Difference between revisions of "Dune II: Battle for Arrakis"
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| publisher=[[Virgin Interactive Entertainment]] | | publisher=[[Virgin Interactive Entertainment]] | ||
| developer=[[Westwood Studios]] | | developer=[[Westwood Studios]] | ||
+ | | licensor=Dino De Laurentis, [[MCA/Universal Merchandising]] | ||
| system=[[Sega Mega Drive]] | | system=[[Sega Mega Drive]] | ||
| sounddriver=[[GEMS]] | | sounddriver=[[GEMS]] | ||
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| md_date_eu=1994-06{{magref|mega|21|81}} | | md_date_eu=1994-06{{magref|mega|21|81}} | ||
| md_code_eu=T-70246-50 | | md_code_eu=T-70246-50 | ||
− | | md_date_uk=1994-06{{magref|mega|21|81}} | + | | md_date_uk=1994-06{{magref|mega|21|81}}<!--1994-04{{magref|segapro|31|10}}--> |
| md_code_uk=T-70246-50 | | md_code_uk=T-70246-50 | ||
| md_rrp_uk=44.99{{magref|mms|15|128}}{{magref|segapower|50|56}} | | md_rrp_uk=44.99{{magref|mms|15|128}}{{magref|segapower|50|56}} | ||
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==Gameplay== | ==Gameplay== | ||
− | {{ | + | {{ScreenThumb|Dune II, Base.png|width=200|Gameplay}} |
+ | {{ScreenThumb|Dune II, Production.png|width=200|Production menu}} | ||
The player takes the role of the commander of one of the three interplanetary Houses, the Atreides, the Harkonnen, or the Ordos, with the objective of wresting control of Arrakis from the other two Houses. The objective of most missions is usually to destroy all enemy units and structures on the map. The basic strategy in the game is to harvest spice from the treacherous sand dunes using a harvester vehicle, convert the spice into credits via a refinery, and build military units with these acquired credits in order to fend off and destroy the enemy. The game map initially starts with a fog of war covering all area which is not covered by the player's units range of view. As the units explore the map, the darkness is removed. Unlike later games such as ''[[Warcraft II]]'', the fog of war is lifted forever with initial exploration; it does not become dark once more when units leave the area. | The player takes the role of the commander of one of the three interplanetary Houses, the Atreides, the Harkonnen, or the Ordos, with the objective of wresting control of Arrakis from the other two Houses. The objective of most missions is usually to destroy all enemy units and structures on the map. The basic strategy in the game is to harvest spice from the treacherous sand dunes using a harvester vehicle, convert the spice into credits via a refinery, and build military units with these acquired credits in order to fend off and destroy the enemy. The game map initially starts with a fog of war covering all area which is not covered by the player's units range of view. As the units explore the map, the darkness is removed. Unlike later games such as ''[[Warcraft II]]'', the fog of war is lifted forever with initial exploration; it does not become dark once more when units leave the area. | ||
− | In addition to enemy incursions, there are other dangers such as the marauding, gigantic sandworm, capable of swallowing vehicles and infantry whole but blocked by rocky terrain. Buildings may only be built in rocky zones and connected to another existing building. Building structures or units requires spice, which can be harvested at various points on the map. Spice fields are indicated by orange coloration on the sand, darker orange indicating high concentration. Spice can be spent fixing structures or gained by selling them. Buildings require power to function, so the player must build and defend Windtraps to generate power. | + | In addition to enemy incursions, there are other dangers such as the marauding, gigantic sandworm, capable of swallowing vehicles and infantry whole but blocked by rocky terrain. Buildings may only be built in rocky zones and connected to another existing building. Building structures or units requires spice, which can be harvested at various points on the map. Spice fields are indicated by orange coloration on the sand, darker orange indicating high concentration. Spice can be spent fixing structures or gained by selling them. Buildings require power to function, so the player must build and defend Windtraps to generate power. When the player's base has insufficient power, buildings cannot start production on new units, and units already in production are produced much more slowly. |
The Construction Yard can produce new buildings, while the Barracks and Vehicle Factories can produce infantry and vehicles respectively. Completing higher missions unlocks improved technology and higher-order weaponry unique to each House. For example, House Harkonnen may construct their Devastator tanks with heavy armor and ordnance but cannot build the similarly impressive Atreides Sonic Tank or the Ordos Deviator tanks. The player can gain access to other Houses' special units by capturing an enemy Vehicle Factory. The final prize for the commander is the building of the House Palace from where superweapons may be unleashed on opponents in the final closing chapters of the game. The House Harkonnen superweapon is a long-range powerful but inaccurate finger of missiles called the Death Hand, whereas House Atreides may call upon the local Fremen infantry warriors, over which the player has no control, to engage enemy targets. House Ordos may unleash a fast-moving Saboteur whose main purpose is the destruction of buildings. | The Construction Yard can produce new buildings, while the Barracks and Vehicle Factories can produce infantry and vehicles respectively. Completing higher missions unlocks improved technology and higher-order weaponry unique to each House. For example, House Harkonnen may construct their Devastator tanks with heavy armor and ordnance but cannot build the similarly impressive Atreides Sonic Tank or the Ordos Deviator tanks. The player can gain access to other Houses' special units by capturing an enemy Vehicle Factory. The final prize for the commander is the building of the House Palace from where superweapons may be unleashed on opponents in the final closing chapters of the game. The House Harkonnen superweapon is a long-range powerful but inaccurate finger of missiles called the Death Hand, whereas House Atreides may call upon the local Fremen infantry warriors, over which the player has no control, to engage enemy targets. House Ordos may unleash a fast-moving Saboteur whose main purpose is the destruction of buildings. | ||
− | In its original home computer form, ''Dune II'' was entirely mouse-driven; however, the Mega Drive version only supports the control pad. The game includes a tutorial to familiarize the player with the controls and the basic mechanics. The D-Pad moves a cursor, which is used to select units and structures or pan the view (when moved near the edges of the screen). Holding {{C}} while moving the D-Pad quickly pans the screen without moving the cursor. The player can select units | + | In its original home computer form, ''Dune II'' was entirely mouse-driven; however, the Mega Drive version only supports the control pad. The game includes a tutorial to familiarize the player with the controls and the basic mechanics. The D-Pad moves a cursor, which is used to select units and structures or pan the view (when moved near the edges of the screen). Holding {{C}} while moving the D-Pad quickly pans the screen without moving the cursor. The player can select units by pressing {{A}} or cancel a selection by pressing {{B}}. Only one unit or structure can be selected at a time. Units automatically fire on enemy units within range but can be commanded to move to specific locations or target specific units. When a unit is selected, the selection cursor changes to a targeting cursor, and the player can give an order to move (when the cursor is over terrain) or attack (when the cursor is over an enemy unit) by pressing {{A}}. |
− | The production screen can be seen by moving the cursor over a building | + | The production screen can be seen by moving the cursor over a building, then pressing {{A}} twice. This screen shows a menu where the player can choose a unit or structure that can be produced. Unlike later ''[[Command & Conquer]]'' games, each building can only construct one thing at a time. Each unit has a cost (in credits), an armament (showing the damage done to other units), and shielding (showing the damage that the unit can withstand). Credits are spent as units are produced (rather than taken upfront when the unit begins production). Units and structures take time to produce; their progress is shown on the side of the screen when their production structure is selected. When a building is finished constructing, a placement grid appears over the player's cursor, allowing the player to place the building in any valid location. Production can be halted from the production screen by selecting "Stop." The player can also repair buildings to restore any damage taken by enemy attacks by selecting "Fix" (which pauses production). |
Each House has a separate campaign consisting of nine missions each. The game uses a password system for continuing. Passwords are entered from the options screen, which can be accessed from the main menu or invoked at any time during gameplay with {{Start}}. | Each House has a separate campaign consisting of nine missions each. The game uses a password system for continuing. Passwords are entered from the options screen, which can be accessed from the main menu or invoked at any time during gameplay with {{Start}}. | ||
===Structures=== | ===Structures=== | ||
− | {{InfoTable | + | More advanced units and structures become available as the player progresses through each campaign. |
+ | {{InfoTable| | ||
{{InfoRow | {{InfoRow | ||
| title=Construction Yard | | title=Construction Yard | ||
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| info3name=Requires | | info3name=Requires | ||
| info3=Construction Yard | | info3=Construction Yard | ||
− | | desc=A concrete slab, produced in a 2x2 square, on which buildings can be constructed to prevent wear. Buildings that are not built on concrete start with some damage and take more damage over time from the elements. Concrete can also be used to build roads so that units can move around more quickly. Concrete slabs cannot be repaired if damaged but can be replaced. | + | | desc=A concrete slab, produced in a 2x2 square, on which buildings can be constructed to prevent wear. Buildings that are not built on concrete start with some damage and take more damage over time from the elements. Concrete can also be used to build roads so that units can move around more quickly. Concrete slabs cannot be repaired if damaged but can be replaced (by simply building a new slab over the old one). |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| info4name=Requires | | info4name=Requires | ||
| info4=Windtrap | | info4=Windtrap | ||
− | | desc=A radar station that provides a minimap that shows the terrain for the current mission (with both friendly and hostile units and structures marked in different colors). The minimap turns off if | + | | desc=A radar station that provides a minimap that shows the terrain for the current mission (with both friendly and hostile units and structures marked in different colors). The minimap turns off if this building is unpowered. The Outpost is also a prerequisite for creating the buildings that produce combat units. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 157: | Line 160: | ||
| info4name=Requires | | info4name=Requires | ||
| info4=Outpost | | info4=Outpost | ||
− | | desc=Produces infantry units. | + | | desc=Produces infantry units. For House Atreides, it initially produces the Soldier and can be upgraded to produce Infantry. For House Ordos, it initially produces the Soldier and can be upgraded once to produce Infantry, a second time to produce the Trooper, and a third time to produce Troopers. For House Harkonnen, it initially produces the Trooper and can be upgraded to produce Troopers. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 259: | Line 262: | ||
| info4name=Requires | | info4name=Requires | ||
| info4=Starport | | info4=Starport | ||
− | | desc=Allows use of the House superweapons (the Fremen, the Saboteur, and the Death Hand). | + | | desc=Allows use of the House superweapons (the Fremen, the Saboteur, and the Death Hand). To deploy a superweapon, select the Palace by pressing {{A}} twice when the cursor is over it. The cursor then changes to a targeting reticle that can be used to choose a target, which can be confirmed by pressing {{A}} again. It costs nothing to use a superweapon, but the player must wait a duration before it can be used again. |
}} | }} | ||
}} | }} | ||
===Units=== | ===Units=== | ||
− | {{InfoTable | + | House Atreides units are blue, House Ordos units are green, and House Harkonnen units are red. |
+ | {{InfoTable| | ||
{{InfoRow | {{InfoRow | ||
| title=Mobile Construction Vehicle (MCV) | | title=Mobile Construction Vehicle (MCV) | ||
− | | sprite= | + | | sprite={{sprite | Dune II, Units, House Atreides.png | 2 | crop_width=16 | crop_height=24 | crop_x=0 | crop_y=0}} |
+ | | sprite2={{sprite | Dune II, Units, House Ordos.png | 2 | crop_width=16 | crop_height=24 | crop_x=0 | crop_y=0}} | ||
+ | | sprite3={{sprite | Dune II, Units, House Harkonnen.png | 2 | crop_width=16 | crop_height=24 | crop_x=0 | crop_y=0}} | ||
| info1name=Shield | | info1name=Shield | ||
| info1=150 | | info1=150 | ||
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| info3name=Produced from | | info3name=Produced from | ||
| info3=Vehicle Factory | | info3=Vehicle Factory | ||
− | | desc=An MCV can be transformed to a Construction Yard, allowing the player to produce other buildings. The MCV is unarmed and must be protected at all times. All missions start the player with a Construction Yard, but MCVs are needed to produce additional Construction Yards. | + | | desc=An MCV can be transformed to a Construction Yard, allowing the player to produce other buildings. The MCV is unarmed and must be protected at all times. All missions start the player with a Construction Yard, but MCVs are needed to produce additional Construction Yards. The MCV can be ordered to deploy into a Construction Yard by pressing {{A}} twice when the cursor is over the unit and the unit is in a valid location. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Harvester | | title=Harvester | ||
− | | sprite= | + | | sprite={{sprite | Dune II, Units, House Atreides.png | 2 | crop_width=24 | crop_height=32 | crop_x=16 | crop_y=0}} |
+ | | sprite2={{sprite | Dune II, Units, House Ordos.png | 2 | crop_width=24 | crop_height=32 | crop_x=16 | crop_y=0}} | ||
+ | | sprite3={{sprite | Dune II, Units, House Harkonnen.png | 2 | crop_width=24 | crop_height=32 | crop_x=16 | crop_y=0}} | ||
| info1name=Shield | | info1name=Shield | ||
| info1=150 | | info1=150 | ||
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{{InfoRow | {{InfoRow | ||
| title=Soldier / Infantry | | title=Soldier / Infantry | ||
− | | sprite= | + | | sprite={{sprite | Dune II, Units, House Atreides.png | 2 | crop_width=16 | crop_height=16 | crop_x=40 | crop_y=0}} |
+ | | sprite2={{sprite | Dune II, Units, House Ordos.png | 2 | crop_width=16 | crop_height=16 | crop_x=40 | crop_y=0}} | ||
| info1name=Shield | | info1name=Shield | ||
| info1=20 / 50 | | info1=20 / 50 | ||
Line 298: | Line 307: | ||
| info4name=Produced from | | info4name=Produced from | ||
| info4=Barracks | | info4=Barracks | ||
− | | desc=Used by House Atreides and Ordos. They can be produced | + | | desc=Used by House Atreides and House Ordos. They are initially produced individually, but after upgrading the Barracks, they can be produced in groups of three (which are controlled as single units). These lightly-armed and armored troops have little effect in the battlefield, as they can be easily destroyed with either heavy weapons or simply running over them with a heavy vehicle. They can, however, be used for capturing enemy buildings (at the cost of the soldiers) by moving the troops toward the structure by hovering over it when its health is red and pressing {{A}}. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Trooper / Troopers | | title=Trooper / Troopers | ||
− | | sprite= | + | | sprite={{sprite | Dune II, Units, House Ordos.png | 2 | crop_width=16 | crop_height=16 | crop_x=56 | crop_y=0}} |
+ | | sprite2={{sprite | Dune II, Units, House Harkonnen.png | 2 | crop_width=16 | crop_height=16 | crop_x=56 | crop_y=0}} | ||
| info1name=Shield | | info1name=Shield | ||
| info1=45 / 110 | | info1=45 / 110 | ||
Line 311: | Line 321: | ||
| info4name=Produced from | | info4name=Produced from | ||
| info4=Barracks | | info4=Barracks | ||
− | | desc=Used by House Ordos and Harkonnen. They can be produced | + | | desc=Used by House Ordos and House Harkonnen. They are initially produced individually, but after upgrading the Barracks, they can be produced in groups of three (which are controlled as single units). While slower, these power armor-wearing troops carry Gatling guns and rocket launchers. They are slightly more useful in combat and can capture buildings as well. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Trike | | title=Trike | ||
− | | sprite= | + | | sprite={{sprite | Dune II, Units, House Atreides.png | 2 | crop_width=16 | crop_height=16 | crop_x=40 | crop_y=16}} |
+ | | sprite2={{sprite | Dune II, Units, House Ordos.png | 2 | crop_width=16 | crop_height=16 | crop_x=40 | crop_y=16}} | ||
+ | | sprite3={{sprite | Dune II, Units, House Harkonnen.png | 2 | crop_width=16 | crop_height=16 | crop_x=40 | crop_y=16}} | ||
| info1name=Shield | | info1name=Shield | ||
| info1=130 | | info1=130 | ||
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| info4name=Produced from | | info4name=Produced from | ||
| info4=Vehicle Factory | | info4=Vehicle Factory | ||
− | | desc=A three-wheeled | + | | desc=A three-wheeled reconnaissance vehicle. Its light armor and firepower make it useful for scouting but little else. Though only House Atreides can build this unit from the Vehicle Factory, House Ordos and House Harkonnen can order it from the Starport. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Raider Trike | | title=Raider Trike | ||
− | | sprite= | + | | sprite={{sprite | Dune II, Units, House Ordos.png | 2 | crop_width=16 | crop_height=16 | crop_x=40 | crop_y=16}} |
| info1name=Shield | | info1name=Shield | ||
| info1=80 | | info1=80 | ||
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{{InfoRow | {{InfoRow | ||
| title=Quad | | title=Quad | ||
− | | sprite= | + | | sprite={{sprite | Dune II, Units, House Atreides.png | 2 | crop_width=16 | crop_height=16 | crop_x=56 | crop_y=16}} |
+ | | sprite2={{sprite | Dune II, Units, House Ordos.png | 2 | crop_width=16 | crop_height=16 | crop_x=56 | crop_y=16}} | ||
+ | | sprite3={{sprite | Dune II, Units, House Harkonnen.png | 2 | crop_width=16 | crop_height=16 | crop_x=56 | crop_y=16}} | ||
| info1name=Shield | | info1name=Shield | ||
| info1=130 | | info1=130 | ||
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| info4name=Produced from | | info4name=Produced from | ||
| info4=Vehicle Factory | | info4=Vehicle Factory | ||
− | | desc=A four-wheeled vehicle for both combat and | + | | desc=A four-wheeled vehicle for both combat and reconnaissance, the Quad is a potent force until tanks enter the battlefield. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=Combat Tank | + | | title=Tank or Combat Tank |
− | | sprite= | + | | sprite={{sprite | Dune II, Units, House Atreides.png | 2 | crop_width=16 | crop_height=24 | crop_x=0 | crop_y=32}} |
+ | | sprite2={{sprite | Dune II, Units, House Ordos.png | 2 | crop_width=16 | crop_height=24 | crop_x=0 | crop_y=32}} | ||
+ | | sprite3={{sprite | Dune II, Units, House Harkonnen.png | 2 | crop_width=16 | crop_height=24 | crop_x=0 | crop_y=32}} | ||
| info1name=Shield | | info1name=Shield | ||
| info1=200 | | info1=200 | ||
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}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=Rocket Launcher | + | | title=Missile Tank or Rocket Launcher |
− | | sprite= | + | | sprite={{sprite | Dune II, Units, House Atreides.png | 2 | crop_width=16 | crop_height=24 | crop_x=16 | crop_y=32}} |
+ | | sprite2={{sprite | Dune II, Units, House Ordos.png | 2 | crop_width=16 | crop_height=24 | crop_x=16 | crop_y=32}} | ||
+ | | sprite3={{sprite | Dune II, Units, House Harkonnen.png | 2 | crop_width=16 | crop_height=24 | crop_x=16 | crop_y=32}} | ||
| info1name=Shield | | info1name=Shield | ||
| info1=130 | | info1=130 | ||
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{{InfoRow | {{InfoRow | ||
| title=Siege Tank | | title=Siege Tank | ||
− | | sprite= | + | | sprite={{sprite | Dune II, Units, House Atreides.png | 2 | crop_width=24 | crop_height=24 | crop_x=56 | crop_y=32}} |
+ | | sprite2={{sprite | Dune II, Units, House Ordos.png | 2 | crop_width=24 | crop_height=24 | crop_x=56 | crop_y=32}} | ||
+ | | sprite3={{sprite | Dune II, Units, House Harkonnen.png | 2 | crop_width=24 | crop_height=24 | crop_x=56 | crop_y=32}} | ||
| info1name=Shield | | info1name=Shield | ||
| info1=300 | | info1=300 | ||
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{{InfoRow | {{InfoRow | ||
| title=Sonic Tank | | title=Sonic Tank | ||
− | | sprite= | + | | sprite={{sprite | Dune II, Units, House Atreides.png | 2 | crop_width=16 | crop_height=24 | crop_x=32 | crop_y=32}} |
| info1name=Shield | | info1name=Shield | ||
| info1=110 | | info1=110 | ||
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| info4name=Produced from | | info4name=Produced from | ||
| info4=Vehicle Factory | | info4=Vehicle Factory | ||
− | | desc=Used only by House Atreides. Sonic Tanks fire ultrasonic sound waves that are lethal to soldiers and buildings. They are moderately effective against vehicles. Very long range. Possibly based on "Weirding Module" technology from the David Lynch film adaptation. | + | | desc=Used only by House Atreides. Sonic Tanks fire ultrasonic sound waves that are lethal to soldiers and buildings. They are moderately effective against other vehicles. Very long range. Possibly based on "Weirding Module" technology from the David Lynch film adaptation. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Deviator | | title=Deviator | ||
− | | sprite= | + | | sprite={{sprite | Dune II, Units, House Ordos.png | 2 | crop_width=24 | crop_height=24 | crop_x=32 | crop_y=32}} |
| info1name=Shield | | info1name=Shield | ||
| info1=120 | | info1=120 | ||
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{{InfoRow | {{InfoRow | ||
| title=Devastator | | title=Devastator | ||
− | | sprite= | + | | sprite={{sprite | Dune II, Units, House Harkonnen.png | 2 | crop_width=24 | crop_height=24 | crop_x=32 | crop_y=32}} |
| info1name=Shield | | info1name=Shield | ||
| info1=400 | | info1=400 | ||
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| info4name=Produced from | | info4name=Produced from | ||
| info4=Vehicle Factory | | info4=Vehicle Factory | ||
− | | desc=Used only by House Harkonnen. The most powerful ground vehicle in the game, the Devastator is a heavily armed and armored tank powered by an unstable nuclear reactor. It has no turret, however, and must turn towards the enemy, limiting its initiative. The Devastator can be ordered to self-destruct, which damages nearby enemies. | + | | desc=Used only by House Harkonnen. The most powerful ground vehicle in the game, the Devastator is a heavily armed and armored tank powered by an unstable nuclear reactor. It has no turret, however, and must turn towards the enemy, limiting its initiative. The Devastator automatically self-destructs when it is nearly destroyed. It can also be ordered to manually self-destruct by pressing {{A}} twice when the cursor is over the unit, which damages nearby enemies after a short countdown. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Carryall | | title=Carryall | ||
− | | sprite= | + | | sprite={{sprite | Dune II, Units, House Atreides.png | 2 | crop_width=32 | crop_height=32 | crop_x=72 | crop_y=0}} |
+ | | sprite2={{sprite | Dune II, Units, House Ordos.png | 2 | crop_width=32 | crop_height=32 | crop_x=72 | crop_y=0}} | ||
+ | | sprite3={{sprite | Dune II, Units, House Harkonnen.png | 2 | crop_width=32 | crop_height=32 | crop_x=72 | crop_y=0}} | ||
| info1name=Shield | | info1name=Shield | ||
| info1=100 | | info1=100 | ||
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{{InfoRow | {{InfoRow | ||
| title=Ornithopter | | title=Ornithopter | ||
− | | sprite= | + | | sprite={{sprite | Dune II, Units, House Atreides.png | 2 | crop_width=24 | crop_height=24 | crop_x=80 | crop_y=32}} |
+ | | sprite2={{sprite | Dune II, Units, House Ordos.png | 2 | crop_width=24 | crop_height=24 | crop_x=80 | crop_y=32}} | ||
| info1name=Shield | | info1name=Shield | ||
| info1=3 | | info1=3 | ||
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| info4name=Produced from | | info4name=Produced from | ||
| info4=Hi-Tech | | info4=Hi-Tech | ||
− | | desc=Used only by House Atreides and Ordos. An aircraft that flies | + | | desc=Used only by House Atreides and House Ordos. An aircraft that flies by flapping its wings like a bird. Armed with guided missiles, it can engage enemy units from the air, but its attack frequency is low. It is autonomous and cannot be directly controlled. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| info3name=Produced from | | info3name=Produced from | ||
| info3=Palace | | info3=Palace | ||
− | | desc=Used only by House Atreides. Native inhabitants of the Dune, Fremen can be called from the Atreides Palace. While they cannot be controlled, these heavily armed troopers wreak havoc among the enemy. Turrets cannot target them. | + | | desc=Used only by House Atreides. They are a squadron of elite units. Native inhabitants of the Dune, Fremen can be called from the Atreides Palace. While they cannot be controlled, these heavily armed troopers wreak havoc among the enemy. Turrets cannot target them. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| info3name=Produced from | | info3name=Produced from | ||
| info3=Palace | | info3=Palace | ||
− | | desc=Used only by House Ordos. | + | | desc=Used only by House Ordos. The Saboteur can destroy an enemy building if it can reach it. While it cannot be seen in the battlefield, it can be seen in the map, and all units seem to target it. |
}} | }} | ||
{{InfoRow | {{InfoRow |
Latest revision as of 02:34, 18 October 2024
- For the Sega Mega-CD game, see Dune.
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Dune II: Battle for Arrakis | ||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||
Publisher: Virgin Interactive Entertainment | ||||||||||||||||||||||||||||||
Developer: Westwood Studios | ||||||||||||||||||||||||||||||
Licensor: Dino De Laurentis, MCA/Universal Merchandising | ||||||||||||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||||||||||||
Genre: Simulation | ||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||
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Dune II: Battle for Arrakis, known as Dune: The Battle for Arrakis in the US, is a strategy game developed by Westwood Studios and published by Virgin Interactive Entertainment for the Sega Mega Drive. The game was also translated to German as Dune II: Kampf um den Wüstenplaneten. It was one of the first, if not first, Sega Mega Drive game to feature fully localized, spoken German language audio.
Battle for Arrakis is a complete overhaul of Dune II: The Building of a Dynasty, a game released for the IBM PC and Amiga a year earlier. The Mega Drive version features streamlined controls, gameplay tweaks, new levels, and new graphics. Dune II is considered a milestone in the real-time strategy genre.
Contents
Story
The story of Dune II is slightly different than the official canon of the Dune universe. None of the characters from the book are mentioned and a new House called "Ordos," created by Westwood Studios, is available for play.
The Emperor of the Galaxy, Frederick IV of House Corrino, is desperate for the harvesting of a powerful life-prolonging substance called the "spice" to pay off all of his debt incurred on internecine wars with family members. To achieve this, he declares an open challenge to all powerful Houses in the galaxy and announces that the victorious House will take control of Arrakis, also known as "Dune," the only planet in the universe where the spice can be mined. He states that there will be no rules of engagement.
The player is a military commander from a House of their choice. In the first few missions, the objectives are to successfully establish a base on an unoccupied territory of Arrakis, to harvest spice, and to defeat intruders. Later, when the three Houses divide Arrakis among them, the player has to assault and capture enemy territories. When the player dominates Arrakis on the world map, the two other enemy factions ally against their common enemy. The final showdown is the battle between the player's House against three enemy sides, among them Frederick's forces, the Sardaukar (an unplayable elite force whose heavy infantry are particularly powerful).
House Atreides
Hailing from the beautiful planet of the Caladan, the people of House Atreides are known for their hardworking, peace-loving and dedicated nature. House Atreides believes an alliance with the local inhabitants of Dune, the Fremen, is the only way to establish rule over the Dune. The Noble House of Atreides is known for its tendency to negotiate with their opponents first, a tactic that will most likely fail in Dune.
In game, House Atreides focuses on technological superiority. While they cannot produce Heavy Troopers, they are able to deploy Ornithopters, giving them some amount of air power. Their special weapon is the Sonic Tank and their ultimate special weapons are the Fremen.
House Ordos
A House created solely for this game, House Ordos is not actually a noble House at all. It is a loosely allied group of merchants whose armies consist of mercenaries. They do not produce any weapons, instead purchasing what they need to send into combat. This insidious House believes that profits are everything and will stop at nothing until the profitable spice-mining business is completely under their control.
House Ordos cannot produce Quads, Trikes, and Rocket Launchers. Their special unit is the Deviator and their ultimate weapon is the Saboteur. They can also produce Ornithopters, but they develop them much later compared to the Atreides.
House Harkonnen
The most vile and violent House in the universe, House Harkonnen believes that power is everything. Their desire is to take control of the Dune and take revenge from their hated enemy, House Atreides, drives them forward in their conquest of Dune. In House Harkonnen, power is never given; it is taken. If a soldier kills his commander and takes command, he is respected and feared by all.
House Harkonnen specializes in heavy weaponary. They do not produce Trikes and light infantry. Their special weapon is the Devastator and their ultimate weapon is the Death Hand missile.
Gameplay
The player takes the role of the commander of one of the three interplanetary Houses, the Atreides, the Harkonnen, or the Ordos, with the objective of wresting control of Arrakis from the other two Houses. The objective of most missions is usually to destroy all enemy units and structures on the map. The basic strategy in the game is to harvest spice from the treacherous sand dunes using a harvester vehicle, convert the spice into credits via a refinery, and build military units with these acquired credits in order to fend off and destroy the enemy. The game map initially starts with a fog of war covering all area which is not covered by the player's units range of view. As the units explore the map, the darkness is removed. Unlike later games such as Warcraft II, the fog of war is lifted forever with initial exploration; it does not become dark once more when units leave the area.
In addition to enemy incursions, there are other dangers such as the marauding, gigantic sandworm, capable of swallowing vehicles and infantry whole but blocked by rocky terrain. Buildings may only be built in rocky zones and connected to another existing building. Building structures or units requires spice, which can be harvested at various points on the map. Spice fields are indicated by orange coloration on the sand, darker orange indicating high concentration. Spice can be spent fixing structures or gained by selling them. Buildings require power to function, so the player must build and defend Windtraps to generate power. When the player's base has insufficient power, buildings cannot start production on new units, and units already in production are produced much more slowly.
The Construction Yard can produce new buildings, while the Barracks and Vehicle Factories can produce infantry and vehicles respectively. Completing higher missions unlocks improved technology and higher-order weaponry unique to each House. For example, House Harkonnen may construct their Devastator tanks with heavy armor and ordnance but cannot build the similarly impressive Atreides Sonic Tank or the Ordos Deviator tanks. The player can gain access to other Houses' special units by capturing an enemy Vehicle Factory. The final prize for the commander is the building of the House Palace from where superweapons may be unleashed on opponents in the final closing chapters of the game. The House Harkonnen superweapon is a long-range powerful but inaccurate finger of missiles called the Death Hand, whereas House Atreides may call upon the local Fremen infantry warriors, over which the player has no control, to engage enemy targets. House Ordos may unleash a fast-moving Saboteur whose main purpose is the destruction of buildings.
In its original home computer form, Dune II was entirely mouse-driven; however, the Mega Drive version only supports the control pad. The game includes a tutorial to familiarize the player with the controls and the basic mechanics. The D-Pad moves a cursor, which is used to select units and structures or pan the view (when moved near the edges of the screen). Holding while moving the D-Pad quickly pans the screen without moving the cursor. The player can select units by pressing or cancel a selection by pressing . Only one unit or structure can be selected at a time. Units automatically fire on enemy units within range but can be commanded to move to specific locations or target specific units. When a unit is selected, the selection cursor changes to a targeting cursor, and the player can give an order to move (when the cursor is over terrain) or attack (when the cursor is over an enemy unit) by pressing .
The production screen can be seen by moving the cursor over a building, then pressing twice. This screen shows a menu where the player can choose a unit or structure that can be produced. Unlike later Command & Conquer games, each building can only construct one thing at a time. Each unit has a cost (in credits), an armament (showing the damage done to other units), and shielding (showing the damage that the unit can withstand). Credits are spent as units are produced (rather than taken upfront when the unit begins production). Units and structures take time to produce; their progress is shown on the side of the screen when their production structure is selected. When a building is finished constructing, a placement grid appears over the player's cursor, allowing the player to place the building in any valid location. Production can be halted from the production screen by selecting "Stop." The player can also repair buildings to restore any damage taken by enemy attacks by selecting "Fix" (which pauses production).
Each House has a separate campaign consisting of nine missions each. The game uses a password system for continuing. Passwords are entered from the options screen, which can be accessed from the main menu or invoked at any time during gameplay with START .
Structures
More advanced units and structures become available as the player progresses through each campaign.
Units
House Atreides units are blue, House Ordos units are green, and House Harkonnen units are red.
History
Development
According to designer Joseph B. Hewitt IV, Dune II was inspired by the games Populous, Herzog Zwei, and Civilization.[5]
Legacy
While not the first real-time strategy game, Dune II was one of the most influential games in the genre, particularly in the Command & Conquer series, also developed by Westwood Studios. Its specific combination of a fog of war, mouse-based military micromanagement, and an economic model of resource-gathering and base-building established a template for subsequent real-time strategy games, including the Warcraft and StarCraft series from Blizzard Entertainment and the Age of Empires series from Microsoft.
In 1998, Dune II was remade for Windows PCs as Dune 2000, which was ported to the PlayStation. In 2001, Westwood released a sequel, Emperor: Battle for Dune, exclusively for PCs.
Production credits
- Executive Producer: Christopher D. Yates
- Producers: Aaron E. Powell, David Pokorny
- Product Coordinators: Robb Alvey, Ken Love
- Designed by: Aaron E. Powell, Joe Bostic
- Programmers: Leroy Wing, Denzil E. Long, Jr., Rob Povey
- Writer: Rick Gush
- Artists: Matthew Hansel, Sandy Dobbs
- Music & Sound: Paul S. Mudra, Frank Klepacki, Dwight K. Okahara
- Voices: Frank Klepacki, House Voices; Glenn Sperry, Units
- Manual: Eydie Laramore
- Manual Layout: Penina Finger
- Quality Assurance: Glenn Sperry, Mike McCaa, Adam Ryan, Kenny Dunne, Paul Schoener, William Baca, Jesse Clemit, Jeff Fillhaber, Scott Fleming, Bill Foster, Mike Lightner, Tim Fritz, Ronnie Balducci, Jared Brinkley, Mitch Feldman, Chris McFarland, Scott Manning, David Fries, Chris Rausch, Nick Camerota, Bijan Shaheer
- Package Design & Fulfillment: Lauren Rifkin, Lisa Marcinko
- Special Thanks to: Brett W. Sperry and Lyle J. Hall II
- Dune is a trademark of Dino De Laurents Corporation and licensed by MCA/Universal Merchandising, Inc. ©1984 Dino De Laurents Corporation. All Rights Reserved.
- ©1993 Westwood Studios, Inc. All Rights Reserved.
- Virgin is a registered trademark of Virgin Enterprises, LTD.
- Thank you for playing Dune: The Battle for Arrakis
Magazine articles
- Main article: Dune II: Battle for Arrakis/Magazine articles.
Promotional material
Physical scans
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Based on 41 reviews |
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Technical information
- Main article: Dune II: Battle for Arrakis/Technical information.
References
- ↑ 1.0 1.1 1.2 Game Players, "Vol. 7 No. 3 March 1994" (US; 1994-0x-xx), page 52
- ↑ 2.0 2.1 Mega, "June 1994" (UK; 1994-05-19), page 81
- ↑ 3.0 3.1 Mean Machines Sega, "January 1994" (UK; 1993-11-30), page 128
- ↑ 4.0 4.1 Sega Power, "January 1994" (UK; 1993-12-02), page 56
- ↑ https://working-as-designed.blogspot.com/2011/12/birth-of-first-real-time-strategy-game.html (Wayback Machine: 2023-11-23 08:12)
- ↑ File:Dune2 MD US Manual.pdf, page 34
- ↑ EGM², "July 1994" (US; 1994-07-19), page 61
- ↑ EGM², "August 1994" (US; 1994-0x-xx), page 53
- ↑ Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 79
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 64
- ↑ Aktueller Software Markt, "Januar 1995" (DE; 1994-12-05), page 30
- ↑ Console Mania, "Gennaio 1994" (IT; 199x-xx-xx), page 52
- ↑ Consoles +, "Mai 1994" (FR; 1994-0x-xx), page 106
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 69
- ↑ Computer & Video Games, "January 1994" (UK; 1993-12-15), page 84
- ↑ Digitiser (UK) (1994-06-07)
- ↑ Electronic Gaming Monthly, "January 1994" (US; 199x-xx-xx), page 44
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 94
- ↑ GamePro, "December 1993" (US; 1993-xx-xx), page 83
- ↑ Gamers, "Mai/Juni 1994" (DE; 1994-05-06), page 22
- ↑ GamesMaster (UK) "Series 3, episode 8" (1993-10-28, 24:00) (+7:53)
- ↑ Games World: The Magazine, "July 1994" (UK; 1994-05-26), page 16
- ↑ Game Informer, "May/June 1994" (US; 1994-0x-xx), page 10
- ↑ Hyper, "March 1994" (AU; 1994-xx-xx), page 47
- ↑ Joypad, "Mai 1994" (FR; 1994-0x-xx), page 128
- ↑ Joypad, "3/1994" (HU; 1994-xx-xx), page 16
- ↑ MAN!AC, "04/94" (DE; 1994-03-09), page 48
- ↑ Mega, "January 1994" (UK; 1993-12-16), page 52
- ↑ Mega Action, "January 1994" (UK; 1993-12-30), page 16
- ↑ Mega Force, "Mai 1994" (FR; 1994-0x-xx), page 62
- ↑ Mega Fun, "05/94" (DE; 1994-04-20), page 100
- ↑ Mega Machines, "January 1994" (UK; 1993-12-09), page 72
- ↑ Mega Play, "February 1994" (US; 199x-xx-xx), page 46
- ↑ MegaTech, "January 1994" (UK; 1993-12-21), page 68
- ↑ Player One, "Mai 1994" (FR; 1994-0x-xx), page 78
- ↑ Play Time, "6/94" (DE; 1994-05-04), page 128
- ↑ Power Up!, "Saturday, June 11, 1994" (UK; 1994-06-11), page 1
- ↑ Power Unlimited, "Jaargang 2, Nummer 5, Mei 1994" (NL; 1994-04-27), page 32
- ↑ Sega Magazine, "January 1994" (UK; 1993-12-10), page 120
- ↑ Sega Pro, "February 1994" (UK; 1993-12-30), page 32
- ↑ Sega Zone, "January 1994" (UK; 1993-12-23), page 62
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 46
- ↑ Sonic the Comic, "June 24th 1994" (UK; 1994-06-11), page 10
- ↑ Todo Sega, "Febrero 1994" (ES; 1994-0x-xx), page 38
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 12
- ↑ Video Games, "3/94" (DE; 1994-02-23), page 88
- ↑ Video Games, "6/94" (DE; 1994-05-25), page 97
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