | crop_x=64 | crop_y=64}}
 +
| desc=Destroy to drop an item.
 +
}}
 +
{{InfoRow
 +
| title=Torpedo Item
 +
| sprite={{sprite | In the Hunt, Items.png | 2 | crop_width=96 | crop_height=32 | crop_x=0 | crop_y=0}}
 +
| desc=Acquires a torpedo weapon. Cycles between red (Cracker), blue (Supersonic Wave Torpedo), and green (Hyper Torpedo).
 +
}}
 +
{{InfoRow
 +
| title=Missile Item
 +
| sprite={{sprite | In the Hunt, Items.png | 2 | crop_width=64 | crop_height=32 | crop_x=0 | crop_y=32}}
 +
| desc=Acquires a missile weapon. Cycles between A (Floating Mines and Machine Gun) and M (Missiles and Tracking Missiles).
 +
}}
 +
{{InfoRow
 +
| title=Treasure Box
 +
| sprite={{sprite | In the Hunt, Items.png | 2 | crop_width=32 | crop_height=20 | crop_x=96 | crop_y=44}}
 +
| desc=Destroy to release Treasure Balls.
 +
}}
 +
{{InfoRow
 +
| title=Treasure Ball
 +
| sprite={{sprite | In the Hunt, Items.png | 2 | crop_width=32 | crop_height=16 | crop_x=96 | crop_y=0}}
 +
| desc=Small balls are worth 1 star, and large balls are worth 5 stars. Collect 100 stars to gain an extra life.
 +
}}
 +
}}
 +
 
 +
===Stages===
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=The South Pole
 +
| screenshot=In the Hunt, Stage 1.png
 +
| screenshot2=In the Hunt, Stage 1 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Channel
 +
| screenshot=In the Hunt, Stage 2.png
 +
| screenshot2=In the Hunt, Stage 2 Subboss.png
 +
| screenshot3=In the Hunt, Stage 2 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Seabed Ruins
 +
| screenshot=In the Hunt, Stage 3.png
 +
| screenshot2=In the Hunt, Stage 3 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Sunken Town
 +
| screenshot=In the Hunt, Stage 4.png
 +
| screenshot2=In the Hunt, Stage 4 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Deep Dark Sea
 +
| screenshot=In the Hunt, Stage 5.png
 +
| screenshot2=In the Hunt, Stage 5 Subboss.png
 +
| screenshot3=In the Hunt, Stage 5 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Enemy Base
 +
| screenshot=In the Hunt, Stage 6.png
 +
| screenshot2=In the Hunt, Stage 6 Subboss.png
 +
| screenshot3=In the Hunt, Stage 6 Boss 1.png
 +
| screenshot4=In the Hunt, Stage 6 Boss 2.png
 +
| screenshot5=In the Hunt, Stage 6 Boss 3.png
 +
| screenshot6=In the Hunt, Stage 6 Boss 4.png
 +
| screenshot7=In the Hunt, Stage 6 Boss 5.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
}}
 +
 
 +
==Versions==
 +
A version of the game for the [[SNES]] was shown at the 1994 [[Consumer Electronics Show]], but it was never released.{{magref|gamefan|0203|78}}
 +
 
 +
===Localised names===
 +
{{aka
 +
|en_name=In the Hunt
 +
|us_name=In the Hunt
 +
|jp_name=海底大戦争
 +
|jp_trans=Kaitei Daisensou}}
 +
===Comparisons===
 +
{{mainArticle|{{PAGENAME}}/Comparisons}}
 +
 
 +
==Production credits==
 +
{{multicol|
 +
{{creditstable|
 +
{{creditsheader|- Kaitei Dai Sensou Staff -}}
 +
*'''Program:''' [[Yoshiki Sawamura]], [[Takeshi Kataoka]]
 +
*'''Sound:''' [[Jun Senoue]], Masahiro Itou
 +
*'''Special Thanks:''' Yasuhiro Nomura, Hiroyuki Yagi, [[Takashi Matsuda]], Atsushi Ohsuga, Naoko Shida, Sega Kansai, Hiroya Kita (Irem Corp.)
 +
*'''Debuger:''' [[Masahiro Kanno]], [[Kengo Arai]], Takashi Onozato, [[Hideo Yamaguchi]], Takanori Hanabusa, Atsuki Takeda, Shinji Okano, Yoshihisa Ohmaki, Masayoshi Nagai, Norio Kobayashi, Yumiko Tazawa, Naoyo Tamagawa, Mizuka Takahashi
 +
*'''Supervisor:''' Shouichi Iida
 +
*'''Advertising Director:''' Kouichiro Sakurai, Masahiro Uramoto
 +
*'''Marketing Director:''' Seiji Tashiro, Shuhei Iida, Hideyuki Kashimura
 +
*'''Director:''' Ichiro Honma
 +
*'''Executive Producer:''' Takayuki Kamikura
 +
*'''Assistant:''' Watashiha Sekaino Houda Chitsujyo Nanoda Yotte Kono Oounabarani Ikitoshi Ikerumono Sono Chino Itteki Mademo Subete Watashino Mono Nanoda
 +
| source=In-game credits (JP)
 +
| pdf=IntheHunt Saturn JP SSEnding.pdf
 +
| console=SAT
 +
}}
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
 
==Promotional material==
 
==Promotional material==
 
{{gallery
 
{{gallery
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|EGM US 081.pdf|egm|81|107
+
|egm|81|107
 
}}
 
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|SSM UK 12.pdf|ssm|12|41
+
|ssm|12|41
|SSM UK 13.pdf|ssm|12|49
+
|ssm|12|49
 
}}
 
}}
 
}}
 
}}
  
 
==Physical scans==
 
==Physical scans==
{{ratings
+
{{ratings|SAT}}
| icon=SAT
 
| famitsu=65
 
| famitsu_source={{num|366|page=32|pdf=}}
 
| mms=81
 
| mms_source={{num|41|page=84/85|pdf=MeanMachinesSega41UK.pdf|pdfpage=84}}
 
| segapower=31
 
| segapower_source={{num|86|page=56}}
 
| ssm=76
 
| ssm_source={{num|8|page=68/69|pdf=SSM_UK_08.pdf|pdfpage=68}}
 
| ssmjp=57
 
| ssmjp_source={{num|1995-14|page=199|pdf=SSM_JP_19951222_1995-14.pdf|pdfpage=201}}
 
| ssmjp_r=81
 
| ssmjp_r_source={{num||page=11|pdf=SnGwSISDRZK Book JP.pdf|pdfpage=13}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
 +
| console=Saturn
 +
| region=JP
 +
| front=ITH Saturn JP Box Front.jpg
 +
| back=ITH Saturn JP Box Back.jpg
 +
| square=yes
 +
| spinecard=IntheHunt_Saturn_JP_Spinecard.jpg
 +
| disc=IntheHunt_Saturn_JP_Disc.jpg
 +
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
 
| region=US
 
| region=US
Line 67: Line 253:
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
| region=JP
+
| region=DE
| front=ITH Saturn JP Box Front.jpg
+
| cover=ITH Saturn DE cover.jpg
| back=ITH Saturn JP Box Back.jpg
+
| disc=InTheHunt Saturn EU Disc.jpg
| square=yes
 
| spinecard=IntheHunt_Saturn_JP_Spinecard.jpg
 
| disc=IntheHunt_Saturn_JP_Disc.jpg
 
 
}}
 
}}
 +
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 +
 +
==External links==
 +
* Sega of America webpage: [https://web.archive.org/web/19990507162533/http://www.sega.com:80/products/games/00175.html Saturn]
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 +
 +
{{IntheHuntOmni}}

Latest revision as of 04:29, 17 October 2024

n/a

  • NTSC-U/PAL
  • NTSC-J

InTheHunt title.png

InTheHunt Saturn JP SSTitle.png

In the Hunt
System(s): Sega Saturn
Publisher: Imagineer (Japan), Kokopeli Digital Studios (US, Europe)
Developer:
Supporting companies:
Licensor: Irem
Original system(s): Arcade boards
Developer(s) of original games: Irem
Sound driver: SCSP/CD-DA (12 tracks)
Genre: Shooting[2][3]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥6,8006,800 T-15006G
Sega Rating: All Ages
Sega Saturn
US
T-10001H
ESRB: Kids to Adults
Sega Saturn
EU
T-10001H-50
Sega Saturn
DE
T-10001H-50
USK: 16
Sega Saturn
UK
T-10001H-50
Sega Saturn
PL
Non-Sega versions

In the Hunt, known as Kaitei Daisensou (海底大戦争) in Japan, is a Sega Saturn horizontal shoot-'em-up developed by SIMS. Published in Japan by Imagineer in December 1995, it was later published in the United States and Europe by Kokopeli Digital Studios in June 1996. The game is a port of the titular 1993 Irem arcade game In the Hunt, which was developed by many of the same employees that would later work on Metal Slug.

Story

An organization named the Dark Anarchy Society (D.A.S.) is attempting to launch a superweapon over a post-apocalyptic Earth, which has flooded due to the polar ice caps melting. To stop this, a submarine named the Granvia is deployed to stop the D.A.S. and protect what is left of the planet.

Gameplay

The game is a shoot-'em-up. It is side-scrolling but does not scroll automatically; the player can move forward freely but cannot backtrack. In each stage, the objective is to destroy enemies, avoid their projectiles, and defeat the end level boss before time runs out. The Granvia is moved in any direction with the D-pad. It is equipped with torpedoes, which move horizontally and are fired with A, and missiles, which fire upwards and are launched with B. Both weapons have unlimited ammunition and can be fired simultaneously with C. The player can collect power-up items that change the torpedoes and missiles. The vertical missile attack varies depending on whether the Granvia is at the surface or deep in the water; it also drops bombs below the Granvia that are unaffected by power-ups.

The Granvia is destroyed after taking a hit from an enemy or if the player runs out of time. As long as the player has lives remaining, the Granvia respawns after a moment with temporary invulnerability and 30 seconds added to the timer but without any weapons upgrades. If the player runs out of lives, the game ends, but it can be continued as long as the player has credits remaining. The player can earn extra lives by collecting Treasure Balls throughout the game.

The game can be played with two players simultaneously, with each commanding a different submarine.

Weapons

Torpedoes

In the Hunt, Weapons, Torpedoes, Starting.png

Starting Weapon
Fires a standard torpedo.

In the Hunt, Weapons, Torpedoes, Hyper Torpedo.png

Hyper Torpedo
Fires a torpedo that bursts into clusters after traveling a distance, doing area damage.

In the Hunt, Weapons, Torpedoes, Supersonic Wave Torpedo.png

Supersonic Wave Torpedo
Fires a torpedo that generates a large wave that sucks enemies into it.

In the Hunt, Weapons, Torpedoes, Cracker.png

Cracker
Fires a more powerful torpedo.

Missiles

In the Hunt, Weapons, Missiles, Underwater, Starting.png

In the Hunt, Weapons, Missiles, Surface, Starting.png

  • In the Hunt, Weapons, Missiles, Underwater, Starting.png

  • In the Hunt, Weapons, Missiles, Surface, Starting.png

Starting Weapon
Launches standard missiles underwater; shoots a wave-like aerial attack above the surface.

In the Hunt, Weapons, Missiles, Underwater, Missiles.png

In the Hunt, Weapons, Missiles, Surface, Tracking Missiles.png

  • In the Hunt, Weapons, Missiles, Underwater, Missiles.png

  • In the Hunt, Weapons, Missiles, Surface, Tracking Missiles.png

Missiles and Tracking Missiles
Launches more powerful missiles underwater; launches homing missiles that track targets above the surface.

In the Hunt, Weapons, Missiles, Underwater, Floating Mines.png

In the Hunt, Weapons, Missiles, Surface, Machine Gun.png

  • In the Hunt, Weapons, Missiles, Underwater, Floating Mines.png

  • In the Hunt, Weapons, Missiles, Surface, Machine Gun.png

Floating Mines and Machine Gun
Releases mines that float up to the surface underwater; fires rapid-fire machine gun above the surface.

Items

In the Hunt, Items.png
Submarine Item Carrier
Destroy to release an item.
In the Hunt, Items.png
Airplane Item Carrier
Destroy to drop an item.
In the Hunt, Items.png
Torpedo Item
Acquires a torpedo weapon. Cycles between red (Cracker), blue (Supersonic Wave Torpedo), and green (Hyper Torpedo).
In the Hunt, Items.png
Missile Item
Acquires a missile weapon. Cycles between A (Floating Mines and Machine Gun) and M (Missiles and Tracking Missiles).
In the Hunt, Items.png
Treasure Box
Destroy to release Treasure Balls.
In the Hunt, Items.png
Treasure Ball
Small balls are worth 1 star, and large balls are worth 5 stars. Collect 100 stars to gain an extra life.

Stages

In the Hunt, Stage 1.png

In the Hunt, Stage 1 Boss.png

  • In the Hunt, Stage 1.png

  • In the Hunt, Stage 1 Boss.png

The South Pole

In the Hunt, Stage 2.png

In the Hunt, Stage 2 Subboss.png

In the Hunt, Stage 2 Boss.png

  • In the Hunt, Stage 2.png

  • In the Hunt, Stage 2 Subboss.png

  • In the Hunt, Stage 2 Boss.png

The Channel

In the Hunt, Stage 3.png

In the Hunt, Stage 3 Boss.png

  • In the Hunt, Stage 3.png

  • In the Hunt, Stage 3 Boss.png

Seabed Ruins

In the Hunt, Stage 4.png

In the Hunt, Stage 4 Boss.png

  • In the Hunt, Stage 4.png

  • In the Hunt, Stage 4 Boss.png

Sunken Town

In the Hunt, Stage 5.png

In the Hunt, Stage 5 Subboss.png

In the Hunt, Stage 5 Boss.png

  • In the Hunt, Stage 5.png

  • In the Hunt, Stage 5 Subboss.png

  • In the Hunt, Stage 5 Boss.png

Deep Dark Sea

In the Hunt, Stage 6.png

In the Hunt, Stage 6 Subboss.png

In the Hunt, Stage 6 Boss 1.png

In the Hunt, Stage 6 Boss 2.png

In the Hunt, Stage 6 Boss 3.png

In the Hunt, Stage 6 Boss 4.png

In the Hunt, Stage 6 Boss 5.png

  • In the Hunt, Stage 6.png

  • In the Hunt, Stage 6 Subboss.png

  • In the Hunt, Stage 6 Boss 1.png

  • In the Hunt, Stage 6 Boss 2.png

  • In the Hunt, Stage 6 Boss 3.png

  • In the Hunt, Stage 6 Boss 4.png

  • In the Hunt, Stage 6 Boss 5.png

Enemy Base

Versions

A version of the game for the SNES was shown at the 1994 Consumer Electronics Show, but it was never released.[6]

Localised names

Also known as
Language Localised Name English Translation
English In the Hunt In the Hunt
English (US) In the Hunt In the Hunt
Japanese 海底大戦争 Kaitei Daisensou

Comparisons

Main article: In the Hunt/Comparisons.

Production credits

- Kaitei Dai Sensou Staff -
  • Program: Yoshiki Sawamura, Takeshi Kataoka
  • Sound: Jun Senoue, Masahiro Itou
  • Special Thanks: Yasuhiro Nomura, Hiroyuki Yagi, Takashi Matsuda, Atsushi Ohsuga, Naoko Shida, Sega Kansai, Hiroya Kita (Irem Corp.)
  • Debuger: Masahiro Kanno, Kengo Arai, Takashi Onozato, Hideo Yamaguchi, Takanori Hanabusa, Atsuki Takeda, Shinji Okano, Yoshihisa Ohmaki, Masayoshi Nagai, Norio Kobayashi, Yumiko Tazawa, Naoyo Tamagawa, Mizuka Takahashi
  • Supervisor: Shouichi Iida
  • Advertising Director: Kouichiro Sakurai, Masahiro Uramoto
  • Marketing Director: Seiji Tashiro, Shuhei Iida, Hideyuki Kashimura
  • Director: Ichiro Honma
  • Executive Producer: Takayuki Kamikura
  • Assistant: Watashiha Sekaino Houda Chitsujyo Nanoda Yotte Kono Oounabarani Ikitoshi Ikerumono Sono Chino Itteki Mademo Subete Watashino Mono Nanoda
Source:
In-game credits (JP)
IntheHunt Saturn JP SSEnding.pdf
[7]

Magazine articles

Main article: In the Hunt/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #81: "April 1996" (1996-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (UK) #12: "October 1996" (1996-09-18)
also published in:
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Famitsu (JP) NTSC-J
65
[9]
GameFan (US)
71
[10]
GamePro (US) NTSC-U
70
[11]
MAN!AC (DE) NTSC-J
68
[12]
MAN!AC (DE) PAL
68
[13]
Mega Force (FR) NTSC-J
80
[14]
Mega Fun (DE) PAL
55
[15]
Mean Machines Sega (UK) NTSC-J
81
[16]
Saturn Fan (JP) NTSC-J
71
[17]
Saturn+ (UK) NTSC-J
55
[18]
Secret Service (PL)
90
[19]
Sega Power (UK) PAL
31
[20]
Sega Pro (UK) NTSC
80
[21]
Sega Saturn Magazine (UK) PAL
76
[22]
Sega Saturn Magazine (JP) NTSC-J
57
[23]
Sega Saturn Magazine (JP) NTSC-J
81
[24]
Total Saturn (UK) PAL
25
[25]
Video Games (DE) PAL
73
[26]
VideoGames (US) NTSC-U
70
[27]
Sega Saturn
67
Based on
19 reviews

In the Hunt

Saturn, JP
ITH Saturn JP Box Back.jpgITH Saturn JP Box Front.jpg
Cover
IntheHunt Saturn JP Spinecard.jpg
Spinecard
IntheHunt Saturn JP Disc.jpg
Disc
Saturn, US
ITH Saturn US Box Back.jpgITH Saturn US Box Front.jpg
Cover
Inthehunt sat us manual.pdf
Manual
Saturn, EU
ITH Saturn EU Box.jpg
Cover
InTheHunt Saturn EU Disc.jpg
Disc
Saturn, DE
ITH Saturn DE cover.jpg
Cover
InTheHunt Saturn EU Disc.jpg
Disc

Technical information

Main article: In the Hunt/Technical information.

External links

  • Sega of America webpage: Saturn

References

  1. http://www.wave-master.com/wm/works/index.html (Wayback Machine: 2004-05-19 20:54)
  2. File:ITH Saturn JP Box Back.jpg
  3. 3.0 3.1 https://sega.jp/fb/segahard/ss/soft_licensee1.html (Wayback Machine: 2020-03-20 23:04)
  4. htt (Wayback Machine: 1996-11-14 19:26)
  5. 5.0 5.1 Computer & Video Games, "July 1996" (UK; 1996-06-12), page 49
  6. GameFan, "Volume 2, Issue 3: February 1994" (US; 1994-xx-xx), page 78
  7. File:IntheHunt Saturn JP SSEnding.pdf
  8. Sega Saturn Magazine, "October 1996" (UK; 1996-09-18), page 49
  9. Famitsu, "1995-12-22" (JP; 1995-12-08), page 1
  10. GameFan, "Volume 4, Issue 2: February 1996" (US; 1996-xx-xx), page 18
  11. GamePro, "July 1996" (US; 1996-xx-xx), page 76
  12. MAN!AC, "03/96" (DE; 1996-02-14), page 42
  13. MAN!AC, "10/96" (DE; 1996-09-11), page 66
  14. Mega Force, "Mars 1996" (FR; 1996-0x-xx), page 63
  15. Mega Fun, "01/97" (DE; 1996-12-11), page 62
  16. Mean Machines Sega, "March 1996" (UK; 1996-01-28), page 84
  17. Saturn Fan, "1996 No. 4" (JP; 1996-02-02), page 62
  18. Saturn+, "Easter/April 1996" (UK; 1996-03-07), page 63
  19. Secret Service, "Marzec 1997" (PL; 1997-xx-xx), page 66
  20. Sega Power, "December 1996" (UK; 1996-10-24), page 56
  21. Sega Pro, "March 1996" (UK; 1996-01-25), page 64
  22. Sega Saturn Magazine, "June 1996" (UK; 1996-05-22), page 68
  23. Sega Saturn Magazine, "1995-14 (1995-12-22)" (JP; 1995-12-08), page 201
  24. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 13
  25. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 33
  26. Video Games, "2/96" (DE; 1996-01-24), page 82
  27. VideoGames, "June 1996" (US; 1996-05-21), page 62


In the Hunt

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